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I Benchmarked 17 Image Conversions on My Production Server. Some Results Were Not What I Expected.
I run Convertify , a free image converter built on Rust and libvips. Last week I decided to stop guessing about format performance and actually measure it. I took 50 real images (26 PNGs, 24 iPhone HEIC photos), ran 17 conversions through the production pipeline, and recorded every file size and encode time. Some results confirmed what everyone says. Others did not. The three results that surprised me 1. Converting HEIC to JPG makes files 14% bigger , not smaller. This one hurt. "Convert iPhone photos to JPG" is probably the most common advice on the internet. But HEIC wraps the HEVC codec, which compresses roughly 2x better than JPEG. Going from a better codec to a worse one means the file grows. Every time. If you actually want smaller iPhone photos: HEIC to WebP saves 43%, HEIC to AVIF saves 57%. 2. AVIF encodes 7x slower than WebP for 10% more compression. AVIF Q63: 55 KB, 1.30s per image. WebP Q80: 61 KB, 0.19s per image. That is a 10% size difference for a 7x speed penalty. For a single hero image, nobody cares. For a batch pipeline processing thousands of product photos, that is the difference between 3 minutes and 21 minutes. 3. PNG at 600 DPI is smaller than PNG at 300 DPI when rasterizing PDFs. This was the weirdest one. I was benchmarking PDF-to-image and noticed PNG output shrank from 2,221 KB at 300 DPI to 1,660 KB at 600 DPI. I spent an hour convinced I had a bug. Turns out it is a real property of PNG encoding. Higher DPI renders smoother gradients between adjacent pixels, and PNG's prediction filters (Paeth, sub, up) compress smooth gradients dramatically better than the sharp edges you get at lower resolutions. Not a bug. Just PNG being PNG. The quick reference table Conversion Size change Speed JPG to WebP Q80 -64% 0.19s JPG to AVIF Q63 -68% 1.30s PNG to WebP Q80 -92% 0.21s PNG to JPG Q85 -86% 0.07s HEIC to JPG Q85 +14% 1.90s HEIC to WebP Q80 -43% 5.64s HEIC to AVIF Q63 -57% 14.52s WebP to JPG Q85 +60% 0.09s AVIF to JPG Q85 +80% 0.15s What I actual
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How to open Google Maps in turn-by-turn navigation mode from a PWA (Android)
The next attempt was the standard Maps URL: window . open ( `https://maps.google.com/maps?daddr= ${ lat } , ${ lng } ` , ' _blank ' ); This opens Maps, but in the browser — not the app. And it shows the route preview, not turn-by-turn navigation. What worked: Android Intent URLs Android supports a special URL scheme that tells Chrome to launch a native app directly: window . location . href = `intent://navigation/now?ll= ${ lat } , ${ lng } &title=Next+stop#Intent;scheme=google.navigation;package=com.google.android.apps.maps;end` ; Breaking it down: intent:// — tells Chrome this is an Android intent navigation/now?ll=${lat},${lng} — opens Maps in navigation mode, starting immediately #Intent;scheme=google.navigation — the URI scheme to use package=com.google.android.apps.maps — the target app package end — closes the intent syntax This opens the Google Maps app directly and starts turn-by-turn navigation automatically — no extra taps needed. It also works with Android Auto. The full function export function openNavigation ( destination : { lat : number ; lng : number }): void { window . location . href = `intent://navigation/now?ll= ${ destination . lat } , ${ destination . lng } &title=Next+stop#Intent;scheme=google.navigation;package=com.google.android.apps.maps;end` ; } Call it on any user gesture (tap, click) and it works without being blocked by the browser. The app The full PWA is open source if you want to see the context: 🔗 GitHub repo 🌐 Live app Built with React + TypeScript + Vite + Dexie.js + @vis .gl/react-google-maps. If you're building a PWA that needs to hand off to Google Maps navigation on Android, this intent URL is the cleanest solution I found. Hope it saves you the hour I spent figuring it out.
Cyberdecks, going analog, and convivial technology
Help I accidentally a wigglegram
Intermediate representation
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