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I built a local-only credential vault because every dev team I worked with stored PATs in Notepad
The Problem I Kept Seeing Over the past year working across multiple client teams on DevOps and pipeline work, I kept noticing the same thing. Developers storing GitHub PATs in Notepad. QA engineers keeping API keys in a text file on the desktop. DevOps folks with database passwords in a sticky note app. During screen shares — sprint reviews, debugging sessions, pair programming, recorded demos — those credentials were just sitting there. Visible to everyone in the call. Nobody said anything. It just kept happening. Why Existing Tools Didn't Fit I looked for something simple that solved this. Here's what I found and why none of it quite worked: Password managers (1Password, Bitwarden) Good tools. But they're built around cloud sync, browser extensions, and team sharing. For an individual developer who just wants somewhere safe to keep a PAT — overkill. Also: corporate IT policies often block installation of cloud-synced password managers on work machines. Secret managers (HashiCorp Vault, AWS Secrets Manager) These are infrastructure tools, not personal workflow tools. Setting up Vault for an individual developer's PAT collection is like using a forklift to move a chair. OS keystores (Windows Credential Manager, macOS Keychain) Actually decent for storage. But no UI built for this workflow, no copy-to-clipboard, and they don't solve the screen-exposure problem at all. The gap: Something simple, local, and designed around the moment of use — not just storage. So I Built Tokenly Tokenly is a local-only desktop credential vault. The core design principle is simple: Credential values are never shown on screen. You copy them to clipboard. That's the only way to use them. The clipboard auto-clears after 30 seconds. If you need to visually verify a value — press and hold a button. Release it, the value hides immediately. Not a toggle — a hold. Toggles get forgotten. Holds don't. Technical Decisions Worth Explaining Why Tauri over Electron Tauri uses the operating system's
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🔥 fastrepl / anarlog - Open source Granola AI Alternative
GitHub热门项目 | Open source Granola AI Alternative | Stars: 8,694 | 51 stars this week | 语言: Rust
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🔥 TencentCloud / CubeSandbox - Instant, Concurrent, Secure & Lightweight Sandbox for AI Age
GitHub热门项目 | Instant, Concurrent, Secure & Lightweight Sandbox for AI Agents. | Stars: 6,458 | 22 stars today | 语言: Rust
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🔥 louis-e / arnis - Generate any location from the real world in Minecraft with
GitHub热门项目 | Generate any location from the real world in Minecraft with a high level of detail. | Stars: 16,200 | 44 stars today | 语言: Rust
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🔥 wezterm / wezterm - A GPU-accelerated cross-platform terminal emulator and multi
GitHub热门项目 | A GPU-accelerated cross-platform terminal emulator and multiplexer written by @wez and implemented in Rust | Stars: 26,821 | 56 stars today | 语言: Rust
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🔥 influxdata / influxdb - Scalable datastore for metrics, events, and real-time analyt
GitHub热门项目 | Scalable datastore for metrics, events, and real-time analytics | Stars: 31,581 | 30 stars this week | 语言: Rust
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🔥 spiceai / spiceai - A portable accelerated SQL query, search, and LLM-inference
GitHub热门项目 | A portable accelerated SQL query, search, and LLM-inference engine, written in Rust, for data-grounded AI apps and agents. | Stars: 2,981 | 0 stars today | 语言: Rust
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🔥 erebe / wstunnel - Tunnel all your traffic over Websocket or HTTP2 - Bypass fir
GitHub热门项目 | Tunnel all your traffic over Websocket or HTTP2 - Bypass firewalls/DPI - Static binary available | Stars: 6,841 | 24 stars today | 语言: Rust
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[Rust Guide] 13.5. Iterators - Definitions, the Iterator Trait, and the Next Method
13.5.0 Before We Begin During its design, Rust drew inspiration from many languages, and functional programming had a particularly strong influence on Rust. Functional programming often includes passing functions as values to parameters, returning them from other functions, assigning them to variables for later execution, and so on. In this chapter, we will discuss some Rust features that are similar to what many languages call functional features: Closures Iterators (this article) Improving the I/O Project with Closures and Iterators Performance of Closures and Iterators If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this series. 13.5.1 What Is an Iterator To talk about iterators, we first need to talk about the iterator pattern. The iterator pattern allows you to perform a task on each element in a sequence, one by one. In that process, the iterator is responsible for: Traversing each item Determining when the sequence has finished iterating Rust iterators are lazy: unless you call a method that consumes the iterator, the iterator itself does nothing. In other words, if you write an iterator in your code but never use it, it is as if it did nothing at all. Take a look at an example: fn main () { let v1 = vec! [ 1 , 2 , 3 ]; let v1_iter = v1 .iter (); } v1 is a Vector , and v1.iter() creates an iterator for v1 and assigns it to v1_iter . But v1_iter is not used yet, so the iterator can be considered to have no effect. Now let’s use the iterator to traverse the values: fn main () { let v1 = vec! [ 1 , 2 , 3 ]; let v1_iter = v1 .iter (); for val in v1_iter { println! ( "Got: {}" , val ); } } This is equivalent to using each element in the iterator once in a loop. 13.5.2 The Iterator Trait All iterators implement the Iterator trait. This trait is defined in the standard library and looks roughly like this: pub trait Iterator { type Item ; fn next ( & mut self ) -> Option < Self :: Item > ; // methods with default implementa
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[Rust Guide] 13.4. Capturing the Environment With Closures
13.4.0 Before We Begin During its design, Rust drew inspiration from many languages, and functional programming had a particularly strong influence on Rust. Functional programming often includes passing functions as values to parameters, returning them from other functions, assigning them to variables for later execution, and so on. In this chapter, we will discuss some Rust features that are similar to what many languages call functional features: Closures (this article) Iterators Improving the I/O Project with Closures and Iterators Performance of Closures and Iterators If you find this helpful, please like, bookmark, and follow. To keep learning along, follow this series. 13.4.1 Closures Can Capture Their Environment Closures have a capability that functions do not: a closure can access variables in the scope where it is defined. Take a look at an example: fn main () { let x = 4 ; let equal_to_x = | z | z == x ; let y = 4 ; assert! ( equal_to_x ( y )); } The closure part is: let equal_to_x = | z | z == x ; Some people may find it hard to distinguish the roles of = and == here, so let’s rewrite it another way: let equal_to_x = | z | { z == x ; } In other words, the closure takes z as its parameter, compares it with x (which is 4, because x = 4 was defined above), and returns a boolean. If they are equal, the result is true ; otherwise it is false . Here the closure directly accesses the variable x in the same scope, which functions cannot do. But this feature has a cost: it introduces memory overhead . In most cases we do not need a closure to capture its environment, and we do not want the extra overhead either. That is why functions are not allowed to capture variables from the environment, and defining and using a function never introduces this kind of overhead. 13.4.2 How Closures Capture Values From Their Environment Closures capture values from the environment in three ways, just like functions receive parameters in three ways: Taking ownership, whose trait
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🔥 base / base - All components used to run Base
GitHub热门项目 | All components used to run Base | Stars: 703 | 10 stars today | 语言: Rust
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🔥 jely2002 / youtube-dl-gui - Open Video Downloader - A cross-platform GUI for youtube-dl
GitHub热门项目 | Open Video Downloader - A cross-platform GUI for youtube-dl made in Rust with Tauri and Vue + Typescript. | Stars: 8,609 | 66 stars today | 语言: Rust
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lopdf vs pdfium in Rust — What I Learned Building a PDF App
All tests run on an 8-year-old MacBook Air. All results from shipping 7 Mac apps as a solo developer. No sponsored opinion. I built Hiyoko PDF Vault — a macOS PDF tool — in Rust. Choosing the right PDF library was the first real decision. lopdf or pdfium. Here's what I found. lopdf: pure Rust, no dependencies lopdf is pure Rust. No C bindings, no system libraries, no bundling headaches. What it does well: Merge, split, rotate pages Read and write PDF structure Metadata manipulation Bates numbering Works well for structural PDF operations What it struggles with: Rendering PDFs to images (not its job) Complex font handling Malformed PDFs — lopdf is strict; real-world PDFs often aren't For a tool that manipulates PDF structure without rendering — merge, split, encrypt, add watermarks, strip metadata — lopdf is the right choice. Pure Rust means easy cross-compilation and universal binaries with no extra work. pdfium: full rendering, C dependency pdfium is Google's PDF engine (from Chromium). The pdfium-render crate wraps it for Rust. What it does well: Accurate PDF rendering to images Handles malformed PDFs that lopdf rejects Text extraction from complex layouts Full PDF spec compliance What it requires: Bundling the pdfium binary with your app (~20MB) Architecture-specific binaries (x86_64 and aarch64 for universal binary) More complex build setup For a tool that needs to display PDFs or extract text from complex documents, pdfium is the right choice. You pay for it in bundle size and build complexity. What I actually use lopdf for structural operations: merge, split, encrypt, watermark, metadata, Bates numbering. Apple Vision Framework (via Tauri shell commands) for OCR — it's already on the user's Mac and handles Japanese text better than anything I could bundle. I avoided pdfium because the bundle size increase wasn't worth it for my use case. If I needed accurate rendering, that calculation would change. The honest recommendation Start with lopdf. It covers most PD
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How I Built a Counter Program in Anchor and Learned to Trust My Tests
I spent a week building a counter program in Anchor — the Rust framework for writing Solana programs. By the end I had two instructions, one authorization constraint, and a test suite I could actually trust. Here is what I built, how I tested it, and the moment I proved the tests were real. Start Here: The Accounts Struct If you come from Web2, this is the part that looks the strangest: #[derive(Accounts)] pub struct Initialize { #[account( init, payer = authority, space = 8 + Counter::INIT_SPACE, )] pub counter : Account , #[account(mut)] pub authority : Signer , pub system_program : Program , } In a Web2 backend, your handler receives a request object and talks to a database. On Solana, there is no database; there are accounts. Every account your instruction needs to read or write must be declared upfront, before the handler runs. Anchor validates them before your code ever executes. Here is what each field does: counter — the account being created. The init constraint tells Anchor to make a CPI to the System Program, allocate 8 + Counter::INIT_SPACE bytes, and fund it from authority . The 8 is for the discriminator Anchor stamps on every account so the program can later verify "this is mine." authority — the wallet signing and paying for the transaction. mut because its SOL balance is decreasing to fund the new account. system_program — required any time you create accounts. Anchor checks that the address matches the real System Program. The accounts struct is the schema. The handler is the logic. The Handlers pub fn initialize ( ctx : Context ) -> Result { let counter = & mut ctx .accounts.counter ; counter .authority = ctx .accounts.authority .key (); counter .count = 0 ; Ok (()) } ctx.accounts gives you typed access to every account declared in the struct. The handler is short because Anchor already did the hard work: allocating the account, checking the signer, paying the rent. Your code just sets the initial values. pub fn increment ( ctx : Context ) -> Resu
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🔥 astral-sh / uv - An extremely fast Python package and project manager, writte
GitHub热门项目 | An extremely fast Python package and project manager, written in Rust. | Stars: 86,594 | 33 stars today | 语言: Rust
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🔥 tursodatabase / turso - Turso is an in-process SQL database, compatible with SQLite.
GitHub热门项目 | Turso is an in-process SQL database, compatible with SQLite. | Stars: 20,044 | 774 stars today | 语言: Rust
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SQLite riscritta in Rust? Perché qualcuno sta provando a toccare il codice “più affidabile” che abbiamo
Dalla libreria embedded che ha invaso ogni dispositivo a un’implementazione moderna con concorrenza, async I/O e vector search: cosa cambia davvero per chi sviluppa app. Nel frontend e nel full‑stack capita spesso di parlare di database come servizi: Postgres gestito, cluster, repliche, connessioni, pooling, credenziali e una lunga lista di “cose che possono rompersi”. Ma esiste un’altra filosofia, più vicina all’idea di “dipendenza” che di “infrastruttura”: un motore SQL che vive dentro l’applicazione. Questa è la ragione per cui SQLite è ovunque. È una libreria, non un server. Legge e scrive su un singolo file su disco. Riduce drasticamente configurazione, porte, processi separati e complessità operativa. Ed è proprio questa semplicità a renderla una delle fondamenta silenziose dell’informatica moderna: la usi in browser, smartphone, desktop app, tool CLI, IoT… spesso senza nemmeno accorgertene. Ora immagina di riscrivere tutto da capo, in Rust, cercando di essere compatibile al 100% e allo stesso tempo più “moderna”. Sembra un’idea folle per definizione—finché non inizi a guardare ai limiti pratici che oggi emergono in molte applicazioni. Perché toccare SQLite, se funziona così bene? SQLite non è “il problema”. Anzi: è considerata estremamente robusta perché è conservativa, minimalista, e custodita con un rigore quasi maniacale. Il punto è un altro: il suo modello di sviluppo e manutenzione è atipico rispetto a quello che molti intendono per open source collaborativo . Il codice è disponibile e utilizzabile liberamente, ma l’evoluzione è guidata da pochissime persone e—di fatto—non segue la dinamica classica delle contribution esterne. Questa scelta ha un effetto collaterale positivo: riduce il rischio di regressioni introdotte da cambiamenti non coerenti con la visione del progetto. Ma ha anche un costo: se la tua azienda o il tuo prodotto hanno esigenze nuove (concorrenza più spinta, I/O non bloccante, funzionalità specifiche), “aspettare che arrivi upstream” n
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Event-Handling-Basics
Event Handling Basics in euv Project Code: https://github.com/euv-dev/euv euv is a Rust + WASM frontend UI framework that enables developers to build interactive web applications using the power of reactive signals and the html! macro. One of the most critical aspects of any UI framework is how it handles user interactions. In this article, we will take a deep dive into euv's event handling system — from inline closures to native event handlers, from input events to form changes, and from the comprehensive list of supported event names to utility functions that simplify common patterns. Table of Contents Inline Closure Events NativeEventHandler Input Events Form Change Events Supported Event Names Accessing Event Data Utility Functions for Event Handling Putting It All Together Inline Closure Events The most straightforward way to handle events in euv is through inline closures. You define the event handler directly within the html! macro using the move |event: Event| { ... } syntax. html! { button { onclick : move | event : Event | { } "Click me" } } This pattern is ideal for simple, self-contained event handlers that don't need to be reused across multiple components. The move keyword ensures that any captured variables (like signals) are moved into the closure, which is essential for the Rust ownership model. Inline closures work with any event type — not just onclick . You can use them for keyboard events, focus events, mouse events, and more. The closure receives an Event object that you can inspect to extract relevant data. NativeEventHandler For more complex scenarios where you need reusable event handlers or want to define handlers outside the html! macro, euv provides the NativeEventHandler type. This allows you to create named, parameterized event handler functions. pub fn counter_on_increment ( counter : Signal < i32 > ) -> NativeEventHandler { NativeEventHandler :: create ( "click" , move | _event : Event | { let current : i32 = counter .get (); counter
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🔥 Michael-A-Kuykendall / shimmy - ⚡ Pure-Rust WebGPU inference engine — OpenAI-API compatible,
GitHub热门项目 | ⚡ Pure-Rust WebGPU inference engine — OpenAI-API compatible, GGUF native, runs on any GPU. No Python. No llama.cpp. Single binary. | Stars: 5,511 | 29 stars today | 语言: Rust
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🔥 1jehuang / jcode - Coding Agent Harness
GitHub热门项目 | Coding Agent Harness | Stars: 7,204 | 52 stars today | 语言: Rust