🔥 iced-rs / iced - A cross-platform GUI library for Rust, inspired by Elm
GitHub热门项目 | A cross-platform GUI library for Rust, inspired by Elm | Stars: 30,845 | 10 stars today | 语言: Rust
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GitHub热门项目 | A cross-platform GUI library for Rust, inspired by Elm | Stars: 30,845 | 10 stars today | 语言: Rust
GitHub热门项目 | A faster, lighter, cheaper alternative to sandboxes. Run any coding agent inside an isolated Linux VM, with agent orchestration built in. | Stars: 3,278 | 52 stars today | 语言: Rust
GitHub热门项目 | This is the Rust course used by the Android team at Google. It provides you the material to quickly teach Rust. | Stars: 33,156 | 31 stars today | 语言: Rust
the insight that started this project hit me while i was finishing a bytecode-compiled language i'd written in C i'd spent months building a hand-written lexer, a single-pass Pratt compiler, a stack VM with 35 opcodes, and a mark-and-sweep garbage collector. and right near the end i had this realization: an LLM inference engine is the same problem. it's a graph-compile plus memory-plan plus kernel-schedule problem. i'd just built one so i decided to find out if that was actually true the project the result is ignis, a from-scratch LLM inference engine in Rust. i used it specifically to see how far the compiler analogy held up. the dependency count ended up at 2: memmap2 (to mmap the weight blob off disk) and fancy-regex (for one look-ahead in the BPE tokenizer). everything else is hand-written, because the whole point was to understand what's actually happening the compiler analogy holds up better than i expected the interesting part of any inference engine isn't loading the weights or doing matrix math. it's what happens between "here's a compute graph" and "here's an efficient execution plan." that's a compiler problem ignis builds an SSA (static single assignment) IR of the entire Qwen2 forward pass. every operation in the transformer (the RMSNorm layers, the SwiGLU activations, the attention projections, all of it) becomes a node in the graph with explicit data dependencies then fusion passes run over the graph. the intuition is simple: if operation B always and only reads the output of operation A, you can merge them into one op and eliminate the intermediate buffer. in practice this fused 49 RMSNorm ops and 24 SwiGLU ops, bringing the total from 435 operations down to 362 that part felt expected. the liveness analysis surprised me the liveness analysis after fusion, the graph still needs activation buffers: scratch memory to hold intermediate results as the plan executes. the naive approach allocates one buffer per node. the smarter approach asks: which buffer
GPU programming usually asks Rust developers to surrender the borrow checker at the launch boundary: references collapse into raw pointers, and aliasing, synchronization, and stream lifetimes become hand-managed invariants. A new NVIDIA Labs paper argues that trade is unnecessary. How cuTile Rust Extends the Borrow Discipline to GPU Dispatch cuTile Rust is a tile-based DSL that carries Rust's ownership and borrowing rules across the host-to-GPU launch boundary — not just through host code. Introduced in "Fearless Concurrency on the GPU" (arXiv:2606.15991), submitted by NVIDIA researchers Melih Elibol, Jared Roesch, Isaac Gelado, Eric Buehler, and Michael Garland , it lets you author the kernel itself in idiomatic, memory-safe Rust rather than wrapping hand-written unsafe CUDA. The mechanism is type construction, not a runtime lock. Before launch, mutable output tensors are partitioned into provably disjoint tiles; each tile program then receives an exclusive &mut view of its slice, while inputs arrive as shared & references . Because the partitions cannot overlap, the kernel is single-threaded in its semantics and data-race-free by construction, yet still compiles to massively parallel GPU code. As Melih Elibol put it, "each tile program gets an exclusive &mut view of its memory, plus the inputs as shared references" (source: users.rust-lang.org ). Explicit unchecked types remain available for local opt-out when you need lower-level control. The safety story would be academic if it cost throughput, but the reported numbers say otherwise. On an NVIDIA B200, cuTile Rust reaches 7 TB/s on memory-bound element-wise operations and 2 PFlop/s on GEMM — roughly 96% of cuBLAS, and within measurement noise of cuTile Python . End to end, the companion Qwen3 inference engine Grout reaches 171 generated tokens/s for Qwen3-4B on an RTX 5090 and 82 tokens/s for Qwen3-32B on a B200 in batch-1 decode . Those are the authors' own measurements on specific hardware — independent reprod
GitHub热门项目 | Unlock 2x more Claude Code and Codex usage | Stars: 237 | 14 stars today | 语言: Rust
GitHub热门项目 | Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one | Stars: 93,472 | 74 stars today | 语言: Rust
Diagrid has announced the release of Dapr 1.18, introducing what it calls Verifiable Execution, a new set of capabilities designed to bring cryptographic trust, provenance, and tamper-evident execution records to distributed applications and AI agents. By Craig Risi
Throughout my career, transitioning between CTO roles and, more recently, focusing purely on distributed systems architecture and high-performance engineering, I've seen many architectural patterns rise and fall. But few have caused as much silent damage to company bottom lines as the premature adoption of microservices. Over the last decade, the industry bought into the idea that, in order to scale, you needed to split your system into dozens (or hundreds) of independent services. The practical result I find in most companies? The creation of the dreaded "Distributed Monolith." The Anatomy of Waste: Networks vs. Memory The hard truth we need to face with maturity is that microservices primarily solve problems of organizational scale (Conway's Law), not necessarily performance. If your engineering team isn't the size of Netflix or Uber, prematurely fragmenting your codebase is shooting yourself in the foot. Technically, what happens when we break down a monolith without the proper domain boundaries? We trade extremely fast and cheap local function calls (resolved in the processor's L1/L2 Cache) for slow and expensive network calls (TCP/IP). We start spending an absurd amount of computational time on constant JSON serialization and deserialization, and the AWS bill explodes with internal traffic costs (egress/ingress) between Availability Zones (AZs). You haven't scaled your application; you've merely added network latency and infrastructure complexity. The Return of the Modular Monolith True seniority in software engineering isn't about mastering the most complex architecture of the moment, but having the wisdom to know when not to use it. That's why the Modular Monolith has consolidated itself as the initial gold standard for new projects and restructurings. In a well-designed Modular Monolith (and languages with strong type systems and strict scope control, like Rust, shine absurdly well here), you maintain the logical separation of domains. Modules are independen
GitHub热门项目 | An efficient AI coding agent | Stars: 607 | 137 stars this week | 语言: Rust
GitHub热门项目 | Event streaming platform for agentic AI. Continuously ingest, transform, and serve event streams in real time, at scale. | Stars: 9,104 | 5 stars today | 语言: Rust
GitHub热门项目 | A Flash Player emulator written in Rust | Stars: 18,229 | 9 stars today | 语言: Rust
GitHub热门项目 | Kata Containers is an open source project and community working to build a standard implementation of lightweight Virtual Machines (VMs) that feel and perform like containers, but provide the workload isolation and security advantages of VMs. https://katacontainers.io/ | Stars: 8,166 | 12 stars today | 语言: Rust
Spencer Judge discusses the architectural pattern of building a shared core in Rust with language-specific layers on top. Drawing from his work on Temporal's SDKs, he shares lessons on navigating FFI boundaries, bridging async concepts, and managing memory safely. He explains the limitations of native extensions and how emerging tech like WebAssembly can streamline cross-language architecture. By Spencer Judge
kreuzcrawl began as a Rust core with bindings for ten languages. v0.3.0 ships fourteen, adds a tiered WAF-aware dispatch engine, cuts peak streaming memory from ~2.5 GB to ~20 MB, and enables SSRF defense across every outbound call path by default. It is the first release we consider API-stable. This post covers what changed, why each decision was made, and what the harder engineering problems looked like from the inside. At a glance Area v0.2.0 v0.3.0 Language bindings 10 14 (+Dart, Kotlin/Android, Swift, Zig) Peak streaming memory ~2.5 GB ~20 MB SSRF protection opt-in on by default Dispatch model static HTTP / bypass / browser tiered, signal-driven escalation WAF fingerprints — 35 across 8 vendors Fingerprint hot-reload — lock-free ( ArcSwap ), 500 ms debounce MCP tools partial 1:1 with CLI, safety-annotated CLI subcommands scrape, crawl + batch-scrape, batch-crawl, download, citations Robots / sitemap parsers engine-internal public modules API stability preview stable Four new language bindings v0.2.0 shipped Rust, Python, Node.js, Ruby, Go, Java, C#, PHP, Elixir, and WebAssembly. v0.3.0 adds Dart , Kotlin/Android , Swift , and Zig — bringing the total to fourteen. None of the per-language glue is written by hand. Every binding is generated from the Rust core by alef , our polyglot binding generator. The Dart and Kotlin/Android packages bind through the C FFI layer ( kreuzcrawl-ffi ) via dart:ffi and JNI respectively. Swift binds through clang. Zig uses @cImport against the same C header. The generation pipeline also hardened in this release: the Docker publish matrix now builds each architecture natively rather than via QEMU emulation, the Dart build no longer requires the Flutter SDK for pub.dev publishes, Swift artifactbundle checksums are injected automatically, and the Elixir/PHP/Ruby releases preserve their lock files through the source-publish step. === "Python" ```sh pip install kreuzcrawl ``` === "Node.js" ```sh npm install @xberg/kreuzcrawl ``` === "Rus
While the court still hasn't signed off on the massive settlement resolving Epic's antitrust lawsuit against Google for having a monopoly over Android's app store with Google Play, the tech giant says it will start rolling out changes to the way it handles billing for developers worldwide. As announced in March, the flat 30 percent […]
Jump Tables, TLV Footers, and the Real Cost of Reading What You Don't Need You're paying for bytes you never read. A data engineer on a busy pipeline touches dozens of Parquet files a day: schema discovery, predicate pushdown, column pruning, metadata scrapes for a data catalog sync. In each case, the application needs maybe 200 KB of context from a file that is 4 GB on disk. Without a seekable archive format and a jump table to find the right frame, your HTTP client fetches the whole thing, and your cloud egress invoice reflects every unnecessary gigabyte. This post quantifies the problem, then walks through how HuskHoard uses seekable Zstd frames, a per-volume jump table, and TLV-encoded footer metadata to make partial egress a first-class citizen across multi-volume archives — disk, cloud, and LTO tape alike. The Problem, In Dollars S3 standard egress runs $0.09/GB. GCS is $0.08/GB. Even Cloudflare R2, which is free for egress from R2 to the internet , still costs you in latency and API call count when you cannot bound the range of bytes you need. Here is a representative read pattern for a cold analytics archive: Operation Bytes Needed Bytes Fetched (naïve) Ratio Schema discovery ~50 KB (Parquet footer) 1–8 GB (full file) ~1:16,000 Single column scan ~200 MB (one column chunk) 4 GB (full row group) 1:20 Data catalog sync (1M files) ~50 GB (footers only) ~4 PB (full files) 1:80,000 Selective restore (1 row group) ~128 MB 4 GB 1:32 On 100 TB of cold Parquet data with $0.09/GB egress: Full read for schema sync : 100 TB × $0.09 = $9,216 Partial read (footers only, avg 100 KB/file, 1M files) : ~100 GB × $0.09 = $9.00 Savings per catalog sync: $9,207 — 99.9% reduction Even a conservative column-scan scenario (pulling 15% of each file's bytes) cuts a $9,216 monthly read bill to $1,382 . The ceiling on savings is determined entirely by how precisely you can address the bytes you actually need. That precision is what frames and jump tables buy you. Zstd Frames: What They
GitHub热门项目 | Google Workspace CLI — one command-line tool for Drive, Gmail, Calendar, Sheets, Docs, Chat, Admin, and more. Dynamically built from Google Discovery Service. Includes AI agent skills. | Stars: 28,023 | 678 stars today | 语言: Rust
On April 29, 2026, Nathan Sobo published the Zed 1.0 announcement post on Zed's blog. The post landed on Hacker News at 2,047 points and 663 comments — the highest-engagement HN story in the present cache by a substantial margin. The launch announcement is a milestone marker after five years of development, roughly a million lines of Rust, and a custom GPU-accelerated UI framework called GPUI that the Zed team built from scratch rather than building atop Electron, Chromium, or any other browser engine. The structural argument Zed has been making for the last several years is condensed in one sentence from Sobo's post: "Instead of building Zed like a web page, we built it like a video game, organizing the entire application around feeding data to shaders running on the GPU." The video-game framing is not metaphorical. Zed's editor surface is composited by feeding glyph atlases, syntax-tree-derived color spans, and pane-layout geometry into GPU shaders the way a video-game engine composites its frames. The reason this matters is the reason the Zed team gave for starting over from the Atom era: Atom was built as a fork of Chromium, and the same team that built Atom is the team that spawned Electron. The Atom-Electron-VSCode lineage is, in the historical-causal sense, Zed's own. Sobo's post is unusually direct about the inherited limitation: "Electron eventually became the foundation of VS Code (which today seems to be forked into a new AI code editor every other week). Web technology offered an easy path to shipping flexible software, but it also imposed a ceiling. No matter how hard we worked, we couldn't make Atom better than the platform it was built on." The 1.0 announcement is, in part, a statement that the rebuild from scratch has finally cleared that ceiling. Who built it Zed's three co-founders all worked on Atom at GitHub before founding Zed Industries in 2021. Nathan Sobo led the Atom team from 2011 to 2018; he also co-led Teletype for Atom, one of the first
A new member has joined the fulgur family. fulgur-chart — a CLI that takes Chart.js v4-compatible JSON specs and renders deterministic SVG/PNG charts. No browser required. https://github.com/fulgur-rs/fulgur-chart Two things make it different: it doesn't spin up a browser, and for a fixed version, font, and rendering options, the same JSON input always produces byte-identical output. This post covers why I built it, a timing coincidence that made me feel like I was on the right track, and how to use it. Why I wanted graphs in PDFs fulgur and fulgur-chart are built around one idea: AI agents should be able to generate documents that look good . There are three steps to that argument. First, Markdown isn't expressive enough. For client-facing reports, plain Markdown often undersells otherwise strong content. Second, visual quality is persuasive. A well-formatted report lands differently than a wall of text. Third — and this is the one I keep coming back to — in many business workflows, PDF carries more institutional weight than a Markdown file or a transient web page . That authority has two dimensions. There's a cognitive one: PDFs read as "serious documents." Proposals, reports, invoices — the format itself signals credibility. And there's a technical one: PDF can support digital signatures, encryption, and archival profiles such as PDF/A. That's the ground flpdf covers, a pure-Rust PDF toolkit modeled on qpdf's workflow. So the goal is always PDF, not HTML, not a web page. That's what fulgur is for. And a polished report needs charts. But Markdown can't draw charts. Which brings me to a problem I already knew was coming: the Chart.js library requires JavaScript to run . fulgur has no browser and no JS runtime, so there was no path to running Chart.js directly. The design choice: no JS engine The obvious alternative was to embed a JavaScript runtime. I could either run Chart.js with a compatible Canvas implementation, or build a JavaScript renderer that consumes Cha