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The Verge AI

Valve says it’s ready to launch the Steam Machine this summer

Valve now says that the delayed Steam Machine PC and Steam Frame VR headset are set to launch sometime this summer. In a Thursday blog post detailing its Verified programs for both pieces of hardware, Valve concludes by saying that "We're excited for players to try your titles on the new Steam hardware once they […]

Jay Peters 2026-06-05 06:48 👁 9 查看原文 →
Reddit r/MachineLearning

[R] Measuring the Symmetry--Data Exchange Rate

The prediction that equivariance reduces sample complexity by a factor of |G| appears in roughly every paper on geometric deep learning and is measured as an actual scaling law in roughly none of them. This paper does the measurement. The methodology is the interesting part. Naive estimators conflate group order with task difficulty (larger groups induce harder symmetry structure, not just more constraint), so the authors derive a relative exchange rate that cancels the shared difficulty out, meaning roughly how much less data the equivariant model needs compared to a vanilla baseline as a function of n, on a controlled C_n-symmetric task where n is a free knob. They also pre-specify a failure taxonomy: explicit conditions that would count as evidence against the hypothesis before seeing results. The headline number is beta_diff ~ 1.28, consistent with the theoretical 1.0. But the more durable finding is the wrong-group control : a model built with the wrong cyclic symmetry, same orbit size and same compute budget, is actively worse than no constraint. Not noise. The joint pairwise CI [+0.79, +3.26] excludes zero robustly across every estimator they run. Misalignment isn't just unhelpful; it is harmful. There is also a clean mathematical result slipped into Sec. 4.3: augmentation + test-time orbit averaging is exactly equivariant for output-pooling architectures, provably and verified to bit-identical training curves. The architecture-vs-augmentation gap collapses to whether you apply the orbit average at test time, not to anything structural. This seems underappreciated. The paper is unusually transparent about what it didn't nail: the relative-rate estimator was adopted post-hoc, the two-level bootstrap CI (seeds x group sizes) includes zero, and a finer-N replication on a sqrt(2)-spaced grid is inconclusive. They rank their findings explicitly by robustness. The wrong-group result is the one they would stake a claim on. The exchange rate is directionally probable

/u/AhmedMostafa16 2026-06-05 06:43 👁 6 查看原文 →
Reddit r/artificial

What AI skill will still matter when everyone has access to AI?

Now that almost everyone can use AI tools, I’m curious what skill will actually separate people moving forward. Is it prompting? Taste and judgment? Knowing how to verify outputs? Domain expertise? Workflow design? Or something else? My current take is that AI makes execution faster, but it does not replace knowing what good work should look like. The people who can guide, check, and apply AI well may become more valuable than people who only know how to generate outputs. What skill do you think will matter most in the next few years? submitted by /u/GlobalOpsNotes [link] [留言]

/u/GlobalOpsNotes 2026-06-05 06:27 👁 6 查看原文 →
Reddit r/webdev

Alternatives to Google Places Photos API?

I currently have a website which heavily relies on the Google Places Photo API. Users can scroll through a bunch of POIs for planning trips, as well as various other things. This can mean that each user could 50+ unique photos. I understand that it’s against ToS to cache these photos and reuse them. The API costs are too high to maintain a scalable solution, but no real competitors come close to the quality of Google. At this current rate I’ll probably have to cap my users on the amount the amount of requests they can make. Is there some work around that I’m missing? Thanks submitted by /u/TWJ32 [link] [留言]

/u/TWJ32 2026-06-05 06:14 👁 6 查看原文 →
HackerNews

Show HN: Formally verified polygon intersection – Opus 4.8 oneshots, prev failed

To my knowledge, this is the first formally verified implementation of an intersection algorithm for polygons. The experience of working with AI agents on this project changed a lot with recent model releases, as I describe in the readme. Opus 4.8 is able to provide algorithm implementation with formal proof in one shot, whereas previous models required me to provide proof strategies in multiple steps. Trust in the correctness comes entirely from the Lean checker and human review of a small spec

permute 2026-06-05 06:06 👁 4 查看原文 →
Dev.to

Unity vs Godot vs Unreal for Beginners (2026): Which Engine Should You Start With?

If you have never written a line of game code and you are trying to choose between Unity, Godot, and Unreal, the internet will give you fifty contradictory answers in your first hour of searching. This article is the answer we give to people who ask us in person. We are a Unity-specialist studio. I have spent 12 years building games, including a tenure as Mobile Team on RuneScape Mobile at Jagex. Over that time I have mentored a steady stream of new developers entering the industry. We picked Unity for our commercial work, deliberately, and we will say upfront where that lens does and does not serve you. The advice below is what I would tell a friend's teenager who asked which engine to learn first, not the version where I am trying to win you as a client. Three things drive whether a beginner finishes their first game or quietly abandons it: the engine's first-week friction, the quality of the free learning material, and whether the language and tools punish you or reward you when you make a mistake. Comparison articles obsess over feature lists. Beginners obsess over whether they can get something on screen by Saturday. We are going to talk about Saturday. The 30-Second Answer If you skim nothing else, take this: Pick Godot if you want the gentlest first week. The editor is small, the language reads like Python, and you can ship a 2D game to the web in a single afternoon. Best chance of you actually finishing a project. Pick Unity if you want a future career in the games industry. Largest tutorial library, biggest job market, most transferable skills. C# is harder than GDScript but every hour you spend on it pays back in the long run. Pick Unreal if you have always wanted to make games specifically because of the visuals. Blueprints let you avoid C++ at the start, the rendering looks beautiful from day one, and the long learning curve has the highest payoff if you commit. For the rest of the article, we will explain why each of those is true, where the engines gen

Ocean View Games 2026-06-05 05:55 👁 12 查看原文 →
Dev.to

I Read Your AI Agent Logs So You Don't Have To: A $149 Service That Beats Another Dashboard

I Read Your AI Agent Logs So You Don't Have To: A $149 Service That Beats Another Dashboard What if the cheapest fix for your broken AI agent is a stranger reading 40 hours of traces for $149? I spent the last month doing exactly that — reading roughly 40 hours of production logs from teams running LangGraph, CrewAI, and AutoGen agents for paying customers. Not building observability dashboards. Not comparing LangSmith vs Langfuse. Reading the actual traces and writing up what was wrong, what to fix, and in what order. Three observations from those 40 hours: The dashboard was never the problem. Every team already had LangSmith or Helicone or a homegrown equivalent logging every LLM call. None of them were reading the logs. The "fix" was almost always one of seven patterns. I kept seeing the same shapes — stuck retry loops, idempotency gaps, tool-call argument drift, etc. — dressed up in different framework jargon. The teams that asked for "another tool" were the ones least likely to use it. They had 14 tools. The teams that paid for an hour of my time were the ones who said "I don't have time to look at this myself." That second group is who I'm now building a $149 service for. Here's why I think it works, what the deliverable looks like, and where the limits are. Why a $149 fixed-fee reading and not an hourly rate I tested three pricing models against the same deliverable: a written diagnostic of an agent's last 7 days of traces, prioritized fixes with code-level examples, and a 30-minute async follow-up. Model Conversion Avg revenue / inquiry Notes $200/hr (estimated 3hr) 2/40 inquiries $15 (lost 38 to sticker shock) Freelance default, fails on cold traffic $1,500 flat project 0/40 inquiries $0 Above the "I'll just keep it broken" threshold for most small teams $149 fixed diagnostic 11/40 inquiries $41 Below "another contractor" threshold, above "free advice" The $149 number is the inversion point — low enough that a stressed eng lead can expense it without a meet

Milo Antaeus 2026-06-05 05:54 👁 7 查看原文 →
Dev.to

Your AI Agent Craves Curation. Here’s the FADEMEM Memory Architecture That Delivers It.

You have explained your tech stack to your coding agent four times this month. You mentioned your preferred approach to a problem in January, and your agent has no idea it ever happened. You corrected a decision last week and the old version is still surfacing. You set up context at the start of every session because there is nowhere for it to go at the end. This is not a model problem, as GPT-4, Claude, and Gemini all have the same limitations. The model is stateless. They all have inbuilt memory, and still every session starts from zero unless you have the infrastructure to persist what matters and surface it at the right moment. That sophisticated memory infrastructure is what most developers do not have. VEKTOR Slipstream v1.6.3 is a local-first memory SDK for AI agents. This release adds the layer most memory systems skip: not just storing what you tell it, but managing what should still be there months later: curation. What you actually get Before the architecture: What changes for you as a developer embedding this SDK. Every AI memory system forces decisions you didn’t realise you were making. Where does your agent’s context actually lives, is it on your machine or on someone else’s server? Are you paying per token every time your agent understands a memory, or does that happen locally? When you connect your GitHub, your calendar, your files — where does all that data go, and who can see it? Most memory systems answer all four questions for you, quietly, in their terms of service. VEKTOR’s answer to all four is the same: your machine, your data, your rules. Memory lives in a single SQLite file you own. Embeddings run locally on CPU — no API calls, no per-token cost, no data leaving the process. MCP connectors spawn as local stdio processes; nothing is routed through an external service. There is no telemetry, no cloud sync, no account required. If you want to understand exactly what your agent knows about you, you open the database with any SQLite browser and

Vektor Memory 2026-06-05 05:52 👁 12 查看原文 →
Dev.to

🇺🇸 3 Essential Gems to Eliminate Friction in Your Rails Workflow

Anyone who works with Ruby on Rails knows that, despite the framework being incredible for productivity, there are some classic workflow deficiencies that haunt almost every project. You are focused on writing code, but suddenly you need to open an external tool like Postman to test a route. Then, you run a complex script to generate a static database diagram. And at the end of the day, you still need to manually update the API documentation, which will inevitably become outdated in the next sprint. This constant context switching and manual maintenance generates enormous friction. To cover these deficiencies, I developed three gems that bring these tools inside your application. They are so practical that they quickly become indispensable in any Rails project. Meet each one of them: 1. rails-api-docs : The End of Outdated Documentation The deficiency: API documentation always starts with good intentions, but as the system evolves—new routes, parameters, and response fields—it quickly stops representing reality. Keeping this updated manually is repetitive and frustrating work. The solution: The rails-api-docs gem solves this by leveraging what Rails already knows. It inspects your routes, controllers (via AST analysis using Prism), and the ActiveRecord schema to automatically generate the first draft of your documentation. Everything is saved in a single YAML file ( config/rails-api-docs.yml ), which serves as the single source of truth. Why it is indispensable: Append-only strategy: When adding new routes and running the generator, the gem only appends what's new. Your descriptions, custom examples, and tags are never modified or deleted, making the documentation a living document. Zero development friction: You edit the YAML in one window and view the updated documentation in the browser at localhost:3000/rails/api-docs instantly, with no build step required. For production, it exports a single static HTML file without any external dependencies. 2. rails-http-lab

Jackson Pires 2026-06-05 05:48 👁 14 查看原文 →
Dev.to

🇧🇷 3 Gems Indispensáveis para Eliminar as Deficiências do seu Fluxo de Trabalho no Rails

Quem trabalha com Ruby on Rails sabe que, embora o framework seja incrível para a produtividade, existem algumas deficiências clássicas no fluxo de desenvolvimento que assombram quase todo projeto. Você está focado escrevendo código, mas de repente precisa abrir uma ferramenta externa como o Postman para testar uma rota. Depois, roda um script complexo para gerar um diagrama estático do banco de dados. E, no fim do dia, ainda precisa atualizar manualmente a documentação da API, que fatalmente ficará defasada na próxima sprint. Essa constante alternância de contexto e manutenção manual geram um enorme atrito. Para cobrir essas deficiências, eu desenvolvi três gems que trazem essas ferramentas para dentro da sua aplicação. Elas são tão práticas que rapidamente se tornam indispensáveis em qualquer projeto Rails. Conheça cada uma delas: 1. rails-api-docs : O Fim da Documentação Desatualizada A deficiência: A documentação de API sempre começa com boas intenções, mas conforme o sistema evolui — novas rotas, parâmetros e campos na resposta —, ela rapidamente deixa de representar a realidade. Manter isso atualizado manualmente é um trabalho repetitivo e frustrante. A solução: A gem rails-api-docs resolve isso aproveitando o que o Rails já sabe. Ela inspeciona suas rotas, controllers (via análise AST usando Prism) e o schema do ActiveRecord para gerar automaticamente o primeiro rascunho da sua documentação. Tudo é salvo em um único arquivo YAML ( config/rails-api-docs.yml ), que serve como fonte da verdade. Por que é indispensável: Estratégia Append-only : Ao adicionar novas rotas e rodar o gerador, a gem apenas adiciona o que é novo. Suas descrições, exemplos customizados e tags não são apagados, tornando a documentação um documento vivo. Zero atrito no desenvolvimento: Você edita o YAML de um lado e visualiza a documentação atualizada no navegador em localhost:3000/rails/api-docs instantaneamente, sem etapa de build. Para produção, ela exporta um único arquivo HTML estátic

Jackson Pires 2026-06-05 05:47 👁 5 查看原文 →
Reddit r/webdev

How does YJS actually handle client ID reuse?

From what I hear, the client IDs are randomly assigned, and people claim that the birthday paradox prevents endless piles of new client IDs piling up in the state vector, but I don't understand how this is possible. The design seems like it would either guarantee a collision eventually, for someone in the world, if the number of random bits is small, or it would indefinitely bloat the state vector up to billions of entries (If it's large). If you have 32 bits of state, and a billion entries, more than half of new random client IDs should be unused, right? Would they not then add another entry to the state vector? Is there some undocumented cleanup method that actually can remove old client IDs? Do they just rely on most applications recreating the whole thing periodically? submitted by /u/EternityForest [link] [留言]

/u/EternityForest 2026-06-05 05:44 👁 7 查看原文 →
Dev.to

LLM Cost Attribution with OTel, Next.js for AI Agents, LLM Security Testing

LLM Cost Attribution with OTel, Next.js for AI Agents, LLM Security Testing Today's Highlights This week, we delve into practical strategies for managing LLM costs in production using OpenTelemetry and explore Next.js 16.2's new tooling for building AI agent frontends. We also examine an experiment on LLMs' ability to exploit application vulnerabilities, emphasizing security in applied AI. Per-project LLM cost attribution with OTel spans: the wiring (Dev.to Top) Source: https://dev.to/jasmine_park_dev/per-project-llm-cost-attribution-with-otel-spans-the-wiring-3897 This article details a practical approach to attributing Large Language Model (LLM) costs to specific teams or projects within an organization. Facing a common problem of LLM bills appearing as a single line item, the author describes how to implement granular cost tracking using OpenTelemetry (OTel) spans. The core idea involves instrumenting the LLM gateway to tag every request span with relevant metadata like team.id and llm.model_name . This allows for detailed reporting and chargebacks, enabling organizations to understand and manage their LLM expenditure effectively. The implementation focuses on "the wiring" behind this system, leveraging OTel for observability. By attaching custom attributes to spans, teams can aggregate usage data by project, department, or even specific application features. This moves beyond opaque cloud invoices to actionable insights, a crucial step for companies scaling their AI adoption and seeking to optimize resource allocation and financial accountability for generative AI services. The article provides a blueprint for integrating this mechanism into existing LLM infrastructure. Comment: Setting up OTel spans for LLM cost attribution is a game-changer for production environments, finally giving us visibility into who's spending what on which models. This technique is essential for scaling LLM applications sustainably. Next.js 16.2: Deeper Tooling for AI Agents (InfoQ) So

soy 2026-06-05 05:35 👁 10 查看原文 →
Dev.to

SQLite Optimizer Deep Dive, Change-Set Internals & Azure PostgreSQL Architecture

SQLite Optimizer Deep Dive, Change-Set Internals & Azure PostgreSQL Architecture Today's Highlights This week, we explore SQLite's query planner optimizations, delve into a critical flag for change-set replication, and dissect the architectural choices behind Azure's managed PostgreSQL. These insights offer valuable perspectives on performance, data integrity, and cloud database deployment strategies. Extend "Omit OUTER JOIN" optimization to COUNT(*) (SQLite Forum) Source: https://sqlite.org/forum/info/b949c721db6f0289104db944d6a7e3bbb94b7770915c42e5ae89f67fe6be6d84 A recent discussion on the SQLite forum highlights a potential enhancement to SQLite's query optimizer regarding OUTER JOIN clauses combined with COUNT(*) . Currently, SQLite can sometimes omit an OUTER JOIN if it determines that the LEFT JOIN semantics are not required for the query result, for instance, when only columns from the left table are selected. The proposed extension seeks to apply this optimization even when COUNT(*) is used, which can be more complex due to the way COUNT(*) inherently handles NULLs from unmatched rows. This optimization is crucial for improving the performance of analytical queries that often involve counting records across joined tables. By intelligently removing unnecessary OUTER JOIN operations, SQLite can reduce the amount of data processed and improve query execution times. Developers often encounter scenarios where they use LEFT JOIN out of caution, but if the optimizer can determine it's effectively an INNER JOIN for the given projection, significant speedups are possible. This discussion delves into the intricacies of the query planner's logic, revealing how subtle changes can lead to substantial performance gains in real-world applications. Understanding these internal mechanisms allows developers to write more efficient SQL and anticipate SQLite's behavior. Comment: This directly impacts how efficiently SQLite executes analytical queries, making it vital for anyon

soy 2026-06-05 05:35 👁 11 查看原文 →