今日已更新 115 条资讯 | 累计 27641 条内容
关于我们

AI 资讯

AI人工智能最新资讯、模型发布、研究进展

14587
篇文章

共 14587 篇 · 第 423/730 页

Dev.to

Building Margin: A Privacy-First News Reader Inside Chrome's Side Panel

I built a Chrome extension called Margin — a news reader that lives in the browser's side panel and shows one bite-sized story at a time, instead of an infinite-scroll feed. This is a build log: the decisions, the constraints that pushed back, and a couple of things I had to solve in slightly unusual ways. Why the side panel Chrome shipped chrome.sidePanel in MV3 a while back and most uses I saw were utility tools — note-taking, translation helpers. Nobody was using it for content consumption. News felt like a good fit: a side panel that stays open next to whatever you're working on, where you tap through headlines in a couple of minutes without leaving the page. The reading model is intentionally narrow: one card, one headline, one short summary, tap to read the full article at the source . No infinite scroll, no algorithmic feed. If you've used InShorts, the shape will be familiar. The stack Preact + Vite + @crxjs/vite-plugin . Preact because the side panel is a small UI surface and I didn't want React's weight for what's essentially a card stack and a settings screen. @crxjs/vite-plugin handles the MV3-specific build wiring (manifest generation, service worker loader, HMR for the extension context) that would otherwise be a lot of manual plumbing. The constraint that shaped onboarding chrome.sidePanel.open() requires a user gesture . You cannot call it from a background service worker on install — Chrome will throw. That one constraint shaped the whole first-run experience. My first instinct was "just auto-open the panel on install so people see it immediately." Doesn't work. The fix ended up being two-pronged: On chrome.runtime.onInstalled with reason === 'install' , open a real browser tab with a short walkthrough (find the icon → pin it → open the panel). The button on that page calls sidePanel.open() — valid, because the click is the gesture. The first time the panel itself is opened, show an in-panel welcome screen before onboarding, nudging the user to pin

Mohan 2026-06-22 02:42 👁 11 查看原文 →
Dev.to

Give your AI agent its own inbox: Nylas Agent Accounts via API and CLI

Most "AI email" demos point a model at a human's inbox over OAuth. That's fine until you want the agent to be a participant — to have its own address that people reply to, that calendars invite, and that builds its own sender reputation. Pointing at someone's personal inbox doesn't give you that. Nylas Agent Accounts take the other approach: a real name@yourdomain.com mailbox and calendar that the agent owns end to end. It sends, receives, hosts events, and RSVPs — and to anyone on the other side it's indistinguishable from a human-operated account. It went GA in June 2026. The part I like as an SRE: it's not a new API surface. An Agent Account is just another Nylas grant . It gets a grant_id that works with every endpoint you already use — Messages, Drafts, Threads, Folders, Attachments, Calendars, Events, Webhooks. Nothing new to learn on the data plane. This walkthrough provisions one two ways (CLI and raw API), then sends, receives, RSVPs, and adds guardrails. What you get When you create an Agent Account, Nylas provisions a real mailbox on a domain you've registered (or a Nylas *.nylas.email trial domain). Each account comes with: An email address that sends and receives like any other mailbox Six system folders ( inbox , sent , drafts , trash , junk , archive ), plus any custom ones you create A primary calendar that hosts events and RSVPs over standard iCalendar/ICS A grant_id for all the existing Nylas endpoints Before you begin You need two things: A Nylas API key. The fastest path is the CLI — nylas init creates an account and generates a key in one command. A domain. Either a Nylas-provided *.nylas.email trial subdomain (good for testing in minutes) or your own custom domain with MX + TXT records. Register it under Organization Settings → Domains. Why your own domain? It's what makes the agent a real first-class sender instead of a shared relay address — people reply to it, calendars invite it, and its mail authenticates as coming from you. A new domain b

Qasim 2026-06-22 02:41 👁 8 查看原文 →
Dev.to

BITCOIN HACKATHON

After a full week of intensive Bitcoin programming training, the developers at Zone01 Kisumu moved into the most exciting phase of the bootcamp: building real-world solutions powered by Bitcoin, the Lightning Network, and LND. One thing I learned throughout the experience is that the human mind is truly fascinating. The room was filled with innovative ideas, each attempting to solve a different problem. As the saying goes, no idea is a bad idea—every concept had the potential to make an impact. A total of 17 teams were formed, and each team embarked on a 24-hour hackathon journey to transform their ideas into working products. After an intense day of development came the presentation phase, where we had the privilege of showcasing what we had built. Our team developed Kasi , a WhatsApp chatbot that enables Bitcoin transactions directly through WhatsApp. The goal was to make Bitcoin payments more accessible by leveraging a platform that millions of people already use daily. To build Kasi, we integrated the Twilio API for WhatsApp communication and utilized the Bitnob platform to facilitate Bitcoin transactions. Python was used throughout the development process. The project was brought to life by six developers: Claire, Lamka, Ijay, Dishon, Talo, and myself. Beyond the technical implementation, the hackathon strengthened our understanding of collaborative software development. We practiced Git workflows, team coordination, version control, task management, and effective communication under tight deadlines—skills that are just as valuable as writing code. Although we did not finish at the top of the leaderboard, the experience was incredibly rewarding. Every team brought something unique to the table, and the winners fully deserved their recognition. Congratulations to all the teams that participated and showcased their creativity, determination, and technical skills. One moment from the presentation will stay with me for a long time. As we were demonstrating Kasi to

Michael Clay 2026-06-22 02:31 👁 9 查看原文 →
Dev.to

Precision Loss and Rounding Exploits in Financial Smart Contracts

A smart contract does not need an overflow, reentrancy bug, or broken access-control check to lose money. Sometimes, the exploit is hidden inside an ordinary division: uint256 result = amount * rate / SCALE; The expression looks harmless. It may even produce the expected answer in every unit test. But financial smart contracts operate with integer arithmetic. Fractions are discarded, rounding direction changes who receives value, and an error of one unit can be repeated across thousands of transactions. In a financial protocol, rounding is not merely a mathematical implementation detail. Rounding is a value-transfer policy. Every division should therefore answer three questions: Which direction does the calculation round? Which party benefits from that direction? Can the rounding advantage be repeated or amplified? This article examines the most dangerous precision problems in Solidity and the engineering patterns used to prevent them. Solidity Does Not Have Native Fixed-Point Arithmetic Most financial formulas use fractions: interest = principal × rate × time fee = amount × fee percentage shares = assets × total shares ÷ total assets collateral value = token amount × oracle price Solidity primarily performs these calculations with integers. For unsigned integers: uint256 result = 5 / 2; The result is: 2 The fractional component is discarded. For positive values, this behaves like rounding down: 2.5 → 2 This appears insignificant until the result represents: vault shares; debt; collateral; protocol fees; interest; rewards; liquidation bonuses; exchange rates; token prices. The lost fraction does not disappear economically. One party receives less value, while another party retains the remainder. Precision Loss Is Not Always Small Consider a protocol calculating a percentage: function calculateFee( uint256 amount, uint256 feeBps ) public pure returns (uint256) { return amount * feeBps / 10_000; } For a 0.3% fee: amount = 100 feeBps = 30 fee = 100 × 30 ÷ 10,000 fee =

Hiren Kava 2026-06-22 02:30 👁 9 查看原文 →
Dev.to

Building LSTMs with PyTorch and Lightning AI Part 1: First Steps with LSTMs

In this article, we will explore how to implement an LSTM using PyTorch and Lightning . For more details about LSTMs, there is a separate series of articles available here . Imports To begin, we first import the required modules. import torch import torch.nn as nn import torch.nn.functional as F Introducing a New Optimizer We also introduce a new optimizer: from torch.optim import Adam Adam is used to fit the neural network to the data. It works similarly to SGD, but in practice, Adam often converges faster and adapts the learning rate more effectively. Lightning and Data Utilities Next, we continue with the remaining imports: import lightning as L from torch.utils.data import TensorDataset , DataLoader Defining the LSTM Model We define the neural network by creating a Lightning module. class LSTMByHand ( L . LightningModule ): def __init__ ( self ): # Create and initialize weight and bias tensors def lstm_unit ( self , input_value , long_memory , short_memory ): # LSTM computations def forward ( self , input ): # Forward pass through the unrolled LSTM def configure_optimizers ( self ): # Configure Adam optimizer def training_step ( self , batch , batch_idx ): # Compute loss and log training progress Initializing the Model Now let’s implement the __init__ method. This is where we initialize all weights and biases. class LSTMByHand ( L . LightningModule ): def __init__ ( self ): super (). __init__ () mean = torch . tensor ( 0.0 ) # Mean of the normal distribution std = torch . tensor ( 1.0 ) # Standard deviation # ------------------------- # Forget Gate (l = "lr") # ------------------------- self . wlr1 = nn . Parameter ( torch . normal ( mean = mean , std = std ), requires_grad = True ) self . wlr2 = nn . Parameter ( torch . normal ( mean = mean , std = std ), requires_grad = True ) self . blr1 = nn . Parameter ( torch . tensor ( 0.0 ), requires_grad = True ) # ------------------------- # Input Gate (p = "pr") # ------------------------- self . wpr1 = nn . Parameter

Rijul Rajesh 2026-06-22 02:25 👁 5 查看原文 →
Dev.to

The Imitation Game: Most people think they can spot an AI. Are you sure?

This is a submission for the June Solstice Game Jam What I Built The Imitation Game The Imitation Game is a real-time multiplayer social deduction game inspired by Alan Turing's famous Imitation Game the thought experiment that eventually became known as the Turing Test. Most people believe they can easily tell the difference between an AI and a human. They assume AI is too perfect, too logical, too fast, or too obvious. The Imitation Game challenges that assumption. Players enter a live chat room convinced they'll spot the machine within minutes. Then conversations begin, suspicions form, accusations fly, and certainty starts to disappear. Was that awkward response written by a human, or an AI trying to sound human? Was that emotional story genuine, or generated? Was the player who stayed silent suspicious, or simply distracted? By the end of a match, players often discover that identifying an AI is far harder than they expected. The real question isn't whether the machine can fool people. It's whether people are as good at detecting machines as they think they are. Instead of a single human interrogating a machine, players are placed into a live chat room with other participants and asked a simple question: Can you identify which player is actually an AI? Hidden among the players is a Quanbit , a rogue artificial intelligence from the year 3026 . Its mission is simple: blend in, appear human, avoid suspicion, and survive. The challenge for human players is equally simple, but far more difficult in practice. They must carefully analyze conversations, voting patterns, response timing, and social behavior to determine who among them is secretly the machine. The game currently features two distinct modes, each designed around a different style of deception. Eyefold Eyefold is the purest form of the game's Turing Test experience. Players enter a room where one participant is secretly a Quanbit. Conversations unfold naturally, and everyone is free to discuss any topic.

Adeniji Olajide 2026-06-22 02:25 👁 8 查看原文 →
Dev.to

NVIDIA peermem invalid argument-fix

nvidia-peermem "Invalid argument" on Ubuntu — Fix GPUDirect RDMA with DMA-BUF TL;DR: If modprobe nvidia-peermem fails with Invalid argument ( -EINVAL ) on a system using the inbox Ubuntu InfiniBand stack ( rdma-core ), the module is not broken and you do not need it. nvidia-peermem requires an API that only exists in MLNX_OFED. On Hopper/Blackwell GPUs with the NVIDIA open driver, use DMA-BUF instead — it does GPUDirect RDMA natively. The one gotcha: you must enable nvidia-drm modeset=1 . Applies to: Ubuntu 22.04 / 24.04, inbox rdma-core stack, NVIDIA open kernel driver, H100 / H200 / B200, ConnectX-6/7 (or any HCA with ODP support). The symptom $ sudo modprobe nvidia-peermem modprobe: ERROR: could not insert 'nvidia_peermem' : Invalid argument dmesg shows nvidia-peermem loaded but registered nothing, or the load returns -EINVAL . GPUDirect RDMA appears to be unavailable. Why this happens (and why it is not a bug) nvidia-peermem is the legacy path for GPUDirect RDMA. It registers GPU memory with the InfiniBand subsystem through a Mellanox-proprietary kernel API: ib_register_peer_memory_client () That symbol only exists in MLNX_OFED's build of ib_core . It is not in the mainline kernel, and it is not in rdma-core , which is the inbox InfiniBand stack on Ubuntu. If you are on the inbox stack, nvidia-peermem was compiled without that API present, so it can never bind and always returns Invalid argument . No module parameter or config change will fix it, because the thing it needs was never there. Do not install MLNX_OFED just to make nvidia-peermem load. That works, but it is the wrong fix — you would be adding a heavy proprietary stack to revive an obsolete module. There is a native path already in your kernel. The fix: use DMA-BUF On Hopper and newer with the open driver, GPUDirect RDMA works through DMA-BUF , a mainline Linux framework. No external module, no MLNX_OFED. Requirements (check these first) NVIDIA open kernel driver (not the proprietary build) nvidia-drm

Fabricio 2026-06-22 02:24 👁 9 查看原文 →
Dev.to

Why your monorepo audits are lying to you (and how to fix the rot)

We’ve all been there: running a dependency audit, seeing a tool report 100 "unused" files, and realizing with horror that half of those files are actually critical architectural hubs. Static analysis tools in the JavaScript ecosystem are historically built to be "safe"—they flag anything they cannot explicitly trace. But in a complex monorepo with circular dependencies, alias-heavy build tools like Vite, and custom workspace configurations, these tools often collapse. They stop auditing and start "pruning"—treating your architecture as a pile of junk to be deleted. Most tools rely on simple pattern matching or basic Abstract Syntax Tree (AST) walks. They struggle to build a true Control Flow Graph (CFG) or identify Strongly Connected Components (SCCs). When an engine encounters a cycle in a monorepo, it doesn't see a complex architectural component; it sees a disconnected node, labels it "orphaned," and suggests a deletion plan that would effectively brick your build. To audit an architecture correctly, you need to move beyond simple string resolution. You need deep AST and CFG parsing, utilizing high-performance parsers (like OXC) to map actual execution paths. You also need SCC analysis to detect circular dependency chains across package boundaries, coupled with worker-pool parallelization, because auditing 10,000 files in a monorepo shouldn't block the main process. By leveraging these core concepts, I developed entkapp to validate the structural integrity of a workspace. Consider this audit log from an intentionally broken repository: [Linker-DEBUG] Attempting to resolve package-a ... Resolved to: C:/.../package-a/index.js 🔄 Detecting circular dependencies... ⚠️ Detected 1 circular dependencies: Cycle #1: packages/package-a/index.js -> packages/package-a/index.js Here, the engine is forced to acknowledge the structural reality, not just the file list. It validates the boundary, identifies the cycle, and reports the smell without blindly nuking the project. The g

DreamLong 2026-06-22 02:23 👁 5 查看原文 →
Dev.to

I opened my first PR to LiveKit's agents repo — here's the bug I found

I've been growing my open source portfolio one contribution at a time, and this week I landed on something genuinely interesting in livekit/agents (11k+ stars, the framework behind a ton of real-time voice AI agents). The bug If you're building a voice agent on a realtime model (OpenAI Realtime, xAI, Gemini Live), the model streams your transcription back in chunks. A single utterance can fire many user_input_transcribed events before it's final — token by token for OpenAI/xAI, or as one big interim blob for Gemini. If you want to react exactly once per utterance (say, show a "user is typing" indicator on your frontend via RPC), you need a stable key to correlate all those interim events together. That key already existed internally — InputTranscriptionCompleted carries an item_id . But when the framework re-emitted it upward as the public UserInputTranscribedEvent , the item_id was silently dropped — leaving consumers with no reliable way to dedupe across providers. The fix Small once you see it: add the field, forward it. class UserInputTranscribedEvent ( BaseModel ): transcript : str is_final : bool item_id : str | None = None # new ... def _on_input_audio_transcription_completed ( self , ev : llm . InputTranscriptionCompleted ) -> None : self . _session . _user_input_transcribed ( UserInputTranscribedEvent ( transcript = ev . transcript , is_final = ev . is_final , item_id = ev . item_id ) ) Two files, about 10 lines of real change. The actual work was tracing the event from the realtime model layer, through AgentActivity , up to AgentSession , to find exactly where the field got swallowed. The takeaway I didn't need to understand all of livekit-agents to land this — just one event's lifecycle, end to end. Small, well-scoped issues are the most achievable way into a big codebase, especially when someone's already mapped the territory in the issue itself. PR is up, CI green, waiting on review: github.com/livekit/agents/pull/6172

Diya 2026-06-22 02:22 👁 5 查看原文 →
HackerNews

Show HN: Pure Effect – Reproduce production bugs on your laptop without a DB

Hi HN, I think it's safe to say that the majority of developers don't give a second thought to writing code with I/O tangled in business logic. It's all too common to see code like: const user = findUser(email); if (!user) await saveUser(user); Now, you may ask: what's the big deal? When we write code like this, two things happen: 1. It gets harder to debug production bugs. Unless you have the exact same database and remote API services to connect to, you may fail to reproduce the bug. 2. You ha

tie-in 2026-06-22 01:36 👁 4 查看原文 →
InfoQ

Anthropic Reports Claude Now Handles 95% of Internal Analytics Queries

Anthropic recently reported that Claude now handles around 95% of its internal analytics requests, letting employees query business data independently instead of relying on data teams. The company attributes this result less to advances in models and more to data governance, semantic definitions, and operational discipline. By Renato Losio

Renato Losio 2026-06-22 00:47 👁 11 查看原文 →
Dev.to

5 Cookie Tricks for Debugging Auth Issues in Chrome (No More Creating Test Accounts)

Debugging authentication in web apps is painful. You need to test the same flow as five different user types — new visitor, returning user, admin, expired session, logged-out — and the easiest way is to constantly create new accounts or clear all your cookies and start over. There's a faster way. These five techniques use direct cookie manipulation to simulate any auth state without touching your database or creating dummy accounts. I use CookieJar for most of this — a free Chrome extension built natively on MV3 that gives you a proper UI for cookie editing. But I'll show you the underlying Chrome DevTools method too, so you understand what's actually happening. 1. Simulate a Logged-Out State Without Clearing Everything The naive approach: clear all cookies and reload. The problem: you just nuked your dev server session token, your local storage flags, your Stripe test mode cookie, and everything else you carefully set up. The targeted approach : identify and delete only the session/auth cookie. Most session cookies are named session , sid , auth_token , _session_id , or something close. In DevTools: Application → Cookies → [your domain] → find the session cookie → right-click → Delete With CookieJar: open the extension, search session , click the trash icon next to just that cookie. Your dev environment stays intact. The user state resets to logged-out. 2. Test the "Returning User" vs "New User" Path Without a Second Account Session cookies tell the server you're authenticated. But many apps use separate cookies to track whether a user has seen the onboarding flow, completed setup, or visited before. Look for cookies like onboarding_complete , setup_done , first_visit , or custom flags in your app code. To test the new user experience: Export your current cookies (CookieJar → Export → JSON format, or copy from DevTools) Delete the specific onboarding/first-visit flag cookie Reload and test the new user path Re-import or re-set the cookie to restore your state This

SHOTA 2026-06-21 23:51 👁 11 查看原文 →
Dev.to

Escaping Generative Monoculture in AI-Assisted Engineering

Originally published on Mohamad Alsabbagh's Blog . AI coding assistants are excellent at compressing known work into fast drafts. That speed is the preface boost : routine implementation arrives almost immediately. The hidden risk is that teams begin treating the model's first plausible answer as architecture. Because LLMs are trained and aligned around historically common patterns, they can pull engineering teams toward Generative Monoculture : less diverse solutions, narrower exploration, and fewer designs shaped by the exceptional constraints of the system in front of them. Give the same prompt to three engineers using the same assistant and you often get the same shape back: a tidy service layer, a familiar API boundary, a conventional retry wrapper, and code that looks clean enough to merge. That answer is useful. It may even be the right answer for ordinary work. The danger is what happens when ordinary work becomes the default posture for extraordinary constraints. Large Language Models are not neutral architecture engines. They are probabilistic systems trained over historical work and tuned toward answers people tend to reward. Used well, that makes them extraordinary accelerators. Used passively, it creates an optimization paradox: teams gain immediate implementation velocity while becoming anchored to a consensus baseline that may be too average for the actual system. 1. The Default Is a Local Optimum Wu, Black, and Chandrasekaran define Generative Monoculture as a narrowing of model output diversity relative to the diversity available in the training data. That matters because software architecture is rarely a search for the most common answer. It is a search for the answer that fits the exact failure modes, latency envelope, team topology, regulatory constraints, and operational reality of a system. The model's default is often a local optimum: a solution that is statistically likely, syntactically polished, and broadly acceptable. That can be excellent

Mo 2026-06-21 23:50 👁 6 查看原文 →
Dev.to

Meet mytuis: A Sleek Terminal Application Manager Built with Bash and Gum

Having spent over 25 years in software development and managing countless Linux environments, I've accumulated a vast collection of custom bash scripts, containers, and CLI tools. Remembering their exact paths and managing them efficiently directly from the terminal is a common challenge. To solve this, I built mytuis . mytuis is a small, attractive terminal UI for managing a personal catalogue of applications. It is built with gum and plain bash, with persistent storage in a human-readable YAML file. GITHUB REPO : https://github.com/horaciod/mytuis Why mytuis? I wanted a tool that didn't require heavy dependencies or a complex setup, but still looked great and provided a smooth user experience. Here is what mytuis brings to the terminal: CRUD operations: You can create, read, update, and delete application entries from a single menu. Quick launch: Pick an app from the filterable list and it is launched immediately. It replaces the manager process via exec, meaning no extra shell window is left behind. Smart path handling: It accepts absolute paths (like /usr/bin/firefox), relative paths (./scripts/myscript.sh), tilde paths (~/bin/foo), or plain command names looked up in your $PATH (firefox). Persistent metadata: Every entry stores its name, description, absolute path, creation date, and last-used date. Friendly TUI: You get clear menus, color-coded messages, and clean borders, all powered by gum. Under the Hood: Plain Text and Standard Utils Simplicity and standard compliance were key goals. mytuis requires bash ≥ 4 and standard Unix utilities like awk, sed, grep, date, and tput. Your catalogue is stored at ~/.mytuis.yaml. Because it is a standard YAML file, it can be inspected, edited, or backed up with any text editor. It is also completely safe to sync with a dotfiles repository or version-control. To ensure data integrity, all file operations are performed atomically by rewriting the YAML file from scratch on every change, so there is no risk of leaving the fi

Horacio Degiorgi 2026-06-21 23:48 👁 8 查看原文 →
Dev.to

I Got Tired of Paying $99/mo for Options Data — So I Built My Own API tags: python, api, finance, showdev

I build algorithmic trading bots as a side project. Nothing fancy — just small strategies that trade US equity options automatically. The problem I kept running into wasn't the strategy logic. It was the data. Every time I wanted to pull real-time options chains, Greeks, or IV, I had two options: Pay $99+/mo to a data provider Scrape something I probably shouldn't be scraping Neither felt right for a hobbyist project. So I built Market-Options — a simple REST API for US equity options data at $20/mo. What It Does It's a plain REST API. No SDK, no special client library — just HTTP requests and JSON responses. It covers four endpoints: chain — full options chain for a given underlying contract — data for a single contract contracts — batch lookup across multiple contracts contract-overview — Greeks, IV, expiration details Coverage is the top 100 US equity underlyings, which accounts for roughly 95% of actual US options volume. If you're building a bot that trades SPY, QQQ, AAPL, TSLA, or anything in that tier — it's covered. Why Only 100 Underlyings? Because that's what most people actually trade. When I looked at my own bots, and at what most retail algo traders focus on, the top 100 covers everything practical. Exotic underlyings with low volume are also harder to get real data on reliably — so rather than promise coverage I can't deliver, I focused on doing the core well. A Simple Example curl "https://api.market-option.com/chain?symbol=SPY&expiration=2025-01-17" \ -H "Authorization: Bearer YOUR_API_KEY" Response is clean JSON: { "symbol" : "SPY" , "expiration" : "2025-01-17" , "options" : [ { "strike" : 480 , "type" : "call" , "bid" : 3.45 , "ask" : 3.50 , "iv" : 0.182 , "delta" : 0.42 , "gamma" : 0.031 , "theta" : -0.18 , "vega" : 0.29 } ] } No parsing headaches, no weird date formats. Pricing Free tier : 1,000 credits/day — enough to test and build Pro : $20/mo, unlimited within fair use Trial : New accounts get 7 days of Pro, no credit card required Who It's F

Salomon 2026-06-21 23:41 👁 10 查看原文 →
Dev.to

React Folder Structures That Scale: A Practical Guide for Modern Frontend Teams

Learn how to organize React projects for scalability, maintainability, and team collaboration. Introduction As React applications grow, one challenge consistently emerges: project organization . A folder structure that works perfectly for a small side project can quickly become a nightmare when multiple developers contribute to a production-scale application. Whether you're a junior React developer preparing for interviews, a mid-level frontend engineer looking to improve code maintainability, or a technical recruiter trying to understand modern React development practices, understanding scalable React folder structures is essential. In this guide, we'll explore the most popular React folder organization strategies, their pros and cons, and the structure many modern engineering teams use to build scalable applications. Why React Folder Structure Matters A well-organized React project provides several benefits: Faster onboarding for new developers Easier code maintenance Better scalability as features grow Reduced code duplication Improved team collaboration Cleaner separation of concerns Many React applications start simple: src/ ├── App.jsx ├── Home.jsx ├── Login.jsx └── Dashboard.jsx This works initially, but as the project grows to dozens or hundreds of components, finding and maintaining files becomes increasingly difficult. Common React Folder Structure Approaches 1. Type-Based Folder Structure One of the earliest and most common approaches is organizing files by their type. src/ ├── components/ ├── pages/ ├── hooks/ ├── services/ ├── utils/ ├── assets/ └── contexts/ Advantages Easy to understand Suitable for small projects Quick setup Disadvantages Components folder can become enormous Related files are spread across multiple directories Harder to maintain in large teams For example, a user profile feature might have files located in: components/UserProfile.jsx hooks/useUser.js services/userService.js pages/ProfilePage.jsx Finding all files related to one feat

Ufomadu Nnaemeka 2026-06-21 23:39 👁 11 查看原文 →