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Dev.to

Streaming journald logs to the browser with SSE

I got tired of SSHing into the box every time I shipped something, just to watch the logs come up. So I wanted a page in the admin panel where the lines scroll past as they happen, no dashboard, no Grafana, just the raw tail. The surprising part was how little I had to build for it, most of the pieces were already sitting on the server waiting for me to connect them. Here's the whole idea. The app writes JSON to stdout, systemd grabs that stdout and drops every line into the journal, and journalctl can follow the journal and hand the lines back live. All three of those already exist on an Ubuntu box. So the "live log viewer" is really just me spawning journalctl on the server and piping its output to the browser over an EventSource , which is a lot less code than it sounds like. journald is boring and well understood. SSE is boring and well understood (it's been in browsers since about 2011). Nobody gets excited about either one on its own. But snap the two together and you get a real-time log tail with no agent, no log shipper, no vendor, and nothing new to keep alive. Two defaults meeting each other and pretending to be a feature. Systemd thing People have opinions about systemd. Some of them are that you should avoid every part of it that you can, run your own supervisor, ship logs somewhere with your own daemon, and treat journald as a thing to route around. That's a fine hobby if you have the time for it. I don't. The box boots, systemd starts my unit, and when the unit writes to stdout the line ends up in the journal without me configuring anything. Being a purist here costs real hours and buys me a philosophy. Being pragmatic costs nothing and buys me a log tail. So this is the pragmatic path. If you're on a distro where journald is the default (Ubuntu, Debian, Fedora, most of them now) the setup below is basically free. Getting logs into the journal Here is the part most people overcomplicate. You do not "set up journald". You do not open a socket to it or p

Dusan Malusev 2026-07-11 05:23 👁 7 查看原文 →
Dev.to

Mem0 vs TurboMem: which memory layer actually fits your TypeScript agent

Mem0 is the name everyone hears first. If your agent runs in TypeScript, TurboMem bets on a different model i.e embedded memory in your process, not another service to operate. Here is an honest comparison based on hard facts. If you are building an AI agent that needs to remember things across sessions, you have probably run into Mem0 already. It is one of the most talked about memory layers in the space, well funded and framework agnostic. But if your stack is TypeScript, there is a newer option worth a serious look: TurboMem . It takes a different architectural bet, and for a lot of TS focused companies, that bet pays off. The core difference: embedded vs server based This is really the whole story, and it is worth understanding before anything else. Mem0 is built around a separate memory service. Even in its open source form, the typical setup wires up a Postgres instance with pgvector, or Qdrant, plus optionally Neo4j for graph memory, then talks to that stack either through the Python Memory class or over an HTTP API. Every memory read or write crosses a process boundary. TurboMem skips that boundary entirely. It runs inside your Node, Bun, or browser process as a native TypeScript library. There is no sidecar, no separate memory server, and no network hop for a local memory call. You call memory.add() or memory.search() and it executes in process, backed by PGlite (a WASM build of Postgres) by default. If you are shipping a TypeScript product and want memory to behave like any other library you import, this is a meaningfully simpler model. Getting started With TurboMem, setup is about as light as it gets: npm install turbomem PGlite ships as a dependency, so the default stack (OpenAI embeddings plus PGlite storage) works right after install, no database to provision. With Mem0, self hosting means standing up actual infrastructure. The typical Docker Compose deployment involves a Postgres container with the pgvector extension, optionally a Neo4j container for

Arneesh Aima 2026-07-11 05:21 👁 6 查看原文 →
Dev.to

Hello Dev's

I’m VikingRob—Full-Stack Dev, SaaS Builder, and Solo Survivor. Hello I Just wanted to introduce myself. I’m Robert, but most people know me as VikingRob (thanks to a long red beard and a habit of grinding through hard Jobs with a foul mouth. Down to earth guy I'm a No B.S Person. I’ve been surviving in the trenches of solo entrepreneurship and freelancing for a while now. Lately, the market feels incredibly flooded, and landing solid, consistent work has become a massive mountain to climb. I’ve managed to keep things moving with some passive income from selling front-end and back-end sites I've built, but as anyone with a family knows, "passive" rarely means "enough" when consistency drops. I’m supporting a family of five—including a wife dealing with severe mental health challenges—so the pressure to secure steady, reliable income is incredibly real right now. To adapt, I am shifting my core focus toward offering full-scale services: Custom Website Architecture (End-to-end development) Front-End & Advanced Back-End Integration SaaS Product Development A lot of my heaviest back-end work is locked away under strict NDAs, which makes traditional portfolio-sharing tough, and I don't maintain standard social media accounts. But I know how to build clean, functional, scalable software that drives results. If you're looking to collaborate, need an engineering heavy-lifter for a SaaS project, or just want to swap freelance survival stories, let’s connect! What is everyone else doing to beat the market noise right now?

Robert Christman 2026-07-11 05:21 👁 8 查看原文 →
Dev.to

The First Digital Camera Was Built in 1975

Every camera-equipped connected device you build today, from a smart doorbell to an ESP32-CAM streaming frames over Wi-Fi to a factory machine-vision rig, is a descendant of one clunky, toaster-sized prototype: the first digital camera , built at Eastman Kodak in December 1975. It weighed about 8 pounds, took 23 seconds to capture a single 0.01-megapixel black-and-white image, and recorded that image to a cassette tape. It looked like a science-fair project, but it proved a radical idea that underpins the entire IoT sensing industry: an image could be captured, digitized, and stored as data with no film at all. An engineer, a side project, and a CCD The camera was built by a 24-year-old Kodak engineer named Steven Sasson . His manager had handed him a loose assignment: could the newly invented charge-coupled device (CCD) image sensor be used to build a camera with no moving film? The CCD, developed at Bell Labs in 1969, converts light falling on an array of tiny capacitors into electrical charge, pixel by pixel. Sasson took a Fairchild 100-by-100-pixel CCD, bolted it to a lens from a Super 8 movie camera, added a digitizer, and wired the output to a portable cassette recorder. The result captured just 0.01 megapixels, a grid of 10,000 pixels. To view a photo, Sasson's team built a custom playback rig that read the tape and painted the image onto a television screen. That first image, a Kodak lab technician, took 23 seconds to write to tape and several more to display. Crude, yes, but it was the first fully electronic, filmless photograph. Why Kodak shelved the future Here is the twist that every embedded engineer should remember. Kodak owned the patent on the first digital camera, but the company made its money selling film, chemicals, and photo paper. Executives saw a filmless camera as a threat to that business, so the project was quietly set aside. Kodak did file the patent in 1978 and collected licensing revenue for decades, but it never led the digital transiti

fluidwire 2026-07-11 05:16 👁 10 查看原文 →
Product Hunt

NoMac.app

The headless iOS app publishing pipeline for AI agents. Discussion | Link

Gary Miklos 2026-07-11 05:07 👁 3 查看原文 →
The Verge AI

A decade later, Pokémon Go finally made good on its original promise

When Niantic dropped the first Pokémon Go trailer in 2015, it was hard to grasp how a bunch of players could work together to catch a pokémon like Mewtwo. But this week at the game's 10th anniversary event in New York City, Pokémon Go showed the world how it's done. Almost 2,000 players (many of […]

Charles Pulliam-Moore 2026-07-11 03:51 👁 7 查看原文 →