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共 37222 篇27 Best Prime Day Beauty Deals of 2026 (We Sifted Through Hundreds to Pick Them)
It wouldn't be Amazon Prime Day without some beauty deals. Here's a roundup of all our favorites.
I Found the Best Prime Day Pixel Buds Deals: 2a, Pro (2026)
Google Pixel Buds are steeply on sale, presumably only through the end of the day.
Prime Day’s Best Handheld Fan Deals, Up to 20% Off, Are About to Disappear (2026)
These are the best last-minute Prime Day discounts on handheld fans, from $10 budget buys to Shark’s high-tech ChillPill.
Xreal’s best USB-C smart glasses are $50 off, but not for long
If you’ve been curious about the emerging world of smart glasses, Prime Day is your chance to try some of the best models with a rare discount from Best Buy or directly from Xreal. The high-end Xreal One Pro is $549, $50 lower than the usual price, and the more entry-level Xreal 1S is $399, […]
Xprize founder says ‘humans behave better when they’re being watched’
Peter Diamandis is the latest tech executive to argue that global surveillance will make the world a better place, following Larry Ellison's comments in 2024.
The US Is About to Deport an Immigrant to the Center of the Ebola Crisis
Edward Nalwamba is a 78-year-old retired pastor whose health has rapidly declined while in detention, his attorney says.
Transfer Learning: Stand on a Pretrained Model
You don't have a million labeled images or a GPU farm — and you don't need them. Transfer learning lets you stand on a model someone else trained and reach high accuracy with a few examples in minutes. Here's the idea, visualized. ♻️ Race scratch vs transfer: https://dev48v.infy.uk/dl/day17-transfer-learning.html The insight The early layers of a trained network learn general features — edges, textures, shapes — that are useful for almost any vision task. Only the last layers are task-specific. So why relearn edges from scratch? Two ways to do it Feature extraction: freeze the pretrained backbone, replace the final classifier with a small new "head," and train only the head on your data. Fast, needs little data. Fine-tuning: also unfreeze the top few backbone layers and train them at a low learning rate so you adapt without wrecking what they learned. The demo races two accuracy curves: "from scratch" crawls up and plateaus low (not enough data); "transfer learning" starts high and climbs fast. Tweak the example count and freeze/fine-tune to see them respond. Why it matters now This is exactly why fine-tuning an open LLM works: a foundation model already learned language; you adapt it cheaply. Transfer learning is what makes deep learning practical for the rest of us. 🔨 Full recipe (load pretrained → freeze → new head → train → optionally fine-tune low-LR) on the page: https://dev48v.infy.uk/dl/day17-transfer-learning.html Part of DeepLearningFromZero. 🌐 https://dev48v.infy.uk
I made a small RF Online Next guide site
Hey everyone 👋 Is anyone here playing RF Online Next? I recently built a fan guide website for it: 👉 https://rf-online-next.net RF Online Next Guide — Starter Finder & Beginner Tips New to RF Online Next? Answer 3 questions to get your starter Biosuit, faction lean, and first-day checklist — personalized for your playstyle. rfonlinenextguide.com The idea is pretty simple. When a new MMO launches, information is usually all over the place — Discord messages, random posts, outdated guides, fake code pages, and long videos when you only need one quick answer. So I wanted to make a cleaner guide hub for players who just want to know: how to download and play which faction to pick what Biosuits/classes are good whether there are any real codes how to fix server full/login issues how Mining War / Chip War works what Sacred Weapons do The site focuses a lot on Mining War, the big 450-player faction war between Bellato, Cora, and Accretia. I also tried to keep the content honest. For example, the codes page doesn’t list fake “working codes” just for clicks. If there are no confirmed codes, it says that clearly. From the dev side, I structured the site around search intent instead of a normal blog feed. So the homepage points players directly to the guide they probably need. It also has multilingual sections for different regions, since RF Online Next has players from many countries. Would love to hear feedback from other devs, especially on: site structure SEO approach guide layout content clarity anything that feels confusing If you’re into MMOs, gaming websites, or niche SEO projects, feel free to check it out: 👉 https://rf-online-next.net RF Online Next Guide — Starter Finder & Beginner Tips New to RF Online Next? Answer 3 questions to get your starter Biosuit, faction lean, and first-day checklist — personalized for your playstyle. rfonlinenextguide.com
I Rebuilt Instagram Stories' Segmented Progress Bars
Instagram/WhatsApp Stories have a signature UI: those segmented bars across the top, one filling at a time. It looks fancy but it's a simple pattern. Here's a live, tappable rebuild in vanilla JS + CSS. 📸 Try it (tap left/right, hold to pause): https://dev48v.infy.uk/design/day17-instagram-stories.html The segmented bar One bar per story. The rule: only the active segment animates its width 0→100%; segments before it are full, segments after are empty. When the active one completes, advance to the next and reset the rule. Driving the fill A single requestAnimationFrame loop tracks elapsed time vs the per-story duration (~4s) and sets the active bar's width. On completion → next story. The interactions that sell it Tap the right half = next, left half = previous (split the screen into two zones). Press-and-hold = pause ( pointerdown pauses the timer, pointerup resumes) — so users can actually read. Reset past/future segment states whenever you jump. Why rAF over CSS animation A timer loop makes pause/resume and tap-to-skip trivial — you control the clock. Pure CSS animations are harder to interrupt mid-fill. 🔨 Full build (segments → animate active → advance → tap zones → hold-to-pause) on the page: https://dev48v.infy.uk/design/day17-instagram-stories.html Part of DesignFromZero. 🌐 https://dev48v.infy.uk
On-premises AI coding tools - safeguarding data privacy in software development
Check how on-premises AI solutions empower enterprises to safeguard sensitive code, ensure data residency, and maintain full compliance without compromising performance. Why privacy and security matter in AI-powered development? As enterprises increasingly adopt AI to automate code reviews, testing, and vulnerability scanning, ensuring data privacy becomes paramount. Cloud-based AI tools may expose sensitive source code, customer data, or intellectual property to external risks. By contrast, on-premise AI tools allow organizations to keep data within their controlled environments by aligning with data sovereignty and compliance requirements like GDPR and CCPA. According to Gartner, by 2026, 75% of organizations will demand AI solutions that guarantee strong data residency and compliance assurances. What are on-premise AI tools for software development On-premise AI tools are artificial intelligence solutions that are deployed and operated within an organization’s own infrastructure, rather than relying on external cloud services. In the context of software development, on-premise AI allows teams to leverage advanced AI capabilities such as code analysis, automated testing, and security scanning while keeping all data and processes within their own controlled environment. Core components of on-premise AI infrastructure include: Hardware: servers, GPUs, and storage devices physically located on-site or in a private data center. Software: AI models, orchestration tools, and management platforms installed and maintained by the organization. Security Measures: firewalls, access controls, and monitoring systems tailored to the organization’s specific needs. Examples of on-premise AI tools in software development: AI-powered code review platforms installed on internal servers automated vulnerability scanners running within the company’s network machine learning models for test automation, hosted locally. Primary connection to data privacy: on-premise AI ensures that sensit
Seu código de validação de CPF tá gritando por socorro (e você nem percebeu)
Deixa eu adivinhar. Você tá com um projeto Laravel rodando, tem uns 5, 10, talvez 15 formulários que recebem CPF. Cadastro de cliente, cadastro de fornecedor, atualização de perfil, checkout, área administrativa… e em cada um desses lugares tem aquela mesma lógica de validação de CPF. Copiada. Colada. Com pequenas variações. E tá tudo bem. Até o dia em que o cliente pede pra mudar uma regra. Ou um bug aparece em um formulário e funciona normal no outro. Aí você abre o projeto, dá um Ctrl+Shift+F procurando "cpf" e… surpresa: tem oito lugares diferentes com a mesma validação. Com mensagens de erro escritas de oito jeitos. Uma delas até com erro de digitação. Já passou por isso? Então senta que essa conversa é pra você. O crime acontecendo em câmera lenta Olha esse cenário aqui, que eu garanto que você já viu (ou escreveu): // app/Http/Requests/StoreClienteRequest.php public function rules () { return [ 'cpf' => [ 'required' , function ( $attribute , $value , $fail ) { $cpf = preg_replace ( '/[^0-9]/' , '' , $value ); if ( strlen ( $cpf ) !== 11 ) { $fail ( 'CPF inválido.' ); return ; } // ... mais 20 linhas do algoritmo }], ]; } E aí, três dias depois, no outro Form Request: // app/Http/Requests/StoreFornecedorRequest.php public function rules () { return [ 'cpf' => [ 'required' , function ( $attribute , $value , $fail ) { $cpf = preg_replace ( '/[^0-9]/' , '' , $value ); if ( strlen ( $cpf ) !== 11 ) { $fail ( 'O CPF informado não é válido!' ); // mensagem diferente, claro return ; } // ... mais 20 linhas quase iguais, mas não exatamente }], ]; } Multiplica isso por 8 telas. Agora imagina o seu "eu do futuro" tentando manter isso. Dá pra sentir a dor daqui. DRY: a sigla que vai salvar seu projeto (e sua sanidade) DRY significa Don't Repeat Yourself . Em bom português: não se repita, caramba. A ideia é simples: cada pedaço de conhecimento (uma regra de negócio, um cálculo, uma validação) deve existir em um único lugar no seu sistema. Se precisar mudar, você muda em u
Rust Ate the JavaScript Toolchain. Then Cloudflare Bought It
I run Vite on almost everything. Astro sites, Nuxt projects, a small group of libraries I maintain on the side. The build tool is the part of the stack I think about least, because it just works. So when the thing under all of that changes twice in three months, I read the release notes properly. Here is what actually changed, what breaks, and the part that made developers argue for a week straight. For Five Years, Vite Ran on Two Bundlers When Vite launched, it made a pragmatic bet. esbuild for the dev server, because it is fast. Rollup for production, because its output is well optimized. Two tools, two jobs. It worked. But it had a cost. Two bundlers meant two configs, two sets of quirks, and output that could drift between dev and prod. You tuned one, and the other behaved slightly differently. Vite 8 ends the split. It shipped on March 12 with a single bundler called Rolldown, written in Rust, with the Rollup plugin API on top. Under Rolldown sits Oxc, a Rust parser and transformer that does the TypeScript and JSX work Babel used to do. One language. One pipeline. Dev and prod finally agree. This Is a Pattern, Not a One-Off esbuild (Go) made webpack look slow. Bun did the same to Node for some workloads. Biome replaced Prettier and ESLint and runs many times faster. Now Rolldown does it to Rollup and esbuild at the same time. Every time a core JavaScript tool gets rewritten in a compiled language, the same thing happens. The speed jump is large enough to make the old version look broken. The interesting part is not the speed. It is the compatibility. These Rust tools do not ask you to relearn your stack. Rolldown speaks the Rollup plugin API. Biome follows ESLint and Prettier conventions. The migration is designed to be boring, and boring is the point. The Numbers, With a Grain of Salt The headline figure is real. Linear cut its production build from 46 seconds to 6 . Vite reports builds 10 to 30 times faster than the old Rollup path. Other large projects repor
Samsung will start charging for SmartThings API access
Samsung will start charging for SmartThings API access.
Friday Fixes: The Fix That Wasn't
Three bugs this month. All three looked fixed before they broke. The date was quoted in 51 out of 52 posts. The model was pinned to a specific version. The upload feature had been working in production for weeks. Each one passed the obvious checks and failed somewhere else. That's the theme for this Friday Fixes: the fix that wasn't. Not bugs that went unnoticed, but bugs where a defense existed and the failure found its way around it. 1. The Unquoted Date, Part Two If this one sounds familiar, it should. I wrote an entire Friday Fixes post about this exact bug class five weeks ago. An unquoted YAML date. gray-matter parsing it as a Date object instead of a string. A crash downstream. Last time it took down /admin/drafts . The fix hardened formatDate() to coerce Date objects before calling .includes() . I verified it. I shipped it. I wrote 2,000 words about it. I moved on. This time it took down the homepage. The symptom: vibescoder.dev loaded for a split second, then flashed to Chrome's "This page couldn't load" screen. Every browser, every profile, every device. The site was completely dead to visitors. The twist: curl returned HTTP 200 with ~900KB of fully rendered HTML. The server was fine. The crash was happening during React hydration in the browser, invisible to any server-side test. The cause: A new post had date: 2026-06-19 in its frontmatter. No quotes. gray-matter parsed it as a Date object. In posts.ts , the code does const meta = data as PostMeta and then spreads ...meta into the return value. The as PostMeta cast told TypeScript the date was a string . At runtime, it was a Date . That Date object flowed through the server component, through the RSC serialization boundary, and into PostListWithFilters , a "use client" component. React couldn't hydrate it. No global-error.tsx existed to catch the crash. Dead page. Why the May fix didn't prevent this: Because the May fix was in the wrong layer. It hardened formatDate() , the function that happened to cras