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React Mastery Series – Day 9: Event Handling in React – Making Applications Interactive

Welcome back to the React Mastery Series ! In the previous article, we explored React Rendering and Component Lifecycle . We learned: What causes a component to re-render How React reconciliation works The difference between rendering and DOM updates How lifecycle behavior is handled using Hooks Now let's learn how React applications respond to user interactions. Every modern application depends on events: Clicking buttons Typing into forms Selecting options Submitting data Dragging and dropping elements Keyboard shortcuts React provides a powerful event system to handle all these interactions. What is Event Handling? Event handling is the process of responding to user actions in an application. Examples: User Action | ↓ Event Triggered | ↓ Event Handler Executes | ↓ State Updated | ↓ UI Re-renders Example: A user clicks the "Transfer Money" button: Click Button | ↓ Handle Click Event | ↓ Validate Data | ↓ Call API | ↓ Update UI Events in Traditional JavaScript vs React Traditional JavaScript const button = document . getElementById ( " save " ); button . addEventListener ( " click " , saveData ); You manually: Find the DOM element Attach event listeners Manage updates React React attaches events directly inside JSX. < button onClick = { saveData } > Save </ button > React manages the event registration internally. React Event Syntax React events use: camelCase naming JSX expressions Function references HTML: <button onclick= "save()" > Save </button> React: < button onClick = { save } > Save </ button > Notice: onclick ❌ onClick ✅ Handling Click Events Example: function Button () { function handleClick () { console . log ( " Button clicked " ); } return ( < button onClick = { handleClick } > Click Me </ button > ); } When the user clicks: Click | ↓ handleClick() | ↓ Execute Logic Passing Functions vs Calling Functions A very common beginner mistake. Incorrect < button onClick = { handleClick () } > Save </ button > This executes immediately during rendering. Correc

2026-08-01 原文 →
AI 资讯

My determinism test passed for months while the two builds played different games

I compiled the rules engine of a shipped Android game to the browser. Same Java, two compilers. Then I checked whether the two agreed. They did not — and the test I already had for exactly this had been green the whole time. The same command twice: green against the current engine, then against the committed recording of the broken build. Play it as a terminal session if you want to select the text. The setup The rules live in one module with no Android on its classpath, which is what let me compile them a second time with TeaVM and run the same logic on a canvas in a browser tab. A seeded run should be reproducible. Give the engine seed 42 and a fixed sequence of inputs, and you should get the same game every time — that is what makes a run replayable and two builds comparable. Here is what I actually got, same seed, same inputs: JVM browser first obstacle x, frame 60 405.426 304.426 still alive at frame 360 yes no final score 9 6 Not a rounding difference. A different game. The cause is boring. The test failure is not. GameEngine used java.util.Random . Its algorithm is specified down to the constants — you can read the exact linear congruential generator in the Javadoc. So a seed ought to name exactly one sequence. But my code was not running that algorithm. It was running whichever implementation the runtime supplied , and TeaVM's is not the JVM's. The specification describes what java.util.Random does; it does not force a foreign runtime's reimplementation to match. The fix took ten minutes: write the LCG out longhand so both builds execute the same arithmetic instead of trusting that they will. The interesting part is the test. The test that could not have caught it I had a test called theSameSeedProducesTheSameRun . It ran the engine twice, with the same seed, and asserted the results matched. It passed on every commit, including every commit during which the browser build was playing a different game. It had to pass. It runs the engine twice in the same runt

2026-08-01 原文 →
AI 资讯

React Mastery Series – Day 8: Understanding React Rendering & Component Lifecycle

Welcome back to the React Mastery Series ! In the previous article, we learned about State in React and how state changes make our applications interactive. Today, we will understand one of the most important concepts for every React developer: How does React render components? Many developers know how to write React code, but understanding when and why React renders is what separates a beginner from an advanced React developer. A strong understanding of rendering helps you: Build faster applications Avoid unnecessary re-renders Debug performance issues Use optimization techniques correctly Let's dive in. What is Rendering in React? Rendering is the process where React: Takes your component code Creates a representation of the UI Updates the browser DOM when necessary A simple way to visualize it: Component Code | ↓ React creates Element Tree | ↓ Reconciliation Process | ↓ Browser DOM Update Rendering does not always mean updating the browser DOM . React may render a component, compare the result, and decide that no DOM changes are required. Initial Render When a React application starts, the first rendering process happens. Example: function App () { return ( < h1 > Hello React </ h1 > ); } The flow: index.html | ↓ main.tsx | ↓ <App /> | ↓ React creates UI | ↓ Browser displays content This is called the initial render . What Causes a Re-render? A component re-renders when: 1. State Changes Example: const [ count , setCount ] = useState ( 0 ); setCount ( 1 ); When state changes: State Update | ↓ Component Re-renders | ↓ UI Updates 2. Props Change Example: < User name = "Siva" /> If the parent changes: < User name = "John" /> The child component receives new props and re-renders. 3. Parent Component Re-renders When a parent component renders, React also re-renders its children by default. Example: function Parent () { return ( <> < Child /> </> ); } If Parent updates, Child also gets rendered again. Later, we will learn how React.memo can prevent unnecessary child re

2026-08-01 原文 →
AI 资讯

Building Fast Websites for Pakistan's Real Network Conditions (Not Just a Lighthouse Score)

It's easy to test a site on office fibre, get a 95+ Lighthouse score, and call performance "done." Then someone in a secondary city mentions the site feels slow on their phone, and the gap between tested performance and real performance becomes obvious. This isn't a Pakistan-specific problem in theory, but it's an unusually common one in practice — a large share of real users here are on congested 3G or throttled 4G, on mid-range Android devices, often outside the main metros where infrastructure is best. If you're building for a Pakistani (or generally emerging-market) audience, "works great in the office" isn't the same as "works great for the actual user." Here's what actually moves the needle, beyond just plugging in a CDN. A CDN helps, but it doesn't fix the last mile A CDN gets your assets physically closer to the user, which helps. But if the connection between someone's phone and the nearest edge node is still a congested 3G link, the CDN's job is basically done — the bottleneck is the last mile, and no amount of edge-caching fixes that. What actually helps is reducing how much has to travel down that last mile in the first place. That reframes the whole problem: less about "getting bytes there faster" and more about "sending fewer bytes." 1. Image weight is usually the biggest offender Images are typically the single largest contributor to page weight, and the fix isn't exotic: // Next.js example — explicit width/height prevents layout shift, // and the Image component serves modern formats automatically import Image from " next/image " ; < Image src = "/hero.jpg" alt = "Product hero shot" width = { 1200 } height = { 630 } priority // only for above-the-fold images /> A few concrete habits that add up: Serve WebP/AVIF instead of raw JPEG/PNG where you can — usually 25-50% smaller at equivalent visual quality Always set explicit width / height (or use a framework component that does it for you) so the browser doesn't shift layout while images load — this als

2026-08-01 原文 →
AI 资讯

React Mastery Series – Day 2: What is React and Why Was It Created?

Welcome back to the React Mastery Series . In Day 1, we introduced the roadmap of this series and discussed what we will cover — from React fundamentals to enterprise-level architecture. Today, we will start with the most important question: What is React, and why was it created? What is React? React is an open-source JavaScript library for building user interfaces , especially single-page applications (SPAs). It was created by engineers at Meta (Facebook) and was initially released in 2013. React focuses on one core idea: Build complex user interfaces by breaking them into small, reusable components. Instead of creating a complete application as one large piece of code, React encourages developers to divide the UI into independent and manageable components. Example: A banking application dashboard can be divided into: Dashboard │ ├── Header │ ├── AccountSummary │ ├── TransactionList │ ├── TransferMoneyForm │ └── Notifications Each part can be developed, tested, and maintained independently. Why Was React Created? Before React, developers commonly used traditional JavaScript and libraries like jQuery to update web pages. For small applications, this approach worked well. But as applications became larger, several challenges appeared. 1. Managing Complex UI Updates Imagine a banking application where: Account balance changes Transactions are updated Notifications appear User profile information changes With traditional DOM manipulation, developers had to manually find elements and update them. Example: document . getElementById ( " balance " ). innerHTML = " $5000 " ; As the application grew, managing thousands of DOM updates became difficult. React introduced a different approach: Describe what the UI should look like, and React manages the updates. The Problem With Direct DOM Manipulation The browser provides the Document Object Model (DOM), which represents the HTML structure. Example: HTML | DOM Tree | Browser Rendering When we update the DOM frequently: Browser

2026-08-01 原文 →
AI 资讯

Introducing Fitz LiveViews: real-time UI in one language, zero JS build

TL;DR — Fitz LiveViews is a real-time UI framework for Fitz , a compiled, gradually-typed language where HTTP, WebSockets, auth, and an ORM are part of the syntax. You write single-file components ( .fitzv ) with state / event / <template> , and the server renders HTML, diffs it, and patches the browser over a WebSocket — no JavaScript build step, no client framework . The same .fitzv can also compile to WebAssembly for offline, zero-round-trip widgets. There's a live component gallery, a course, and a full flagship app (an admin panel with auth + Postgres + Docker) already built with it. Repo : github.com/Thegreekman76/fitz-liveviews · Docs : thegreekman76.github.io/fitz-liveviews This is the first post in the FitzLiveViews series. I'll start with the pitch and the setup; the following posts build things. The problem Building a modern web UI usually means two languages, two type systems, and a build pipeline: a backend (Python / Node / Go) plus a frontend framework (React / Vue / Svelte) plus its toolchain (Vite / Webpack / Babel). You duplicate your types across the wire, you keep two mental models in sync, and node_modules grows a personality of its own. Phoenix LiveView (Elixir) showed there's another way: render on the server, push diffs over a WebSocket, and let the browser stay dumb. No client framework, no API to hand-write, no JSON serialization dance. Fitz LiveViews brings that model to Fitz — and adds a twist: the same component can also compile to WebAssembly when you want purely client-side, offline interactivity. What Fitz LiveViews looks like A component is a single .fitzv file — state, event handlers, and a template, like Vue or Svelte: component Counter { state { count : Int = 0 } event increment () { count = count + 1 } event decrement () { count = count - 1 } event reset () { count = 0 } < template > < div id = " counter-app " > < p > Count : { count } < /p > < button @ click = " increment " >+ 1 < /button > < button @ click = " decrement " >- 1 <

2026-08-01 原文 →
AI 资讯

Presentando Fitz LiveViews: UI en tiempo real en un solo lenguaje, sin build de JS

TL;DR — Fitz LiveViews es un framework de UI en tiempo real para Fitz , un lenguaje compilado y de tipado gradual donde HTTP, WebSockets, auth y un ORM son parte de la sintaxis. Escribís componentes de un solo archivo ( .fitzv ) con state / event / <template> , y el servidor renderiza HTML, lo diffea y parchea el browser por WebSocket — sin paso de build de JavaScript, sin framework de cliente . El mismo .fitzv puede además compilar a WebAssembly para widgets offline sin round-trip. Ya hay una galería de componentes en vivo, un curso, y una app flagship completa (un panel de administración con auth + Postgres + Docker) construida con esto. Repo : github.com/Thegreekman76/fitz-liveviews · Docs : thegreekman76.github.io/fitz-liveviews Este es el primer post de la serie FitzLiveViews . Arranco con el pitch y el setup; los siguientes construyen cosas. El problema Armar una UI web moderna normalmente implica dos lenguajes, dos sistemas de tipos, y un pipeline de build: un backend (Python / Node / Go) más un framework de frontend (React / Vue / Svelte) más su toolchain (Vite / Webpack / Babel). Duplicás tus tipos de un lado al otro del cable, mantenés dos modelos mentales en sync, y node_modules desarrolla personalidad propia. Phoenix LiveView (Elixir) mostró que hay otra forma: renderizar en el servidor, empujar diffs por WebSocket, y dejar que el browser quede tonto. Sin framework de cliente, sin API que escribir a mano, sin la danza de serializar JSON. Fitz LiveViews trae ese modelo a Fitz — y suma una vuelta de tuerca: el mismo componente puede además compilar a WebAssembly cuando querés interactividad puramente client-side y offline. Cómo se ve Fitz LiveViews Un componente es un solo archivo .fitzv — state, event handlers y template, como Vue o Svelte: component Counter { state { count : Int = 0 } event increment () { count = count + 1 } event decrement () { count = count - 1 } event reset () { count = 0 } < template > < div id = " counter-app " > < p > Count : { cou

2026-08-01 原文 →
AI 资讯

Converting a JavaScript-Rendered Web Page to PDF

If you've ever tried to turn a modern web page into a PDF programmatically, you've probably hit the wall: the file comes out blank, half-empty, or frozen on a loading spinner. The page looks perfect in the browser, so what gives? The answer is timing. Most PDF approaches grab the HTML before the JavaScript has rendered the content. On a server-rendered page that's fine — the markup is already there. On a React/Vue/Angular app, the server sends an near-empty shell and the browser builds the DOM afterward. Capture too early and you save the shell. Here's how to do it properly. Why the naive approaches fail wkhtmltopdf is the classic Google answer. It's fast and it's been around forever, but it uses an ancient WebKit build with effectively no modern JavaScript support. For a static page it's fine. For anything client-rendered, it captures the empty state. Browser window.print() / Ctrl+P works because it is a real browser — but it's manual, single-page, and impossible to automate cleanly at scale. Hitting the raw HTML with an HTTP client (axios/fetch then pipe to a PDF lib) has the same fatal flaw as wkhtmltopdf : no JS execution, no rendered content. What you actually need is a real browser engine that runs the page's JavaScript, waits for it to settle, and then prints. That's Puppeteer. The Puppeteer approach Puppeteer drives a headless Chromium. It executes the page exactly like a normal Chrome tab, so whatever renders on screen is what you capture. const puppeteer = require ( ' puppeteer ' ); async function pageToPdf ( url , outPath ) { const browser = await puppeteer . launch ({ args : [ ' --no-sandbox ' , ' --disable-setuid-sandbox ' ], // needed in most containers }); const page = await browser . newPage (); await page . goto ( url , { waitUntil : ' networkidle0 ' , timeout : 60000 }); await page . pdf ({ path : outPath , format : ' A4 ' , printBackground : true , // otherwise CSS backgrounds/colors are dropped margin : { top : ' 20px ' , bottom : ' 20px ' , left

2026-08-01 原文 →
AI 资讯

Build a Spanish WhatsApp booking landing page with plain HTML, CSS, and JavaScript

Many independent service businesses already use WhatsApp to confirm appointments. The missing piece is often a small, clear landing page that answers the obvious questions before the first message: what is offered, how much it costs, and what a visitor should do next. I built a dependency-free Spanish booking-page pattern around that handoff. The booking flow A useful booking page does not need a heavy scheduling stack to start doing its job. Its core flow can be simple: Show a small set of services with understandable prices and durations. Put a clear call to action on every relevant section. Open WhatsApp with enough context that the owner does not have to ask the same first question again. Keep the page fast and editable. The key implementation detail is generating the WhatsApp link from a service-specific message: const phone = " 56900000000 " ; document . querySelectorAll ( " .whatsapp-link " ). forEach (( link ) => { const message = link . dataset . message ; if ( message ) { link . href = `https://wa.me/ ${ phone } ?text= ${ encodeURIComponent ( message )} ` ; } }); That lets a CTA such as “Reserve a hair ritual” arrive as a message like “Hola, quiero reservar el Ritual de cabello.” It is a small interaction, but it removes friction for both the customer and the business. Design choices that help Mobile-first layout: appointment links are frequently opened from a phone. Visible prices and durations: clearer expectations usually mean better-quality enquiries. Short FAQs: rescheduling, location, and confirmation are common blockers. Semantic HTML: headings, buttons, and disclosure details work without a framework. No fake live contact details: the phone number, copy, price, and social links are clearly marked for replacement. Live demo You can inspect the working beauty-studio demo here: WhatsApp Booking Landing Kit — Interactive Demo Editable bundle I also made the complete editable source available as a paid digital kit. It now includes three standalone Spani

2026-08-01 原文 →
AI 资讯

My Shell Scripts Speak C# Now

Every couple of weeks I need a twenty-line program. Find what's bloating a build agent's disk, dedupe a CSV, hash-check a folder. For fifteen years the honest answer to "which language?" was not C# — by the time I'd done mkdir , dotnet new console , and named yet another throwaway csproj, the moment had passed. So those little jobs went to bash or Python, and I grumbled quietly every time. .NET 10 removed the ritual. You write one .cs file and run it. I'd been meaning to check how well this actually holds up for real scripts, so this week I did — nothing fancy, one Linux container and a stopwatch. One file, no project Here's biggest.cs , a small utility that lists the largest files under a directory. The whole program is this one file — no csproj anywhere: # !/ usr / bin / env dotnet # : package Humanizer @ 3.0 . 10 using Humanizer ; var root = args . Length > 0 ? args [ 0 ] : "." ; var top = args . Length > 1 && int . TryParse ( args [ 1 ], out var n ) ? n : 10 ; var files = new DirectoryInfo ( root ) . EnumerateFiles ( "*" , new EnumerationOptions { RecurseSubdirectories = true , IgnoreInaccessible = true , AttributesToSkip = FileAttributes . ReparsePoint }) . OrderByDescending ( f => f . Length ) . Take ( top ) . ToList (); foreach ( var f in files ) { var size = f . Length . Bytes (). Humanize ( "#.#" ); var age = ( DateTime . UtcNow - f . LastWriteTimeUtc ). Humanize (); Console . WriteLine ( $" { size , 10 } { f . FullName } (modified { age } ago)" ); } Two lines are new. #:package Humanizer@3.0.10 is a NuGet reference written as a directive, right in the source. The shebang we'll get to in a minute. Everything else is the C# you already write, top-level statements and all. $ dotnet run biggest.cs -- ~/.dotnet 5 Top 5 files under /root/.dotnet: 37.6 MB .../FSharp.Compiler.Service.dll (modified 46 seconds ago) 18.7 MB .../Microsoft.CodeAnalysis.CSharp.dll (modified 46 seconds ago) 18.7 MB .../Roslyn/bincore/Microsoft.CodeAnalysis.CSharp.dll (modified 45 seconds

2026-08-01 原文 →
AI 资讯

Chinese AI Models Are 10-30x Cheaper Than GPT-5.5. Here's How to Actually Use Them.

Chinese AI Models Are 10-30x Cheaper Than GPT-5.5. Here's How to Actually Use Them. I almost paid $300/month for what costs $15 Last month I was building an internal code review tool. My initial stack: GPT-5.5 for analysis, Claude Opus for refactoring suggestions, Gemini for documentation. Estimated cost: $280-320/month for our team's usage. Then I ran the same tasks through Chinese models. Same quality for our use cases. Actual cost: $14.70/month. This isn't a "Chinese models are catching up" story. They already caught up. The problem is that most Western developers don't know how to access them legally, reliably, and without getting scammed by gray-market resellers. The six models you should know These are production-ready, API-available models with English documentation and international payment support. Prices verified 2026-08-01 from official pages and Artificial Analysis. Model Best For Input (¥/1M) Output (¥/1M) vs GPT-5.5 DeepSeek V4-Flash Batch processing, simple tasks ¥0.559 ¥1.117 ~50x cheaper DeepSeek V4-Pro Coding, reasoning ¥1.806 ¥3.612 ~28x cheaper GLM-5.2 Complex reasoning, agentic tasks ¥6.09 ¥18.90 ~8x cheaper Kimi K3 Long context (1M tokens), coding ¥12.60 ¥63.00 ~5x cheaper Qwen3.7-Max Chinese/English mixed, general ¥10.50 ¥31.50 ~6x cheaper MiniMax M3 Cost-sensitive production ¥1.26 ¥5.04 ~25x cheaper Exchange rate: 1 USD ≈ 6.76 CNY. GPT-5.5 pricing: $5 input / $30 output per 1M tokens (Artificial Analysis). But are they actually good? Yes. Here's the evidence, not marketing: GLM-5.2 ranks #5 globally on aitier.net (2026-06-19), tied with GPT-5.5 (high) and Gemini 3.5 Flash (high), above Gemini 3.1 Pro Preview. Kimi K2.6 beat Claude and GPT-5.5 in a public coding challenge (thinkpol.ca, HN 380 points). Simon Willison ran GLM-4.5 Air on a 2.5-year-old laptop and built a playable game (HN 577 points). Artificial Analysis cross-provider benchmarks show the same model can vary 5-10x in throughput depending on provider. Kimi K3: 35 t/s official dire

2026-08-01 原文 →
AI 资讯

I built an AI dev team that reviews its own work — here's what I learned about multi-agent loops

Most multi-agent demos are impressive for five minutes and useless for five hours. After months of building Task Hounds — an open-source, local multi-agent development workspace — here are the design decisions that actually mattered. The setup Task Hounds runs three agents in a loop around one project: A Manager that understands context, maintains the plan, and assigns exactly one concrete task per cycle A Worker that implements the task and files a structured report: files changed, test results, known issues A Reviewer that inspects the result for bugs, UX problems, and risks — before the Manager decides what happens next A human writes a Directive (the mission), and can inject thoughts or new tasks mid-run. Everything — plans, todos, reports, feedback, live agent streams — persists in local SQLite and renders in a real-time dashboard. Lesson 1: One task at a time beats parallel everything My first instinct was parallel workers. It demoed great and shipped nothing: agents stepped on each other's files and the Manager couldn't attribute failures. Serializing to one task per loop looks slower and finishes dramatically more work. Lesson 2: Give the human a write-protected anchor Goal drift is the silent killer of long loops. Around loop 10, the plan subtly stops resembling what you asked for. Our fix: the Human Directive is copied into every session and the loop is forbidden from editing it. Only a human can change the mission. Drift now shows up as visible divergence from a fixed anchor instead of quiet mutation. Lesson 3: Structured handoffs, not chat history Passing conversation history between agents fails in two ways: it blows the context window, and it lets downstream agents anchor on upstream reasoning noise. Every hop in Task Hounds is a fixed document: the Manager's memory is an explicit JSON handoff read once per loop; the Worker's output is a fixed report schema. If the machine-readable todo JSON is invalid, the loop repairs it before any work is released.

2026-08-01 原文 →
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Day 166 of Learning MERN Stack

Hello Dev Community! 👋 It is officially Day 166 of my full-stack engineering track! Today, I designed and implemented the active messaging canvas component ( ChatContainer.jsx ) for my messaging app, QuickChat ! 💬📷⚡ Focusing on dynamic chat alignment, text bubble rendering, image attachments, and input controls was today's core milestone. Here is how I structured the component. 🛠️ Technical Breakdown: ChatContainer & Attachment Pipeline As captured in my UI and VS Code setup ( Screenshots ): 1. Dynamic Alignment & Sender Detection Conditioned flexbox directions based on authentication state so sender messages lock to the right while recipient messages render on the left: javascript

2026-08-01 原文 →
开发者

I stopped reviewing my own code. Here's what had to be true first.

Most days now, I merge pull requests without reading the diff. That sentence used to describe someone I would not have hired. So let me be precise about what changed, because it isn't confidence and it isn't recklessness. It's that I moved the things review was catching to somewhere that catches them earlier. Here's the honest version of how that happened. The problem was arithmetic, not philosophy I run several coding agents in parallel. That produces more diff per day than I can read. Not "more than I feel like reading" — genuinely more than fits in a working day. When that happens you have exactly two options: Generate less, so it fits what you can read. Make it safe to not read. I picked the second one. Not because I'm brave, but because option 1 means throwing away the reason I set this up. The uncomfortable part: option 2 is not a mindset. It's a list of specific things that have to be true. Here's mine. 1. The rules live in a file, not in review comments Every code review I've ever done, the majority of my comments were mechanical. This function is too long. This nesting is too deep. Why is this any ? Machines can say all of that. So I made them say it, as errors : " max-lines-per-function " : [ " error " , { max : 60 , skipBlankLines : true }], complexity : [ " error " , 20 ], " max-depth " : [ " error " , 4 ], " max-nested-callbacks " : [ " error " , 4 ], Plus eslint-plugin-sonarjs with cognitive-complexity as an error, and @typescript-eslint 's strict preset — any banned, non-null assertions banned. Nothing here is novel. What's different is the next part. 2. The rules are stricter than a human team would tolerate This is the part I find genuinely interesting. If you put those thresholds on a human team, you get a PR relaxing them within a week. Not because engineers are lazy — because "this function is 63 lines and splitting it makes it worse" is sometimes true , and arguing about it every time is exhausting. Lint strictness has always been a trade-off be

2026-08-01 原文 →
AI 资讯

Turn Off the Lights: a CSS-only Salvadoran Pupusa Table

This is a submission for Frontend Challenge - Comfort Food Edition, CSS Art . Inspiration I'm from El Salvador, and here comfort food has one name: pupusas . Thick corn tortillas stuffed with cheese, beans and chicharrón, served with curtido (pickled cabbage slaw) and tomato salsa. It's our national dish, but more than that — it's the food you eat at a plastic table at night, under one warm light, with the comal hissing somewhere behind you. That last image is what I wanted to capture. Not just the plate: the moment . So the piece has a light switch. Demo Two things to try: "Bañar en salsa" — pours salsa over each pupusa with a staggered cascade. "Apagar la luz" — turns the whole scene into a night pupusería, lit only by a flickering candle (veladora). Journey Everything is CSS: gradients, border-radius , box-shadow and blend modes. No images, no SVG, no libraries. JavaScript is 15 lines — two class toggles. The tablecloth is the flex. The blue-and-white geometric mantel is five bands built entirely with repeating-conic-gradient and repeating-linear-gradient — chained diamonds, sawtooth rows, chevrons. Zero background images. This was the part I rewrote the most until the patterns locked together. The night is one single element. When you turn off the light, I'm not repainting anything. A single overlay div with mix-blend-mode: multiply holds two stacked radial gradients: near-white around the candle (multiplying by white changes nothing — so that IS the light), falling off to deep blue at the edges. The steam even turns moonlit-blue for free, because that's just what multiply does to white pixels. One div, one blend mode, full day/night mood shift. Corn kernels are two offset dot grids. The mazorca's kernels are two radial-gradient grids shifted by half a cell — which is exactly how kernels interlock on a real cob. That half-cell offset is the difference between "corn" and "polka dots". The curtido is seven crossed stripe layers. White and purple cabbage, carrot, c

2026-08-01 原文 →
AI 资讯

Demystifying React Hooks: A Streamlined Guide for Developers

React Hooks have revolutionized how we write React components, offering a powerful way to manage state and side effects directly within functional components. This paradigm shift has led to cleaner, more readable, and often more maintainable codebases by moving away from the complexities of class components. Why the Shift to Hooks? Before Hooks, managing stateful logic and side effects often meant relying on class components. This approach could introduce several challenges: understanding this binding, managing complex lifecycle methods across different phases of a component's life, and dealing with "wrapper hell" – deeply nested component structures resulting from Higher-Order Components (HOCs) and render props when trying to reuse logic. Hooks solve these problems by allowing developers to "hook into" React features directly from functional components. This makes logic reuse more straightforward and components inherently easier to understand and test. Essential React Hooks at a Glance Let's explore the core Hooks that form the backbone of modern React development: 1. useState : Adding State to Functional Components The useState Hook is the most fundamental. It allows you to declare state variables in functional components. Instead of dealing with this.state and a separate this.setState() method, useState provides a direct variable for your state and a dedicated function to update it. This simplifies local component state management significantly, making it more intuitive and less prone to errors. 2. useEffect : Handling Side Effects The useEffect Hook is designed for performing side effects in functional components. Side effects encompass operations like data fetching from an API, setting up event listeners or subscriptions, or directly manipulating the DOM. This Hook consolidates logic that was previously spread across multiple lifecycle methods like componentDidMount , componentDidUpdate , and componentWillUnmount in class components. A key aspect of useEffect i

2026-08-01 原文 →
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How to structure a Chrome Extension with Manifest V3 (the right way)

If you've tried building a Chrome extension recently, you've probably hit Manifest V3 and spent an hour just figuring out why your background page stopped working. MV3 replaced background pages with service workers, changed how content scripts communicate, and made permissions stricter. The official docs are... not great. So here's the structure that actually works. The folder structure chrome-extension/ ├── manifest.json ├── popup/ │ ├── popup.html │ ├── popup.css │ └── popup.js ├── options/ │ ├── options.html │ └── options.js ├── content/ │ └── content.js ├── background/ │ └── service-worker.js ├── utils/ │ └── storage.js └── icons/ The manifest.json (MV3) The biggest MV3 gotcha: background scripts are now service workers. { "manifest_version": 3, "name": "Your Extension", "version": "1.0.0", "permissions": ["storage", "activeTab", "scripting"], "action": { "default_popup": "popup/popup.html" }, "background": { "service_worker": "background/service-worker.js" }, "content_scripts": [ { "matches": [""], "js": ["content/content.js"] } ] } Communicating between popup and content script This trips up almost everyone. The popup can't directly access the page DOM — it has to message the content script. // popup.js const [tab] = await chrome.tabs.query({ active: true, currentWindow: true }); await chrome.tabs.sendMessage(tab.id, { type: 'RUN_ACTION' }); // content.js chrome.runtime.onMessage.addListener((message, sender, sendResponse) => { if (message.type === 'RUN_ACTION') { // do something on the page sendResponse({ success: true }); } return true; // keeps the channel open for async response }); The return true at the end is critical — without it, async responses silently fail. Storage that syncs across devices Use chrome.storage.sync instead of localStorage. Here's a utility wrapper that makes it clean to use anywhere: const Storage = { async get(key) { return new Promise((resolve) => { chrome.storage.sync.get([key], (result) => resolve(result[key])); }); }, async set

2026-08-01 原文 →