Apple debuts its ‘most powerful chip ever’ in M5 Ultra and M6
Apple unveils these new processors alongside an updated Mac Mini and Mac Studio.
找到 863 篇相关文章
Apple unveils these new processors alongside an updated Mac Mini and Mac Studio.
The base model of the Mac Mini comes with 256GB of storage, 16GB of RAM, and costs $899.
Se você já perdeu tempo com essa sequência: git stash git checkout outra-branch # resolve o problema urgente git checkout branch-original git stash pop ...só pra descobrir depois que esqueceu o que tinha no stash, ou que o venv / node_modules da outra branch estava desatualizado — este artigo é pra você. O problema Um repositório Git tradicional tem uma única pasta de trabalho ligada a uma branch por vez. Trocar de branch significa trocar todo o conteúdo dessa pasta. Isso funciona bem quando você faz uma coisa de cada vez, mas quebra assim que você precisa: Revisar um PR urgente enquanto está no meio de uma feature grande Rodar testes de uma branch enquanto edita outra Manter ambientes de dependências diferentes (versões de libs, .env ) para features distintas sem reinstalar tudo a cada troca A saída mais comum é o stash , mas ele é frágil: some da vista, acumula, e é fácil esquecer o que tinha ali dentro. A solução: git worktree O git worktree permite ter várias pastas de trabalho simultâneas , cada uma vinculada a uma branch diferente, todas compartilhando o mesmo histórico de commits (o .git ). Pense em uma biblioteca central (o histórico do repositório) com várias mesas de leitura (as worktrees), cada uma com um livro diferente aberto. Você não precisa fechar um livro pra abrir outro. O que é compartilhado, o que é separado Compartilhado entre worktrees Separado por worktree Histórico de commits Arquivos da working directory Objetos do Git (blobs, trees) Arquivos não versionados ( .env , venv , node_modules ) Configuração do repositório Saída do git status Um commit feito em uma worktree aparece imediatamente no git log das outras — mas os arquivos físicos de cada pasta continuam independentes. Colocando em prática Criando uma worktree com branch nova git worktree add ../meu-projeto-feature-x -b feature/nome-da-feature Isso cria a pasta ../meu-projeto-feature-x , já com uma branch nova feature/nome-da-feature criada a partir do commit atual. Criando uma worktree
Luffu Link combines all day health sensing, voice logging, location awareness, and the ability to get help from trusted contacts into a single device, all without needing a phone nearby.
Security researchers are warning that thousands of enterprise servers could be exposed to compromise through vulnerabilities in their Baseboard Management Controllers (BMCs) - specialized processors embedded in server motherboards that provide administrators with remote, out-of-band control. By Craig Risi
When PHPStan reports that your extension calls a deprecated method, the expected next step is quite clear: find the replacement and migrate your code. But what if there is no replacement? Consider Context::scope() . Previously, its planned change for Shopware 6.8 was announced like this: /** * @deprecated tag:v6.8.0 - reason:new-optional-parameter - parameter $states will be added */ public function scope ( string $scope , \Closure $callback ) : mixed Static analysis sees @deprecated and reports every call to the method. However, the method is not going away. A new optional parameter will be added, so existing calls will continue to work without any changes. There is no alternative API to migrate to and no warning to resolve. In this situation, @deprecated is effectively crying wolf. With Shopware 6.7.14.0, we are changing how these planned API changes are communicated. Real deprecations remain deprecations. Other backward-compatibility changes are now described with dedicated, structured PHP attributes. The immediate result is less noise for extension developers. Additionally, the new attributes give us a foundation for preparing extensions for Shopware 6.8 - and future major releases - before those releases arrive. TL;DR Shopware now uses two different signals for two different purposes: @deprecated means that an API is obsolete and will be removed or replaced. Extension developers need to migrate away from it. BC-change attributes describe a future change to an API that remains available, such as a new parameter, a narrower return type, or a class becoming final. The attributes also distinguish between changes that affect code calling an API and changes that affect classes extending it. This means deprecation warnings become trustworthy and actionable again, while planned contract changes carry enough structured information for PHPStan, Rector, IDEs, and other tools to reason about them. We were asking @deprecated to do two different jobs The commonly understood
Breaking Into Full-Stack Development Without a CS Degree: What Actually Worked for Me I didn't go through a computer science program. What I have instead is about seven years of shipping production code, learned almost entirely from official documentation, open-source repos, developer communities, and a lot of trial and error on real client work. If you're on that same path and wondering whether it's enough — here's what actually moved the needle for me, and what turned out to be a waste of time. What worked Building things that had to work, not things that looked good on a syllabus. Tutorial projects teach syntax. Client work teaches you what happens when a payment webhook fires twice, or when your "simple" CRUD app suddenly needs to survive 10x the traffic you designed for. The fastest learning happened on real, slightly terrifying production systems — not curated coursework. Reading source code and official docs before reaching for a course. Anyone can follow a video tutorial. Fewer people will sit with Laravel's own documentation, or actually read through a library's source when the docs run out. That habit compounds — you stop being dependent on someone else pre-chewing the material for you, and you get faster at picking up whatever stack a client happens to be using. Writing about what I learned. Technical writing forced me to actually understand things well enough to explain them, not just well enough to copy-paste them into working code. If you can't write a clear paragraph about why you chose NgRx over plain component state, you probably don't understand it as well as you think. Taking freelance and agency work early, even underpriced. Nobody hands a self-taught developer a senior role on day one. What they will do is pay you to fix their bug, or build their MVP, or maintain their legacy app. That's your CS degree — it's just distributed across a dozen small, real engagements instead of four years in one building. What didn't work (or wasn't worth the time)
Tired of explaining the same things again and again to your AI Agent? Frustrated because the AI keeps forgetting minute things custom to your codebase which needs to be kept in mind in each change? This is the current scenario for most people using AI agents to build their software. You handoff a task to it, it gives back the solution but misses something. You explain that to it, it nods back and then does it again. I myself did it until i came to know about Skills. What are Skills? Remember the CONTRIBUTING.md file we find in almost every open source repository? The file which explained anyone coming to the repo what to check, understand and keep in mind when contributing to it so that you don’t break it. The Skills works like that for any AI Agent who is going to make changes in your codebase. Its a folder that your AI checks anytime it needs to perform a specific task, specialized jobs or multi-step workflows without requiring you to prompt every time. And the best thing is, it follows an open standard that works with almost every AI agent be it Claude Code, Cursor, Copilot and more. It follows a folder-based structure around a SKILL.md file containing YAML metadata about that skill and instructions for that in markdown. How to build a Skill? Skills can vary from simple instructions to multi-step workflows depending on your need and there are 3 ways (limited by my knowledge) to build a skill: Manually First you need to create a dedicated folder for your skill and place a SKILL.md file inside it. This file needs to have 2 things: YAML frontmatter for metadata( name & description ) Instructions in markdown. Below is a basic sample SKILL.md file for your reference: — - name: word-counter description: Counts the total number of words in a given text. — - Word Counter Instructions Take the user’s input text. Count the total number of words. Return only the final word count as a number. Using a generator/CLI It is a tooling interface (command-line or script) which can
HyperFrames is a TypeScript framework that takes HTML, CSS, and GSAP animations and produces seekable MP4 files. It runs locally via CLI, integrates with AI agents through MCP and skills.sh, and ships with a hosted playground. The core promise is deterministic video output from code, which means agents can write HTML and get frame-perfect video without manual timeline editing. The project has 42K stars and is trending #11 on GitHub for TypeScript. HeyGen built it to make video generation programmatically addressable. The architecture is Puppeteer for DOM rendering, GSAP for animation timing, and FFmpeg for encoding. The interesting part is how it guarantees determinism when each layer is async by default. Why HTML-to-Video Matters for Agents Most video generation tools target human designers. You drag keyframes, adjust curves, export. Agents need something different: a function that takes structured input and returns a file. HyperFrames treats video as a build artifact. You write HTML with animation code, run a command, get an MP4. This shifts video from creative workflow to infrastructure. An agent can generate a data visualization, encode it as HTML with GSAP transitions, and call HyperFrames to render. No GUI, no manual export, no non-deterministic output. The same HTML always produces the same video. The MCP server integration means agents can invoke HyperFrames as a tool. The skills.sh distribution packages it as a skill set that coding agents can install and call. This is video rendering as a first-class agent capability, not a side effect of screen recording. Architecture: Puppeteer, GSAP, and FFmpeg HyperFrames chains three components: Puppeteer launches a headless Chromium instance and loads your HTML. GSAP (GreenSock Animation Platform) runs animations inside the browser. GSAP is deterministic because it uses explicit timelines, not CSS transitions or requestAnimationFrame drift. FFmpeg encodes the captured frames into MP4 with H.264 or other codecs. The p
Originally published on hexisteme notes . I built a YouTube upload stage for a video pipeline, and the flow looked clean enough on paper: start a resumable session, PUT the file, get back a video ID, verify the upload actually landed the way it was supposed to, then write a local record marking the episode as uploaded. Four steps, each one depending on the last. It was the dependency between the last two that turned out to be the problem. The sequence, and where it breaks Verification here means re-querying the video through videos.list after the upload finishes, to confirm the visibility wasn't silently demoted, the upload wasn't rejected, and the metadata actually propagated. That's a reasonable thing to check — YouTube's upload API can report success at the transport layer while the platform-side processing does something you didn't ask for. But if that verification call raises, the exception propagates straight up, and the local record — a JSON file I'll call upload.json — never gets written. Not "gets written with an error flag." Never written, period. By the time that exception fires, though, the video already exists on YouTube. The PUT succeeded. The video ID is real. There's a public (or not-quite-public) video sitting on the channel, and there is exactly nothing on disk that knows about it. Run the same command again after that, and the guard that's supposed to answer "have I already uploaded this?" — a check for whether upload.json exists — sails right through, because it doesn't exist. The result isn't a retry. It's a second, completely independent upload of the same video. What "retries don't duplicate" actually meant The module's docstring said retries don't create duplicate videos. That line wasn't wrong, exactly — it was scoped narrower than it read. It was true for retries inside the low-level file-PUT function, which reuses the same resumable session URI on retry, so transport-layer hiccups during the upload itself are genuinely safe to retry. What
We all knew it was coming. The expected valuation may surprise, though.
This article is to update VMware appliance ovf properties through command line. Sometimes we cannot access VC and only can access VMs through ESX UI. Check over properties exists in VM login to VM as root and execute ovfenv command root@vcf91-installer [ ~ ]# ovfenv [vm.vmname]=VCF-SDDC-Manager-Appliance-9.1.0.0300.25536191 [ROOT_PASSWORD]= [LOCAL_USER_PASSWORD]= [vami.hostname]=vcf91-installer.mylab.com [guestinfo.ntp]=172.30.20.3 [vami.ip_address_version.SDDC-Manager]=IPv4 [vami.ip0.SDDC-Manager]=172.30.20.12 [vami.netmask0.SDDC-Manager]=255.255.255.0 [vami.gateway.SDDC-Manager]=172.30.20.1 [vami.ipv6.SDDC-Manager]=null [vami.ipv6_prefix.SDDC-Manager]=null [vami.ipv6_gateway.SDDC-Manager]=null [vami.domain.SDDC-Manager]=mylab.com [vami.searchpath.SDDC-Manager]=mylab.com [vami.DNS.SDDC-Manager]=172.30.20.2,172.30.20.3 Change the directory to the VM scripts folder where all the firstboot and subsequent boot scripts are stored. cd /opt/vmware/vcf/commonsvcs/scripts/ Example to change NTP server details cd /opt/vmware/vcf/commonsvcs/scripts/ntp/ root@vcf91-installer [ /opt/vmware/vcf/commonsvcs/scripts/ntp ]# ls -ltr total 12 -r-xr-x--- 1 root vcf 853 Jun 27 02:53 update-ntp_server.sh -r-xr-x--- 1 root vcf 231 Jun 27 02:53 setup-ntp.sh -r-xr-x--- 1 root vcf 45 Jun 27 02:53 refresh-ntp.sh ./update-ntp_server.sh 172.30.20.250 reboot the VM
As C++ codebases scale, housing utility routines, state management, and primary execution logic inside a single main.cpp file inevitably leads to technical debt. Code duplication increases, compilation times degrade, and testing isolated features becomes virtually impossible. Modular architecture solves this problem by enforcing a strict separation of concerns. By decoupling function declarations from their definitions and compiling utility modules into reusable static libraries, developers can achieve clean abstraction boundaries, simplify unit testing, and eliminate memory corruption vulnerabilities associated with unvalidated inputs. In this tutorial, you will learn how to build a production-grade C++ utility module from scratch, complete with boundary guards and static compilation. Prerequisites Before diving in, ensure you have: A modern C++ compiler supporting C++17 or higher (GCC, Clang, or MSVC). Basic familiarity with header files ( .h ) and translation units ( .cpp ). A Code Editor or IDE such as Visual Studio Code or Visual Studio . Project Structure To keep boundaries clean, we structure our workspace by isolating public headers from implementation units: text ModularCppLib/ ├── include/ │ ├── ArrayUtils.h │ └── ValidationUtils.h ├── src/ │ ├── ArrayUtils.cpp │ └── ValidationUtils.cpp ├── main.cpp └── README.md Phase 1: Structural Abstraction and Memory-Safe API Design Separating Interfaces from Translation Units In production C++ engineering, headers ( .h ) serve as explicit architectural contracts. They declare what operations are available without leaking how those operations are executed. All utility routines are scoped inside the explicit CoreUtils namespace to prevent global namespace pollution: namespace CoreUtils { // Contract: Accepts array pointer and length, // returns calculated mean safely double CalculateAverage ( const int * arr , std :: size_t size ); // Formats and prints array content void PrintArray ( const int * arr , std :: size_t si
AI coding agents are getting better at writing code. But I think we are approaching a more difficult question: How do we know that an AI agent made the right engineering decision for the current state of a software system? Passing tests is important. But passing tests alone does not necessarily tell us whether an agent understood: the current architecture, project constraints, previous engineering decisions, repository conventions, dependency relationships, security requirements, or why an existing implementation looks the way it does. This becomes particularly important as AI systems move from generating isolated code snippets toward modifying real repositories. The Problem: Correct Code Is Not Always Correct Engineering Consider a simple example. A project initially has: Architecture v1 API ↓ Service ↓ Database An AI agent is asked to add a feature. It studies the repository, follows the existing pattern, writes the code, and all tests pass. Then the architecture changes: Architecture v2 API ↓ Event Bus ↓ Service ↓ Database The same task is requested again. If the agent still generates code based on the old architecture, the implementation may be: ✓ Valid syntax ✓ Compiles ✓ Existing tests pass ✗ Violates current architecture ✗ Ignores current constraints So we have an important distinction: Functional Correctness ≠ Contextual Correctness ≠ System-Level Correctness This is the problem I want to explore. This Is Already Becoming a Real Engineering Problem This isn't simply speculation about future AI systems. Modern coding agents already depend on repository-level context. OpenAI's documentation for Codex recommends using persistent repository instructions such as AGENTS.md for naming conventions, business logic, known quirks, dependencies, and other information that may not be inferable directly from code. It also recommends providing file paths, component names, diffs, and documentation when describing tasks. OpenAI has also described a broader approach where rep
How CAPTCHA evolved from typing distorted text to analyzing behavior, context, and risk When most people hear CAPTCHA, they imagine a small checkbox: ☐ I’m not a robot Or perhaps a challenge asking them to select traffic lights, bicycles, buses, or crosswalks. But modern reCAPTCHA is much more interesting than that. In many cases, you don't actually solve anything. You simply open a webpage, move your mouse, click a button, fill out a form—and somewhere in the background, a risk-analysis system is trying to answer a much harder question: “Does this interaction look like a legitimate human interaction, or automated/abusive traffic?” That is a fundamentally different problem from asking a user to identify a picture. Google describes reCAPTCHA as a service that uses advanced risk-analysis techniques to distinguish humans from bots. Modern versions can return a risk score instead of presenting a visible challenge. 1. The original CAPTCHA problem CAPTCHA originally stood for: Completely Automated Public Turing test to tell Computers and Humans Apart. The basic idea was simple: Humans are good at recognizing distorted characters. Traditional computer programs were not. So the website could display something like: but distort, rotate, or obscure the characters. The user typed: 7hK9P and the website accepted the answer. This created a simple classification: It worked reasonably well. Until machines became better. 2. Then computers learned to read the CAPTCHA This created an interesting security race. CAPTCHA became harder. Then OCR and machine learning became better. So CAPTCHA became even harder. Eventually the system was moving toward: Human intelligence vs machine vision And that created an unfortunate side effect. The better the security became, the worse the experience became for legitimate users. Instead of: «“Are you human?”» the user was suddenly being asked: «“Select every square containing a traffic light.”» And sometimes: «“Select every square containing a traffi
Get ready for a bit of a ramble about looking for a job as a software engineer in 2026. No, it's not about AI changing the definition of software engineering in 2026. But there's obviously some truth in that. It's about product engineering. Specifically, it's about the challenges engineers face when searching for new opportunities because of the massive shift toward product engineering. I should preface what comes next with this: Searching for a software engineering job in 2026 is really hard. Scroll through LinkedIn or any software career blog and you'll see plenty of posts about how the recruitment system is broken, how good engineers are being ghosted, how CVs are being filtered out by AI screening for keywords. These frustrations are valid, but... you know what else is really hard in 2026? Being a software engineering recruiter. Being a software engineering hiring manager. And software engineering is about solving problems. With that said, you can't solve a problem you don't define. So to lay the foundation, I want to address some challenges I've recognised before addressing what can be done about them. The Problem Space First, the thing that's been haunting me for the last 6 months. Impact articulation . I suspect this isn't a problem that's unique to product engineering, but it's certainly one I've faced as a product engineer. Earlier this year, I completed full interview processes with two separate companies. I felt confident about both. The roles were the type of engineering I'm great at: sitting close to users, working through ambiguity and owning product areas end to end. But neither resulted in a job offer. The feedback I received was surprisingly consistent: I demonstrated strong technical execution, methodical problem-solving, clear communication and product judgement, and consistently sought to understand the "why" behind the "how". But also, I struggled to connect my product decisions to business or user outcomes. It was clear that I was a great engin
One of the biggest transitions in a software engineer’s career is moving from “How do I implement this?” to “How should we design this?” As developers, we naturally focus on writing clean code, implementing features, fixing bugs, and improving performance. But as you move toward an architect role, the questions become different: 🔹 Scalability — Will this solution work when the number of users or transactions increases 10x? 🔹 Maintainability — Can another team understand and extend this solution two years from now? 🔹 Security — Are authentication, authorization, data protection, and secrets management considered from the beginning? 🔹 Performance — Where could bottlenecks occur, and how can we identify them before they become production issues? 🔹 Resilience — What happens when a dependent service goes down? 🔹 Integration — How will this solution interact with existing enterprise systems? 🔹 Technology choices — Does the technology solve the actual business problem, or are we choosing it simply because it is popular? 🔹 Trade-offs — What are we gaining, and what are we giving up with each architectural decision? A senior developer asks: “How can I build this feature?” An architect asks: “What is the right solution for the business, technical, operational, and long-term requirements?” The most important lesson I’ve learned is that architecture is not about creating complicated diagrams or using more technologies. Good architecture is about making the right decisions at the right level , understanding trade-offs, and creating solutions that can evolve with the business. And you don't suddenly become an architect because of a designation. You gradually become one by thinking beyond your code. Java #SoftwareArchitecture #SpringBoot #Microservices #SoftwareEngineering #JavaDeveloper #TechnologyLeadership #Architect
The Problem I was staring at my terminal during a deploy, waiting for the build to finish, when I realized something: I'd been typing figlet "Hello World" into my terminal for years to generate ASCII art for commit messages and README files. But every time I wanted to share that art with someone who wasn't a developer, I hit a wall. "Just install figlet," I'd say. "Install what now?" they'd reply. The problem wasn't that ASCII art tools don't exist online. The problem was that the ones I found were either bloated with ads, required JavaScript frameworks that made the page take forever to load, or couldn't handle non-Latin characters gracefully. I wanted something that just worked in a browser tab, no installation, no server, no fuss. So I decided to build my own. Because apparently I enjoy reinventing wheels. The AI-Assisted Development Journey Here's where things get interesting. I've been using AI pair programming for a while now, and this project felt like the perfect test case: it's well-defined, has clear requirements, and involves a lot of repetitive font data that would be tedious to type manually. The Initial Prompt I started by describing the requirements to an AI assistant in pretty specific terms: Build a single-file HTML tool that converts text to ASCII art. Must have multiple fonts (Block, Slant, Small, Standard, Mini). Real-time preview. Copy to clipboard. Download as .txt. Support dark mode. Chinese/English i18n. Vanilla JS only. The AI came back with something surprisingly decent. It had the basic structure right, the font data was embedded, and the rendering logic was clean. But there were issues. Where AI Got It Wrong The first problem was character handling . The AI assumed that all input would be uppercase English letters. When I tested with lowercase, numbers, and special characters, it just... broke. Not crashed, but silently dropped characters. // What the AI initially wrote (simplified) function getChar ( char , font ) { return font [ char .
Disclaimer Este texto foi inicialmente concebido pela IA Generativa em função da transcrição de um vídeo do canal Dev Eficiente, apresentado por Alberto Souza. Se preferir acompanhar por vídeo, é só dar o play. Introdução O vídeo que deu origem a este texto foi gravado há quase três anos. Na época, o que me incomodava era simples de descrever: log é um tema comum no dia a dia, mas resolvido de forma artesanal. Cada pessoa da equipe decide, no momento em que escreve o código, se aquela linha merece registro, se o nível é info ou debug, e quais informações vão junto. A comparação que eu fazia era com testes automatizados. Você juntava dez pessoas para escrever testes sobre o mesmo conjunto de classes e saíam baterias completamente diferentes, com abordagens diferentes, às vezes deixando uma branch de fora. Cada pessoa tinha uma opinião sobre o que era importante, e não havia um modelo de pensamento compartilhado por trás disso. Com log eu sentia algo parecido. Como a resposta não estava clara para mim, passei uns dois dias procurando o que o mercado discutia e o que a pesquisa acadêmica tinha investigado sobre práticas de log. Reuni umas cinco ou seis referências e é isso que este post organiza: o que cada referência contribui e quais práticas dá para extrair delas. Mantive as referências e as conclusões como estavam na época. Acrescentei apenas uma seção sobre algo que mudou bastante desde a gravação e que torna esse assunto mais relevante hoje do que era então: a quantidade de código escrito com apoio de IA e a investigação de problemas feita com apoio de agentes. Por que log bem feito importa mais hoje Nos últimos anos mudou bastante quem escreve o código e, principalmente, quem investiga o problema quando ele aparece. Quando parte relevante do código é gerada com apoio de IA, a familiaridade de quem mantém aquele trecho com cada decisão tomada ali tende a ser menor. Você definiu a intenção, revisou o resultado, aprovou. Mas não construiu, linha a linha, o modelo m
AI-Powered Privacy Policy Generators LLM‑driven privacy policy generators have moved from experimental prototypes to production‑grade services in 2026, offering on‑demand, jurisdiction‑aware drafts that can be directly embedded into compliance pipelines. Tools such as PrivacyGPT and PolicyCraft combine retrieval‑augmented generation with rule‑extraction models, turning natural‑language privacy intents into enforceable policy clauses that can be exported as JSON‑LD or plain‑text templates. Deep Dive Architecture PrivacyGPT leverages a hybrid architecture: a domain‑specific transformer fine‑tuned on 10 million privacy statements, paired with a deterministic rule engine that maps extracted obligations to GDPR, CCPA, and emerging AI‑Act provisions. PolicyCraft adds a feedback loop where the generated draft is automatically validated against an internal compliance knowledge graph; mismatches trigger a self‑correcting prompt that iteratively refines the text until a confidence score above 92 % is achieved. Real-World Engineering Examples A fintech startup integrated PrivacyGPT via its CI/CD pipeline; each pull request that modifies data‑collection code triggers an API call that updates the “Data Retention” clause, keeping the public policy in sync with code changes. A multinational e‑commerce platform deployed PolicyCraft to generate locale‑specific consent banners; the system produced 27 variants in under five minutes, each certified against the EU’s Digital Services Act. Zero‑Trust Architecture for Rule Enforcement Zero‑trust architecture (ZTA) starts from the assumption that no network segment—whether on‑prem, cloud, or edge—can be implicitly trusted. Instead of a perimeter, every request is evaluated against a continuously refreshed identity profile that fuses user credentials, device posture, and behavioral risk scores. In practice, this means deploying a Policy Decision Point (PDP) that consumes attributes from an identity provider, a device‑trust service, and a tel