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开发者

Samsung’s Galaxy Z Flip 8 leaks a week before launch event

Samsung's next flip phone might be tough to tell apart from last year's Galaxy Z Flip 7. As 9to5Google points out, leaked images and specs for the upcoming Galaxy Z Flip 8 shared by WinFuture are nearly identical to Samsung's current flip phone. According to the leak, Samsung is not planning to upgrade the Z […]

2026-07-16 原文 →
AI 资讯

Claude can now use your 1Password credentials for you

1Password has launched a new browser integration for Claude that allows the Anthropic chatbot to access stored security credentials like usernames and passwords. The 1Password for Claude feature means that users can authorize Claude to complete multi-step tasks like booking travel and managing online accounts on their behalf without having to manually input their login […]

2026-07-16 原文 →
AI 资讯

Google ordered to open Android and Search to rivals in Europe

Google must give rival AI assistants and search engines greater access to key parts of Android and Google Search after the European Union ordered the company to comply with the bloc's digital antitrust rules. The two decisions, handed down Thursday, could weaken Google's control over two of the tech industry's most important platforms and have […]

2026-07-16 原文 →
AI 资讯

Why Expensive Software Development Never Looks Expensive

Every organisation that has run a significant software system for more than a few years has felt a version of the same thing: a change that should have taken days takes months, nobody can quite explain why, and the explanation that eventually gets offered — the domain is complex, the requirements changed, the previous team was careless — is almost never checked against an alternative approach for the software architecture or alternative framework choices, because the alternative was never built. There is no possible comparison to determine the solution chosen is a good one and there is no benchmark to measure "fit for purpose." This is the unfalsifiability problem, and it is worth stating plainly before anything else in this piece, because it is the reason the cost described below is so rarely traced back to its actual cause. Every system is built once. There is no version of your platform built the other way, running alongside it, that anyone can compare it to. So when a system works, the approach that produced it gets read as validated. When a system becomes expensive to change, the cost gets attributed to anything except the structural decision that caused it — because that decision was made years ago, by people who may have moved on, and there is no control group to prove that the structure was the variable that mattered. That absence of a control group is not a minor academic point. It is the reason a specific, avoidable pattern of cost has been able to spread through the industry for decades, get taught in courses, get validated in interviews, and still never be clearly named as a mistake. This article is an attempt to name it — and to offer something more useful than a diagnosis: a way to check, this week, whether it applies to you. The Villain: Process Over Product Ask almost any team building a significant piece of software what the goal of the project is, and the honest answer, more often than anyone would like to admit, is not "build the best-fitting prod

2026-07-16 原文 →
产品设计

Skullcandy’s bass-boosting Crusher headphones now come with Bose’s ANC

Skullcandy announced a new version of its Crusher wireless headphones today featuring a few of Bose's audio technologies including its QuietControl ANC and head-tracking spatial audio. The Crusher headphone line differentiates itself from the competition through the use of both full-range and dedicated bass drivers in each ear cup to boost deeper frequencies. Skullcandy admits […]

2026-07-16 原文 →
AI 资讯

xAI sues a man for using Grok to generate CSAM ‘deepfakes’

The Elon Musk-owned xAI is suing a South Carolina man who allegedly used the company's Grok AI chatbot to generate child sexual abuse material (CSAM). In a lawsuit reported earlier by Reuters, xAI claims Terry Wayne Harwood "knowingly and intentionally used Grok to circumvent safeguards, alter nonconsensual images, and generate and distribute CSAM," breaching the […]

2026-07-16 原文 →
开发者

Something’s glowing on the Pixel 11’s camera bar

A new teaser for Google's upcoming Pixel 11 lineup reveals that the phones will feature some kind of glowing orb on the camera bar, as reported by 9to5Google. Google's store page for the Pixel 11 has a short video that shows the glowing, color-shifting orb to the one side of the camera bar. The store […]

2026-07-16 原文 →
AI 资讯

Jurassic Park computers in excruciating detail

Ever sat down and thought about how a movie can spark your curiosity about technology? I was rewatching "Jurassic Park" recently, and, for the umpteenth time, I found myself mesmerized not just by the dinosaurs but by the computers! The way they portrayed tech in the early '90s was a mix of excitement and pure whimsy. I’ve been exploring the tech behind the magic, and it’s been a wild ride down memory lane—a nostalgia trip mixed with some surprising insights into how things have evolved. A Walk Down Memory Lane When I first watched "Jurassic Park" as a kid, the scene where Dr. Ellie Sattler runs through the control room, frantically trying to restore the park’s security, left me awestruck. I mean, who didn’t dream of typing on one of those cool-looking computers? As a budding developer, I couldn't help but wonder about the behind-the-scenes tech. Ever wondered why they used UNIX systems? Or why the computer graphics felt so cutting-edge back then? Turns out, they were leveraging a blend of SGI workstations and proprietary software that made their visual effects legendary. I remember my first experience with UNIX during my college days, and it felt like being dropped into a different universe—powerful, complex, and sometimes, downright intimidating. I’ve learned that just like in the movie, the power of tech lies in how effectively we can wield it. The Nostalgia of User Interfaces Let’s talk about user interfaces. The interfaces portrayed in the film, with their vibrant colors and flashy animations, were quite ahead of their time. It’s funny looking back because, at points, they seemed so unrealistic. I mean, the way Dr. Ian Malcolm effortlessly navigated the systems? I wish it was that easy! When I started working on UI/UX projects, I learned that simplicity is key. I once spent hours creating a beautiful interface that was so complex no one could figure it out! My takeaway? Sometimes, less is more. It’s the same lesson I’ve carried into modern frameworks like React

2026-07-16 原文 →
开源项目

Stripe and Advent reportedly offered to buy PayPal for around $53.4B

Stripe and private equity firm Advent International have reportedly submitted a joint bid to acquire PayPal in a deal valued at approximately $53.4 billion. Reuters reports that the offer was submitted earlier this month and is backed by roughly $50 billion in committed bank financing. Under the proposal, Stripe and Advent would jointly own PayPal, […]

2026-07-15 原文 →