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Geoengineering still faces major practical challenges

Solar geoengineering is often portrayed as a sort of emergency brake. Something along the lines of Pull in case of climate emergency to scatter light-reflecting particles to bounce sunlight out of the atmosphere and cool the planet. But it might be less like a simple brake and more like a complicated, entirely unsolved puzzle. Some…

2026-06-18 原文 →
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My First Week on DEV — Badges, Game Jams, and Way More Than I Expected

I joined DEV at the start of January, but it's only really been in the past week or so that things clicked into place — and looking back, it's been a lot more eventful than I expected for "week one." What I Set Out to Do My original plan was simple: write a structured series covering iOS development with Swift and SwiftUI, one topic at a time, with anime examples thrown in to keep things fun. Strings, arrays, loops, functions — the building blocks. What I didn't plan for was everything else that happened alongside it. The June Solstice Game Jam Happened I saw the announcement for DEV's June Solstice Game Jam and, on a whim, decided to build something for it. A few hours later I had a fully working SwiftUI trivia game — Pride Trivia & Alan Turing Edition — with ten questions covering LGBTQIA+ history and Alan Turing's legacy, a rainbow progress bar, and a results screen with score-based messages. I'd never built and shipped something end-to-end like that before, let alone submitted it to a community challenge. Going from "let's see if this works in the simulator" to "this is live on GitHub with a demo video and a published writeup" in one sitting was honestly a bit of a blur. Then I Detoured Into Google AI Studio A few days later, I worked through the DEV Education Track for Google AI Studio and built MascotCraft Studio — an app that generates coding mascots using Gemini and Imagen. One prompt later, I had a fully deployed web app and a mascot named Octo-Byte , a cheerful deep-sea developer with eight arms and a talent for multitasking. That post sparked one of my favorite discussions so far — a few comments turned into a genuinely interesting conversation about how AI is shifting the bottleneck from "can I build this" to "what should I build, and how do I know if it's good." Not at all what I expected from a post about a cartoon octopus. The Badges Somewhere in all of this, I picked up: A 1 Week Community Wellness Streak badge, just from commenting on other people's

2026-06-18 原文 →
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I Replaced 5 Social Media APIs With One Key (and My Code Got Way Simpler)

A while back I was building a side project that needed public data from a few social platforms. Nothing crazy — profiles, posts, some engagement numbers. I figured I'd just grab each platform's official API. Reader, I did not "just grab each platform's official API." Here's what that road actually looked like, and how I ended up consolidating everything down to one key and roughly ten lines of shared code. The five-API nightmare Instagram (Meta Graph API). Great if you own the account. Useless for pulling public data about accounts you don't. Endless app review. TikTok. The research API is academics-only with a long application. For commercial use, basically nothing. X (Twitter). Used to be wonderful. Now $100/month to start, more for anything serious. YouTube. Honestly the best of the bunch — generous and well-documented. Credit where due. LinkedIn. Partner-only. For most people, no useful public access at all. So to cover five platforms I was looking at: five sets of credentials, five auth flows, five rate-limit models, five totally different response shapes, two flat-out rejections, and a monthly bill. For a side project. What I actually wanted getProfile ( " tiktok " , " someuser " ) getProfile ( " instagram " , " someuser " ) getProfile ( " twitter " , " someuser " ) Same call shape, same auth, same error handling. That's it. I don't care that each platform structures things differently internally — I want one boundary that hides that from me. The consolidation I switched to SociaVault , which puts public data from all of these behind one API and one key. My entire client became this: const API_KEY = process . env . SOCIAVAULT_API_KEY ; const BASE = " https://api.sociavault.com " ; async function sv ( path , params = {}) { const url = new URL ( BASE + path ); Object . entries ( params ). forEach (([ k , v ]) => url . searchParams . set ( k , v )); const res = await fetch ( url , { headers : { " X-API-Key " : API_KEY } }); if ( ! res . ok ) throw new Error ( ` $

2026-06-18 原文 →
AI 资讯

HLD Fundamentals #4: How Systems Scale: From 0 to 100 Million Users

One of the most common system design interview questions is: "How would you scale a web application from 100 users to 100 million users?" The answer is rarely a single technology. Instead, systems evolve through multiple stages, with each stage solving a specific bottleneck. This article walks through the typical evolution of a scalable system and explains why , how , and when each component is introduced. 1. Single Server Why Start Here? Every application starts simple. In the beginning: Traffic is low Development speed matters more than scalability Infrastructure costs should be minimal What Is It? A single machine handles everything: Frontend Backend Database Users | v Single Server ├── Application └── Database How Does It Work? User sends request. Application processes request. Database stores and retrieves data. Response is returned. Everything happens on one machine. Problem As traffic grows: CPU becomes overloaded Memory becomes insufficient Database competes with application for resources A single server becomes a bottleneck. Interview One-Liner A single server architecture is simple and cost-effective but becomes a bottleneck as traffic and resource usage increase. 2. Application and Database Separation Why Do We Need It? The application and database have different workloads. Application Server: Uses CPU Handles business logic Database Server: Uses memory and storage Handles queries Keeping them together causes resource contention. How Does It Work? Move the database to a separate machine. Users | v Application Server | v Database Server Benefits Independent scaling Better resource utilization Improved performance Example Suppose an e-commerce website receives thousands of requests. The application handles: Authentication Order processing API responses The database handles: Product data Orders User information Separating them prevents one workload from affecting the other. Interview One-Liner Separating the application and database allows each layer to scal

2026-06-18 原文 →
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97% of My App's Code Is in commonMain — A Field Report on Shipping 100% Compose Multiplatform

I shipped a small dev-news reader to Google Play with the entire client written in one Compose Multiplatform codebase — every screen in commonMain , no per-platform UI. This is an honest field report on what that actually costs in production: the numbers, the native seams, and the parts that still hurt (hi, iOS). The repo is open source (MIT), so everything here is checkable. TL;DR — For a content/list/detail app, CMP is comfortably production-ready on Android. 96.9% of the shared module is commonMain ; the native cost is concentrated in ~10 expect/actual seams. iOS compiles and renders, but isn't polished yet. The numbers Source set Files Lines Share commonMain 59 ~7,700 96.9% androidMain 2 123 1.6% iosMain 3 127 1.6% All 17 screens live in commonMain — trending list, aggregated feed, README detail, profile with paging, settings, favorites — and there isn't a single if (isAndroid) branch in the UI. The 3% that isn't shared The native cost isn't spread thinly across the codebase. It's concentrated in ~10 expect/actual seams, and this is the entire list: Platform info — app version, system language, User-Agent string System interaction — open URL, open app settings, share sheet Analytics — a trackEvent hook (Android → Aptabase; iOS is deliberately a no-op for now) WebView — the messy one (below) Everything that touches a platform API is small and enumerable. Everything else came for free. Why expect/actual and not an interface + DI? For these ~10 seams, expect/actual was the least ceremony: no DI wiring, and the compiler refuses to build until every target implements the declaration. The moment a seam has more than one implementation, or I'd want to fake it in tests, an interface in commonMain with injected impls is the better tool. For a fixed set of platform primitives, expect/actual wins on friction. The ugliest boundary: WebView I have two WebView paths, and I'll be precise because the repo is open: Rendering GitHub READMEs from an HTML string — inline expect/act

2026-06-18 原文 →
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Windows ortamında Python geliştirme ve operasyon yönetimi için “çekirdek CLI komutları”

1. Python Ortam Kontrolü (Windows CLI) Python sürüm kontrol python --version py --version where python pip kontrol pip --version python -m pip --version pip güncelleme (kritik) python -m pip install --upgrade pip 2. Python Çalıştırma Mekanizması (Windows Standard) Script çalıştırma python app.py Py launcher ile sürüm seçme py app.py py -3 .12 app.py py -3 .11 app.py Modül çalıştırma python -m mymodule 3. Sanal Ortam (venv) – Kurumsal Standart Oluşturma python -m venv venv Aktivasyon (PowerShell) venv \S cripts \A ctivate.ps1 Aktivasyon (CMD) venv \S cripts \a ctivate.bat Deaktivasyon deactivate Sanal ortam kontrol where python where pip pip list 4. requirements.txt Yönetimi Oluşturma pip freeze > requirements.txt Kurulum pip install -r requirements.txt Güncelleme pip install --upgrade -r requirements.txt 5. Paket Yönetimi (pip Core Set) Paket yükleme pip install requests Versiyon sabitleme pip install requests == 2.31.0 Paket kaldırma pip uninstall requests Listeleme pip list Güncellenebilir paketler pip list --outdated 6. Windows .env Yönetimi (Konfigürasyon Standardı) .env dosyası oluşturma notepad .env Örnek içerik DEBUG=True API_KEY=123456 DB_URL=localhost Python tarafı (.env kullanımı) pip install python-dotenv from dotenv import load_dotenv import os load_dotenv () api_key = os . getenv ( " API_KEY " ) print ( api_key ) 7. Sistem Komutları ve Process Yönetimi Process listeleme tasklist Python process filtreleme tasklist | findstr python Process sonlandırma taskkill /PID 1234 /F Python process kill taskkill /IM python.exe /F 8. Dosya İşlemleri (CLI seviyesinde) Dosya listesi dir Klasör değiştirme cd project Dosya silme del file.txt Klasör silme rmdir /S /Q folder 9. Log ve Debug Yönetimi Dosya log izleme (PowerShell) Get-Content app.log -Wait Son satırlar Get-Content app.log -Tail 100 Filtreleme Select-String "ERROR" app.log 10. Uzaktan Erişim (Windows → SSH) SSH bağlantı ssh user@server_ip Dosya gönderme scp app.py user@server_ip:C: \U sers \u ser \ Klasör gön

2026-06-18 原文 →
AI 资讯

Day 41 of Learning MERN stack

Hello Dev Community! 👋 It is officially Day 41 of my continuous streak toward full-stack MERN engineering! Yesterday, I migrated my codebase from native Node boilerplate to Express.js. Today, I dived straight into the absolute core mechanism that makes Express so incredibly powerful in Prashant Sir's (Complete Coding) masterclass : Middlewares . Before today, I thought requests hit an endpoint and immediately returned a response. Today, I learned how to intercept, inspect, and modify that request before it ever reaches the final route handler! 🧠 Key Learnings From Node.js Lecture 9 (Middlewares) A middleware is essentially a function that executes during the Request-Response cycle, having full access to the req , res , and the next middleware function in line. Here is the technical breakdown: 1. The Anatomy of Middleware Unlike a standard route handler that takes (req, res) , a middleware takes a third powerful argument: next . If you don't invoke next() , your request will hang forever and the browser will eventually timeout! 2. Built-in vs. Custom Middleware Custom Middleware: Wrote my own custom functions using app.use((req, res, next) => { ... }) to act as a security guard or global logger. Built-in Middleware: Explored how Express natively handles data types using structures like express.json() and express.urlencoded() , which automatically parse inbound request bodies so we don't have to manually handle streams anymore! javascript const express = require("express"); const app = express(); // Custom Global Logging Middleware app.use((req, res, next) => { console.log(`[${new Date().toISOString()}] ${req.method} request to ${req.url}`); next(); // Pass control to the next handler in line! }); app.get("/dashboard", (req, res) => { res.send("Welcome to the secure dashboard layer!"); }); app.listen(8000);

2026-06-18 原文 →
AI 资讯

Cache Stale Data Issues

Originally published on lavkesh.com I recall one of the first design decisions for our payments platform, which was to deploy an in-memory cache for low-latency access to customer account balances. The architecture diagrams looked clean, with Go services using sync.Once-initialized maps in memory, bypassing the database for sub-millisecond reads. However, this approach worked as expected for only three months, until users started reporting inconsistent charges on receipts. The problem surfaced at peak hours when concurrent updates to the same balance would overwrite each other. For instance, the account balance for user ID 12345 went from $1,200 to $850 to $1,200 again within seconds, leaving the cache in a state that defied the database of record. Engineers stared at the logs, baffled by the mismatch between transactions and cached values, because the team had not accounted for the fact that memory maps are not thread-safe by default in Go. Debugging revealed the fundamental error: we were optimizing for speed without considering write-through guarantees. The cache treated concurrent requests as idempotent, which they were not. During a single user’s purchase flow, multiple goroutines could validate the balance, each reading a stale value from memory before any had a chance to commit updates. We had to shift to Redis with explicit lock keys and time-to-live settings, adding 4 milliseconds of latency but ensuring atomicity. The cache also invalidated itself only when a change occurred, not when an upstream source updated. We discovered this when the accounting team reconciled overnight and adjusted balances based on fee settlements - the cache never reflected these updates until it expired naturally. To fix this, we had to implement message queues to broadcast invalidation events across all services. What started as a performance optimization became three nights’ worth of rewriting concurrency models. This experience taught me two concrete lessons about distributed

2026-06-18 原文 →
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Step 3.7 Flash is a drop-in — except for one endpoint detail

Step 3.7 Flash shipped on May 29, 2026 as a structural upgrade to 3.5 Flash: same OpenAI-compatible SDK, new vision encoder, new runtime escalation, and a compute-control flag you can set per request. The migration from 3.5 is two environment variables. One of them has to be exactly right — or every call returns a silent 401. What 3.7 brings that 3.5 didn't Step 3.7 Flash adds three net-new capabilities over 3.5 Flash: a native 1.8B-parameter ViT encoder that injects image representations directly into the language backbone without a separate model call , an automatic Advisor Mode that routes failure-prone subtasks to a larger model at runtime, and a reasoning_effort parameter (low / medium / high) as a first-class API flag rather than a prompt-engineering convention. The production-relevance number is variance: 3.5 Flash scores ranged from 43% to 73% across different harnesses ; 3.7 narrows that to 64.5–71.5% , which matters more for production scheduling than the raw score improvement. Quick Answer: Step 3.7 Flash is an OpenAI-SDK-compatible model — model string step-3.7-flash , base URL https://api.stepfun.ai/v1 (global) or https://api.stepfun.com/v1 (China region). New over 3.5: native vision input, automatic Advisor Mode escalation, and a reasoning_effort flag. The only breaking change from 3.5: base URL must match your account region exactly, or you get a 401 with no error body. The architecture is a 198B sparse MoE model with roughly 11B parameters active per forward pass — dense-10B compute cost at much larger capacity. SWE-Bench Pro improved to 56.3% from 51.3% ; Terminal-Bench 2.1 improved to 59.5% from 53.4% , suggesting the planning and shell-operation gains that matter for coding agents are consistent across benchmarks. Advisor Mode carries the headline cost claim from StepFun's internal harness: 97% of Claude Opus 4.6's coding performance at $0.19 vs. $1.76 per task . That's a vendor figure on a first-party SWE-Bench Verified run — treat it as directio

2026-06-18 原文 →
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llama-bench skipped FA on capable GPUs — b9437 corrects it

What flipped in b9437 Build b9437 , published on May 30, 2026 at 20:56 UTC , ships two targeted default-value corrections to llama-bench . Flash attention ( -fa ) shifts from a hard-coded off to auto ( LLAMA_FLASH_ATTN_TYPE_AUTO ), and the GPU-layer count ( -ngl ) changes from the legacy sentinel 99 to -1 . Both values now match what llama-server and llama-cli already used — the bench tool was simply never updated to track them until this build. Quick Answer: Before b9437 (published May 30, 2026) , llama-bench hard-coded -fa off , silently skipping flash attention even on CUDA, Metal, and Vulkan hardware. Build b9437 sets the default to -fa auto and -ngl -1 , matching llama-server and llama-cli . Any pre-b9437 baseline on FA-capable hardware needs a flag-matched re-run to remain valid. PR #23714 , reviewed and merged by maintainers JohannesGaessler and pwilkin, adds the same -fa auto|off|on tri-state flag to llama-bench that the rest of the toolchain already supported. With LLAMA_FLASH_ATTN_TYPE_AUTO as the new default, flash attention activates automatically when the runtime detects a capable backend (CUDA, Metal, Vulkan); on CPU-only hosts it stays off with no error and no output change. Parameter Before b9437 After b9437 Behavioral impact -fa off (hard-coded) auto ( LLAMA_FLASH_ATTN_TYPE_AUTO ) GPU-capable hosts bench with FA active by default; pre/post comparisons require explicit flag-matching -ngl 99 (offload-all sentinel) -1 (runtime decides) CPU-only builds no longer attempt full GPU offload; eliminates spurious CUDA errors when no GPU is present The following verified script (executed successfully, exit 0) demonstrates the behavioral gap in concrete terms — on a capable GPU, the pre-b9437 defaults schedule zero FA rows while b9437 defaults schedule one: def old_llama_bench ( device ): # Before b9437, the default bench matrix used FA=0, so FA rows were skipped. return [{ " device " : device [ " name " ], " ngl " : 0 , " fa " : 0 }] def b9437_llama_bench ( de

2026-06-18 原文 →
AI 资讯

I Trusted My AI Coding Assistant. It Turned My Computer Into a Surveillance Server.

You think your AI is just helping you write code. In reality, it's built a logging system on your machine that you never knew existed. Every conversation. Every code snippet. Every file path. Every time you asked "what was my password again?" — permanently archived, without your knowledge. How It Started: An Accidental Discovery I was about to sell my old laptop and decided to clean up my data first. I opened Claude Code's config directory — ~/.claude/ — intending to just remove my API key. Then I saw this: history.jsonl 243 KB / 695 lines sessions/ conversation metadata session-env/ environment variables shell-snapshots/ command execution snapshots telemetry/ 63 telemetry files projects/ 19 project directories ├─ interview-prep/ 31 sessions / 20 MB ├─ spring-ai/ 11 sessions / 13 MB └─ ... 17 more I thought I was just writing code. My computer thought it should record everything. What's Inside These Files history.jsonl — Everything You Ever Asked 695 entries. Every single thing I typed into Claude Code. Including: "I forgot my database password — can you check what passwords were configured in the project files?" "How do I view the database password?" Pasted code snippets Every /model , "who are you?", and project path You casually ask about a password once. It's permanently stored. projects/ — Full Conversation Transcripts (43 MB) If you think history.jsonl only storing user input isn't so bad — you haven't seen this yet. Inside ~/.claude/projects/ , every project directory contains .jsonl files. Opening one 2.3 MB session file: Content Count AI responses 590 AI internal thinking blocks 272 Tool calls 101 Tool call results (including file paths) 100 File history snapshots 208 Every conversation. Every AI response. Every internal reasoning step. Every file operation — what was read, what was modified, what was executed — all written to this file. shell-snapshots/ — Traces of Everything You Ran Your system PATH. Installed tools. Java version. All sitting in command s

2026-06-18 原文 →
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The search for dark matter has been blown wide open

Underneath an Apennine massif, below the Jinping Mountains of Sichuan, and at the bottom of a South Dakota mine, there is a cosmic hunt afoot. Isolated deep beneath these rocky shields, massive detectors filled with liquid xenon aim to make the first direct detections of dark matter, the long-sought invisible substance whose gravity has sculpted…

2026-06-18 原文 →
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Athena Coalition Brings Coordinated Defence to Open Source Security

Cybersecurity firm Chainguard has announced the launch of Athena, an industry coalition to use artificial intelligence to find and fix vulnerabilities in widely-used open-source software before attackers can exploit them. The coalition focuses on libraries, containers and other components that underpin web browsers, data centres, smartphones and payment systems. By Matt Saunders

2026-06-18 原文 →
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HLD Fundamentals #3: Microservices Design Patterns: Strangler, Saga, and CQRS

When organizations scale, a simple monolithic architecture often becomes difficult to maintain, deploy, and scale. This is where microservices come into the picture. However, moving to microservices introduces new challenges: How do we migrate from a monolith safely? How do we handle transactions across multiple services? How do we scale read-heavy applications efficiently? Three popular patterns solve these problems: Strangler Pattern – Monolith to Microservices Migration Saga Pattern – Distributed Transaction Management CQRS (Command Query Responsibility Segregation) – Read/Write Scalability 1. Strangler Pattern Why Do We Need It? Most companies cannot shut down a production monolith and rewrite everything from scratch. A complete rewrite is risky because: Development takes a long time. Existing customers are affected. Bugs can impact business operations. Rollback becomes difficult. The Strangler Pattern allows teams to migrate gradually with minimal risk. What Is It? The Strangler Pattern is a migration strategy where new microservices slowly replace parts of a monolithic application until the monolith is no longer needed. The name comes from the strangler fig tree, which gradually grows around another tree and eventually replaces it. How Does It Work? [Insert diagram here showing Client → API Gateway → Monolith + Microservices] Step 1 All requests go to the monolith. Client | v Monolith Step 2 Introduce an API Gateway (or Controller). Client | v API Gateway | v Monolith Step 3 Extract one module into a microservice. Client | v API Gateway |------> Order Service | v Monolith Step 4 Gradually move more modules. Client | v API Gateway |------> Order Service |------> Payment Service |------> Inventory Service | v Monolith Step 5 Eventually remove the monolith completely. Example Consider an e-commerce application. Initially, everything exists inside one application: Monolith ├── Orders ├── Payments ├── Inventory └── Users Over time: Orders become Order Service Payme

2026-06-18 原文 →
AI 资讯

Is Omni's conversational video editor as good as the demos?

Google's demo reel for Gemini Omni looks effortless: ask for a video, then keep talking to it until the shot is right. The question for developers is whether that conversational loop holds up outside a stage demo — and what it actually changes versus the Veo workflow it replaces. What Does Omni Add That Veo Couldn't? Omni's core addition is state. Veo produced one-shot renders — each prompt generated a fresh clip with no memory of the last. Gemini Omni holds context across turns, so changing the camera angle on turn three preserves the characters and lighting established on turn one without restarting the scene . Announced at Google I/O on May 19, 2026, the first shipped model, Gemini Omni Flash, replaces Veo as the video-generation surface in the Gemini app . Product director Nicole Brichtova framed it as "the next step towards combining the intelligence of Gemini with the rendering capabilities of our media models" — DeepMind's informal pitch is a "Nano Banana for video," extending conversational image editing to motion footage. Two claims deserve a skeptical read. Google advertises "intuitive understanding of forces like gravity, kinetic energy, and fluid dynamics," but those physics behaviors currently rest on Google demos and creator footage, with no third-party benchmarks published at launch . And on raw output, independent reviewers put Omni's generation quality on par with Veo 3.1 rather than clearly above it . The differentiation is the iterative editing loop and Gemini-grounded reasoning — not a new render engine. Before Starting: Paid Membership, Region, Age Omni access is gated behind a paid Google AI plan and a few hard eligibility rules, so confirm these before you open a prompt. Gemini Omni Flash unlocks in the Gemini app and Google Flow for Google AI Plus, Pro, and Ultra subscribers, with Plus starting at $7.99/month . If you want to test it for free, generation is available at no cost on YouTube Shorts and the YouTube Create App at launch . Two cons

2026-06-18 原文 →