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Super Intelligence – first phase: simulation (SkyNet)

In the last essay I played a game with twelve people. Twelve apostles, one teacher, one set of events — and twelve sharply distinct ways of failing and succeeding to understand the same thing. Peter acts before he reflects, Thomas demands the marks in the hands, Matthew counts and structures, Judas asks what you'll give him. I called it pre-cognitive-science cognitive science: the Gospels did the hard work of selecting twelve incompatible human responses to one encounter, and every century since has projected its newest psychology onto that fixed set and found it fits. That essay had a quiet move in it I want to pull on now. The thing that doesn't change, I wrote, is the twelve people. The cognitive vocabularies come and go; the diversity of minds is the invariant. So here is the obvious next question, the one I couldn't stop turning over after I published: what happens when you stop counting people and start counting cultures? Not twelve apostles meeting one teacher, but N civilizations meeting one world. The same exercise, zoomed out A culture is not just a cuisine and a flag. It is a way of thinking that a few million people inherited without choosing it — an implicit operating system for what counts as obvious, what counts as rude, what counts as a good life, what counts as a threat. And like the apostles, each one is an answer to a question . You can describe any of them, I think, with three coordinates. A driver — the deep need the culture is organized around. Survival, honor, harmony, freedom, salvation, mastery, belonging. The thing that, if you threaten it, the culture treats as an attack on existence itself. A provoking question — the founding question the culture exists as a standing answer to. How do we survive the winter together? How do we live rightly before the gods? How do we stay free? How do we keep the harmony so the group doesn't tear itself apart? Cultures are old answers to questions most of their members have forgotten were ever asked. A thin

2026-06-25 原文 →
AI 资讯

How the World Cup became a US streaming success story

This is Lowpass by Janko Roettgers, a newsletter on the ever-evolving intersection of tech and entertainment, syndicated just for The Verge subscribers once a week. The 2026 World Cup is breaking streaming records around the world: Brazil's CazéTV YouTube livestream of that country's opening game against Morocco surpassed 12 million concurrent viewers, a new milestone […]

2026-06-25 原文 →
AI 资讯

Repositioning retail for the AI era

Artificial intelligence is rapidly reshaping retail, but not in the ways consumers might immediately notice. The biggest transformation may not be flashy virtual try-ons or chatbot shopping assistants, but in how decisions are made behind the scenes: how products surface in search results, how inventory moves through supply chains, how engineers ship code faster, and…

2026-06-25 原文 →
开发者

EverQuest Legends is a powerful nostalgia machine

I wasn't surprised when I got the call that my dad was dying, even though we'd been estranged for many years. He'd suffered addiction for decades and eventually ran out of time, which also meant he ran out of time to reconcile with me. About 15 years after we stopped talking, my aunt and uncle […]

2026-06-25 原文 →
开发者

Samsung’s new budget phone costs $50 more despite downgrades

The Galaxy A27 has been announced, and at $349.99 it's $50 more than last year's A26. That's understandable in the current economic climate, but a harder sell given that Samsung has also downgraded a few key specs. Compared to last year's phone, the A27 has lower resolution 12-megapixel selfie and 5-megapixel ultrawide cameras, worse IP64 […]

2026-06-25 原文 →