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AI 资讯

Why the Hell Are There So Many Layers? Breaking Down the 4 Steps of C Compilation

Notes: Prototype : a line that promises to a compiler that a certain function exists somewhere in the server or harddisk or files so it doesn't throw an error. In C, it is done with copying the declaration line of a function and adding a semicolon at the end of it. When we download / setup a specific programming language we download: the specific version of the language's compiler for your operating system and CPU the version of machine code of standard functions that the creator of the language has written that is fine tuned for our operating system and CPU the header files that has Only the prototype of the standard functions (aka functions like printf that are created by the creator of C) We need these in the compilation process: Pre-processing: compiler changing the header files calling line (#include line) with actual prototypes that are inside the header files and creates a temporary file with .i extension (temporary cause it gets deleted in the next step) that contains the prototype at the very top instead of #include line and your source code below compilation: compiler changes the entire contents of the .I file into assembly code (code written in assembly language). Here is why the specific version of compiler is important because every CPU has specific assembly language commands that are unique to it. Therefore when we setup a language we download specific assembly instructions for our own operating system and it comes handy in this step. Syntax check also happens in this step and the .I file also gets deleted. Now there comes a a.out file that we can actually see listed in our file explorer (but we only see the a.out file after the very end of compilation process but it does exist by this stage) Assembling: compiler changes assembly code (a.out file) to machine code (aka 0's and 1's). linking: compiler links your machine code and the machine code FOR the standard functions (because till now it ONLY has the prototypes of the function written in Binary, not

2026-07-06 原文 →
AI 资讯

Fundamental Concepts of Business Applications III: Locator Definitions

In the previous article, we argued that a Locator is neither a UI control nor a search mechanism. It is an architectural concept that resolves business references within a specific business context and transforms them into canonical business identities. If that is true, however, an obvious question immediately follows. How can a Locator be described? Not how it is implemented. Not how it is executed. But how it can be described independently of any particular implementation. This question is more important than it may seem at first glance. If two different development teams decide to implement a Locator, how can they be sure they are implementing the same concept? How can we discuss a Locator without referring to a particular library, programming language, or framework? The answer is that, like any mature architectural concept, a Locator must first be separated from its implementation. This distinction appears repeatedly throughout the history of software engineering. Relational theory existed before relational database systems. SQL does not describe how a query will be executed. It describes only the result we want to obtain. The choice of indexes, execution plans, and optimization algorithms is the responsibility of the query optimizer. Exactly the same principle applies here. A Locator should not be defined by the mechanism that implements it. It should be possible to describe it independently of that mechanism. This naturally leads to three distinct levels of abstraction. Locator Pattern │ ▼ Locator Definition │ ▼ Execution Engine The Locator Pattern is the architectural concept itself. The Locator Definition is the declarative description of a particular resolution process. The Execution Engine is the component responsible for interpreting that description and performing the actual resolution. Each level has a different responsibility, and they should never be confused with one another. This means that a Locator Definition is not an implementation artifact. It

2026-07-06 原文 →
AI 资讯

Why Developers Don't Read READMEs

Developers are the world's most efficient skimmers. When someone lands on your repo, they're running a rapid mental triage: What does this do? (5 seconds) Can I run it? (10 seconds) Should I trust it? (5 seconds) If they can't answer all three within 20 seconds, they close the tab and move on. They don't owe you a careful read. They're choosing between your project and ten others. Most READMEs fail the triage test because they're written from the author's perspective, not the reader's. The author knows how it works, so they explain how it works. The reader doesn't know if it works at all, so they need to know what it does first. That's the gap. Let's close it. The README That Passes the 20-Second Test Every high-performing README follows a version of the same structure. The order is not arbitrary — it mirrors the reader's decision-making process. 1. One-Line Description (Not Your Project's Name) The name is already in the repo title. The first line of your README should be a plain-language sentence of what this thing does . ❌ SuperCache v2.0 ✅ A zero-config in-memory cache for Node.js that cuts database eat time by 60%. If your one-liner doesn't tell me what problem you're solving, I'm already skimming toward the exit. 2. A 30-Second "Why This Exists" Paragraph Two to four sentences. What problem does this solve? Who is it for? Why this over the alternatives? This is not a marketing pitch. It's a fast filter. You want the right people to know immediately that this is for them — and the wrong people to know it's not. 3. Demo / Screenshot First — Before Installation This is the most skipped section in most READMEs. It shouldn't be. A GIF, screenshot, or three-line code output does more work than five paragraphs of description. Show me what success looks like before you tell me how to get there. If I can see that your output solves my problem, I'll read every word of your installation guide. 4. Installation — Zero Assumptions Assume your reader is smart but unfamiliar

2026-07-06 原文 →
AI 资讯

Self-Hosting Like a Pro, Part 1: Hardening a Fresh Ubuntu VPS

This is the first article in a four-part series where I document how I turned a 10€/month VPS into a production-grade platform hosting my portfolio, a university group webapplication and a SaaS product, all isolated from each other with Kubernetes. In this part, we take a fresh Ubuntu server and lock it down properly before installing anything else. Why bother with hardening? The moment your VPS gets a public IP address, it starts receiving attacks. Not "might receive", it starts . Within minutes, automated bots will probe port 22, try root:root , admin:admin123 and thousands of other credential combinations. If you skip this step and jump straight to deploying your apps, you are building on sand. The good news: an hour of work is enough to eliminate the vast majority of these threats. Here is what we will set up: A non-root user with sudo privileges SSH key authentication, with passwords and root login disabled UFW as a simple, effective firewall Fail2ban to ban brute-force attackers automatically Automatic security updates What you need A fresh VPS running Ubuntu 24.04 LTS or newer. I use a Hostinger KVM 2 (2 vCPU, 8 GB RAM, 100 GB NVMe), but any provider works: Hetzner, DigitalOcean, OVH, Contabo. The root password or SSH key your provider gave you. A terminal on your local machine (macOS, Linux, or WSL on Windows). Throughout this tutorial, replace YOUR_SERVER_IP with your server's IP address and deploy with the username you want to use. Step 1: First login and system update Connect as root for the first and last time: ssh root@YOUR_SERVER_IP Update everything before touching anything else: apt update && apt upgrade -y apt autoremove -y If a kernel update was installed, reboot now: reboot Wait a minute, then reconnect. Step 2: Create a non-root user Working as root is like driving without a seatbelt: fine until it isn't. One mistyped rm -rf and the party is over. Create a dedicated user: adduser deploy Choose a strong password (you will still need it for sudo ,

2026-07-06 原文 →
开发者

How NestJS Handles Secure Transactions in Banking Applications

Banking software cannot afford to be casual about anything. Every transaction needs to be verified, logged, protected from tampering, and traceable if something goes wrong. This is exactly the kind of environment where NestJS quietly shines, since its architecture was built around structure and discipline from the start, not added on as an afterthought. Financial institutions and fintech companies increasingly choose NestJS for banking applications, investment platforms, and trading systems, largely because it gives teams a consistent, testable structure for handling something as sensitive as money moving between accounts. Here is what that actually looks like underneath. Why structure matters more in banking than almost anywhere else In most applications, a messy folder structure or inconsistent error handling is annoying. In a banking application, it is a liability. If five different developers write five different ways of validating a transaction, you end up with five different ways something could slip through unnoticed. NestJS solves this by enforcing a consistent pattern across the entire application, modules, controllers, providers, all following the same shape no matter who wrote them. A new developer joining a banking backend built with NestJS already knows where to look for validation logic, where authorization happens, and where a transaction actually gets processed, because the framework itself dictates that structure. Guards, the first line of defense Every request that touches a bank account should be verified before it does anything else. NestJS handles this through guards, which run before a request ever reaches your actual business logic. @ Injectable () export class TransactionAuthGuard implements CanActivate { canActivate ( context : ExecutionContext ): boolean { const request = context . switchToHttp (). getRequest (); const user = request . user ; if ( ! user || ! user . isVerified ) { throw new UnauthorizedException ( ' Account verification req

2026-07-06 原文 →
AI 资讯

What I Learned After Building AI Systems Across Multiple Brands

One of the biggest misconceptions about AI is that every project is unique. At first glance, it certainly feels that way. One project is a chatbot. Another is an AI-powered search system. Another automates documentation. Another generates code. But after building AI systems across multiple brands and initiatives, I started noticing something surprising. The technology changes. The business domain changes. The users change. The underlying principles rarely do. Here are some of the biggest lessons I've learned. 1. AI Doesn't Fix Broken Systems Many teams believe AI will solve operational problems. In reality, AI usually exposes them. If documentation is inconsistent, AI becomes inconsistent. If data is outdated, AI produces outdated answers. If workflows are unclear, automation becomes unreliable. One of the biggest lessons I've learned is this: AI amplifies the quality of your existing systems. It rarely compensates for poor foundations. That's why I spend far more time understanding processes than choosing models. 2. Simplicity Beats Complexity Every new AI framework looks exciting. Agents. Memory. Planning. Reflection. Tool calling. Multi-agent orchestration. I've experimented with many of these approaches, but one principle keeps proving itself. The simplest solution that solves the problem is usually the best solution. A straightforward workflow is often easier to: Build Test Maintain Scale Explain Complexity should be introduced only when it delivers clear value. 3. Prompt Libraries Are More Valuable Than Individual Prompts When I first started using AI, I wrote prompts from scratch. Eventually I realized I was solving the same problems repeatedly. Now I build prompt libraries. Instead of creating new prompts every day, I improve existing ones. This creates consistency across projects. If you're interested in how I manage this, I recently shared the system I use to organize more than 10,000 prompts across different projects. The shift from individual prompts to

2026-07-06 原文 →
AI 资讯

Presentation: Practical Robustness: Going Beyond Memory Safety in Rust

Andy Brinkmeyer shares how engineering leaders and architects can use Rust to build failure-proof systems. Moving beyond memory safety, he explains how ownership, enums, and the typestate pattern embed complex runtime protocols into compile-time checks. Learn to eliminate entire classes of bugs, manage real-world resources safely, and maximize codebase robustness effortlessly. By Andy Brinkmeyer

2026-07-06 原文 →
开发者

South Korea’s hottest new bachelors are chip workers

Baek, a 35-year-old manager at the South Korean semiconductor titan SK Hynix, was enrolled in Sunoo, a matchmaking company based in Seoul, a year ago. In a move typical of anxious South Korean parents, his mother signed him up, hoping to find a good wife for her son. Lately, says Baek (who asked to be…

2026-07-06 原文 →
AI 资讯

AI Model Context Protocol Adds Centralised Auth for Enterprise

The Model Context Protocol team has promoted its Enterprise-Managed Authorisation extension to stable status, adding a centralised way for organisations to control access to MCP servers through their identity provider. The project states the aim is to replace per-server consent prompts with a zero-touch flow in which users sign in once and then access approved servers without further setup. By Matt Saunders

2026-07-06 原文 →
AI 资讯

A practical regression test case template for bug fixes

When a bug is fixed, most teams retest the exact failure path once and move on. That is understandable, but it leaves a gap: the team learned something from a real failure, then failed to turn that learning into reusable regression coverage. Here is a lightweight template I use for turning resolved bugs into regression test cases that can be copied into a spreadsheet, Jira, TestRail, Qase, Xray, Zephyr, or any other QA workflow. The CSV fields For a bug fix regression test, I like these columns: Test ID Bug ID Feature Area Regression Scenario Original Failure Preconditions Test Data Steps Expected Result Negative Check Priority Regression Risk Test Type Automation Candidate Notes This is enough structure to make the test reusable without turning every bug fix into a heavyweight test plan. Example bug Bug ID: BUG-1842 Bug title: Non-admin users could resend workspace invitations. Original failure: A workspace member could open Pending Invitations and click Resend, even though only owners and admins should be allowed to resend invitation emails. Fix summary: The resend invitation action now checks the user's workspace role before sending the email. Example regression test case Test ID: REG-BUG-1842-001 Feature Area: Workspace invitations Regression Scenario: Workspace member cannot resend a pending invitation. Preconditions: Workspace has at least one pending invitation. Test user is a workspace member, not an owner or admin. User is logged in. Steps: Log in as the workspace member. Open Workspace Settings. Go to Pending Invitations. Locate the pending invitation. Check whether the Resend action is visible or available. If the action can be triggered through the API, attempt the resend request. Expected Result: The member cannot resend the pending invitation. The UI hides or disables the action, and the API rejects unauthorized resend attempts. Negative Check: Confirm that an owner or admin can still resend the invitation if product rules allow it. Priority: High Regr

2026-07-06 原文 →
AI 资讯

Loop Engineering Explained for Developers!

With a Real CI Automation Example Loop Engineering is suddenly everywhere, and honestly, I wanted to understand it properly instead of just repeating the buzzword. The simplest way I can explain Loop Engineering is this: it replaces me as the person constantly prompting the agent. Instead of me manually noticing a problem, deciding what it means, writing the next prompt, and pushing the process forward, I design a system that keeps moving on its own until it reaches the outcome I want. That is the whole point of Loop Engineering. I stop acting like the operator and start acting like the system designer. To make that idea concrete, I built a practical software engineering workflow around CI failures. Whenever a GitHub Actions CI run fails, the system automatically classifies the failure, creates a Jira bug for real issues, sends a Slack notification, and records the outcome so it does not process the same failure twice. What Loop Engineering actually means Early AI workflows were mostly linear. I would give a prompt, the model would return an answer, and if the answer was incomplete or wrong, I would jump back in and prompt again. That worked, but it kept me trapped inside the process. Loop Engineering changes that dynamic. I am no longer the person babysitting each step. I build an autonomous loop that can observe, decide, act, and persist state. The system keeps iterating until the task is done, without needing me to micromanage it. That distinction matters. In a normal prompt based workflow, the human is still the glue. In Loop Engineering, the human creates the machine, and the machine runs the loop. The five building blocks of Loop Engineering When I break down Loop Engineering, I think of it as five core building blocks working together. 1. Automations These are the event driven triggers that start the whole system. They are the heartbeat of the loop. Something happens, and the automation fires. Without this, nothing starts. 2. Skills Skills give the agent stru

2026-07-06 原文 →
AI 资讯

Decoupling Async State from UI Lifecycles

In my previous articles, I’ve consistently emphasized a core architectural principle: once the render layer no longer dictates the entire data flow, the boundaries between State, Derived State, and Effects become critical. When we fall into the habit of stuffing every UI-affecting variable into generic "state," the system quickly loses its semantic structure. In modern frontend applications, this architectural gap becomes most glaring when dealing with asynchronous work. Async data is never merely "a value that will appear in the future." It carries complex semantics regarding its source, temporal validity, cancellation, error recovery, and invalidation. If these semantics aren't modeled explicitly, they inevitably get pushed down into the UI framework’s lifecycle—indirectly patched together through component mounts, effect dependencies, and callback guards. This brings us to the core question of this article: What does a system lose when the correctness of async work is forced to depend on the UI lifecycle? We are all incredibly familiar with this pattern: const data = await fetchSomething () setState ( data ) Or, using a standard UI framework hook: useEffect (() => { let cancelled = false fetchSomething (). then ( result => { if ( ! cancelled ) { setData ( result ) } }) return () => { cancelled = true } }, []) There is nothing inherently wrong with this code for simple use cases. It’s intuitive and perfectly aligns with how Promises are designed to work: trigger the operation, wait for the resolution, and write the result back into state. However, this mental model has a subtle downside. It encourages us to think of async work as simply calling setState after a Promise resolves. That may hold up for simple screens, but as an application grows, the model starts to expose structural problems. Promise Only Describes Completion, Not Ownership A Promise solves a very specific problem: A piece of work will complete in the future, and it will either succeed or fail. It c

2026-07-06 原文 →
AI 资讯

As SpaceX deal looms, Cursor partners with Chainguard to secure open-source dependencies in AI-built code

Cursor has spent the past week in headlines after confirming a partnership with SpaceX that could eventually lead to a $60 billion acquisition . The deal, for now, centres on training more capable coding models using SpaceX’s compute infrastructure. Alongside that push on model performance, however, Cursor is now addressing a separate issue: the reliability of the code those models produce. Cursor has partnered with Chainguard , which provides verified open-source packages, to route dependencies through its curated repositories, aiming to reduce the risk of compromised components entering AI-built applications. The announcement lands as AI coding tools push more software into production with less human review, raising questions about how much of that code can be trusted. Supply chain risks in the agentic era The partnership addresses a problem developers know all too well. Modern applications depend heavily on open-source libraries and container images, most of which are pulled from public registries such as npm, PyPI, and Docker Hub. Those registries operate on openness, with limited checks in place. Developers — and now AI agents — often install dependencies without knowing who built them or whether they have been tampered with. Recent incidents have underlined the risk . In March, projects such as Trivy, LiteLLM, Telnyx, and Axios were compromised, with attackers using poisoned packages to steal credentials and spread malware. For teams using AI-generated code, the exposure increases. Agents can select and install dependencies automatically, making trust decisions at a pace that outstrips manual review. As Chainguard co-founder and CEO Dan Lorenc put it, generating code is becoming routine — checking its integrity is where the pressure now sits. “AI agents are making dependency decisions at a scale and speed no security team can manually review,” he wrote in a blog post . “As organizations adopt agentic development, the biggest blocker is no longer how fast code

2026-07-06 原文 →
开源项目

Ship multi-language audio in HLS: author the manifest, wire the hls.js switcher

📦 Code: github.com/USER/hls-multi-audio - replace before publishing TL;DR We'll add a working language picker to an HLS player. The hard part isn't the dropdown, it's the manifest. We'll author alternate audio with EXT-X-MEDIA audio groups, package it correctly, debug the classic "zero audio tracks" bug, and wire a switcher on hls.js v1.7 . Adaptive video, captions, the whole pipeline already works. Now someone wants an English/Spanish audio toggle. In HLS, "which audio can the viewer pick" is decided at packaging time and written into the master playlist. The player just displays it. Let's build it in that order. 1. Understand the structure (audio groups) HLS decouples video variants from audio renditions: Each audio rendition is an #EXT-X-MEDIA:TYPE=AUDIO entry pointing at its own media playlist. Renditions are bundled into a named audio group via GROUP-ID . Each video variant ( #EXT-X-STREAM-INF ) references a group with AUDIO="..." . A correct master playlist: #EXTM3U #EXT-X-VERSION:6 #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="aud",NAME="English",LANGUAGE="en",DEFAULT=YES,AUTOSELECT=YES,CHANNELS="2",URI="audio/en.m3u8" #EXT-X-MEDIA:TYPE=AUDIO,GROUP-ID="aud",NAME="Espanol",LANGUAGE="es",DEFAULT=NO,AUTOSELECT=YES,CHANNELS="2",URI="audio/es.m3u8" #EXT-X-STREAM-INF:BANDWIDTH=2128000,CODECS="avc1.640028,mp4a.40.2",AUDIO="aud" video/720p.m3u8 #EXT-X-STREAM-INF:BANDWIDTH=1128000,CODECS="avc1.640020,mp4a.40.2",AUDIO="aud" video/480p.m3u8 Every attribute earns its place: LANGUAGE - BCP-47 code, used for the label. DEFAULT - plays when the viewer has no preference. AUTOSELECT - may be auto-picked from the OS language. CHANNELS - needed so the player can reason about stereo vs surround. BANDWIDTH on each video variant must include the audio group's bitrate , or your ABR logic works from a wrong total. 2. Author the renditions with FFmpeg Extract/encode each language's audio, then package. First, encode video-only and audio-only renditions: # video only (no audio), two ladder rungs

2026-07-06 原文 →
AI 资讯

Benchmark NVENC vs CPU transcoding (and find your real break-even) with FFmpeg

📦 Code: github.com/USER/nvenc-vs-cpu-bench - replace before publishing TL;DR A GPU encodes faster than a CPU, but "faster" and "cheaper" are different claims. We'll build a small FFmpeg + VMAF harness that times software (libx264/SVT-AV1) against hardware (h264_nvenc/av1_nvenc), then plug the results into a dollars-per-encoded-minute formula so you find your break-even instead of trusting a benchmark blog. We're using FFmpeg 7.1.x (current stable line) and an NVIDIA GPU with NVENC. Same approach works for Intel QSV ( *_qsv ) and AMD AMF ( *_amf ) if you swap the encoder names. Why this isn't obvious NVENC is a fixed-function hardware block, not "the GPU doing x264 in parallel." It's extremely fast and barely touches the CPU, but it exposes fewer rate-control knobs and gives up a little compression efficiency versus a slow software preset. The gap has narrowed a lot, but it's still there at the quality-obsessed end. So the decision is per-job, and it comes down to one number: dollars per encoded minute = (instance $/hr) ÷ (minutes encoded/hr) . GPU instances cost more per hour but encode many streams in parallel, so the answer depends on whether you can keep the encoder saturated. Let's measure instead of argue. 1. Set up the encoders Three contenders. One representative source file (use real footage, not a synthetic clip). # software H.264, quality-leaning preset ffmpeg -y -i source.mp4 -c :v libx264 -preset slow -crf 21 -an out_cpu.mp4 # NVENC H.264, quality-tuned ffmpeg -y -hwaccel cuda -i source.mp4 -c :v h264_nvenc -preset p6 -tune hq \ -rc vbr -cq 23 -an out_gpu.mp4 # AV1: software (SVT-AV1) vs hardware (needs Ada / RTX 40+) ffmpeg -y -i source.mp4 -c :v libsvtav1 -preset 6 -crf 30 -an out_svtav1.mp4 ffmpeg -y -hwaccel cuda -i source.mp4 -c :v av1_nvenc -preset p5 -cq 30 -an out_av1nvenc.mp4 💡 Tip: -preset p1 (fastest) through -preset p7 (slowest/highest quality) for NVENC. p6 / p7 is where it competes on quality; p1 - p3 is where it competes on raw throughput.

2026-07-06 原文 →