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开发者

In Toy Story 5, the problem really is these damn phones (and tablets)

The Toy Story franchise began with a story about a vintage doll feeling threatened by the arrival of an electronic action figure. Woody and Buzz's rivalry embodied a shift that was happening in the '90s as children's toys were becoming more technologically sophisticated, and while toys have gotten even more tech-focused in the years since, […]

2026-06-17 原文 →
AI 资讯

Got Thread problems? There’s an app for that

The new Thread Networks Diagnostics Tools app from Thread Group, the standards body behind the wireless IoT protocol, officially launches in beta today. The app, which arrives on iOS and has been available on Android in alpha for a few weeks, is the first dedicated tool to provide visibility into your Thread-based smart home network. […]

2026-06-17 原文 →
开发者

Final Fantasy meets Zelda? Yes, please

Let's be real: There's no shortage of Zelda-style games to play right now. That's true even if you've exhausted all there is to see in Tears of the Kingdom or Echoes of Wisdom. Indie developers keep finding new ways to refresh the formula, whether it's fusing it with a Soulslike, making it cozier, or simply […]

2026-06-17 原文 →
AI 资讯

My backyard made me a color-changing smart lighting convert

I'll admit it. I was wrong. Wildly colorful lighting is delightful for your smart home - well, outdoors, at least. Smart lighting is one of my favorite features of the smart home - it combines convenience with ambiance, letting you change the entire look of your room with just a press of a button. But, […]

2026-06-17 原文 →
AI 资讯

Working With AI: What Actually Works For Me

I think a lot of people still imagine AI coding as opening ChatGPT, asking for code, and copy-pasting the result. That's not really how I work anymore. The biggest shift for me is that planning matters far more than coding. Earlier, execution was expensive, so most of the effort went into writing code. Now execution is cheap. I can have an agent implement something in minutes. The hard part is making sure the plan is correct. Most of my effort goes into thinking through the architecture, edge cases, failure modes, test strategy, and how the change fits into the broader system. If the plan is vague, the agent will confidently implement the wrong thing. The quality of the result is mostly determined by the quality of the plan. Once I have a plan, I break it into small independent pieces. Each piece should be executable without additional clarification. If an agent needs to stop and ask questions, the task probably isn't broken down enough. Those pieces become tickets. Then an agent picks up a ticket and implements it. The important thing is that the agent isn't operating in a vacuum. I try to give it a good environment to work in: Clear architectural rules Reusable skills and workflows Guardrails Hooks for things that must always happen One lesson that really stuck with me is that instructions are guidance, not guarantees. At one point I had "always use a git worktree" written in AGENTS.md. The model still ignored it occasionally. When I dug into it, the answer was simple: models can drift from instructions. So if something absolutely must happen, don't rely on instructions. Enforce it. Put it in a hook, script, validation step, CI check, or some other deterministic mechanism. If it is important, make it impossible to skip. Once the implementation is done, the agent opens a PR. This is where another useful pattern comes in: don't let the same model review the code it wrote. I usually have one model implement and another model review. Different models catch different t

2026-06-16 原文 →
AI 资讯

Apple’s weird anti-nausea dots cured my car sickness

I'll just work from the car, I thought. But after a few minutes of staring at my screen on quick mountain switchbacks I could feel the first signs of cold, coagulated nausea bubbling up from that sweaty place in my gut. I looked to the horizon for relief, but nothing helped… until I remembered Apple's […]

2026-06-16 原文 →
AI 资讯

Honor’s Magic V6 sets three foldable firsts

On paper, the Honor Magic V6 sounds like a tremendous leap forward for foldable phones: It's the thinnest one yet, with the biggest battery, and the best water-resistance ever. In practice, only the bigger battery feels like a meaningful improvement. The other upgrades are only fractionally superior to what came before. This isn't entirely Honor's […]

2026-06-15 原文 →
AI 资讯

Conclave is the sound of a NYC summer block party

I have this vivid memory of walking to pick up my oldest from school in June of 2022. For a variety of reasons, I was in a very bad place mentally. And to make matters worse, it was brutally hot. I was depressed, angry with the world, sunburned, and soaked through with sweat. But as […]

2026-06-15 原文 →
AI 资讯

This thin under-pillow speaker helped me fall asleep without earbuds

I’ve struggled with insomnia since I was very young. Like many chronic overthinkers, I tend to fall asleep best when my mind is occupied by something else, such as podcasts, YouTube compilations, or my personal favorite: rain sounds. But earbuds can be uncomfortable, and playing audio out loud isn’t exactly considerate when I’m staying at […]

2026-06-14 原文 →
AI 资讯

Echo Isle is a pint-sized adventure inspired by classic Zelda

Echo Isle is heavily inspired by The Legend of Zelda, and it's not afraid to show it: The retro graphics bear a striking resemblance to Link's Awakening, the main character wears a blue tunic and wields a sword, and he navigates dungeons to collect items and keys to fight bosses and gather magical MacGuffins. But […]

2026-06-13 原文 →