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Quantos gamedev são necessários para trocar uma lâmpada?

SPOILER: De 1 à 2000 Durante minha jornada como jogador , existiu uma coisa que me despertou muita curiosidade: os créditos. Quando eu jogava coisas como Final Fantasy, ficava completamente arrepiado quando via aquelas cenas antes do menu inicial, com CGIs bem bonitões e um monte de nomes em japonês — muitos deles que, honestamente, até hoje não sei quem são. Esse arrepio também acontecia quando eu chegava ao final de algum jogo e começavam a aparecer nomes e mais nomes. Quando eu entendi o que eram aqueles nomes, a primeira coisa que me veio à mente foi: peraí, precisa de tudo isso de gente pra fazer um jogo? Too long, didn't read : Sim e não. Skyrim levou aproximadamente 6 anos com uma equipe de 100 pessoas (e ainda é dito que é uma equipe enxuta), enquanto Stardew Valley levou 4,5 anos com uma "equipe" de apenas 1 pessoa. Eles têm quase o mesmo tamanho em horas jogadas na campanha principal. Not too long, I'll read it : É um pensamento lógico que trabalhos maiores no mundo da tecnologia envolvam uma quantidade maior de pessoas trabalhando E tempo. Dessa forma, seria correto assumir que um trabalho menor exige menos tempo e menos pessoas trabalhando. Mas o que os dados dizem? King of Fighters 94: 2 anos, começou com 6 pessoas, aumentou para 60. Clair Obscure - Expedition 33: aproximadamente 6 anos, 30 pessoas. TES V - Skyrim: 6 anos, 100 pessoas. Super Mario Bros: 2 anos, 7 pessoas na equipe principal. Stardew Valley: 4,5 anos, 1 pessoa. Kenshi: 12 anos, 1 pessoa por 6 anos (trabalhando meio período), aproximadamente 8 pessoas por mais 6 anos (tempo integral). Final Fantasy VII (PS1): aproximadamente 2 anos, de 100 a 150 pessoas (uma das maiores equipes da indústria na época). Final Fantasy VII Remake: Cerca de 5 anos, e não se tem números exatos, mas os créditos citam mais de 2000 pessoas, incluindo muitos -istas e -ores (vou tentar confirmar esse número depois). É claro que existem muitos fatores envolvidos aí, como época, demandas de mercado, prazos, tecnologia

2026-07-15 原文 →
AI 资讯

Design + Product Thinking: NYC’s Path to Reliable AI

Design + Product Thinking: NYC’s Path to Reliable AI AI delivers value when it’s useful, trusted, and operational. For city services that affect millions, those qualities don’t happen by accident — they come from applying design thinking (who the service is for, how it’s used) together with product thinking (what outcome we’re trying to achieve and how we operate over time). This article explains why hiring designers and product managers matters for NYC’s digital and AI initiatives, summarizes the city’s PIT Crew program, and outlines how Flamelit applies outcome-focused delivery in the public sector. Why design and product roles matter Designers and product managers have distinct but complementary responsibilities that reduce common AI delivery failures: Designers (Design Thinking): center human needs, prototype user flows, and validate that interfaces and decision workflows are understandable and accessible. They surface usability and trust issues early, preventing technically accurate models from becoming unusable in practice. Product managers (Product Thinking): define the measurable outcomes, prioritize use cases, align stakeholders, and manage the lifecycle from discovery to ongoing operations. They ensure work is evaluated against mission impact, not just technical metrics. Together they prevent common failures: building technically impressive models that nobody trusts, deploying brittle systems without human review, or shipping features with unclear ownership that decay in production. PIT Crew and NYC hiring context NYC’s PIT Crew program is a city initiative designed to attract and staff product, engineering, and design talent for public service projects. It’s a practical recognition that public-sector digital transformation needs people skilled in user research, product management, and delivery. Read more about the PIT Crew and how it works here: https://www.nyc.gov/content/pitcrew/pages/ (open in a new tab). Hiring programs like PIT Crew help create the c

2026-07-15 原文 →
AI 资讯

Genkit Agents API, ORA, Python AI Explainer: New Tools for Workflow Automation

Genkit Agents API, ORA, Python AI Explainer: New Tools for Workflow Automation Today's Highlights This week, Google's Genkit ships a powerful Agents API for TypeScript and Go, featuring human-in-the-loop capabilities for robust production deployments. Additionally, a new Go-based open-source task orchestrator, ORA, emerges for efficient model routing, alongside a practical Python tutorial for building an AI error explainer. Google's Genkit Ships Agents API with Detached Turns and Human-in-the-Loop for TypeScript and Go (InfoQ) Source: https://www.infoq.com/news/2026/07/genkit-agents-api-preview/?utm_campaign=infoq_content&utm_source=infoq&utm_medium=feed&utm_term=global Google has released a preview of its Genkit Agents API, significantly enhancing its open-source AI framework for building generative AI applications. This new API introduces features critical for deploying robust AI agents in production, specifically "Detached Turns" and "Human-in-the-Loop" functionalities. Detached Turns allow agents to operate asynchronously, handling long-running tasks or waiting for external events without blocking the main workflow, which is essential for complex, multi-step agentic processes. The Human-in-the-Loop feature provides crucial mechanisms for human oversight and intervention, ensuring reliability, safety, and compliance in critical applications where full automation is not yet feasible or desirable. The Genkit Agents API supports both TypeScript and Go, targeting a broad range of developers integrating AI into existing systems or building new agentic workflows. By offering structured patterns for agent interaction, state management, and human review, Genkit aims to streamline the development and deployment of intelligent agents, addressing key challenges in control and reliability for real-world AI applications. Comment: The introduction of Human-in-the-Loop into Genkit's Agents API is a game-changer for production-grade agent systems, offering the control and reliab

2026-07-15 原文 →
AI 资讯

Educational Advice

Hello Reddit, I'm 33, currently in school for my Bachelor's in IT (~2 years from graduation). I am taking Calculus (Math 110 at Penn State) for the 3rd time. I failed it twice before. I am currently a nurse of 10 years going back to school. I am taking a summer class version of it, which I did not realize is accelerated / asynchronous, and am slowly starting to do poorly in it. My end goal after school is to work remotely in a programming-related job. But math has always been hard for me. So I am asking: -Any tips / resources / insights for passing Calculus -Any way I can pursue a degree in programming / computers without having to take Calculus -what other degree options that aren't math heavy will allow me to pursue tech-related careers? Open to suggestions, but my necessity list is being able to work remotely and earn a comfortable living abroad. Thanks! submitted by /u/Born_Cod_8931 [link] [留言]

2026-07-15 原文 →
AI 资讯

I Built AICostPass Because I Was Tired of Guessing My AI API Costs

While building with OpenAI, Anthropic, and other AI providers, I realized something surprising. I monitored my servers, databases, and application performance—but I had almost no visibility into my AI API spending until I checked the provider dashboard or received the monthly invoice. That led me to build AICostPass . It helps developers, indie hackers, startups, and agencies: ⚡ Track AI API costs in near real time 📊 Monitor spending by project or client 🚨 Get budget threshold email alerts 📧 Receive weekly spending summaries 💰 Export billable CSVs for client invoicing The goal is simple: help developers understand and control AI costs before the invoice arrives. 👉 https://aicostpass.com I'd love to hear how you're currently tracking AI API costs. Are you using provider dashboards, spreadsheets, or another tool?

2026-07-15 原文 →
AI 资讯

OpenAI may announce a ChatGPT smart speaker this year

OpenAI's first device is set to be a smart speaker that lets you talk with ChatGPT, according to a report from Bloomberg. The device apparently won't have a screen, but will use a camera and additional sensors to "understand" your environment. The report comes just days after Apple filed a lawsuit against OpenAI that accused […]

2026-07-15 原文 →