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MDN исходный код всего Web.

Я заглянул туда. Там дохуя документации. Дикий геморой мусорки. Бесконечный склад, который вгоняет меня в панику. Но как инструмент это незаменимая часть Web. Я беру нужный мне чертёж и строю то, что мне нужно. window глобальный объект. Подключение к API старого браузера. Это Мозг, который даёт мне инструменты: Скелет HTML: (document) Память Хранилище: (localStorage) Сеть API: подключение к контрактам других серверов для сбора информации (fetch) Но главное, что я заценил это обработчик событий onload. Это и есть чудо архитектуры. Связь CSS, JS, HTML в корневой папке предка HTML. Я скидываю в него свой модуль, и он гарантирует, что всё запустится, когда скелет будет готов.

2026-07-20 原文 →
AI 资讯

Launching Artificiety - An agentic society in a fantasy world

I've wanted to build this for about ten years, probably more like 15, and for most of those years it wasn't buildable. The idea never really changed: a world full of artificial beings, each with its own preferences, fears, personality, and instincts, dropped into a place with scarcity and weather and each other — just to see what they'd do, and how they'd treat one another. The thing that kept it on the shelf was always the same. The minds. If you want a world like that and you're working pre-LLM, you have two options. You script every reaction — finite state machines, behavior trees, utility AI — and you get a puppet show. It can be a good puppet show, but every interesting thing in it is something you wrote, which means it's not an experiment, it's an illustration. Or you train something bespoke, which for a solo developer with a side obsession was not happening. So the idea sat there for years, the way ideas do. Modern LLMs are the first thing that made the minds plausible. Not perfect — I'll be honest about the limits throughout this post — but plausible enough that an agent can reason about its own situation instead of executing my decision tree. So I went and built the world: Artificiety , a fantasy world that runs 24/7 and whose only inhabitants are AI agents. No human players inside it. You can watch it, you can put your own agent in, but you can't be a character in it. That constraint is the whole point. This post is about how it's built and what turned out to be hard. I'll try to keep the marketing to one link at the very end. What an agent actually is The cleanest way to think about an agent here: it's an LLM driving a character through a game API, nothing more. Once per tick, each agent runs a loop: Observe. It receives its local surroundings as structured data — what's near it, what's happening, the state of its own body and inventory, recent events. Not the whole world; just what that character could plausibly perceive. Decide. The model picks an actio

2026-07-20 原文 →
AI 资讯

I almost reported a critical bug that didn't exist. One constant saved me.

Last week I was reviewing the staking engine of a protocol before its mainnet launch. Deep in a 1,400-line contract, I found what looked like a serious bug. The reward math multiplied three values before dividing: uint256 delta = (lot.amount * rBase * midpointRate) / (RAY * RAY); Multiply-before-divide. If that intermediate product overflows uint256 , the whole epoch settlement reverts — and since every stake , withdraw , and setStake runs it, the post's funds get permanently frozen . That's a High-severity, fund-locking DoS. I had the finding half-written. lot.amount can reach 10M tokens ( 1e25 ). rBase grows with elapsed time. midpointRate can hit RAY . Multiply those and you blow past 2^256 ... I was ready to send it. Then I did the one thing that separates a real audit from false-positive spam: I checked the actual constants before writing the claim. uint256 private constant RAY = 1e18; // I'd assumed 1e27 RAY was 1e18 , not the 1e27 I'd been carrying in my head. And the interest rate had a hard cap — MAX_RATE_MAX_RAY = 5e18 , enforced even against a fully-captured timelock. I ran the numbers with the real values: For that multiplication to overflow, the protocol would need to go 2.3 × 10¹⁵ years without a single state update. Not reachable. The bug didn't exist. I deleted the finding. Why this matters more than the bug would have If I'd sent that report, here's what happens: the team's engineer clones the repo, plugs in the real constants, and realizes in ten minutes that I flagged an overflow that can't happen. Every other finding in my report now gets read with a raised eyebrow. My credibility — the entire product — is gone. This is the dirty secret of automated smart-contract auditing: the bottleneck isn't finding issues. It's not drowning the real ones in false positives. Anyone can run a scanner and paste 40 "criticals." A team that has to triage 40 flags to find the 2 that matter will — correctly — stop trusting you. The bar I hold: zero false positives o

2026-07-20 原文 →
AI 资讯

How the V8 Engine Optimizes JavaScript at Runtime

.The V8 engine speeds up JavaScript by dynamically compiling frequently run bytecode into optimized native machine code. However, if you pass inconsistent argument types to these optimized functions, V8 panics and deoptimizes back to bytecode. Keeping your functions monomorphic (single-typed) prevents this costly deoptimization loop, ensuring maximum runtime execution speed. If you’ve spent as much time digging into V8 execution flags as I have, you quickly realize that JavaScript is constantly rewriting itself under the hood. We like to think of JavaScript as a dynamically typed scripting language. But at runtime, engines like V8 are working tirelessly to turn your code into a highly optimized, statically typed powerhouse. When we violate that type stability, we pay a massive performance tax. How does the V8 engine optimize JavaScript at runtime? V8 uses a multi-tiered compilation pipeline that starts with an interpreter for fast startup times, then upgrades hot functions to optimized machine code using a JIT compiler. By tracking runtime type patterns, the engine can safely make assumptions to skip expensive dynamic lookups. When I look at V8’s execution pipeline, I see two primary systems working in tandem: Ignition (the interpreter) and TurboFan (the JIT compiler). Initially, Ignition compiles your raw JavaScript into bytecode so your app can boot instantly. As this bytecode executes, V8 allocates a data structure called a Feedback Vector for each function. Inside this vector are Feedback Slots (managed by Inline Caches, or ICs). These slots act as recorders, capturing the exact types (or "shapes") of the variables passing through your code. Once a function runs frequently enough to cross an execution threshold, V8 marks it as "hot" and hands it to TurboFan. TurboFan reads those feedback slots, assumes the types will remain identical in the future, and compiles a highly streamlined, native machine code version of that function. What happens when you pass differe

2026-07-20 原文 →
AI 资讯

Building Zero-Reload Web Forms: Master Modern Async/Await JavaScript Fetch API

Modern web applications demand responsive, non-blocking user flows. This tutorial demonstrates a production-grade implementation for handling form submissions without full-page reloads using the native Fetch API and clean async/await syntax. The Complete Source Code Create a file named app.js and drop in the following event-driven architecture: JavaScript document.getElementById('registrationForm').addEventListener('submit', async (event) => { event.preventDefault(); // 1. Stop full page reload const form = event.target; const formData = new FormData(form); const submitBtn = form.querySelector('button[type="submit"]'); const responseMessage = document.getElementById('responseMessage'); // 2. UI Feedback: Disable button during network request submitBtn.disabled = true; submitBtn.textContent = 'Processing...'; responseMessage.textContent = ''; try { // 3. Asynchronous Fetch Request const response = await fetch(form.action, { method: 'POST', body: formData, headers: { 'X-Requested-With': 'XMLHttpRequest' } }); // 4. Status Code Validation if (!response.ok) { throw new Error(`HTTP error! Status: ${response.status}`); } const result = await response.json(); // 5. Dynamic UI State Handling if (result.success) { responseMessage.style.color = '#155724'; responseMessage.textContent = result.message; form.reset(); // Clear form on success } else { responseMessage.style.color = '#721c24'; responseMessage.textContent = result.error || 'Submission failed.'; } } catch (error) { // 6. Global Error Catching responseMessage.style.color = '#721c24'; responseMessage.textContent = 'A network error occurred. Please try again.'; console.error('Submission tracking error:', error); } finally { // 7. Reset UI State Guaranteed submitBtn.disabled = false; submitBtn.textContent = 'Submit Data Securely'; } }); The Problem with Synchronous Form Lifecycles Traditional submissions trigger a synchronous navigation cycle: the browser constructs a payload, issues a full HTTP request, and replaces the

2026-07-20 原文 →