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PostgreSQL query planner parameters and prepared statements
PostgreSQL provides several planner configuration parameters, such as enable_seqscan and enable_indexscan , that influence how execution plans are generated. These settings affect planning, not the execution of an already-generated plan. With prepared statements, this raises an interesting question. Should planner settings be applied before PREPARE, before EXECUTE, or both? Let's look at a simple example: a "tasks" table with a due date and a "done" status: \ c drop table if exists tasks ; -- a table of tasks with status (done or not) and due date create table tasks ( id bigint generated always as identity primary key , due timestamptz , done boolean ); -- insert 500 tasks, with 1% not done insert into tasks ( due , done ) select now () + interval '1 day' * n , 42 != n % 100 from generate_series ( 1 , 500 ) n ; -- index the todo (partial index) create index on tasks ( due , id ) where done = false ; vacuum analyze tasks ; With a partial index, I indexed only the tasks that are not yet done ( done = false ) because that's my most frequent query pattern: postgres =# explain select id , due , done from tasks where done = false and id > 0 order by due limit 1 ; QUERY PLAN --------------------------------------------------------------------------------------- Limit ( cost = 0 . 13 .. 3 . 60 rows = 1 width = 17 ) -> Index Scan using tasks_due_id_idx1 on tasks ( cost = 0 . 13 .. 17 . 47 rows = 5 width = 17 ) Index Cond : ( id > 0 ) ( 3 rows ) With partial indexes, the condition covered by the index is not even visible in the execution plan because the index itself enforces the condition. Prepared statement I decided to use a prepared statement with all values as parameters. It is probably not a good idea in this case. When a parameter can have only a few different values and you expect different cardinalities for each, you should probably define one query per value, using literals. I'm doing this to illustrate what can happen, with a simple, extreme example: postgres =# pr
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Prompt Caching and Cost Control in Java
Introduction We already covered picking the right model tier for the task and caching a large shared prefix in https://pg-blogs.netlify.app/posts/11-building-reliable-llm-apps-in-java/ . Those two lines were the tip of a bigger discipline: LLM cost is not a fixed line item, it's an engineering variable — one you can measure and shrink with the same rigor you'd apply to database query time or container memory. This post goes deeper: how input/output pricing actually works, the exact cache_control shape and how to prove a cache hit rather than assume one, the Batches API for work that isn't latency-sensitive, and model routing — using a cheap model to triage, escalating only the hard cases to a stronger one. The honest framing throughout: measure before you optimize. Every technique here has a cost of its own; applied to the wrong workload, "optimization" makes things slower or more expensive. Token Economics: Why the Prefix Is the Bill Anthropic (like every hosted LLM provider) prices input and output tokens separately, and output is always pricier — the model has to generate output autoregressively, one token informed by all the ones before it, while input can be processed in parallel. Representative pricing from the current model catalog: Model Input Output Claude Opus 4.8 $5.00 / MTok $25.00 / MTok Claude Sonnet 5 $3.00 / MTok $15.00 / MTok Claude Haiku 4.5 $1.00 / MTok $5.00 / MTok Two consequences follow directly: Long system prompts, tool definitions, and RAG context are read on every request , not written once. A 20K-token system prompt sent on every one of 10,000 requests is 200M input tokens — at Opus 4.8 rates, $1,000 before a single output token is generated. The shared prefix , not the user's question, is usually where the money goes. A verbose model wastes money twice — once on the extra output tokens themselves, and again because the next turn's messages history now carries that verbosity forward as input on every subsequent call. Trimming max_tokens an
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Prompt Caching and Cost Control in Python
Introduction https://pg-blogs.netlify.app/posts/10-building-reliable-llm-apps-in-python/ closed with a section on picking the right model per task and caching a shared prefix. That was the entry point into a bigger discipline: LLM spend is an engineering variable, not a fixed bill — one you can measure and reduce with the same rigor you'd apply to query latency or memory footprint. This post goes deeper on four levers: how input/output pricing actually works and why the prefix is usually where the money goes, the exact cache_control shape and how to prove a cache hit instead of assuming one, the Batches API for work that isn't latency-sensitive, and model routing — a cheap model triaging requests and escalating only the hard ones. The throughline is honest: measure before you optimize. Every lever here has its own cost; misapplied, it makes things slower or pricier, not cheaper. Token Economics: Why the Prefix Is the Bill LLM providers price input and output tokens separately, and output always costs more — generation is autoregressive (each token depends on every one before it), while input can be processed in parallel. Representative pricing from the current model catalog: Model Input Output Claude Opus 4.8 $5.00 / MTok $25.00 / MTok Claude Sonnet 5 $3.00 / MTok $15.00 / MTok Claude Haiku 4.5 $1.00 / MTok $5.00 / MTok Two things follow: A long system prompt, tool list, or RAG context is billed as input on every request , not written once. Send a 20K-token system prompt on 10,000 requests and that's 200M input tokens — at Opus 4.8 rates, $1,000 before the model has generated a single output token. The shared prefix , not the user's actual question, is usually the dominant cost. Verbose output costs twice — once directly (more output tokens billed at the higher rate), and again because the next turn's history carries that verbosity forward as input. Asking for concise output and setting a sane max_tokens is a cost control, not just a style choice. This is why the tw
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Securing Your Terraform Infrastructure with Checkov and GitHub Actions
Infrastructure as Code (IaC) has revolutionized how we provision and manage cloud resources. Tools like Terraform, Pulumi, and OpenTofu allow us to define infrastructure using code, making it versionable, repeatable, and scalable. However, with great power comes great responsibility. Misconfigurations in IaC can lead to massive security breaches, such as publicly exposed data storage or overly permissive access roles. This is where Static Application Security Testing (SAST) comes in. SAST tools analyze your source code to find security vulnerabilities before the code is deployed. In this article, we'll explore how to apply SAST to a Terraform project using Checkov , a popular open-source static analysis tool for IaC, and how to automate this process using GitHub Actions. (Note: We are intentionally avoiding tfsec for this demonstration to explore other powerful alternatives). Why Checkov? Checkov, created by Bridgecrew (now part of Prisma Cloud), is a static code analysis tool for IaC. It scans cloud infrastructure provisioned using Terraform, Terraform plan, Cloudformation, Kubernetes, Dockerfile, Serverless, or ARM Templates and detects security and compliance misconfigurations. It includes hundreds of built-in policies covering security and compliance best practices for AWS, Azure, and Google Cloud. The Demo Scenario: A Vulnerable S3 Bucket Let's start by creating a simple Terraform configuration for an AWS S3 bucket. We will intentionally introduce a security misconfiguration: making the bucket public without encryption. Create a file named main.tf : # main.tf provider "aws" { region = "us-east-1" } resource "aws_s3_bucket" "my_vulnerable_bucket" { bucket = "my-company-public-data-bucket-12345" } # Misconfiguration 1: Public Read Access resource "aws_s3_bucket_acl" "example" { bucket = aws_s3_bucket . my_vulnerable_bucket . id acl = "public-read" } If we were to deploy this, anyone on the internet could read the contents of this bucket. Let's see how Checkov can
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NodeLLM 1.17: MCP Sampling, Concurrent Tool Execution, and Smarter ORM Control
Back when we introduced MCP support , we ended on a teaser: Phase 3 would tackle Sampling —letting servers request completions from the host instead of only exposing tools and resources to it. NodeLLM 1.17 delivers on that, and pairs it with a second, unrelated but overdue improvement: precise control over how tool calls execute, now available consistently in both core and the ORM persistence layer. 🔄 MCP Sampling: Closing the Loop Sampling inverts the usual MCP direction. Instead of the client asking the server for tools, the server asks the client to run an LLM completion on its behalf. This lets an MCP server offer LLM-powered capabilities—summarization, classification, drafting—without needing its own API key or provider integration. createLLMSamplingHandler answers those requests using a real NodeLLM instance, so a server's tool ends up powered by whatever model you configure client-side: import { createLLM } from " @node-llm/core " ; import { MCP , createLLMSamplingHandler } from " @node-llm/mcp " ; const llm = createLLM ({ provider : " openai " }); const mcp = await MCP . connect ( { command : " node " , args : [ " ./sampling-server.mjs " ] }, { sampling : createLLMSamplingHandler ( llm , " gpt-4o-mini " ) } ); const tools = await mcp . discoverTools (); // The server only advertises sampling-backed tools once it sees // the client declared sampling support during the handshake. If you need full control over how a sampling request is answered—routing by model hint, injecting your own guardrails—pass a plain handler function instead of { llm, model } . It receives the raw sampling/createMessage params and returns a CreateMessageResult , so you decide exactly how (or whether) to answer. ⚡ Concurrent Tool Execution When a model returns several independent tool calls in the same turn, NodeLLM has always executed them one at a time. That's safe by default, but wastes time when the calls don't depend on each other—three weather lookups for three different cities, s
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Database Indexing and Query Optimization for Python Developers
Introduction Fixing N+1 queries with select_related / prefetch_related or selectinload (see the previous post ) gets you down to a small, sane number of queries per request. The next bottleneck is what each query costs once the table has millions of rows — and that is almost always about indexing. An index turns "scan every row" into "look it up directly." Skip it, and a query that's instant in development takes seconds once real data volume shows up in production. How Indexes Work: The B-Tree Intuition Without an index, a WHERE clause forces a sequential scan : the database reads every row and checks the condition — O(n) , cost grows linearly with table size. An index is a separate, sorted structure (almost always a B-tree ) mapping column values to row locations. Because it's sorted and balanced, finding a value is a tree walk: O(log n) . On a 10-million-row table, that's the difference between reading 10 million rows and roughly 23 tree nodes. This isn't free: Writes get slower — every INSERT / UPDATE / DELETE on an indexed column also updates the index. Storage grows — each index is a sorted copy of (part of) the data. An index trades write cost and storage for read speed. Indexing a column you rarely filter or sort on is pure cost, no benefit. Reading Query Plans: EXPLAIN ANALYZE Postgres' EXPLAIN ANALYZE shows what the planner actually did, not an estimate. Before an index , filtering orders by customer_id : EXPLAIN ANALYZE SELECT * FROM orders WHERE customer_id = 48291 ; Seq Scan on orders (cost=0.00..21453.00 rows=42 width=96) (actual time=0.021..118.442 rows=41 loops=1) Filter: (customer_id = 48291) Rows Removed by Filter: 1199959 Planning Time: 0.112 ms Execution Time: 118.471 ms Seq Scan means Postgres read all ~1.2 million rows and discarded all but 41. actual time is real elapsed time — 118ms for one lookup. After CREATE INDEX idx_orders_customer_id ON orders (customer_id); : Index Scan using idx_orders_customer_id on orders (cost=0.42..8.53 rows=42 wid
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Database Indexing and Query Optimization for Java Developers
Introduction Fixing N+1 queries (see the previous post ) gets your Hibernate app down to a handful of queries per request. The next bottleneck is what each of those queries costs once your tables have millions of rows — and that is almost always a question of indexing. An index turns "scan every row" into "look it up directly." Get the index wrong — or skip it — and a query that took 2ms in development takes 4 seconds in production once real data volume shows up. How Indexes Work: The B-Tree Intuition Without an index, a WHERE clause forces a sequential scan : the database reads every row and checks the condition. That's O(n) — cost grows linearly with table size. An index is a separate, sorted data structure (almost always a B-tree ) that maps column values to row locations. Because it's sorted and balanced, finding a value is a tree walk: O(log n) . On a 10-million-row table, that's the difference between reading 10 million rows and reading roughly 23 tree nodes. The cost is not free: Writes get slower. Every INSERT / UPDATE / DELETE on an indexed column must also update the index structure. Storage grows. Each index is a copy of (part of) the data, sorted differently. An index is a trade: you pay on every write so that specific reads become fast. Indexing a column you rarely filter or sort on is pure cost with no benefit. Reading Query Plans: EXPLAIN ANALYZE Postgres' EXPLAIN ANALYZE shows what the planner actually did — not what you hope it did. Before an index , filtering orders by customer_id : EXPLAIN ANALYZE SELECT * FROM orders WHERE customer_id = 48291 ; Seq Scan on orders (cost=0.00..21453.00 rows=42 width=96) (actual time=0.021..118.442 rows=41 loops=1) Filter: (customer_id = 48291) Rows Removed by Filter: 1199959 Planning Time: 0.112 ms Execution Time: 118.471 ms Seq Scan means Postgres read all ~1.2 million rows and threw away all but 41 of them. actual time is the real elapsed time, not an estimate — 118ms for one lookup. After CREATE INDEX idx_orders
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Left of the Loop: The Astrolabe
An astrolabe doesn’t map every star. It gives you a way to find your position relative to the ones that hold still. That’s the instrument I reach for when someone asks which AI tool they should be using. The honest answer is that the tools will be different in six months. The layers won’t. I spent a week trying to make sense of a handful of names that kept showing up in the same conversations. Tessl . Goose . Archestra . Kestra . Modelplane . RAG , MCP , half a dozen others orbiting nearby. Each one has its own pitch, its own funding round, its own reason it’s the thing you should adopt next. Taken together they read like noise. Taken apart, they sit on different floors of the same building. The agent loop again, the one I keep coming back to. Once you place each tool on a floor, the noise turns into a map. Tessl sits left of the loop , at the intent layer. Turn a spec into something an agent runs against directly. This is the one tool on the list that pushes back instead of going along with it. A well-formed spec is not the same thing as a team that agrees on what the spec means. The Agora produces the second thing as a byproduct of producing the first. Tessl produces the first and assumes the second follows. It doesn’t, automatically. That’s the whole argument. RAG and MCP are plumbing. Protocol, not position. They carry context into the loop and don’t take a side in any argument about who should be in the room when the spec gets written. They’re also the one floor with an actual standard. MCP, A2A , ACP , all under Linux Foundation governance now, joint working groups, cross-protocol commitments. Passing data between systems is a solved problem with decades of precedent behind it, so it standardized almost on contact. Nothing else on this floor plan has that. Governance, orchestration, the harness, the spec layer: every vendor is still building its own version and calling it the obvious one. The standard showed up first at the floor that mattered least to this ar
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How to Compress Images in the Browser with Canvas API (No Uploads, No Server)
How to Compress Images in the Browser with Canvas API Every image you upload to a "free" online compressor is sent to a server — often without you knowing what happens to it afterward. For a tool that processes your private photos, that's a terrible design. Here's how to build (or use) an image compressor that runs entirely in the browser using the HTML5 Canvas API. No uploads, no server costs, and unlimited file sizes. The Core Technique: Canvas toBlob() The key API is HTMLCanvasElement.toBlob() : js const canvas = document.createElement('canvas'); const ctx = canvas.getContext('2d'); const img = new Image(); img.onload = () => { canvas.width = img.naturalWidth; canvas.height = img.naturalHeight; ctx.drawImage(img, 0, 0); canvas.toBlob((blob) => { const url = URL.createObjectURL(blob); }, 'image/jpeg', 0.8); }; img.src = 'your-image.jpg'; The second parameter is the MIME type (image/jpeg, image/png, image/webp, image/avif). The third is quality (0–1). Step-Down Resizing for Large Images If you're compressing a 6000×4000 px photo, drawing it at full resolution onto a canvas can eat 70+ MB of memory. Step-down resizing halves the dimensions repeatedly: function stepDownEncode(img, maxDim, quality) { let w = img.naturalWidth; let h = img.naturalHeight; let src = img; while (w > maxDim * 2 || h > maxDim * 2) { w = Math.floor(w / 2); h = Math.floor(h / 2); const temp = document.createElement('canvas'); temp.width = w; temp.height = h; temp.getContext('2d').drawImage(src, 0, 0, w, h); src = temp; } const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; canvas.getContext('2d').drawImage(src, 0, 0, w, h); return new Promise((resolve) => { canvas.toBlob((blob) => resolve(blob), 'image/jpeg', quality); }); } This prevents memory crashes and actually produces better quality (step-down preserves more detail than a single jump). Comparing Real-World Results Format Avg Original Avg Compressed Avg Savings JPEG → JPEG (Q80) 3.2 MB 0.8 MB 75% PNG → We
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Cycle Introduces EU Control Plane as Sovereignty Debate Continues
Cycle recently introduced a separate EU-based control plane, allowing European customers to keep platform management data and telemetry within Europe. The new offering is designed to improve compliance, operational isolation, and responsiveness for European organizations. By Renato Losio
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Why I'm Building the Fast Series
Why I'm Building the Fast Series I'm building the Fast Series because creator software has gotten too complicated. Plenty of tools are powerful, but they make you fight the software before you can make anything. You want to record a tutorial, stream a game, clip a useful moment, compress a file, or turn an idea into a short video. Instead, you're digging through settings, codecs, plugins, device permissions, export presets, and cryptic error messages. That's the problem I keep running into, and the Fast Series is my attempt to solve it: practical Windows software where each tool does one job clearly and reliably. Not everything needs to be a giant all-in-one platform. Sometimes the better product is a small tool that opens quickly, gives you sensible defaults, explains what's happening, and gets out of your way. That's the direction I'm taking with Sturm Technologies. The Problem With Creator Tools There are already great tools for recording, streaming, editing, clipping, and compressing. OBS is powerful. Professional editors are powerful. FFmpeg is powerful. There are cloud tools, browser tools, AI tools, and creator suites that promise to do everything. But power is not the same thing as clarity. Most creators don't want to become experts in capture APIs, bitrate math, encoder settings, audio routing, or export pipelines. They want to make something and publish it. The pain usually shows up in small moments. You record a video and the audio is missing. You compress a file and it still doesn't meet the upload limit. You spend more time scrubbing a long video than actually clipping it. You hit an error and the app hands you a technical dump instead of telling you what to fix. That's where I think there's room for better software. Not bigger software. Better software. Start With FastCast The first product in the series is FastCast , a Windows recording and streaming app for people who want OBS-level practicality without OBS-level setup. FastCast focuses on screen cap
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The Right Way to Pair AI With Terraform Plans
terraform plan is honest about what it's going to do. The problem is it's also verbose, repetitive, and full of cosmetic changes (like recomputed tags) mixed in with real ones (like a database instance scheduled for -/+ replace ). On a 400-line plan, the dangerous changes hide. This is the kind of task AI is actually good at: skimming structured text, flagging the entries that matter, ignoring the rest. But "paste plan into Claude" is not the workflow. There's a specific shape to this that works. Why people get this wrong The natural instinct is to copy the plan output and paste it into a chat: Terraform will perform the following actions : # aws_instance.web will be updated in-place ~ resource "aws_instance" "web" { id = "i-0abc123def456" ~ instance_type = "t3.small" - > "t3.medium" ... The model will respond with a sentence about each line. You'll scroll. You'll skim. You'll miss the -/+ replace on the database because it's in the middle of 30 routine updates. This is the same failure mode as pasting a wall of logs and asking "is anything wrong?" The model is too polite to skip things. You need to tell it to. The format that actually works: JSON terraform show -json tfplan outputs a structured representation of the plan that's much easier to reason about than the text format. Two reasons: The "actions" field is explicit. Each resource_change has a change.actions array — ["create"] , ["delete"] , ["update"] , or ["delete", "create"] for replace. No ambiguity. You can filter before pasting. With jq , you can extract only the dangerous changes, drop the noise, and feed a 20-line summary into the AI instead of a 400-line plan. Try this: terraform plan -out = tfplan terraform show -json tfplan > plan.json # Get just the dangerous changes jq '[.resource_changes[] | select(.change.actions | contains(["delete"])) | {address, type, actions: .change.actions}]' plan.json That's the AI's input. Compact, unambiguous, and pre-filtered to the changes that need a human decision.
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unsafe.Pointer in Go: The 4 Patterns the Rules Actually Allow
Book: The Complete Guide to Go Programming Also by me: Hexagonal Architecture in Go — the companion book in the Thinking in Go series My project: Hermes IDE | GitHub — an IDE for developers who ship with Claude Code and other AI coding tools Me: xgabriel.com | GitHub You reach for unsafe.Pointer to skip a copy. Maybe a []byte you want as a string without the allocation, maybe a struct you want to reinterpret as another. The code compiles. go vet stays quiet. Tests pass. Then, weeks later, under GC pressure, a rare crash shows up in a place that has nothing to do with your change. The Go unsafe package documentation is one long doc comment. It lists the conversions that are valid and warns that everything else is not portable and not guaranteed to keep working. The trouble is that "everything else" includes a lot of code that looks obviously correct. The rules are narrow on purpose. There are effectively four patterns you are allowed to write, and the standard library stays inside all four. Here they are, in the shape you will actually use them in Go 1.23+. The one fact under every rule unsafe.Pointer is a pointer the garbage collector understands. It keeps the object it points at alive and it moves with the object if the runtime relocates a stack. uintptr is a plain integer. The GC does not treat it as a reference. Convert a pointer to a uintptr , store that integer in a variable, and as far as the runtime is concerned nothing points at that memory anymore. That single fact is behind three of the four patterns. Every legal conversion either avoids uintptr entirely or keeps it inside one expression where the compiler can prove the pointer stays live. Pattern 1: reinterpret *T1 as *T2 with the same layout The first pattern converts a *T1 to *T2 when the two types have the same memory shape. You take the address, run it through unsafe.Pointer , and cast to the target pointer type. The standard library does exactly this in math.Float64bits : func Float64bits ( f float64
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Cloudflare Details Unified Data Platform Where Billing Workloads Account for 53% of Queries
Cloudflare details Town Lake, an internal unified data platform, and Skipper, an AI analytics agent unifying access to operational, billing, security, and business data. The platform processed ~91K billing queries, with billing forming majority usage. Built on a lakehouse architecture using Trino, Iceberg, R2, and DataHub, it enables governed cross-system analytics and natural language access. By Leela Kumili
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LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects
Introduction In large-scale Unity development, GC Alloc can quietly become a real problem. At first, nothing looks wrong. But as the project grows and you add more enemies, UI, master data, events, states, notifications, logs, and other systems, small allocations that happen every frame begin to pile up. LINQ is especially convenient. var aliveEnemies = enemies . Where ( x => x . IsAlive ) . OrderBy ( x => x . DistanceToPlayer ) . ToList (); It is readable. But if this kind of code runs every frame, it can become a source of both GC Alloc and CPU overhead. Unity's official documentation also recommends reducing frequent managed heap allocations as much as possible, ideally getting close to 0 bytes per frame. https://docs.unity3d.com/2022.3/Documentation/Manual/performance-garbage-collection-best-practices.html For general GC Alloc best practices, this article refers to the Unity 2022.3 documentation, because the general guidance still applies. Unity 6-specific GC behavior is covered later using the Unity 6.0 documentation. This article assumes Unity 6.0 as the minimum Unity version and explains how to choose between regular LINQ and ZLinq in production code. Unity 6.0 uses the Roslyn C# compiler, and its C# language version is C# 9.0. However, some C# 9 features, such as init-only setters, are not supported. https://docs.unity3d.com/6000.0/Documentation/Manual/csharp-compiler.html The short version The point of this article is not to ban LINQ completely. Do not use LINQ in hot paths just because it is readable. Do not assume ZLinq solves everything just because you introduced it. Those are the two main ideas. A rough guideline looks like this: Area Guideline Editor extensions, build scripts, debug code Regular LINQ is usually fine Startup, loading, initialization LINQ can be fine, but measure when data size is large Update / LateUpdate / FixedUpdate Avoid LINQ by default Code that is not per-frame but still called frequently Consider ZLinq Code that materializes res
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How Turborepo Makes Large JavaScript Projects Fast
Introduction Most projects start with a single repository. Imagine you're building an e-commerce platform: a Next.js storefront for customers, a React Native mobile app, and a NestJS backend API. Splitting these into three repositories feels like the obvious, clean solution. ecommerce-web ecommerce-mobile ecommerce-api For the first few months, this works fine. Then the project grows, and the cracks start to show: You copy utility functions between repositories instead of importing them. You duplicate TypeScript interfaces across the frontend, mobile app, and API. Your frontend and backend drift apart because each repo defines its own version of the same models. Updating one shared component means editing it in three different places. Eventually, maintaining the project becomes harder than building new features. If that sounds familiar, you're not alone — it's exactly the problem monorepos were designed to solve. In this article, we'll cover: What a monorepo actually is, and how it differs from a multi-repo (polyrepo) setup Why engineering teams choose it How Turborepo makes monorepos fast instead of slow A practical, production-ready structure for a Next.js + React Native + NestJS monorepo Common mistakes and best practices Whether you work with React, Next.js, React Native, or NestJS, these concepts will help you build projects that scale without becoming a maintenance burden. The Problem With Multiple Repositories A typical multi-repo setup looks like this: web-app/ mobile-app/ backend-api/ shared-components/ Each repository has its own package.json , dependencies, CI/CD pipeline, Git history, and versioning strategy. It looks clean at first — but as the project grows, several problems appear. 1. Code duplication You write a helper function once: export function formatPrice ( price : number ) { return `$ ${ price . toFixed ( 2 )} ` ; } Both the web app and the mobile app need it, so instead of importing it, someone copies it. Now there are two versions. When one
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Shifting Platform Development from Projects to Products
A company shifted from project- to product-thinking after their platform outgrew single-team use. The limitations that they felt with their platform were one-off deliveries, lack of product vision, and weak feedback loops. They have moved toward a self-service, API-driven, multi-tenant infrastructure with clearer ownership and better abstractions. By Ben Linders
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Apple Extends Private Cloud Compute to Google Cloud for the First Time
Apple chose Google Cloud to run Private Cloud Compute outside its own data centers for the first time, using NVIDIA Blackwell GPUs, Intel TDX, and Google's Titan chip. Apple maintains an independent append-only hardware ledger and dual-vendor attestation roots. AWS and Azure are not part of the collaboration. By Steef-Jan Wiggers
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Presentation: Enhancing Reliability Using Service-Level Prioritized Load Shedding at Netflix
The speakers discuss Netflix’s architecture for surviving extreme traffic spikes. They explain the mechanics of prioritized load shedding embedded in their Envoy sidecar proxy, allowing user-initiated requests to steal capacity from non-critical traffic. They share automated platform strategies for continuous chaos load testing, config generation, and retry storm mitigation. By Anirudh Mendiratta, Benjamin Fedorka
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How I Optimized My Portfolio Website: Fast Loading, SEO-Friendly, and Easy to Maintain published: true tags: webdev, portfolio, seo, performance
Your portfolio is often the first impression a recruiter, client, or fellow developer gets of you. If it loads slowly, ranks nowhere on Google, or is a pain to update, it's working against you instead of for you. Here's how I approached optimizing mine — covering performance, SEO, and everyday usability. 1. Start With a Lightweight Foundation The biggest performance wins come before you write a single line of custom code. Pick a lean stack. Static site generators (Astro, Next.js with static export, Hugo, or even plain HTML/CSS/JS) ship far less JavaScript than a full SPA framework for a mostly-static portfolio. Avoid unnecessary UI libraries. A heavy component library for a five-page site adds kilobytes you don't need. Hand-roll simple components instead. Use system fonts or self-host web fonts. Pulling fonts from a third-party CDN adds an extra DNS lookup and render-blocking request. Self-hosting with font-display: swap avoids layout shift and speeds up first paint. 2. Optimize Images (This Is Usually the Biggest Win) Images are almost always the heaviest assets on a portfolio site. Convert images to WebP or AVIF — typically 30–50% smaller than JPEG/PNG at the same visual quality. Resize before upload. Don't serve a 4000px-wide photo in a 600px container. Use loading="lazy" on below-the-fold images so the browser doesn't fetch them until needed. Add explicit width and height attributes to prevent layout shift (this also helps your Cumulative Layout Shift score). <img src= "/project-thumb.webp" alt= "Project screenshot" width= "600" height= "400" loading= "lazy" /> 3. Minimize and Defer JavaScript Ship only the JS a page actually needs — code-split per route if your framework supports it. Defer non-critical scripts (analytics, chat widgets) with defer or load them after the page is interactive. Audit your bundle with a tool like source-map-explorer or your framework's built-in bundle analyzer to catch unexpectedly large dependencies. 4. Nail the SEO Basics Good perf