How to Test Payment Flows in Mobile Apps Without Test Cards Failing Every Sprint
Your payment tests passed in staging. Then PhonePe pushed an SDK update on Tuesday, the UPI intent...
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Your payment tests passed in staging. Then PhonePe pushed an SDK update on Tuesday, the UPI intent...
The Xperia 1 VIII marks an attempt at a step change for Sony's flagship phone line. Not only has it had an aesthetic overhaul, but Sony has also revamped the camera system, dropping the continuous optical zoom telephoto that's defined the last four generations of Xperia phone. It's not all different. Sony staples like a […]
I spent the last several months solo-building Tuneline , a cross-platform media player, from a single Flutter codebase that ships native apps to macOS, Windows, Linux, Android, Google TV, and iOS . No Electron. Here is the stack and a few things that bit me. The stack Flutter 3.38 / Dart 3.10 — one codebase, six targets. media_kit for playback — libmpv on desktop, ExoPlayer on Android. Avoiding per-platform video plugins was the single biggest sanity win. Riverpod for state, Hive for local storage, Dio for HTTP. Node.js + Prisma backend for the cloud-sync layer, so your library, favorites, and settings replicate across devices. GoRouter with a single-route, tab-driven shell so the same layout reflows from a phone to a 10-foot TV UI. Things that bit me TV is its own design language. A 10-foot, focus-based UI is not a big phone. D-pad focus traversal, larger hit targets, and a separate Google TV store listing were all non-trivial. Per-platform video quirks. Desktop (libmpv) and mobile (ExoPlayer) disagree on enough edge cases that a shared abstraction over media_kit earned its keep. Sync is a distributed-systems problem in disguise. "Set up once, never rebuild it" sounds simple until two devices edit the same data offline. Keeping one canonical decoder for both the socket sync-down and the REST pull saved me from a whole class of drift bugs. One codebase is not one design. Window management on desktop, picture-in-picture per platform, and safe-area handling on mobile each needed platform-specific care even with a shared core. The product Tuneline is a bring-your-own-content player, like VLC — you supply your own playlists and it does not host anything. Every viewing feature is free on one device, and the only paid tier is cloud sync plus multi-device. No subscriptions. Site: https://tuneline.app — happy to answer any Flutter or cross-platform questions in the comments.
I rebuilt StrictBlock (my app) from the ground up. StrictBlock is an iPhone app blocker and focus app designed to help people stop procrastinating, protect deep work, and build better focus habits. For this relaunch, I did not want to just “refresh the UI.” I wanted to redesign the full product experience around one question: How can I make starting a focus session feel simple, strict, and useful? The new version focuses on reducing friction. Users can create focus profiles for study, work, sleep, deep work, or Pomodoro sessions, then start blocking distracting apps and websites with less setup. I also redesigned the app around accountability. StrictBlock now includes streaks, trophies, weekly reports, widgets, session journaling, and consequences for ending sessions early. As a developer, this redesign was a good reminder that productivity apps are not only about features. They are about behavior. The UI, the flow, the defaults, and the friction all shape whether someone actually stays focused. StrictBlock is now live with a complete redesign. Would love feedback from other builders, iOS devs, and product engineers. Try it here: Download strictblock on appstore
Project Log #9: My AI Agent Works on My Phone. But What About Yours? Okeke Chukwudubem Okeke Chukwudubem Okeke Chukwudubem Follow Jun 20 Project Log #9: My AI Agent Works on My Phone. But What About Yours? # ai # webdev # programming # productivity 1 reaction Add Comment 3 min read
At WWDC 26, Apple announced the Core AI framework, the official successor to Core ML. It is designed to allow developers to run large language models and generative AI entirely on-device, supporting both custom-converted PyTorch models and pre-optimized open-source models. By Sergio De Simone
Nothing's next budget phone is the latest victim of RAMageddon. As 9to5Google reports, Nothing co-founder Akis Evangelidis announced in a post on X that a follow-up to the CMF Phone 2 Pro won't be coming this year: We were working on a successor but with memory prices where they are right now, we can't build […]
Where's the Trump phone? We're going to keep talking about it every week. We don't have the phones we preordered yet, but this week we received unexpected news from Trump Mobile's media relations manager. If you've been following my reporting on the Trump phone, you'll know that Trump Mobile doesn't exactly keep open lines of […]
What makes a widget worth building Apple frames good widgets around three qualities, and they're worth keeping in your head as design constraints, not just slogans: Glanceable — someone should understand it in a fraction of a second. Think Weather showing you just enough of today's forecast. Relevant — content should match the moment, the place, and the person's patterns. Calendar surfacing your next event is the canonical example. Personalizable — it should be configurable with the content that matters to that specific user. These three map directly onto the technical decisions you'll make: glanceable drives your view design, relevant drives your timeline strategy, and personalizable drives whether you reach for a configurable (App Intent) widget. The mental model: how a widget actually runs This is the part most newcomers get wrong, so it's worth being precise. Your widgets are delivered to the system from a widget extension , which is a separate process from your app. That separation has a real consequence: your app can't just hand data to the extension in memory. You share data through an app group container — a shared database, or UserDefaults backed by the group. Wire this up early; it's the thing people forget. Whether your app is UIKit or SwiftUI, the widgets themselves are always built in SwiftUI. The data flow is: WidgetKit asks your extension for content. That content is a timeline — a series of timeline entries . Each entry carries the data needed to render your view at a specific point in time. The rendered views are archived, and the system displays each one at its relevant time. The key insight hiding in step 4: your code is not running while the widget is on screen. The system renders archived views. This explains a lot of WidgetKit's API design, including why interactive elements use App Intents rather than closures. Building your first widget When you add a widget extension target, Xcode scaffolds most of what you need. The body returns a WidgetCon
Expo SDK 56 ships with a custom Kotlin compiler plugin that eliminates reflection from Expo Modules on Android. The result: 70% faster module initialization and a 30% reduction in time to first render. The plugin runs during compilation, so app developers get these performance gains automatically without changing any code. Module authors can unlock even bigger wins with a single annotation. This post walks through how we built it and why this approach succeeded where previous attempts failed. For the Swift side where we now talk to JSI directly, check out our companion post Talking to JSI in Swift . The reflection problem we inherited Before Expo Modules, we had Unimodules. They worked like old React Native bridge modules: you'd sprinkle annotations across methods you wanted to expose, and the runtime would discover everything through reflection. class ClipboardModule ( context : Context ) : ExportedModule ( context ) { override fun getName () = "ExpoClipboard" @ExpoMethod fun getStringAsync ( promise : Promise ) { val clip = clipboardManager . primaryClip ?. getItemAt ( 0 ) promise . resolve ( clip ?. text ?. toString () ?: "" ) } @ExpoMethod fun setStringAsync ( content : String , promise : Promise ) { clipboardManager . setPrimaryClip ( ClipData . newPlainText ( null , content )) promise . resolve ( true ) } } Reflection made sense when we needed metadata about our own code. What methods does this module export? What arguments do they accept? The JVM could answer those questions. But reflection costs time, and on Android that time comes straight out of your startup budget. Every module the runtime introspects adds milliseconds before users see your app. Building the Expo Modules API gave us a chance to fix this. We wanted better ergonomics and less reflection. The Kotlin DSL delivered both in one move, removing most reflection while making modules easier to write. But we couldn't eliminate all of it. Type information for function arguments and Record properties s
The moment a customer taps "Place Order," the most anxiety-driven part of the delivery experience...
Following its official debut last month, Google is now rolling out Android 17 to compatible Pixel phones, alongside additional exclusive features as part of the June Pixel Drop. Not every feature announced alongside the OS at the pre-I/O Android Show is available today though. Android 17 itself is arriving on Pixel phones today, and Google […]
Mobileye apparently wants to own some of the robotaxi market, even if that puts it in direct competition with companies it supplies its self-driving system to.
Verizon is launching a new Simplicity plan that starts at $30 / month for new customers, or $45 / month for existing ones. In its announcement, Verizon says the plan drops activation and upgrade fees, while offering one flat price for each line. The $30 price for new customers is an "initial promotional offer" that […]
The Commodore Callback 8020 is a nostalgic rejection of modern smartphones.
The service will leverage its Moovit platform to launch in an a US city in 2027.
Every food delivery app has the same promise: you tap a button, food shows up at your door. Testing...
Swift Testing shipped with Xcode 16 back in 2024. Swift Testing was built from the ground up for Swift. That means Swift concurrency is a first-class citizen, test cases run in parallel by default, and the API surface is dramatically smaller than XCTest's forty-plus assertion functions. One macro, #expect , replaces most of them. If you are still on XCTest, you have probably felt the friction: class inheritance for every test suite, function names that must start with test , assertion messages that tell you what the values were but not where the expression came from. Swift Testing fixes all of this. That said, you do not need to migrate everything at once, and WWDC 2026 is emphatic about this. The Migration Strategy: Small Chunks, No Big Bang The session opens with something refreshing: permission to be slow about this. The recommended approach is to leave your existing XCTests where they are and start using Swift Testing only for new tests. Both frameworks can coexist in the same target and even the same file. You do not need a separate test target, and you do not need a migration sprint. The one rule: Swift Testing tests cannot live inside XCTestCase subclasses. Everything else is fair game. Raw Identifiers for Readable Test Names One small quality-of-life improvement worth knowing about from the start: Swift supports raw identifiers using backticks, and Swift Testing takes full advantage of this. import Testing @testable import DemoApp @Test func ` Default climate : tropical ` () async throws { let fruit = Fruit ( name : "Coconut" ) #expect(fruit.climate == .tropical) } No more testDefaultClimateTropical or dealing with camelCase names in test output. The test name is the test name. Interoperability: The Key to Reusing Your Helper Code This is the main new story in WWDC 2026 and the feature that makes incremental migration actually work. The problem: you have test helper functions that wrap XCTFail . You want to call them from new Swift Testing tests. Previously,
android doze kills your background tasks and nobody explains why properly been building a react native app that schedules stuff to run later. worked fine every time i tested it. shipped it, and it started missing schedules. only when the phone had been sitting idle for a while. never on my desk. took me way too long to figure out what was going on so writing it up here. what happens you schedule something for 1am. check logs next morning: 01:00:00 alarm fired 01:00:02 connected (while back grounded, 2 seconds) 01:18:xx the actual send ran the connection came up fine. in 2 seconds. while the phone was back grounded. but the code that was supposed to do something with that connection ran 18 minutes later when something else woke the phone up. why doze mode freezes javascript timers. setTimeout, setInterval, any polling loop on the js thread-all frozen. but native events (connection callbacks, lifecycle events, native module bridges) keep firing. i had a setInterval checking "are we connected yet" every second. doze froze that loop. the connection came up, nobody noticed for 18 minutes because the thing checking for it was asleep. the phone could do the work. my code just couldn't tell. stuff i tried that didn't fix it foreground service — keeps the process alive but doesn't unfreeze js timers. not the problem. more setTimeout/setInterval variations, literally the thing causing it. spent two days making the problem worse. HeadlessJS dropped in without changes compiled, never ran on newer RN. lost a few hours there. the actual fix move everything off timers. put your work directly in the event handler. instead of polling to check if you're connected: js // this is frozen by doze. don't. setInterval (() => { if ( isReady ()) doWork () }, 1000 ) do this : jsconnection . on ( ' status ' , ( state ) => { if ( state === ' connected ' ) { doWork ( job ) } }) native events survive doze. timers don't. that's the whole thing. for waking up at the right time — native AlarmManager
From the day it was announced, on June 16th, 2025, the Trump phone sounded ridiculous. The T1 Phone 8002 (gold version), as it was officially called, was a combination of contradictory specs, product images that were clearly not photographs of a real phone, and the worrying requirement of a $100 deposit to secure a preorder […]