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The deadly Ebola outbreak is proving difficult to control

The alert was raised on May 5. Four health-care workers in the Ituri Province of the Democratic Republic of the Congo had died from an unknown illness within four days. Rapid response teams were sent to investigate, and tests at a research center in Kinshasa revealed the culprit: the Bundibugyo virus, one of the viruses…

2026-05-29 原文 →
AI 资讯

This is MSI’s new Claw 8 EX AI Plus gaming handheld

MSI has unveiled a new Claw 8 handheld gaming PC ahead of the Computex 2026 show, and this model swaps out its predecessors' Intel Lunar Lake mobile chip for a specialized handheld processor. MSI describes the Claw 8 EX AI Plus as being the "world's first" handheld to contain the recently announced Intel Arc G3 […]

2026-05-29 原文 →
AI 资讯

Chilling Effects

Younger Americans have soured on the second Donald Trump presidency , but they are not protesting it. Despite an unpopular Iran war and an even more unpopular Trump administration , college campus protests nationwide have gone silent . And at many schools, student activism is virtually nonexistent . This silence comes in the wake of a relentless Trump administration war on campus speech that has involved lawsuits , arrests , deportations and expulsions . Reports cite a range of complicated factors for the restraint, from apathy to technology-induced incapacity. But as ...

2026-05-29 原文 →
AI 资讯

Podlite 2.0 released

Podlite 2.0 is tagged. Podlite is a block-based markup language built around typed blocks and explicit boundaries — the same document is meant to read cleanly whether a person or a tool parses it. This release adds eight blocks and attributes and changes two parsing rules. The specification is at podlite.org/specification ; the full changelog sits inside the spec under =head2 v2.0 . The Coming in Podlite 2.0 article from the review window covered what is new in depth. This post focuses on what to do now: how to migrate existing documents and where to find the rest. For most documents the answer is short — a well-formed v1.0 document renders unchanged under v2.0. Breaking changes Two changes parse differently than before. Neither touches a well-formed document — if anything needs updating, it is a parser, not your text. Legacy attribute syntax removed A few outdated string attribute formats are gone. The bracket form ( :key<value> ) and the parenthesized form ( :key('value') ) remain. If a document uses the current syntax, nothing changes. =include is now a directive =include always behaved like a directive, but the spec previously listed it under block types. Tokenization rules differ between directives and blocks. Parsers built against the v1.0 spec must move =include into the directive dispatch path alongside =config and =alias . For document authors: no change. =include still takes the same syntax and produces the same output. The reclassification matters only for tools that build ASTs. New features at a glance Eight additions ship in v2.0. Existing documents render unchanged. =boundary : a typed section divider. Renders as a horizontal rule, exposes structure to tools. =set : pre-configure attributes for the next block. Multiline values, inline markup, lexical scope. G<> + :masked : content masking. Inline mark or whole-block attribute; hidden by default, revealed by render condition. =data-table block: renders CSV or TSV as a table. Three source forms (inline b

2026-05-29 原文 →
AI 资讯

I Built a Neural Network from Scratch in Rust — Then Compiled It to WebAssembly

A complete ML pipeline: engine, backprop, binary format, and a live browser demo. Zero dependencies. Under 200 KB total. If you have built machine-learning projects before, you have probably done it by importing PyTorch, TensorFlow, or scikit-learn and calling .fit() . Those are excellent libraries. This article is about what happens when you deliberately do not use them — when you build every piece of the pipeline yourself, in a language that compiles to WebAssembly, and the result runs live in the browser with no server, no Python, and no cloud bill. Here is the live demo: move four sliders, watch the predicted Iris species update in real time. The model is running entirely inside your browser tab, loaded from a 1.1 KB binary file, powered by ~100 KB of WebAssembly compiled from pure Rust. This is the story of how I built it and why the engineering choices made it work. Why Rust? Why WebAssembly? Why zero dependencies? Three constraints drove every design decision. WASM requires no_std or a carefully limited std . The wasm32-unknown-unknown target has no operating system, no file system, and no libc. A crate that links against rand , ndarray , or any library that makes OS calls will not compile to it without significant plumbing. An engine built from nothing but the Rust standard library compiles cleanly to every target, including WASM. A zero-dependency std -only crate is uniquely auditable. There are no transitive dependency trees to vet, no supply-chain risks, no version conflicts. Every line of code that runs in the user's browser lives in this repository. The deployment story becomes the technical story. A 100 KB WASM blob that runs locally in the browser is not just a cost optimisation — it is a privacy guarantee (user inputs never leave the machine) and a latency guarantee (inference is microseconds, not a round trip to a cloud API). That story is only possible because the engine has no external dependencies that would bloat the binary. The architecture: ei

2026-05-29 原文 →
AI 资讯

Genesis AI SDK — A Universal Flutter SDK for AI Agents

One unified API for Gemini, OpenAI, Anthropic, HuggingFace, Ollama, on-device Gemma, and GGUF models — with tool calling, memory, and safety guardrails built in. The Problem Building AI agents in Flutter is fragmented. Every provider has a different API shape. There's no standard way to switch between cloud and on-device inference. Tool calling, persistent memory, and safety guardrails are always custom implementations. The result: developers rebuild the same plumbing for every project. What It Is genesis_ai_sdk is a universal Flutter SDK for building AI agents that run locally and in the cloud. One clean API. Seven providers. Zero vendor lock-in. Supports: Gemini (Google) OpenAI (GPT-4o) Anthropic (Claude) HuggingFace (any public model, no download needed) Ollama (local server, no API key) On-device Gemma (fully offline) On-device GGUF via llama.cpp (fully offline) Switch providers by changing one line. Your agent code stays the same. Quick Start — 10 Lines of Code import 'package:genesis_ai_sdk/genesis_ai_sdk.dart' ; final agent = GenesisAgent ( provider: GeminiProvider ( apiKey: 'YOUR_KEY' ), systemPrompt: 'You are a helpful assistant.' , tools: [ GenesisTools . calculator , GenesisTools . dateTime ], ); final response = await agent . chat ( 'What is 1337 * 42, and what day is it?' ); print ( response ); The agent figures out which tool to call, executes it, and returns the answer. No prompt engineering needed. The Features That Actually Matter Real Tool Calling — Not Just Text The ReAct loop is fully implemented. The agent reasons → calls tools → observes results → repeats until it has a complete answer. An onStep callback fires for every intermediate step — perfect for building a "thinking…" UI. Custom tools are five lines: final weatherTool = GenesisTool . define ( name: 'get_weather' , description: 'Returns weather for a city.' , params: { 'city' : ToolParam . string ( description: 'City name' )}, execute: ( args ) async = > fetchWeather ( args [ 'city' ]), )

2026-05-29 原文 →
AI 资讯

Hopfield Memory in VLA [R]

I am currently doing a research internship (2 months) in VLA and I have come across the Hopfield network based on the paper Hopfield Networks is All You Need and seeing the potential advantages of using this as a memory module over the transformer architecture based HAMLET module, I have decided to implement this on top of a SmolVLA backbone to see how it works in comparison to the current memory modules which we have now. How is the feasibility of this idea and would this even work in VLAs? (I was previously working on Equivariant VLA based on equivariant CNN , but it was already published so I moved to this) submitted by /u/No_Mixture5766 [link] [留言]

2026-05-29 原文 →
开发者

Someone hid a full RAT inside a fake npm package and exfiltrated victim data to HuggingFace

A malicious npm package name js-logger-pack , went through 29 versions on the registry which was looking innocuous logger and ending as a binary dropper. The payload it dropped was 81 MB of binary called MicrosoftSystem64 which is a full cross-platform RAT packaged as a Node.js Single Executable Application, so it shows up as a native binary to endpoint tools rather than a node process. And the clever bit was instead of sending the stolen data directly to a C2 server, it uploads everything to private HuggingFace datasets using an embedded API token. So all exfiltration traffic appears as normal HTTPS requests to a legitimate ML platform. If you have any of those in your install history then rotate everything like credentials, SSH keys, API tokens, crypto seed phrases. All packages list and full technical breakdown is in blog. submitted by /u/BattleRemote3157 [link] [留言]

2026-05-29 原文 →
AI 资讯

Building a monokernel for LLM inference on AMD MI300X - up to 3,300 output tokens/s per request [P]

We built a monokernel that runs the full decode sequence as one GPU-resident program on AMD MI300X, with some neat optimizations. The die topology is central to the result, we map memory access patterns to the physical layout, compute units group by their associated IOD, and the hardware runs at its full design performance. Up to 3,300 output tokens/s per request, batch size 1, no speculative decoding, no quantization, on 8x MI300X. This preview runs a small 2B coding model, and we plan to support large frontier MoE in the future. Technical deep dive: https://blog.kog.ai/building-a-single-kernel-latency-optimized-llm-inference-engine-on-amd-mi300x-gpus Try it: https://playground.kog.ai submitted by /u/averne_ [link] [留言]

2026-05-29 原文 →