今日已更新 259 条资讯 | 累计 38536 条内容
关于我们

标签:#m

找到 11523 篇相关文章

AI 资讯

Anthropic just said skills are hard

Anthropic published a thoughtful guide to making skills. It is worth reading, but it's a map of work you should not have to do. The Claude Code team wrote a piece on how they use agent skills . If you make skills, read it. It is honest and tells you something important: making a good skill is real work. Here's what the guide covers. It sorts skills into nine categories. It explains progressive disclosure, where the agent knows which files to load and when. It covers scripts, config files, combining skills together, and writing the description so the model reaches for the skill at the right moment. All of that is true and useful. It is also a lot to learn. And most of it exists only because you are doing the work by hand. We're SkillsCake . We make and score agent skills all day. So we read this guide a little differently than someone meeting skills for the first time. Here's what we think. Skills are infinite The guide splits skills into types: library reference, verification, and so on. That is a helpful way to teach a class. It is not what a skill actually is. A skill is prose that tells an agent how to do one thing, sometimes with scripts attached. The set of possible skills is not nine boxes. It is every job you could describe in writing; it's infinite. Categories are how a person gets a handle on something that open-ended. They are scaffolding for learning, not the shape of the thing. This matters because the moment you think in categories, you start bending your skill to look like the example in its bucket. Your real job rarely fits the bucket. The best engineered skill is the one written for your exact task, by an expert. Doing it yourself might not be worth it Progressive disclosure, scripts, config, descriptions tuned for the model, gotchas earned by failing, and eval loops: none of that is busywork. It's how a good skill gets built by hand. The guide is not overcomplicating anything. It is being honest about what the manual path costs. But that is the poin

2026-06-04 原文 →
AI 资讯

Faithful uncertainty in LLM agents: calibration vs utility tradeoff in practice[D]

The Google paper on metacognition for hallucination reduction makes a distinction that is underappreciated in benchmarks. Calibration is not about being right more often. It is about matching confidence to correctness. A perfectly calibrated model can still be wrong twenty five percent of the time. It just does not pretend otherwise. In agent systems this distinction matters more than in chat. A conversational model giving a hedged answer is slightly annoying. An agent with tool access acting confidently on a wrong premise is dangerous. I have been trying this in a small verdent based coding setup by splitting the pipeline into a planning stage that produces a task graph, then running a verifier before any expensive tool gets invoked. The risk is the model trusts its own reasoning even when speculative. Grounding helps but it is not the same as calibration. One practical pattern: a planning stage produces a task graph, then a lightweight verifier checks whether the plan is consistent with available evidence. This catches about sixty percent of hallucinated tool calls in my setup before they execute. The downside is the utility tax. Extra verification adds latency. Dropping hallucination from twenty five to five percent costs about half the easy correct answers, mirroring the paper. My current compromise: let the planning layer flag low confidence tasks for human review, but auto execute high confidence ones. The reviewer only sees edge cases instead of drowning in every step. The awkward part is that most agent stacks still treat confidence as a log detail, not as a control surface. submitted by /u/Ill_Awareness6706 [link] [留言]

2026-06-04 原文 →
产品设计

30+ Updates per Second per Account: Uber Scales Ledger Processing with Batching

Uber introduced a high-throughput financial ledger processing system designed to handle hot account write contention at scale. Using 250ms batching, Redis coordination, and optimistic atomic updates, the system supports 30+ updates per second per account while preserving consistency and auditability, reducing multi-hour processing pipelines to minutes in its distributed accounting infrastructure. By Leela Kumili

2026-06-04 原文 →
AI 资讯

KVarN: Variance-Normalized KV-Cache Quantization [R]

Excited to share some of my own work here :) KVarN is our new KV-Cache quantization method. In very brief, we combine Hadamard rotations with variance-normalization on both axes of the K and V matrices, then round to nearest. Simple, but works very well, especially for decode-heavy test-time-scaling settings (reasoning, code-gen, agentics). We get 3-4x compression at virtually no accuracy drop (mostly 0-1%) on tough benchmarks like AIME24 as well as a speed-up over fp16 baseline in vLLM (in contrast to other recent KV-Cache compression works). Behind it is an analysis of where quantization errors come from and have the biggest impact, especially in the error-accumulating decode setting: 1) fixing large errors is disproportionally useful (if you had a fixed MSE budget that you could ~fix, you should spend it on few big errors, rather than many small) 2) These big errors are mostly caused by bad token-scales (hence the normalization). Paper: https://arxiv.org/abs/2606.03458 vLLM implementation: https://github.com/huawei-csl/KVarN submitted by /u/intentionallyBlue [link] [留言]

2026-06-04 原文 →
AI 资讯

Agentic AI in software development: what's actually production-ready in 2026

Agentic AI in software development: what's actually production-ready in 2025 There's a lot of noise about AI agents right now. This post is an attempt to be precise: what is an agent architecturally, what can it actually do in a dev workflow today, and where does it still break. **What makes something an "agent" vs. a standard LLM call **A standard LLM call is stateless. You send a prompt, you get a response. No memory of previous turns (unless you manage it yourself), no external actions, no loop. An agent is a system built around an LLM that adds: Persistent memory across steps in a task Tool use - structured access to external systems (file I/O, shell execution, HTTP calls, database queries) A planning + evaluation loop - the agent generates a plan, executes a step, checks whether it succeeded, and decides next action Without all three, you don't have an agent. You have a capable model with maybe some extra context. What's actually production-ready today High confidence (use in production): Unit test generation for existing, well-documented code Boilerplate scaffolding (new modules, new endpoints, CRUD patterns) Documentation generation tied to code diffs Code migration tasks (framework upgrades, Python 2→3, ORMs) PR description generation from diffs Bug triage: given an issue, find likely affected files * Works but needs oversight: * Multi-file refactoring Dependency updates with breaking changes Writing integration tests (more surface area for wrong assumptions) Not there yet: Novel architecture decisions Debugging in unfamiliar/undocumented codebases Tasks with genuinely ambiguous requirements Long autonomous chains (>10 steps) without human checkpoints The failure modes to build around Ambiguous task specification Agents optimize for completing the task as specified. If the spec is loose, they'll complete the wrong task confidently. Be more precise with agents than you'd be with a junior engineer - there's no informal Slack thread to resolve ambiguity. Error

2026-06-04 原文 →
AI 资讯

Cyber SH Agent — Goated AI for Hackers

Who I Am I’m neo4 — a red teamer with ~3 years of offensive security experience, a hardcore Linux/Arch culture operator, and a Python developer who thrives in the terminal. My workflow is pure hacker logic: OPSEC first, root‑level control always. I’ve been recognized by Disney’s Vulnerability Disclosure Program for responsible disclosure, and I build tools that merge hacker culture with AI. Why I Built Cyber SH Agent Most AI tools today are cloud‑locked, API‑dependent, and surveillance‑heavy. That doesn’t fit hacker culture. So I built Cyber SH Agent — an offline AI CLI operator that runs locally, no servers, no API keys, no data leaks. Repo: https://github.com/neo4-svg/cybersh.git 🔧 Core Features Agent Mode → AI controls your CLI with system access. Sec Mode → Bug bounty & penetration testing expert. Vibe Mode → Creative coding & UI/UX assistance. Code Mode → Production‑ready code generation. Chat Mode → General AI assistant. All 100% offline — runs GGUF models via llama-cpp-python. No servers, no API keys, no data leaving your machine. hope you like it!

2026-06-04 原文 →
AI 资讯

Context Engineering: The Skill Replacing Prompt Engineering in 2026

If you've been calling yourself a "prompt engineer" for the past two years, it's time to update your vocabulary — and your mental model. In 2026, the real leverage when building LLM-powered systems isn't in crafting the perfect sentence. It's in context engineering : designing everything an LLM sees before it ever generates a response. Andrej Karpathy coined the term in mid-2025, and it's since taken over serious AI engineering discussions. This article breaks down what context engineering actually is, why it matters more than prompt writing, and gives you concrete techniques you can apply today. What Is Context Engineering? Context engineering is the discipline of systematically designing the information environment that surrounds a prompt. Where prompt engineering asks "what should I tell the model to do?", context engineering asks "what does the model need to know to do it well?" Think of it this way: a doctor doesn't just answer the question you ask on the spot. They look at your chart, your history, your vitals, and then respond. Context engineering is building that chart for your LLM. The context window is the LLM's working memory — everything it can "see" at once. In 2026, these windows are massive: Claude Opus 4.x : 200K tokens GPT-4o : 128K tokens Gemini 2.5 Flash : Up to 1M tokens But bigger isn't automatically better. More tokens = more cost, more latency, and a real risk of what researchers call the "lost-in-the-middle" problem — where models process information at the beginning and end of the context more reliably than content buried in the middle. Why This Matters for Data Engineers Data engineers are increasingly building pipelines that feed LLMs: RAG systems, AI copilots for data quality, agents that write and review SQL, tools that summarize data lineage. In every one of these systems, the quality of what lands in the context window directly determines output quality. A poorly designed context is like feeding a senior analyst a jumbled mess of raw l

2026-06-04 原文 →
AI 资讯

SEEKING FOR ADVICE ON SKILLS

i'm an 3 rd year college student , i see my freinds build many things across various domains, but i'm here still brushing up the python basics and npt even fluent in it , i need to like master all skills and work on read world applications , please suggest me what to do to strengthen my knowledge and skills and i have a short time of only 2 months to land on a job submitted by /u/Beginning_Put_1199 [link] [留言]

2026-06-04 原文 →
AI 资讯

How I built a lightning-fast Game Sens Converter in Vanilla JS

As a developer who frequently switches between competitive FPS titles like CS2 and Valorant, re-tuning mouse sensitivity is always a hassle. I wanted a fast, ad-free tool to translate my aim perfectly across titles, so I built a clean Game Sens Converter . The Approach I built this using 100% Vanilla JS. It’s a simple utility, so there was absolutely no need for a backend or heavy frameworks. It loads instantly and calculates right in the browser. Here is a quick look at the core logic handling the sensitivity conversion multipliers: function convertSensitivity ( gameFrom , gameTo , currentSens ) { // Standardized multipliers relative to CS2 / Source engine const multipliers = { ' cs2 ' : 1 , ' valorant ' : 3.181818 , ' overwatch ' : 0.3 , ' apex ' : 1 }; if ( ! multipliers [ gameFrom ] || ! multipliers [ gameTo ]) return null ; // Convert to base (CS2), then to the target game const baseSens = currentSens * multipliers [ gameFrom ]; const convertedSens = baseSens / multipliers [ gameTo ]; return convertedSens . toFixed ( 3 ); } Try it out You can use the live tool for free here: Game Sens Converter Let me know what your main game is or if you'd add any other FPS titles to the list in the comments!

2026-06-04 原文 →
AI 资讯

Sprint 7 Review: Generics.Collections | Review Sprint 7: Generics.Collections

Bilingual post · Post bilíngue Jump to: English · Português English {#english} Sprint 7 Review: Generics.Collections Mintlify docs tour — after Sprint 4 exceptions , Sprint 7 brings the collections every Horse API and CRUD service needs. Generic containers are not syntactic sugar in Delphi — they are how you build caches, registries, and JSON maps. Sprint 7 ( v2.15.0 ) shipped System.Generics.Collections with working TDictionary<K,V> and TList<T> , including TryGetValue with proper var write-back. What the review documents From Sprint 7 Review : var parameters — Value::Reference , write-back in procedures/functions and TryGetValue . TDictionary::Add / TryGetValue — dispatch in simulate_function_execution ; direct routing for instantiated generics. Parser — generic types with Integer / String in expressions ( TDictionary<String,Integer> ). RTL — rtl/sys/System.Generics.Collections.pas ; semantic layer recognizes Generics.Collections . Tests — generics_collections.rs plus fixtures. Tag v2.15.0 approved. Dictionary pattern in production code program DictDemo ; uses System . SysUtils , System . Generics . Collections ; var D : TDictionary < string , Integer >; V : Integer ; begin D := TDictionary < string , Integer >. Create ; try D . Add ( 'apples' , 3 ); if D . TryGetValue ( 'apples' , V ) then WriteLn ( 'apples = ' , V ); finally D . Free ; end ; end . TryGetValue only writes V when the key exists — the Delphi idiom you expect in services and controllers. Why var was the sprint's hidden hero Before v2.15.0, incomplete var semantics blocked realistic APIs. TryGetValue requires the callee to mutate the caller's variable through a reference. CrabPascal introduced Value::Reference and write-back in procedure dispatch specifically for this surface. Three implementation lessons from the retrospective: D := TDictionary<...>.Create needs normalize_call_name in execute_assignment — not just in direct calls. Generic instance methods must hit intrinsics before empty VMT lookups

2026-06-04 原文 →
AI 资讯

Provide private storage for internal company documents

Create a storage account and configure high availability. Create a storage account for the internal private company documents. In the portal, search for and select Storage accounts . Select + Create . Select the Resource group created in the previous lab. Set the Storage account name to private . Add an identifier to the name to ensure the name is unique. Select Review , and then Create the storage account. Wait for the storage account to deploy, and then select Go to resource . This storage requires high availability if there’s a regional outage. Read access in the secondary region is not required. Configure the appropriate level of redundancy . Explanation A storage account is like a digital locker in the cloud. Resource group is a folder that organizes related services. High availability means your files stay safe even if one region (data center area) has problems Configure Redundancy In the storage account, in the Data management section, select the Redundancy blade . Ensure Geo-redundant storage (GRS) is selected. **Refresh **the page. Review the primary and secondary location information. Save your changes. Explanation : Redundancy means keeping copies of your files in multiple places. GRS ensures your files are copied to another region for safety. Create a storage container, upload a file, and restrict access to the file. Create a private storage container for the corporate data. In the storage account, in the Data storage section, select the Containers blade. Select + Container . Ensure the Name of the container is private . Ensure the Public access level is Private (no anonymous access). As you have time, review the Advanced settings, but take the defaults. It means: don’t change anything in the Advanced settings unless the lab specifically tells you to. Azure already chooses safe, recommended defaults for you. Select Create . Explanation : A container is like a folder inside your storage account. Setting Public access level to Private means nobody can see

2026-06-04 原文 →
AI 资讯

On-policy distillation: one of the hottest terms on PapersWithCode [R]

Hi, Niels here from the open-source team at Hugging Face. At paperswithcode.co I am trying to make it easier for people to learn about the newest techniques used across AI papers. One of the hottest terms in AI research that I've recently added is On-policy distillation , also abbreviated as OPD. It's the key post-training behind models like Qwen 3.6 and 3.7, GLM-5.1, and DeepSeek-V4. https://preview.redd.it/yegq2gfag95h1.png?width=3046&format=png&auto=webp&s=f68fdf3ca075f3c4e56051fdd0ebcf97be9bcbc9 On PapersWithCode, you can find the original paper that introduced it, learn more about the method itself, as well as all papers that cite or mention it. Sasha Rush (who used to be a colleague of mine at Hugging Face, now at Cursor) recently made an excellent whiteboard explanation of OPD with Dwarkesh. I've linked this video lecture in the method description on PwC's website, so more people can find it. I'll copy the excellent short description of the method from Dwarkesh here: "The basic idea is this: if the model made a mistake at some point in the rollout (for example, calling a tool that doesn't exist), we want to discourage this specific error, but we don't want to just learn from the final reward, because it's a very noisy signal spread out over the whole trajectory. So we have another model to read this trajectory and figure out where the error was made. It simply inserts some hint tokens into the part of the trajectory immediately above where the mistake occurred. Now, with these injected hint tokens, run a forward pass through the model. You're not having to regenerate a new rollout - aka no new decode required. The hint causes the model to assign lower probabilities to the error tokens. You then train the original model to match these new probabilities, teaching it to downweight that specific mistake." Let me know which other methods I should add! Cheers submitted by /u/NielsRogge [link] [留言]

2026-06-04 原文 →