今日已更新 313 条资讯 | 累计 38170 条内容
关于我们

标签:#m

找到 11402 篇相关文章

AI 资讯

The cutest games from the Wholesome Direct 2026 showcase

Every year at Summer Game Fest, nestled in between the splashy blockbuster showcases, the Wholesome Direct provides a nice change of pace. It's similarly packed with games - this year's edition had more than 50 - but the vibe is more chill and, well, wholesome. As in years past, I've pulled out some of the […]

2026-06-07 原文 →
AI 资讯

Claude Cowork vs agents cloud : ce que lIA locale change pour les equipes tech

Claude Cowork est sorti en 2026 et le distinguer des agents cloud classiques change tout pour les equipes techniques. Deux modeles, deux philosophies Un agent cloud (ChatGPT Operator, Mistral Agents, Gemini pour Workspace) fait des appels API vers des serveurs distants. Vos donnees quittent votre machine. La session prend fin quand vous fermez le navigateur. Claude Cowork fonctionne differemment : il tourne sur votre Mac, lit votre systeme de fichiers en direct, execute des bash commands, et continue sa tache quand vous fermez le laptop. Ce que cela change pour les equipes tech Contexte reel. Cowork peut lire vos logs, vos configs, vos repos locaux directement, sans copier-coller. Execution longue distance. Vous lancez un refactoring sur 40 fichiers, vous allez en reunion. La tache continue. Impossible avec un chatbot classique. Isolation des donnees. Pour les equipes qui travaillent sur des donnees sensibles (sante, legal, finance), garder les donnees en local repond a une contrainte non negociable. Les limites a connaitre Cowork necessite un Mac recent (Apple Silicon recommande). Le context window est partage entre linterface et les fichiers lus. Pour des taches qui necessitent une recherche web temps reel, un agent cloud reste complementaire. Pattern que je recommande aux equipes Dans les formations que janime pour des equipes de 10 a 100 personnes, on structure generalement comme ca : Agent local (Cowork) pour tout ce qui touche le codebase, les fichiers, les automatisations internes. Agent cloud pour les recherches, les comparaisons marche, les taches qui ont besoin dun acces web. Un workflow clair pour decider lequel utiliser selon la nature de la tache. Le point cle : ne pas les traiter comme interchangeables. Ce sont deux outils avec des forces differentes. Ce que les chiffres montrent Dans les equipes que jai accompagnees sur 18 mois, celles qui ont adopte ce pattern produisent en moyenne 40 % de code de configuration en moins de temps, avec moins de bugs l

2026-06-06 原文 →
AI 资讯

Accessible Forms in React Native: A Complete Reference Guide

Forms are everywhere in mobile apps - authentication flows, data entry, support requests, onboarding... If your app has a login screen, a form is likely the first thing a new user interacts with. That makes accessibility here not just a nice-to-have, but a first impression. The problem is that forms are consistently one of the most broken areas for assistive technology users. Missing labels, keyboard traps, silent validation errors, focus going nowhere after submission - these are issues that make an app unusable for a significant portion of your users. This guide is a complete reference for building forms that work for everyone in React Native, whether users are navigating with their fingers, an external keyboard, a screen reader or voice input. Code examples throughout show both what to do and why . A fully working demo repo is available to fork and test on a real device - check it out at rn-accessible-form-demo . Labels Every form field needs a label, whether a text input, checkbox or radio/submit buttons. No exceptions. Don't rely on placeholders Placeholder text disappears the moment a user starts typing. Screen readers will read it initially, but once it's gone, there's no way for them to recall what the field was for without clearing their input. Placeholders are useful as hints, not as labels. Use a visual label + accessibilityLabel To avoid screen readers announcing the same information twice (once for the visual label, once for the input), hide the visual label from assistive technology and put the full label on the input itself. < Text importantForAccessibility = "no" accessibilityElementsHidden > Email address* </ Text > < TextInput accessibilityLabel = "Email address, required" /> importantForAccessibility="no" handles Android, and accessibilityElementsHidden handles iOS. Together they tell assistive technology to skip the visual label entirely - the accessibilityLabel on the TextInput is the single source of truth for screen readers. Required fields De

2026-06-06 原文 →
AI 资讯

How to Use Web Scraping Templates the Right Way (2026)

Most web scraping projects are not unique snowflakes. Track competitor prices. Enrich a list of leads. Audit a site for SEO. Pull training data for a model. It is the same handful of recipes, over and over. A web scraping template is one of those recipes, pre-wired: a ready-to-use JSON config that chains the right tools in the right order, so you copy it, point it at your targets, and run. CrawlForge ships 24 of them in the templates gallery . This guide is about using them well — not just copy-paste, but read, adapt, and cost them out before you scale. TL;DR: A CrawlForge template is a copy-paste JSON config that chains multiple MCP tools into one workflow (price monitoring, lead enrichment, SEO audits, market research, AI training data). There are 24 across 9 categories, each costing 3–19 credits per run. Run them from Claude/Cursor, the crawlforge CLI, or the REST API. Free tier = 1,000 credits, no credit card. Table of Contents What Is a Web Scraping Template? Templates Gallery vs the scrape_template Tool How to Use a Template the Right Way 8 Templates Worth Copying First The Other 16 Templates Customizing or Building Your Own FAQ What Is a Web Scraping Template? A template is a saved configuration that orchestrates two or three CrawlForge tools into one workflow with a business outcome attached. Instead of wiring search_web then scrape_structured then analyze_content yourself — and guessing every parameter — you copy a config that already does it. Each template in the gallery carries: A category — E-commerce, Research, Data Collection, Monitoring, AI & LLM, Sales, SEO, Content, or Advanced Scraping (nine in total). A difficulty — beginner, intermediate, or advanced. The tool chain it runs and a fixed credit cost per run (3–19 credits). A copy-paste JSON config with sensible default parameters. You run that config from any MCP client (Claude, Cursor, Windsurf), the crawlforge CLI, or the REST API. Same config, same shape of result. Templates Gallery vs the scrap

2026-06-06 原文 →
AI 资讯

Crack the Code Before the Sun Sets — My June Solstice Game Jam Entry

This is a submission for the June Solstice Game Jam What I Built Solstice Cipher: Enigma of the Longest Day is a browser-based puzzle game built around the Caesar cipher — the same substitution cipher technique used in ancient cryptography. On the theme of the June Solstice, I tied the longest day of the year to an Enigma Machine-inspired challenge: decode encrypted messages before time runs out, with the difficulty scaling as the sun climbs higher. The game features a real-time animated sky that shifts through dawn, noon, and dusk to reflect the solstice theme. Players are given a cipher shift key and must decode encrypted phrases by working through the Caesar cipher manually or by reasoning out the pattern — no brute-force tools allowed in-game. This connects to the June Solstice theme because the game is literally set on the longest day: the puzzles grow harder as the day progresses, and the sky animation mirrors real solstice light from sunrise to sunset. Video Demo Play it here: gtxpoffic-developer.github.io Code GTXPOFFIC-developer / Solstice-Chiper-Enigma-of-the-Longest-Day This is a Enigma based June Solstice game feel free to include your own code or tinker this project just mention the orignal developers name pls Solstice Cipher — Enigma of the Longest Day A browser-based Enigma machine puzzle game set on the June solstice. Decode (or encode) encrypted transmissions before the daylight runs out. Built By Sudipto — Original developer Feel free to fork, tinker, and include this in your own projects. Just mention the original developer's name. How to Play Objective Configure the Enigma machine correctly to decode each level's ciphertext (or encode the plaintext) before the sun sets. Each wrong guess costs 45 minutes of daylight; correct guesses pause the timer for 30 seconds. Controls Control What it does Rotor dropdowns Select which 3 rotors (I–V) are used ▲ / ▼ buttons Adjust each rotor's starting position Plugboard Drag from one letter to another to connec

2026-06-06 原文 →
AI 资讯

Benn Jordan longs for the days of tech that didn’t spy on you

Benn Jordan may have initially gained notoriety for his music as Flashbulb and later, reviewing synths and effects pedals on YouTube under Benn and Gear. But about five years ago, Benn decided to take his YouTube channel in a different direction. He didn't stop covering music gear overnight, but as time progressed, his channel became […]

2026-06-06 原文 →
开发者

82-0 is the best basketball game, to hell with NBA 2K

82-0 marries the stat nerd fun of fantasy basketball with instant gratification and a bit of dumb luck. The goal is to draft a team of players that could (theoretically) have a perfect 82-0 season. Obviously, if you just had free rein to pick whoever you wanted from throughout history, there would be little challenge. […]

2026-06-06 原文 →
AI 资讯

Meta made its own AI-generated clickbait news feed

Facebook has long been filled with feeds of clickbait articles. Now, Meta is making its own clickbait articles with AI. The standalone Meta AI app now has a "For You" section that populates a list of clickbait-style stories for you to read. But the topics, images, and text are all AI-generated - and as questionable […]

2026-06-06 原文 →
AI 资讯

The Architectural Teardown: Why Machine Learning Fails Against Game Randomization (And Why We Killed Behavioral Telemetry)

For over a decade, the standard approach to bot mitigation has relied on a fundamentally flawed premise: tracking every micro-movement a user makes. The industry standard "invisible" CAPTCHAs ingest your mouse curves, touch pressure, scrolling behavior, and browser history to calculate a "human score." At Conversion.business , we took the opposite approach. We built a zero-telemetry, privacy-first Gamified CAPTCHA platform that tracks no behavioral interactions. Instead, we rely on a mathematically rigorous Game Randomization Strategy and a strict cryptographic handshake. Here is the architectural teardown of why standard machine learning fails against our engine, and why discarding behavioral telemetry actually increases security. The Flaw in "Invisible" Telemetry Standard CAPTCHA systems rely on security through obscurity. They collect massive amounts of user telemetry and run it through proprietary risk-analysis models. This creates two massive problems: The Privacy Tax: You are forcing your users to surrender behavioral biometric data just to log in. The ML Training Loop: If an attacker can reverse-engineer the "human" mouse-curve threshold, they can train a bot to inject fake cursor paths. Once the model is trained, the security layer is completely compromised until the vendor updates their algorithm. The Conversion.business Approach: Zero Telemetry Our OopsSDK does not track mouse movements, touch pressure, or cross-site cookies. We rely on a lean, transparent Verification Signature that collects only: solveTimeMs : The exact duration from puzzle initialization to completion. webglFingerprint : Hashed hardware renderer info. userAgent : To identify known headless browsers. How do we stop bots without tracking behavior? By attacking the core requirement of machine learning: predictability . The Game Randomization Strategy Machine learning models, specifically reinforcement learning and computer vision bots, require a predictable environment to train effectively

2026-06-06 原文 →
开发者

Quark's Outlines: Python User-defined Methods

Quark’s Outlines: Python User-Defined Methods Overview, Historical Timeline, Problems & Solutions An Overview of Python User-Defined Methods What is a Python user-defined method? When you define a function inside a class, Python does not treat it as just a function. When you call it from an instance, Python changes it into a method. This method knows which object it was called from. It adds that object as the first argument when the function runs. A Python user-defined method joins a function, a class, and a class instance (or None ). It is created when you get a function from a class or an instance. Python binds the instance to the function and forms a method. Python lets you bind a class function to an instance as a method. class Box : def show ( self , word ): print ( " Box says: " , word ) x = Box () x . show ( " hi " ) # prints: # Box says: hi The method x.show is bound to the instance x . Python passes x as the first argument. What does "bound method" mean in Python? When a method is bound, it remembers the instance that called it. A bound method is created when you get a method from an object. It holds a reference to both the function and the instance. Python will pass the instance automatically when you call the method. If you get the same method from the class, Python gives you an unbound method. That means the function is not tied to any one object. Python uses bound methods to remember which object to call with. class Lamp : def turn_on ( self ): print ( " The lamp is now on. " ) l = Lamp () m = Lamp () a = l . turn_on b = m . turn_on a () b () # prints: # The lamp is now on. # The lamp is now on. Each bound method remembers which Lamp it came from. A Historical Timeline of Python User-Defined Methods Where do Python user-defined methods come from? Python user-defined methods grew from early ideas in object-oriented design. In many languages, methods are just functions that get special treatment when called from an object. Python made this clear by lettin

2026-06-06 原文 →
AI 资讯

Teaching Networking? The OSI Simulator Is Your Best Classroom Tool

If you're a networking instructor — at a university, technical college, boot camp, or corporate training program — you know the frustration of teaching the OSI Model. Static PowerPoint slides can only do so much. Students nod along in class, but when exam time arrives, the layers blur together. The PDU names become a confusing jumble. The OSI Model Simulator by Roboticela was built with educators in mind. It transforms a passive lecture into an interactive demonstration that students engage with, remember, and take home to explore on their own. Classroom Use Cases Live Demonstration Project the simulator on a classroom screen. Have students suggest messages to send and protocols to use. Step through each layer together as a class, stopping to ask questions: "What's happening here? What header was added? What device would operate at this layer?" The interactive format maintains attention far better than any lecture. Lab Assignments Assign students to run specific simulations and document their findings: "Run HTTP and HTTPS simulations. Screenshot the Presentation Layer for each. Explain in writing what differs and why." This assignment tests both tool usage and conceptual understanding. Flipped Classroom Send students to app.osi-model-simulator.roboticela.com before class. Ask them to run three simulations and come prepared to discuss what they observed. Class time becomes richer discussion rather than basic concept delivery. Protocol Comparison Exercise Have students run simulations for all five protocols — HTTP, HTTPS, SMTP, DNS, FTP — and create a comparison chart noting the differences at each OSI layer. This develops deep protocol literacy that traditional instruction rarely achieves. Why It Works: The Science of Active Learning Research in educational psychology consistently shows that active learning produces dramatically better retention than passive instruction. The "Learning Pyramid" (Edgar Dale's Cone of Experience) suggests: Lecture: ~5% retention after 2

2026-06-06 原文 →
AI 资讯

Fallacies of GenAI Development #8: More AI Agents Means More Productivity

This is the eighth and final post in a series on the false assumptions teams make when building with generative AI. The series began with the observation that the trough of disillusionment for AI-assisted development has arrived — not because AI is useless, but because eight false assumptions made the trough inevitable. This post covers the last assumption and closes the series. The Fallacy "If one AI agent gives us a 10x boost, ten agents will give us 100x." Why it's tempting The arithmetic feels irresistible. One agent generates code for the backend. Another generates the frontend. A third writes tests. A fourth handles database migrations. A fifth generates documentation. Each agent works in parallel. No meetings, waiting or coordination overhead. Pure throughput. Leadership sees the potential: a five-person team with fifty agents has the output of a fifty-person team at the cost of a five-person team plus API credits. The scaling is linear. The economics are transformational. And the early results confirm it. Each agent, working on its own, produces impressive output. The backend agent generates Go code. The frontend agent generates React components. The test agent generates test suites. Each agent, in isolation, looks like a 10x developer. Why it's wrong You've seen this problem before. It has a name. It's called distributed systems. A distributed system is a collection of independent actors that must coordinate to produce a coherent result. Each actor makes decisions locally. The system's correctness depends on those local decisions being compatible globally. When they aren't, you get inconsistency, conflicts, data corruption, and cascading failures. AI agents working on the same codebase are a distributed system. Each agent makes decisions — variable names, error handling strategies, retry policies, data formats, abstraction levels, dependency choices. Each decision is made locally, in the context of one prompt, one file, one task. No agent sees the full pict

2026-06-06 原文 →