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Building LSTMs with PyTorch and Lightning AI Part 1: First Steps with LSTMs
In this article, we will explore how to implement an LSTM using PyTorch and Lightning . For more details about LSTMs, there is a separate series of articles available here . Imports To begin, we first import the required modules. import torch import torch.nn as nn import torch.nn.functional as F Introducing a New Optimizer We also introduce a new optimizer: from torch.optim import Adam Adam is used to fit the neural network to the data. It works similarly to SGD, but in practice, Adam often converges faster and adapts the learning rate more effectively. Lightning and Data Utilities Next, we continue with the remaining imports: import lightning as L from torch.utils.data import TensorDataset , DataLoader Defining the LSTM Model We define the neural network by creating a Lightning module. class LSTMByHand ( L . LightningModule ): def __init__ ( self ): # Create and initialize weight and bias tensors def lstm_unit ( self , input_value , long_memory , short_memory ): # LSTM computations def forward ( self , input ): # Forward pass through the unrolled LSTM def configure_optimizers ( self ): # Configure Adam optimizer def training_step ( self , batch , batch_idx ): # Compute loss and log training progress Initializing the Model Now let’s implement the __init__ method. This is where we initialize all weights and biases. class LSTMByHand ( L . LightningModule ): def __init__ ( self ): super (). __init__ () mean = torch . tensor ( 0.0 ) # Mean of the normal distribution std = torch . tensor ( 1.0 ) # Standard deviation # ------------------------- # Forget Gate (l = "lr") # ------------------------- self . wlr1 = nn . Parameter ( torch . normal ( mean = mean , std = std ), requires_grad = True ) self . wlr2 = nn . Parameter ( torch . normal ( mean = mean , std = std ), requires_grad = True ) self . blr1 = nn . Parameter ( torch . tensor ( 0.0 ), requires_grad = True ) # ------------------------- # Input Gate (p = "pr") # ------------------------- self . wpr1 = nn . Parameter
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The Imitation Game: Most people think they can spot an AI. Are you sure?
This is a submission for the June Solstice Game Jam What I Built The Imitation Game The Imitation Game is a real-time multiplayer social deduction game inspired by Alan Turing's famous Imitation Game the thought experiment that eventually became known as the Turing Test. Most people believe they can easily tell the difference between an AI and a human. They assume AI is too perfect, too logical, too fast, or too obvious. The Imitation Game challenges that assumption. Players enter a live chat room convinced they'll spot the machine within minutes. Then conversations begin, suspicions form, accusations fly, and certainty starts to disappear. Was that awkward response written by a human, or an AI trying to sound human? Was that emotional story genuine, or generated? Was the player who stayed silent suspicious, or simply distracted? By the end of a match, players often discover that identifying an AI is far harder than they expected. The real question isn't whether the machine can fool people. It's whether people are as good at detecting machines as they think they are. Instead of a single human interrogating a machine, players are placed into a live chat room with other participants and asked a simple question: Can you identify which player is actually an AI? Hidden among the players is a Quanbit , a rogue artificial intelligence from the year 3026 . Its mission is simple: blend in, appear human, avoid suspicion, and survive. The challenge for human players is equally simple, but far more difficult in practice. They must carefully analyze conversations, voting patterns, response timing, and social behavior to determine who among them is secretly the machine. The game currently features two distinct modes, each designed around a different style of deception. Eyefold Eyefold is the purest form of the game's Turing Test experience. Players enter a room where one participant is secretly a Quanbit. Conversations unfold naturally, and everyone is free to discuss any topic.
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NVIDIA peermem invalid argument-fix
nvidia-peermem "Invalid argument" on Ubuntu — Fix GPUDirect RDMA with DMA-BUF TL;DR: If modprobe nvidia-peermem fails with Invalid argument ( -EINVAL ) on a system using the inbox Ubuntu InfiniBand stack ( rdma-core ), the module is not broken and you do not need it. nvidia-peermem requires an API that only exists in MLNX_OFED. On Hopper/Blackwell GPUs with the NVIDIA open driver, use DMA-BUF instead — it does GPUDirect RDMA natively. The one gotcha: you must enable nvidia-drm modeset=1 . Applies to: Ubuntu 22.04 / 24.04, inbox rdma-core stack, NVIDIA open kernel driver, H100 / H200 / B200, ConnectX-6/7 (or any HCA with ODP support). The symptom $ sudo modprobe nvidia-peermem modprobe: ERROR: could not insert 'nvidia_peermem' : Invalid argument dmesg shows nvidia-peermem loaded but registered nothing, or the load returns -EINVAL . GPUDirect RDMA appears to be unavailable. Why this happens (and why it is not a bug) nvidia-peermem is the legacy path for GPUDirect RDMA. It registers GPU memory with the InfiniBand subsystem through a Mellanox-proprietary kernel API: ib_register_peer_memory_client () That symbol only exists in MLNX_OFED's build of ib_core . It is not in the mainline kernel, and it is not in rdma-core , which is the inbox InfiniBand stack on Ubuntu. If you are on the inbox stack, nvidia-peermem was compiled without that API present, so it can never bind and always returns Invalid argument . No module parameter or config change will fix it, because the thing it needs was never there. Do not install MLNX_OFED just to make nvidia-peermem load. That works, but it is the wrong fix — you would be adding a heavy proprietary stack to revive an obsolete module. There is a native path already in your kernel. The fix: use DMA-BUF On Hopper and newer with the open driver, GPUDirect RDMA works through DMA-BUF , a mainline Linux framework. No external module, no MLNX_OFED. Requirements (check these first) NVIDIA open kernel driver (not the proprietary build) nvidia-drm
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Why your monorepo audits are lying to you (and how to fix the rot)
We’ve all been there: running a dependency audit, seeing a tool report 100 "unused" files, and realizing with horror that half of those files are actually critical architectural hubs. Static analysis tools in the JavaScript ecosystem are historically built to be "safe"—they flag anything they cannot explicitly trace. But in a complex monorepo with circular dependencies, alias-heavy build tools like Vite, and custom workspace configurations, these tools often collapse. They stop auditing and start "pruning"—treating your architecture as a pile of junk to be deleted. Most tools rely on simple pattern matching or basic Abstract Syntax Tree (AST) walks. They struggle to build a true Control Flow Graph (CFG) or identify Strongly Connected Components (SCCs). When an engine encounters a cycle in a monorepo, it doesn't see a complex architectural component; it sees a disconnected node, labels it "orphaned," and suggests a deletion plan that would effectively brick your build. To audit an architecture correctly, you need to move beyond simple string resolution. You need deep AST and CFG parsing, utilizing high-performance parsers (like OXC) to map actual execution paths. You also need SCC analysis to detect circular dependency chains across package boundaries, coupled with worker-pool parallelization, because auditing 10,000 files in a monorepo shouldn't block the main process. By leveraging these core concepts, I developed entkapp to validate the structural integrity of a workspace. Consider this audit log from an intentionally broken repository: [Linker-DEBUG] Attempting to resolve package-a ... Resolved to: C:/.../package-a/index.js 🔄 Detecting circular dependencies... ⚠️ Detected 1 circular dependencies: Cycle #1: packages/package-a/index.js -> packages/package-a/index.js Here, the engine is forced to acknowledge the structural reality, not just the file list. It validates the boundary, identifies the cycle, and reports the smell without blindly nuking the project. The g
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I opened my first PR to LiveKit's agents repo — here's the bug I found
I've been growing my open source portfolio one contribution at a time, and this week I landed on something genuinely interesting in livekit/agents (11k+ stars, the framework behind a ton of real-time voice AI agents). The bug If you're building a voice agent on a realtime model (OpenAI Realtime, xAI, Gemini Live), the model streams your transcription back in chunks. A single utterance can fire many user_input_transcribed events before it's final — token by token for OpenAI/xAI, or as one big interim blob for Gemini. If you want to react exactly once per utterance (say, show a "user is typing" indicator on your frontend via RPC), you need a stable key to correlate all those interim events together. That key already existed internally — InputTranscriptionCompleted carries an item_id . But when the framework re-emitted it upward as the public UserInputTranscribedEvent , the item_id was silently dropped — leaving consumers with no reliable way to dedupe across providers. The fix Small once you see it: add the field, forward it. class UserInputTranscribedEvent ( BaseModel ): transcript : str is_final : bool item_id : str | None = None # new ... def _on_input_audio_transcription_completed ( self , ev : llm . InputTranscriptionCompleted ) -> None : self . _session . _user_input_transcribed ( UserInputTranscribedEvent ( transcript = ev . transcript , is_final = ev . is_final , item_id = ev . item_id ) ) Two files, about 10 lines of real change. The actual work was tracing the event from the realtime model layer, through AgentActivity , up to AgentSession , to find exactly where the field got swallowed. The takeaway I didn't need to understand all of livekit-agents to land this — just one event's lifecycle, end to end. Small, well-scoped issues are the most achievable way into a big codebase, especially when someone's already mapped the territory in the issue itself. PR is up, CI green, waiting on review: github.com/livekit/agents/pull/6172
开发者
A practical guide to describing authentication and authorization in OpenAPI.
Hope it helps anyone documenting or reviewing API specs. submitted by /u/AntonOkolelov [link] [留言]
开发者
Cold Court’s debut EP is an infectious, glitchy genre mashup
Cold Court is a brother-sister duo from Philly that seems to love nothing more than shoving all of their influences together in a messy soup that at least superficially resembles the hyperpop you've come to expect from acts like 100 Gecs. But, where songs like "Dumbest Girl Alive" goofily wink at pop punk and emo, […]
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Polymarket reportedly paid creators to post deceptive videos about fake bets
Many of those videos were reportedly filmed on “near-perfect copies” of the Polymarket website, while featuring trades and winnings that were not real.
创业投融资
TechCrunch Mobility: A new robotaxi scorecard shows China’s dominance
Welcome back to TechCrunch Mobility — your central hub for news and insights on the future of transportation.
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5 Cookie Tricks for Debugging Auth Issues in Chrome (No More Creating Test Accounts)
Debugging authentication in web apps is painful. You need to test the same flow as five different user types — new visitor, returning user, admin, expired session, logged-out — and the easiest way is to constantly create new accounts or clear all your cookies and start over. There's a faster way. These five techniques use direct cookie manipulation to simulate any auth state without touching your database or creating dummy accounts. I use CookieJar for most of this — a free Chrome extension built natively on MV3 that gives you a proper UI for cookie editing. But I'll show you the underlying Chrome DevTools method too, so you understand what's actually happening. 1. Simulate a Logged-Out State Without Clearing Everything The naive approach: clear all cookies and reload. The problem: you just nuked your dev server session token, your local storage flags, your Stripe test mode cookie, and everything else you carefully set up. The targeted approach : identify and delete only the session/auth cookie. Most session cookies are named session , sid , auth_token , _session_id , or something close. In DevTools: Application → Cookies → [your domain] → find the session cookie → right-click → Delete With CookieJar: open the extension, search session , click the trash icon next to just that cookie. Your dev environment stays intact. The user state resets to logged-out. 2. Test the "Returning User" vs "New User" Path Without a Second Account Session cookies tell the server you're authenticated. But many apps use separate cookies to track whether a user has seen the onboarding flow, completed setup, or visited before. Look for cookies like onboarding_complete , setup_done , first_visit , or custom flags in your app code. To test the new user experience: Export your current cookies (CookieJar → Export → JSON format, or copy from DevTools) Delete the specific onboarding/first-visit flag cookie Reload and test the new user path Re-import or re-set the cookie to restore your state This
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When the Trump administration cracks down on Anthropic, who benefits?
On the new episode of Equity, we discussed what actually prompted the administration's latest moves against Anthropic, and what this might mean for the AI ecosystem.
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𝗪𝗵𝗮𝘁 𝗶𝗳 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐲 𝗮𝘂𝘁𝗼𝗺𝗮𝘁𝗶𝗻𝗴 𝘆𝗼𝘂𝗿 𝗱𝗮𝘁𝗮 𝘀𝗰𝗶𝗲𝗻𝗰𝗲 𝐭𝐚𝐬𝐤𝐬 𝘄𝗮𝘀 𝐟𝐢𝐧𝐚𝐥𝐥𝐲 𝘄𝗶𝘁𝗵𝗶𝗻 𝗿𝗲𝗮𝗰𝗵?!
We all know the grind of working with data, even with AI tools: every experiment starts with re-explaining everything, every iteration needs you to prompt, wait, review, correct, and repeat. And the moment you close the session, everything learned is gone. It makes us the bottleneck, and this hinders human-AI collaboration... So I built 𝐎𝐩𝐞𝐧𝐃𝐚𝐭𝐚𝐒𝐜𝐢, an autonomous agent purpose-built for DS/ML, and tested it on Kaggle. I enrolled in a recent competition, ran the agent with no hints, no guidance, while ironing my shirts. In one shot, it landed AUC 0.95, a top-30% finish out of 3K+ teams and 36K+ submissions using hashtag#Anthropic's Claude Sonnet 4.6. (More on this in README) The top-1 outperformed this agent by merely 0.004, but at the cost of massive manual effort even while using popular AI tools. The needed a dozen model families, deep learning, 400-feature notebooks, AutoML sweeps across many libraries, and 186 models ensembled carefully. Essentially a few weeks worth of effort and time!! OpenDataSci abstracts away all the complexity and has so much to offer for DS/ML automation: → Owns the entire development lifecycle from EDA to final evaluation → Plans, codes, and executes autonomously in a secure local sandbox → Self-reviews and corrects before anything reaches you → Remembers your data across sessions, gets smarter each run → Runs parallel experiments and ensembles → Has advanced context management for token efficiency and quality → Ships with predefined skills for DS/ML, so it knows how to do things right → Bring your own knowledge: out-of-the-box support for custom skills → Works with any major LLM provider (hashtag#Anthropic, hashtag#OpenAI, hashtag#Bedrock, hashtag#VertexAI, hashtag#Ollama, hashtag#vLLM, and any OpenAI-compatible server). This and so much more!! You set the goal. It does the work. No data science knowledge required. 🔗 https://github.com/f4roukb/open-data-sci 📦 pip install open-data-sci Spin it up on your data and see what it achieves!
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Angular Material Theming System Course — Now 100% Free
If you've worked with Angular Material, you know theming can be one of the trickiest parts of the library — especially after the move to Material 3. Token-based theming, custom palettes, dark mode, component-level overrides... there's a lot going on under the hood. I built a full course to break it all down, and I'm excited to announce it's now completely free . What's in the course Angular Material Theming System is a deep, practical walkthrough of Angular Material's theming API for Material 3. By the end, you'll be able to: Build and customize themes from scratch Apply themes at the application level Override and extend themes for individual components Work confidently with Angular Material's theming tokens and APIs It's 46 lessons and roughly 4.5 hours of content, all hands-on and example-driven. Where to find it 🎥 Watch on YouTube: https://www.youtube.com/playlist?list=PLOjtJUnDeEIyaeUs_jrxylnD2IxSb3Ku7 📝 Read the article version: https://angular-ui.com/courses/angular-material-theming/ 💻 Full source code on GitHub: https://github.com/Angular-UI-com/angular-material-theming If you're building with Angular Material and theming has ever felt like a black box, give it a watch. I'd love to hear your feedback in the comments. If this helped you, consider checking out Angular Material Blocks — a library of pre-built Angular Material + Tailwind components, available via a simple CLI.
产品设计
epoll vs io_uring in Linux
submitted by /u/yusufaytas [link] [留言]
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I Ran Gitleaks Against My Own Repo and Found 12 Real Secrets
Originally published at woitzik.dev I assumed my homelab repo was clean. No one had ever flagged anything in review (there is no one else reviewing it), CI was green, and I generally try to use Vault and ExternalSecrets for anything sensitive. Then I ran a full-history gitleaks detect against it. It found 12 distinct secrets committed in plaintext — including the OIDC private key that signs SSO tokens for half the cluster. This is the scanning setup I put in place afterward, the baseline strategy that let me adopt secret scanning without getting blocked by my own history on every commit, and the remediation plan for the leaks themselves. View the complete homelab infrastructure source on GitHub 🐙 What Gitleaks Found gitleaks detect --no-banner -v Twelve real findings, plus one already-hashed password (lower severity but still shouldn't be hand-committed) and one false positive in ROADMAP.md (documentation text that happened to match a generic API key pattern). The real findings, by severity: File Secret Why It Matters kubernetes/apps/authelia/configmap.yml OIDC issuer private key Signs SSO tokens for ArgoCD, Vault, Grafana — highest blast radius kubernetes/apps/garage/config.yml RPC secret + admin token Storage backend for Velero/Loki/CNPG backups kubernetes/apps/garage/secrets.yml Admin token (duplicate) Same secret committed twice in two files terraform/stacks/network/local_backend.hcl Garage S3 access key This is the Terraform state backend's own credential kubernetes/system/postgres/cnpg-backup-secret.yml Garage S3 secret key Used for WAL archiving kubernetes/apps/paperless/secrets.yml Postgres password + AI API token kubernetes/apps/cloudflared/secrets.yml Cloudflare Tunnel token kubernetes/apps/headscale/config.yml OIDC client secret Must match Authelia's client config kubernetes/system/monitoring/loki.yml Minio/S3 password kubernetes/apps/mikrodash/secrets.yml Dashboard password Lowest priority — internal tool only None of these were exposed by a public repo
开发者
"Reverse Once, Run Forever" and How We Killed It
submitted by /u/TrustSig [link] [留言]
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Your AI agent has sudo. I built a tool to take it away.
A few weeks ago I gave an AI agent access to my machine through MCP. It read files, opened PRs, queried a database. It was great — until I looked at what it could have done if a tool description had been poisoned, or a prompt injection had slipped through. The answer was: anything. ~/.ssh/id_rsa . DROP TABLE users . rm -rf / . The agent had sudo, and nobody had voted for that. So I built AgentPerms — a CLI that gives MCP agents least-privilege permissions the same way you'd lock down any other process: figure out the minimum it actually needs, pin it, prove it, and enforce it. pip install agentperms The gap nobody was filling MCP (the Model Context Protocol) is quietly becoming the USB-C of AI tooling. Claude Desktop, Cursor, VS Code, Windsurf, Gemini CLI — they all speak it. Which is wonderful, and also means your agent is one config file away from your filesystem, your repos, your inbox, and prod. The existing tools each do part of the job: Scanners tell you something looks risky. Then they leave. You still have a risky thing. Firewalls / allowlists make you hand-write YAML up front — before you have any idea what the agent will actually use. Neither closes the loop. What I wanted was the boring, proven security workflow we already use for everything else: observe real behavior → derive least privilege → enforce it → keep it honest in CI. That's the whole thesis of AgentPerms, as a pipeline: record → infer → lock → replay → enforce See it in 30 seconds (no setup, no network) AgentPerms ships with a deliberately over-privileged demo MCP server, so you can watch a real policy decision without wiring anything up: # Flag risky config: a ~/.ssh mount and an unpinned npx server agentperms scan --path examples/vulnerable-mcp-demo # Replay a pack of canned attacks against an example policy agentperms replay --policy examples/policies/example.mcp.policy.yaml Output: 8/8 attacks blocked. SSH-key exfiltration, .env reads, rm -rf / , unapproved email, force-push, repo deletio
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My Agentic Engineering Workflow
Tools Full comparisons and context in my 2026 AI tech stack post . This is just what you need installed to follow the workflow below. Claude Code If you're new, start with the cheat sheet and Anthropic best practices . Security — set this up first: Claude Code Security Hooks — 7-layer prompt injection defence, read guards, canary files Lock down your .env and any git-secret files in .claude/settings.local.json before anything else MCP: Context7 — library/API docs on demand DeepWiki — open source repo documentation Skills: Matt Pocock's skill set — /grill-me , /handoff , /improve-codebase-architecture (covered in detail below) Understand Anything — interactive code knowledge graphs Ponytail — laziest-senior-dev heuristic, pairs well with /improve-codebase-architecture Agents: DocsExplorer — handles docs lookup in a subagent without polluting main context Hooks / proxies: rtk — token reduction proxy, single Rust binary UI: Claude HUD — status bar showing model, context size, active tools and agents Other tools JetBrains — for git, debugging and reviewing Claude's changes; Claude Code plugin Warp.dev — terminal; Warp Oz for hands-off tasks, Claude Code for hands-on Process As I've mentioned in previous posts, my workflow is typically very different from what you'll see in the hype and social media posts. I don't typically work on monorepo, single stack, single language projects. My clients are typically full-on microservices with multiple languages and stacks. And beyond that, I still prefer IDEs over fancy pluggable text-editors, which often means I can't keep all the projects single scoped. What this means is that current favourites like Air , Conductor , and Antigravity don't work for me. So I've been solving my own problems, and this process I'm sharing today allows me to employ multiple agents working mostly independently on different repos towards a singular goal. I treat my agents like I would juniors or contractors; trust but verify. I give them tasks, but I ha
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Chasing the Sun: Building a 3D AI-Powered Solstice Runner with React Three Fiber
My submission for the June Solstice Game Jam: A 3D endless runner where you chase the sun with React Three Fiber and the Gemini API.
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How Roomba started a robot revolution
If you had a Roomba, especially in the early days of the robot vacuum, it was in many ways a fairly unsophisticated machine. It would just bump around your house, looking for something to suck up, until its battery died or its (way too small) tank filled up. Not that it mattered, though. You probably […]