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AI 资讯

Every Requirement Gets a Verdict. I Had Been Reviewing Without One.

You merge the PR. The build passes. The code does what you expected it to do. You move on. That is review for most engineers. A final read. A feeling that things looked right before the branch closed. I did it the same way for years. Three phases had already run before this one. Think had scoped the work, Plan had written the requirements, Build had shipped a diff that matched the plan exactly. I trusted that the chain held. I had never actually checked. Then I ran the Review phase, and checking turned out to mean something specific: not does this work, but does this requirement hold up, and what is my evidence. I went in expecting to approve it or send it back. The phase gave me three answers instead: covered, partial, missing. I found out what they meant one requirement at a time, starting with the one I almost got wrong. I had been giving impressions, not verdicts The notification scheduler used a queue to manage dispatch. Every call to the external provider went through it. The provider was never exposed directly. The requirement said the provider must be notified. It was notified, exactly the way I had pictured it. I almost called it covered and moved to the next line. The Review phase stopped me there. But the requirement said must be notified , not how. The queue had introduced a call order and a timing the requirement never anticipated. Nothing was broken. Something had changed shape, quietly, and nobody had written that shape down. I sat with that for longer than I expected to. Not because the code was wrong. Because I could not immediately tell you whether the change mattered. The same pass gave the shim from Plan a different verdict on the same page: covered. Mapped to the requirement it existed to satisfy, no gap between what was promised and what was in the diff. One requirement held exactly the shape it was given. The other had quietly grown a new one. Same review. Same pass. Two verdicts. Partial is not a softer word for broken. It is the verdict for

2026-07-03 原文 →
AI 资讯

How Turborepo Makes Large JavaScript Projects Fast

Introduction Most projects start with a single repository. Imagine you're building an e-commerce platform: a Next.js storefront for customers, a React Native mobile app, and a NestJS backend API. Splitting these into three repositories feels like the obvious, clean solution. ecommerce-web ecommerce-mobile ecommerce-api For the first few months, this works fine. Then the project grows, and the cracks start to show: You copy utility functions between repositories instead of importing them. You duplicate TypeScript interfaces across the frontend, mobile app, and API. Your frontend and backend drift apart because each repo defines its own version of the same models. Updating one shared component means editing it in three different places. Eventually, maintaining the project becomes harder than building new features. If that sounds familiar, you're not alone — it's exactly the problem monorepos were designed to solve. In this article, we'll cover: What a monorepo actually is, and how it differs from a multi-repo (polyrepo) setup Why engineering teams choose it How Turborepo makes monorepos fast instead of slow A practical, production-ready structure for a Next.js + React Native + NestJS monorepo Common mistakes and best practices Whether you work with React, Next.js, React Native, or NestJS, these concepts will help you build projects that scale without becoming a maintenance burden. The Problem With Multiple Repositories A typical multi-repo setup looks like this: web-app/ mobile-app/ backend-api/ shared-components/ Each repository has its own package.json , dependencies, CI/CD pipeline, Git history, and versioning strategy. It looks clean at first — but as the project grows, several problems appear. 1. Code duplication You write a helper function once: export function formatPrice ( price : number ) { return `$ ${ price . toFixed ( 2 )} ` ; } Both the web app and the mobile app need it, so instead of importing it, someone copies it. Now there are two versions. When one

2026-07-03 原文 →
AI 资讯

How papers are selected for Best Paper, Oral, or Highlight presentation at major ML/CV conferences such as CVPR, ICCV, ECCV, NeurIPS, and ICLR? [D]

From what I understand, reviewers usually do not directly vote for these categories or nominate papers themselves. So how does the selection process typically work? Here are specific questions I wonder - Who actually selects the candidates: ACs, SACs, program chairs, award committees, or a separate committee? - Do ACs or committees read the camera-ready version, or is the decision based on the originally submitted/reviewed version? - Is the selection mostly based on reviewer scores, or do factors like novelty, impact, and discussion among ACs play a bigger role? submitted by /u/National-Resident244 [link] [留言]

2026-07-03 原文 →
AI 资讯

The video game disc is dead

For decades, to be a gamer was to accumulate a lot of stuff. Consoles, controllers, accessories, weird VR gloves that never worked properly, but mostly the games themselves. Over the years, games have come in every shape and size you can imagine. And now that era appears to be ending. On this episode of The […]

2026-07-03 原文 →
开发者

Books/Resources to improve mathematical foundations for ML research [D]

I am a mid to late stage PhD student in ML. I've known this before, but only recently I started feeling this urgently: my mathematical foundations are shaky, because I kept "learning-things-as-I-go" when working on various problems. I likely have only a year or two left until I graduate, and before I do so, I want to really dedicate some time and focus to brush up on the fundamentals. Primarily, I want to improve my knowledge in Linear Algebra, Probability Theory, and Functional Analysis. For Lin. alg., I am looking at "Linear Algebra done right", and I think this book is sufficient for the topic, unless anyone thinks otherwise. I am not sure where to start for probability, as well as functional analysis. Rudin's books give me headaches. I instead started reading "A primer on RKHS" ( https://arxiv.org/abs/1408.0952 ) to "dip my toe" into functional analysis. Apart from the above, I might re-read PRML book (I've only read specific chapters before), and try to finish Pat Kidger's Just-Know-Stuff list ( https://kidger.site/thoughts/just-know-stuff ). Thoughts? Anyone have any book/resource recommendations? Someone told me to look into "the bright side of mathematics" on YouTube, anyone ever go through the videos there? I'm aware finding good, digestible resources is less than 10% of the challenge. The difficult part is sticking through and actually reading/working through these topics, while still juggling other academic responsibilities. submitted by /u/mvreich [link] [留言]

2026-07-03 原文 →
开发者

SwiftUI Adds New Document Protocol, Improves Performance, and More

Announced at WWDC 2026, the latest SwiftUI release brings a new Document protocol for efficient disk access and snapshot-based updates, along with improved APIs for reordering items in lists, grids, and sections. In addition, it expands presentation features, such as swipe actions on any view, better AsyncImage caching, and lazy state initialization for Observable types to boost performance. By Sergio De Simone

2026-07-03 原文 →
开发者

You're Writing Paper Commands Wrong

You've probably written a CommandExecutor before. Everyone who's touched Bukkit has. Declare the command in plugin.yml , implement onCommand , cast args[0] to whatever you need, hope nobody fat-fingers the input. It compiles. It runs. It's confusing to debug. And it's the wrong way to do it in 2026. # plugin.yml commands : punish : description : Opens the punishment GUI usage : /punish <player> public class PunishCommand implements CommandExecutor { @Override public boolean onCommand ( CommandSender sender , Command command , String label , String [] args ) { if (!( sender instanceof Player staff )) return true ; if ( args . length < 1 ) return true ; Player target = Bukkit . getPlayer ( args [ 0 ]); if ( target == null ) { sender . sendMessage ( "Player not found." ); return true ; } // ... open the GUI return true ; } } Tie it together in onEnable() with getCommand("punish").setExecutor(new PunishCommand()) , add a separate TabCompleter implementation to handle suggestions, and you're done. Seems perfectly fine... totally not confusing at all... (if you understood any of that, you're doing better than I am :P) This implementation has many issues... like Bukkit.getPlayer(args[0]) only matching an exact, currently-online name. No selectors. No partial matching. You write all of that yourself or not at all. Tab completion lives in a second method you keep in sync with parsing by hand. Change one, forget the other, and tab completion starts "lying" to your players (a problem that has taken me HOURS to solve in the past... i'm getting flashbacks ;-;). And the tree itself is static, fixed in plugin.yml . Want /report to take a severity argument only when severities are configured? You can't say that in plugin.yml and you end up with a tangled mess that is almost never clean (either to you, or the players). Paper ships Mojang's Brigadier (the same framework vanilla Minecraft uses for everything) through a lifecycle hook: LifecycleEvents.COMMANDS . You register a tree of

2026-07-02 原文 →
AI 资讯

AI Skipped Class - Turns Out It Didn't Need To Go

What happens when a machine no longer needs to be trained to see something new? That's the quiet question sitting underneath this week's news, buried next to a less invasive brain implant and a handful of robots getting tougher for the real world. Neuralink says it's completed its first "transdural" brain implant, a surgical approach built to reduce trauma during the procedure. As someone who spends a lot of time thinking about how you get sensors close to a human eye without hurting anyone, I find these less-invasive-implant strategies worth watching, because the surgical-risk problem is basically the same one we wrestle with in ophthalmic hardware. Vision is getting less invasive too, in its own way. Roboflow rolled out text-prompt object detection built on SAM3 (Meta's latest segmentation model): you type the class of object you want "forklift," "cracked tile," whatever, and it returns boxes and masks without you collecting a single training image first. That's a real shift. For most of computer vision's history, teaching a model to recognize something new meant labeling hundreds of examples before you could even start; this collapses that step into a sentence. The same week brought several applied builds using the same detect-then-orchestrate pattern: a drone system that patrols for intrusions, a pipeline that inspects transmission lines for damaged cables, and an airport tool that spots foreign debris on the tarmac. The Robot Report's roundup of June's biggest robotics stories leaned heavily on humanoid robots companies going public, new deployments, and production milestones stacking up faster than would have seemed plausible a few years ago. Apptronik unveiled its Apollo 2 humanoid alongside a dedicated data-collection facility built so the robot keeps learning after it's deployed, not just during initial training which quietly answers one of the harder questions in robotics: how do you keep a system improving once it's out of the lab? X Square Robot raised e

2026-07-02 原文 →
开发者

Influencer screenings aren’t going away

For a few days, it seemed like Universal decided that there would be no advanced screenings of Christopher Nolan's The Odyssey for influencers. But on Monday, influencers sat alongside traditional critics and journalists at special showings of The Odyssey specifically for the associated press junket. Despite what it may have looked like, Universal was not […]

2026-07-02 原文 →