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Vegas Amnesia: I turned Cognee's memory lifecycle into a detective game

Built for the WeMakeDevs × Cognee "The Hangover Part AI" hackathon — Cognee Cloud track. ▶ Play it free: vegas-amnesia.vercel.app · ⭐ Code on GitHub The problem with most memory demos When you give a developer a memory API, the demo almost always looks the same: add() some documents, search() over them, print the answer. Two functions. It works, it's fine, and it teaches you almost nothing about why graph-based memory is different from stuffing everything into a context window. Cognee actually has a four-stage lifecycle — remember → recall → memify → forget — and the interesting parts are the two everyone skips. memify consolidates what you know into new inferences. forget lets you delete a belief and watch the graph heal around it. Memory you can reason over and correct . So instead of writing another RAG demo, I asked: what if the memory lifecycle wasn't the plumbing — what if it was the game ? Meet HAL-9001 You play HAL-9001 , a personal AI assistant (yes, HAL 9000's slightly more helpful successor). Your owner Dev had a wild night in Vegas. At 6 AM your memory graph was corrupted. His fiancée Priya lands at noon, there's a suspicious ring on his finger, and you remember nothing . The screen boots to a "MEMORY CORRUPTED" terminal and an empty graph. Your job: reconstruct the night, catch the lies, and answer the final question — what happened, and where's the ring? — before noon. Every location you explore, every clue you examine, every witness you interrogate feeds a live 3D memory graph that you can pop open at any time. That graph isn't a visualization of the game state. It is the game state — it's your Cognee dataset, rendered. The four mechanics = the four lifecycle ops Here's the mapping I'm most proud of. Each Cognee operation is a verb the player performs: You do this in-game Cognee Cloud call What happens 🗂 File It on a clue POST /api/v1/remember The fact is ingested + auto-cognified into graph nodes that pop into view ❓ Ask HAL a question POST /api/v1/r

2026-07-03 原文 →
AI 资讯

Ask HN: Is anyone experimenting with different ways of using LLMs for coding?

I'm a bit annoyed by the feeling that we're kind of stuck when it comes to using LLMs for programming. I use Claude Code and Codex, but I haven't been able to enter flow state like I can when I hand write code. This is kind of ironic to me since AI should be a bicycle for the mind, but right now it feels like a bicycle that just brakes abruptly every couple minutes. I stop, wait, review, prompt again. Is there anyone exploring something fundamentally different than the prompt response loop we ha

2026-07-03 原文 →