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FTX's former Anthropic stake would be worth about $75B at today's valuation

FTX held a diluted 7.84% stake in Anthropic, according to Reuters. Anthropic’s latest reported valuation is around $965B. That implies the former FTX stake would be worth about $75B before further dilution. FTX’s customer shortfall was roughly $8B to $9B. The estate sold the Anthropic stake during bankruptcy to repay creditors. Sources: https://www.reuters.com/technology/crypto-exchange-ftx-sell-shares-ai-startup-anthropic-2024-02-22/ https://www.reuters.com/technology/openai-files-us-ipo-after-

2026-06-15 原文 →
开发者

🕹️ SOLSTICE: Hold the Light Until Dawn - A 3D Browser Game for the June Solstice Jam

This is a submission for the June Solstice Game Jam On the June solstice the sun stays up longer than any other day of the year. Then it sets anyway. SOLSTICE is what happens after that: the longest night, one stone ring, and you holding the last flame. Play SOLSTICE · no install, runs in the browser What I Built SOLSTICE is a 3D action survival game where daylight is not background flavor. It is the mechanic. You are the Sunbearer , keeper of an ancient ring of standing stones. When the solstice sun goes down, shadow creatures crawl out to snuff your flame. You fight back with a glowing blade, dash through dark bolts, and vacuum up the light they drop when they break apart. The whole run hangs on two meters: Light is your health, your urgency, and your fuel. It ticks down over time and falls hard when something hits you. Let it hit zero and the night wins. Dawn is how close you are to sunrise. It climbs as you survive and as you kill. Fill it to 100% and the sky actually changes: the solstice sun crests the stones, the shadows burn off, you win. Your light is your life, your weapon, and the clock. When it runs out, the night wins. I built this for the jam theme on purpose. Light, darkness, and time are not three separate ideas in the UI. They are one loop you feel in your hands: slash, dodge, collect, survive . The arena is Stonehenge inspired. The real monument lines up with the solstice sunrise, so defending that ring felt right. The toughest wave and the Warden of the Long Night boss show up late, right before first light. Darkest before dawn is not just flavor text here. Controls (laptop friendly, no gamepad needed): Input Action W A S D or arrow keys Move Space or left click Light Slash Shift Dash with brief invulnerability E Solar Flare, charged AoE ultimate Esc Pause Three difficulties on the start screen: Acolyte (gentler), Sunbearer (default), Eclipse (two bosses, meaner spawns). You can swap difficulty from pause or the end screen if a run feels wrong. Vi

2026-06-14 原文 →
AI 资讯

Solstice Cipher: a light-routing puzzle for the June Solstice Game Jam

This is a submission for the June Solstice Game Jam . What I Built Solstice Cipher is a small browser puzzle game about the longest day, code-breaking, and the turning point between signal and shadow. The player rotates mirrors to route a solstice beam through every cipher node before landing on the final beacon. Each level is a tiny circuit of light: if the beam misses a cipher gate, the beacon does not unlock. The game is inspired by a few June themes from the challenge prompt: the June solstice and the long arc of daylight light versus darkness turning points Alan Turing, code-breaking, and computational thinking Demo Demo video: watch in browser / direct MP4 Playable game: https://desciple88.github.io/solstice-cipher-devto-game-jam/ Source code: https://github.com/desciple88/solstice-cipher-devto-game-jam How It Works The game is a dependency-free HTML/CSS/JavaScript canvas app. The board is a 6x6 grid. A sunbeam enters from one side of the board, moves in one of four directions, and reflects when it hits a mirror: / turns east to north, south to west, and so on \ turns east to south, north to west, and so on Cipher nodes record whether the beam visited them. A level is solved only when the beam has touched all required cipher nodes and then reaches the beacon. Controls Click or tap a mirror to rotate it. Use Reset or press R to restart the level. Use Next or arrow keys to switch levels. Use Hint or press H if the path gets stuck. Why the Turing Angle I wanted the Alan Turing category to feel like part of the mechanics, not just a label. The player is effectively debugging a simple signal machine: change one reflector, trace the path, see which gates activated, and iterate until the message resolves. It is not an Enigma simulator, but it borrows the feeling of signal routing, symbolic gates, and systematic code-breaking. What I Used HTML CSS JavaScript Canvas 2D ffmpeg for the demo capture AI assistance was used while preparing the implementation and write-up. I

2026-06-14 原文 →
AI 资讯

I indexed 669 GB of my GoPro videos using my M1 Max computer and local ML models

TLDR: I had 2,207 GoPro videos, and I need to rewatch them to find interesting moments from my cycling journey. I built a project to index them locally on my M1 Max using open-source ML models, search for those moments, and send the best clips straight to my DaVinci Resolve timeline. I indexed 628 videos (668.68 GB, 15h 13m 18s of footage duration), more details in the metrics table in the last section of this article. Full article: https://iliashaddad.com/blog/i-indexed-669-gb-of-my-gopro-video

2026-06-14 原文 →