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Mavka and the June Solstice: A Magical Forest Energy Quest

This is a submission for the June Solstice Game Jam What I Built Perfume Calendar: June is a small atmospheric adventure game inspired by nature, folklore, and the changing moods of June. Players take on the role of Mavka , a forest spirit, and travel across a calendar-shaped map representing the 30 days of the month. Each day has a different nature element—forest, sun, water, or mist—that affects the player's energy. The goal is to make strategic movement choices, gather enough energy from beneficial days, and reach June 21st , the summer solstice, with at least 10 energy points. If successful, Mavka awakens the forest and completes her journey. My intended goal was to create a simple but thematic experience where a calendar becomes an interactive game board rather than just a way to track dates. I wanted players to feel like they were moving through a living month, with each day offering different opportunities and risks. The game relates to the challenge theme by transforming a calendar into the core gameplay mechanic. Instead of simply displaying dates, the days themselves become locations that influence the player's progress. The June setting, seasonal energy, and the solstice objective reinforce the idea of time, nature, and progression through a month in a playful and interactive way. Video Demo Code wailixi / Mavka Game How I Built It I built the game using HTML, CSS, and JavaScript without any external libraries. The 30 days of June are displayed as a 6×5 grid , where each day has a terrain type (forest, sun, water, or mist) that affects the player's energy. A key design choice was turning the calendar into a navigable map. Players move Mavka between days, collect energy, and plan their route to reach June 21st with enough energy to win. Movement restrictions add a simple strategy element, while color-coded terrain helps communicate each day's effect. My goal was to create a small, atmospheric game that transforms a calendar into an interactive adventure in

2026-06-17 原文 →
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Show HN: High-Res Neural Cellular Automata

Neural CAs model self-organizing pattern formation. Now they can generate patterns at HD resolution in real-time, enabled by turning each CA cell into a Neural Field. Try 3 demos: grow a pattern from a seed (and damage it, it heals), synthesize PBR textures that can regenerate, or create 3D textures like clouds.

2026-06-17 原文 →
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Entrepreneurs in Nairobi make the case for going solar

Most of Kenya’s power grid runs on renewables. But with 25% of communities lacking centralized electricity, the nation is looking to off-grid solar to hit its goal of delivering universal electricity access by 2030 without driving up emissions. The ever-­improving economics of solar technology have helped. A couple of years ago, a panel cost about…

2026-06-17 原文 →
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Hacking the atmosphere: Geoengineering gets a reality check

Jim Franke pulls away the cover page of a presentation on the wraparound desk in his office, revealing an illustration of an odd-­looking aircraft with massive wings stretching out from a stubby fuselage. The uncrewed plane is soaring thousands of meters higher than commercial jets fly—so high you can see the curvature of the Earth.…

2026-06-17 原文 →