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Byobu – text-based window manager and terminal multiplexer
VS Code 1.123 Adds Two-Hour Extension Update Delay to Limit Supply Chain Attacks
VS Code 1.123 adds a two-hour delay before auto-updating extensions to newly published versions, creating a revocation window against supply chain attacks. The delay does not apply to trusted publishers like Microsoft, GitHub, and OpenAI. Similar cooldown mechanisms have now spread across pip, RubyGems, npm, pnpm, Yarn, and Bun. By Steef-Jan Wiggers
Geoengineering still faces major practical challenges
Solar geoengineering is often portrayed as a sort of emergency brake. Something along the lines of Pull in case of climate emergency to scatter light-reflecting particles to bounce sunlight out of the atmosphere and cool the planet. But it might be less like a simple brake and more like a complicated, entirely unsolved puzzle. Some…
llama-bench skipped FA on capable GPUs — b9437 corrects it
What flipped in b9437 Build b9437 , published on May 30, 2026 at 20:56 UTC , ships two targeted default-value corrections to llama-bench . Flash attention ( -fa ) shifts from a hard-coded off to auto ( LLAMA_FLASH_ATTN_TYPE_AUTO ), and the GPU-layer count ( -ngl ) changes from the legacy sentinel 99 to -1 . Both values now match what llama-server and llama-cli already used — the bench tool was simply never updated to track them until this build. Quick Answer: Before b9437 (published May 30, 2026) , llama-bench hard-coded -fa off , silently skipping flash attention even on CUDA, Metal, and Vulkan hardware. Build b9437 sets the default to -fa auto and -ngl -1 , matching llama-server and llama-cli . Any pre-b9437 baseline on FA-capable hardware needs a flag-matched re-run to remain valid. PR #23714 , reviewed and merged by maintainers JohannesGaessler and pwilkin, adds the same -fa auto|off|on tri-state flag to llama-bench that the rest of the toolchain already supported. With LLAMA_FLASH_ATTN_TYPE_AUTO as the new default, flash attention activates automatically when the runtime detects a capable backend (CUDA, Metal, Vulkan); on CPU-only hosts it stays off with no error and no output change. Parameter Before b9437 After b9437 Behavioral impact -fa off (hard-coded) auto ( LLAMA_FLASH_ATTN_TYPE_AUTO ) GPU-capable hosts bench with FA active by default; pre/post comparisons require explicit flag-matching -ngl 99 (offload-all sentinel) -1 (runtime decides) CPU-only builds no longer attempt full GPU offload; eliminates spurious CUDA errors when no GPU is present The following verified script (executed successfully, exit 0) demonstrates the behavioral gap in concrete terms — on a capable GPU, the pre-b9437 defaults schedule zero FA rows while b9437 defaults schedule one: def old_llama_bench ( device ): # Before b9437, the default bench matrix used FA=0, so FA rows were skipped. return [{ " device " : device [ " name " ], " ngl " : 0 , " fa " : 0 }] def b9437_llama_bench ( de
The Cloud Has Sound: The Unrelenting and Unseen Cost of A.I. Data Centers
Whole cross-sectional human ultrasound tomography
Seven Perfect Shuffles Randomize a Deck of Cards. But How Many Sloppy Ones?
Ask HN: Is anyone using the A2A protocol?
The A2A protocol is an agent to agent protocol from Google. I was looking at it 6 months back but it didn't feel like I really understood how to use it at that point. Probably because we were all still trying to figure out agents and then the MCP protocol became quite a big deal. But now I'm starting to think that once an agent has tools and services and data and then contacts. Actually, the point of interaction becomes the agent itself and then if you build other agents you would want them to i
Djevops: Self-Host Django Easily
I need your clothes, your boots, and your motorcycle
Can you see three trees?
AMD silently removes memory encryption from consumer Ryzen CPUs
War Books: The Marine Corps Commandant's 2026 Reading List
The value of employee equity depends a lot on volatility
A Perceptron in Age of Empires II
The Forge We Deserve
Ask HN: Am I being advertised an ARG via user agent logs?
I'm here looking through logs on my unnamed reverse proxy and CDN service. The crawler bot swarm has been hitting my PHP application like I've upset them so I'm seeing which weird user agent strings are being allowed to connect. There's "Sogou" and "meta-webindexer" and a small number of requests from "SleepBot/1.0" What's SleepBot? The ASN is Google and the UA string is: "Mozilla/5.0 AppleWebKit/537.36 (KHTML, like Gecko; compatible; SleepBot/1.0; +http //sleepbot com/) Chrome/131.0.0.0 Safari/
Show HN: Run Agent Skills with mistral.rs v0.8.10: /v1/skills support and more
Hey all! I'm the maintainer of mistral.rs. I just landed support for OpenAI-compatible Agent Skills via a /v1/skills endpoint, and it works with local open models. Until now Skills have basically been locked to closed models, and with the ability to have private, local intelligence becoming increasingly important, but this feature allows you to do XYZ with local models. It's fully compatible with OpenAI's /v1/skills API, so you can drop mistral.rs into your existing code with minimal difficulty.
Tower Before Dusk: I Built a Puzzle Game for Humans and AI
This is a submission for the June Solstice Game Jam It's interesting how the most exciting ideas always arrive when I have basically no time to work on them. A few weeks earlier, I had finished my submission for the GitHub challenge by bringing an old WinForms game back to life. That project turned out to be a lot of fun. Then Sylwia Laskowska published a great article about Google's WebMCP . The idea fascinated me, but I wasn't sure where I could actually use it. Then the June Solstice Game Jam was announced. The idea hit me like a lightning bolt: What if I made a game that both humans and AI could play? Let's do it. What I Built I created a puzzle game with a solstice theme called Tower Before Dusk . The goal is simple: reach your home tower before sundown. Every action costs time. Every step brings sunset a little closer. Rivers block your path, rocks force detours and the only way across water is to collect enough wood and build bridges. Move too much, collect unnecessary resources, or choose the wrong path, and night will arrive before you make it home. The challenge isn't just solving the puzzle. It's solving it efficiently. And apparently, that's difficult for both humans and AI. Video Demo In this demo, Gemini 3.1 Flash-Lite tries to solve the level using the exposed game tools. It fails, then I restart the level and solve it manually. That failure is part of the point: the tools worked, but reasoning through the puzzle was still hard for the lightweight model. tower-before-dusk.gramli.workers.dev Code Gramli / tower-before-dusk A TypeScript puzzle game demonstrating WebMCP, where humans and AI solve the same challenges under the same rules. Tower Before Dusk Tower Before Dusk is a tile-based puzzle game about reaching the tower before sunset. Plan each route carefully: every move spends daylight, trees provide wood, and water can only be crossed by building bridges. The game is built as a modern browser app with TypeScript, HTML canvas, and Vite. It also ex