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AI 资讯

Show HN: CleverCrow: give tokens to your favorite projects

Howdy all. I'm Zack :wave:. I've been thinking about the problem of misguided AI pull requests and figured I'd throw a possible solution out there for feedback. Basically, CleverCrow lets supporters give tokens to a GitHub repo (or set of issues in that repo) for the maintainers to use to build/fix stuff. The fun implementation challenges have been around implementing the pooling dynamics and keeping the maintainers in charge while the backers are motivated to support their work.

2026-06-22 原文 →
AI 资讯

Already using LaunchDarkly or Flagsmith? Here's how to try FtrIO on a single flag

Thinking about trying FtrIO? The new CLI makes it easy to start with just one feature flag If you've been curious about FtrIO (the .NET feature toggle library that replaces if (featureFlags.IsEnabled(...)) with a [Toggle] attribute woven directly into your compiled IL) but weren't sure where to start, the experimental release of FtrIO.onetwo just made that first step a lot smaller. You don't need to commit to a full migration. You don't need to rip out your existing flag library. You just need one method and 20 minutes. What FtrIO.onetwo does FtrIO.onetwo is a .NET CLI audit tool. Its default mode scans your source tree, finds every FtrIO toggle reference, and tells you exactly what's live right now: dotnet tool install --global FtrIO.onetwo --version 1.1.1-experimental ftrio.onetwo --source C: \P rojects \M yApp But in this experimental release it does two new things: ftrio.onetwo import : pulls your current flag state from LaunchDarkly, Flagsmith, flagd, environment variables, or an HTTP endpoint directly into appsettings.json . Your existing flag library keeps working unchanged. ftrio.onetwo migrate : scans your .cs files for LaunchDarkly or Flagsmith SDK call patterns using Roslyn, cross-references them against your live flag state, and generates a report showing exactly what each flag would look like in FtrIO and how to migrate it. The "try it on one flag" workflow The migrate report categorises every flag it finds: ✅ Ready to migrate : boolean flag, no targeting rules, straightforward [Toggle] replacement ⚠️ Needs review : targeting rules, number flags, needs a decision ❌ Cannot migrate : JSON flags, recommend moving to IConfiguration For every ready flag it shows the suggested refactor. Something like: new - checkout - flow → NewCheckoutFlow File : Services \ OrderService . cs : 42 Current code : if ( client . BoolVariation ( "new-checkout-flow" , user , false )) { ValidateCart (); ApplyDiscounts (); ProcessPayment (); } Suggested action : Extract the if bloc

2026-06-22 原文 →
AI 资讯

The Imitation Game: Most people think they can spot an AI. Are you sure?

This is a submission for the June Solstice Game Jam What I Built The Imitation Game The Imitation Game is a real-time multiplayer social deduction game inspired by Alan Turing's famous Imitation Game the thought experiment that eventually became known as the Turing Test. Most people believe they can easily tell the difference between an AI and a human. They assume AI is too perfect, too logical, too fast, or too obvious. The Imitation Game challenges that assumption. Players enter a live chat room convinced they'll spot the machine within minutes. Then conversations begin, suspicions form, accusations fly, and certainty starts to disappear. Was that awkward response written by a human, or an AI trying to sound human? Was that emotional story genuine, or generated? Was the player who stayed silent suspicious, or simply distracted? By the end of a match, players often discover that identifying an AI is far harder than they expected. The real question isn't whether the machine can fool people. It's whether people are as good at detecting machines as they think they are. Instead of a single human interrogating a machine, players are placed into a live chat room with other participants and asked a simple question: Can you identify which player is actually an AI? Hidden among the players is a Quanbit , a rogue artificial intelligence from the year 3026 . Its mission is simple: blend in, appear human, avoid suspicion, and survive. The challenge for human players is equally simple, but far more difficult in practice. They must carefully analyze conversations, voting patterns, response timing, and social behavior to determine who among them is secretly the machine. The game currently features two distinct modes, each designed around a different style of deception. Eyefold Eyefold is the purest form of the game's Turing Test experience. Players enter a room where one participant is secretly a Quanbit. Conversations unfold naturally, and everyone is free to discuss any topic.

2026-06-22 原文 →