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Are AI-Generated Videos Rewriting Our Understanding of Physics?

How synthetic reality may influence human intuition about motion, gravity, and causality AI video generation has reached a point where a model can create scenes that look physically convincing at first glance: A person jumping impossible distances Objects moving without inertia Water flowing upward Animals performing human-like actions Buildings bending like rubber People interacting with impossible environments For decades, humans learned physics by observing the real world. A ball falls. A glass breaks. A person cannot walk through a wall. Heavy objects require more force to move. These observations create what cognitive scientists call intuitive physics : an internal mental model that predicts how objects should behave. But what happens when the majority of visual experiences become synthetic? Could AI-generated videos slowly change how future generations perceive reality? Humans Do Not See Reality Directly A common misconception is that our brain works like a camera: Reality → Eyes → Brain → Understanding The actual process is closer to: Reality ↓ Sensory input ↓ Brain prediction model ↓ Perception The brain is constantly predicting what should happen next. When you see a ball thrown into the air, your brain automatically predicts: trajectory speed gravity collision point acceleration This happens before conscious reasoning. This capability is known as predictive processing . Your brain is not only asking: "What am I seeing?" It is also asking: "Does this match my internal model of how the world works?" The Brain Learns Physics From Experience Young children do not learn physics from equations. They learn by interaction. A baby discovers: Objects continue to exist when hidden Unsupported objects fall Solid objects cannot overlap Larger objects require more effort to move Researchers call these abilities core knowledge systems . Humans appear to have an innate expectation that the physical world follows consistent rules. For example: A child watching a ball roll

2026-07-26 原文 →
AI 资讯

Building Atomic Cross-Border Settlement on Stellar

Building Atomic Cross-Border Settlement on Stellar: The AnchorFX Story A technical deep-dive into Soroban escrow contracts, FX oracles, and mainnet deployment — from testnet prototype to production. se The Problem Cross-border payments still take 3-5 days and cost 6.5% on average. Correspondent banking chains are slow, opaque, and expensive. The $800B remittance market has no atomic settlement layer. Stellar was purpose-built for this. 5-second finality. Built-in DEX. Path payments at the protocol level. And now, with Soroban smart contracts, programmable settlement. AnchorFX is an open-source protocol that combines these primitives into trustless, atomic FX settlement between regulated financial anchors. Two Soroban contracts — an Escrow Factory and an FX Rate Oracle — communicate via cross-contract calls to lock, rate, and settle funds in a single atomic flow. Architecture Sender → [Escrow Contract] → Receiver │ [Oracle Contract] │ FX Rate Data Contract 1: Escrow Factory (995 lines, 23 tests) The escrow contract is a multi-escrow factory with per-escrow storage. Each escrow goes through a defined lifecycle: Created — Sender locks tokens with a timeout and settlement conditions CounterpartyApproved — Receiver signs off on the terms Settled — Admin releases funds at the locked FX rate Refunded — Sender reclaims after timeout expires Cancelled — Admin cancels (circuit breaker) pub fn create_escrow ( env : Env , sender : Address , receiver : Address , token : Address , amount : i128 , timeout_blocks : u32 , corridor : u32 , ) -> u64 { sender .require_auth (); // Read oracle rate at creation time — locks the rate let oracle_addr = env .storage () .instance () .get ( & ORACLE_KEY ) .unwrap (); let rate : u64 = env .invoke_contract ( & oracle_addr , & symbol_short! ( "get_rate" ), ... ); // Store escrow with locked rate // ... } Key security decisions: Per-escrow storage — O(1) reads, independent TTL per escrow Checks-effects-interactions — state saved before token trans

2026-07-26 原文 →
开发者

Ask HN: Are you using Rust on embedded devices yet? If not, why?

I started dabbling with ESP32-based MCUs from Waveshare with Rust, and I'm quite impressed with the state of things (esp-rs, embassy, probe-rs etc). Note that I haven't really done embedded in any other languages, so I don't really have anything to compare it with. One thing I did notice was that creating beautiful, interactive user interfaces on MCUs with displays is a little harder, libs like embedded-graphics don't look that great. This made me wonder, are people using Rust in their professio

2026-07-26 原文 →