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4GB graphics cards are back

The first modern GPU with 4GB of VRAM has appeared, as RAM prices and component shortages push tech prices higher. As Digital Foundry reports, a listing for an AMD Radeon RX 9050 with 4GB of RAM was spotted on ASRock's website by a user on X, the same day ASRock also launched an 8GB version […]

2026-07-28 原文 →
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Razer’s analog Huntsman V3 Pro is over 20 percent off

Gaming keyboards have evolved over the years to add RGB LEDs, extra knobs, and buttons with screens, but one feature has remained fairly consistent: the mechanical switch. That’s slowly changing, with brands introducing adjustable optical switches that are more customizable and have a faster response time. Razer’s Huntsman V3 Pro TKL is a compact, wired […]

2026-07-28 原文 →
开源项目

Xbox’s huge outage even blocked games on disc

An extended Xbox outage that began Sunday evening hasn't just caused issues for people trying to play digital games - it blocked people from playing their disc-based games, too. Xbox's status page initially reported the outage on Sunday at about 11PM ET, and it has also prevented people from logging in, launching apps, or finding […]

2026-07-28 原文 →
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SDCC 2026’s best trailers are heavy on cyberpunk and sci-fi

San Diego Comic-Con took place over the weekend, and as per usual it was full of tidbits of news across film, TV, and gaming. Marvel revealed the next Ghost Rider (Ryan Gosling) and Black Panther (David Jonsson), while we also got release dates for God of War: Laufey (February 16th) and the fourth and final […]

2026-07-27 原文 →
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What Surrounds Us will make you think a lot about circles

What Surrounds Us takes its title literally. You play as a circle surrounding a hole in its middle - it looks like a donut with frosting. You work together with other sentient moving circles, sometimes helping them joyfully meet with others. And you traverse a large map that's composed entirely of, you guessed it, a […]

2026-07-25 原文 →
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How We Built a 153-Node Interactive Lore Graph for Black Myth: Zhong Kui Using D3.js and Astro

The Challenge Rendering a complex 153-concept-node, 1,200-edge mythic relationship topology for mobile devices without triggering main-thread layout thrashing or heavy client-side JavaScript execution. The Technical Approach Build-Time D3 Force Layout Computation : Pre-computing node coordinates and physics simulation during the Astro static build step. Zero-Runtime SVG Pre-rendering : Outputting the rendered topology as inline SVG with CSS design tokens, preserving 60 FPS scrolling on mobile. Canonical Lore Data Architecture : Structuring 153 canonical concept nodes across Tang Dynasty exorcistic texts ( Nuo rituals) and Black Myth: Zhong Kui motifs. Check out the live interactive relationship map: Black Myth Lore & Concept Map Official website: blackmyth.game

2026-07-24 原文 →