开发者
Built free app for game design and worldbuilding
Hi! I want to share a project that I work for a while. It started from idea to get rid off manual copying data from game design documents to game engine. Here you can define your game objects, their props, relations and everything will be stored in structural JSON format that can be read by Unity, Godot, Unreal and other engines. What we have now? construct **wiki-like documents **using a block editor and template system (markdown is supported too) design dialogues of your game in special graph editor create maps and prototype levels on canvas store and manage database of game objects use created objects inside engine directly or export data to customizable data formats (arbitrary JSON, CSV) Made it free and open source. Please try (have Windows and Mac builds) and give your feedback Source code: https://github.com/ImStocker/ims-creators Itch.io: https://nordth.itch.io/imsc-desktop
产品设计
Sometimes, a short game hits the spot
Slots & Daggers, a low-key, fantasy-themed slot machine roguelike, was one of my favorite games last year. That may sound like a complicated description, but the game mixes ideas from deckbuilding roguelikes with slot machines to create an engrossing loop, and there's steady meta-progression that helps you push further with just about every run. Perhaps […]
AI 资讯
I went to the so-called ‘steroid Olympics,’ to understand why Silicon Valley is obsessed with peptides
The Enhanced Games — a singular sporting competition where a majority of the athletes were on performance enhancing drugs — may herald a new business model that the tech industry is ready to embrace.
开源项目
Physical Media Is Making a Comeback. The Next Console Generation Might Kill It
Consoles with disc drives are the easiest way to enjoy all kinds of physical media, but that could end with the next-gen PlayStation 6 and Microsoft's Project Helix.
开发者
Bugs not dead: How to catch bugs in game code
Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't mean we should stop chasing better quality. In this live session, we'll look at why even seasoned game development teams make mistakes and how you can reduce the number of issues in your own projects. What's the talk about? The speaker, Gleb Aslamov, developer advocate and static analyzer developer at PVS-Studio, will walk you through common and less obvious reasons behind code errors, share real-world bug examples from actual game projects, discuss development practices that help prevent bugs before release, and demonstrate tools designed to catch those issues early. Gleb will show some amusing bug examples from projects like osu!, GZDoom, and SanAndreas Unity. The discussion will cover how code reviews, testing, and CI/CD, combined with profilers, dynamic analyzers, and static analyzers, can help detect issues long before players ever encounter them. Also, expect to see static analysis in action, including warnings that reveal performance-sensitive issues and other hidden problems in game code. When? Mark your calendar for June 2, 2026, at 1:00 PM UTC+1 . Join the live talk and learn how to make your game code more reliable—one bug at a time. P.S. And don't forget to check your inbox to confirm the registration!
创业投融资
Mina the Hollower is the best old-school action adventure I've played in a while
Smooth movement, compelling combat, and tons of secrets make for an innovative throwback.
开发者
Beyond the engine: 10 open source projects shaping how games actually get made
Check out these 10 open source tools that help game developers create art, animation, levels, audio, dialogue, debug UIs, and engine-ready assets. The post Beyond the engine: 10 open source projects shaping how games actually get made appeared first on The GitHub Blog .