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Your mobile release setup belongs in Terraform: Expo EAS + App Store Connect
If you ship a React Native / Expo app to the App Store, you know the ritual. Open the Apple Developer portal, create a bundle identifier, tick the capability checkboxes, generate a provisioning profile, pick the right certificate. Then hop over to the Expo dashboard, create the EAS app, wire up credentials, add your environment variables one screen at a time. It works, until you have to do it again for a second app, or a second environment, or a teammate needs to know why a capability is enabled. None of it is written down. It drifts. And the usual mobile tooling doesn't help much here: fastlane and the EAS CLI are great, but they're imperative — scripts that do things — not a declarative description of what your release setup should be . That's the gap these two providers fill: elevenode/appstore — App Store Connect: bundle identifiers, provisioning profiles, certificates. elevenode/expo — Expo Application Services (EAS): apps, credentials, environment variables, update channels. Both are open source (Apache 2.0) and published on the Terraform Registry. Let's use them together to describe a mobile app's release setup as code. What you'll need Terraform (or OpenTofu) An App Store Connect API key (Users and Access → Integrations → App Store Connect API): the key, its key ID, and your issuer ID An Expo access token (expo.dev → account settings → Access Tokens) and your Expo account name Export the credentials as environment variables so nothing sensitive lands in your config: export APPSTORE_KEY = " $( cat AuthKey_XXXX.p8 ) " export APPSTORE_KEY_ID = "XXXXXXXXXX" export APPSTORE_KEY_ISSUER_ID = "xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx" export EXPO_TOKEN = "your-expo-access-token" export EXPO_ACCOUNT_NAME = "your-account-name" Wiring up both providers terraform { required_providers { appstore = { source = "elevenode/appstore" } expo = { source = "elevenode/expo" } } } # Reads APPSTORE_KEY / APPSTORE_KEY_ID / APPSTORE_KEY_ISSUER_ID from the env. provider "appstore" {} # Re
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Error Analysis
To learn how to analyze an error, we are going to use the error below as an example: nx run mobile : android ✔ 7 / 7 dependent project tasks succeeded [ 6 read from cache ] Hint : you can run the command with -- verbose to see the full dependent project outputs ————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————————— > nx run mobile : android > npx expo run : android › Opening emulator Medium_Phone › Building app ... Starting a Gradle Daemon ( subsequent builds will be faster ) Configuration on demand is an incubating feature . > Configure project : [ ExpoRootProject ] Using the following versions : - buildTools : 36.0 . 0 - minSdk : 24 - compileSdk : 36 - targetSdk : 36 - ndk : 27.1 . 12297006 - kotlin : 2.1 . 20 - ksp : 2.1 . 20 - 2.0 . 1 > Configure project : app ℹ️ Applying gradle plugin ' expo-max-sdk-override-plugin ' [ expo - max - sdk - override - plugin ] This plugin will find all permissions declared with `android:maxSdkVersion` . If there exists a declaration with the `android:maxSdkVer sion` annotation and another one without , the plugin will remove the annotation from the final merged manifest . In order to see a log with the changes run a clean build of the app . ℹ️ Applying gradle plugin ' expo-dev-launcher-gradle-plugin ' > Configure project : react - native - firebase_app : react - native - firebase_app package . json found at / home / user / projects / my - app / node_modules / @ react - native - firebase / app / package . json : react - native - firebase_app : firebase . bom using default value : 34.10 . 0 dencies of : app : debugRuntimeClasspath > : react - native - firebas : react - native - firebase_app : play . play - services - auth using default value : 21.5 . 0 : react - native - firebase_app package . json found at / home / user / projects / my - app / node_modules / @ react - native - firebase / app / package . json : react - native - firebase_app : version set from
AI 资讯
How I Built a Block Puzzle Game with React Native and Expo
How I Built a Block Puzzle Game with React Native and Expo A few weeks ago, I launched my first mobile game — a block puzzle called Blockbeam. It's an 8x8 grid where you drag colorful blocks, fill rows and columns, and chase high scores. Simple concept, but building it taught me a lot about React Native's capabilities beyond typical CRUD apps. Here's what I learned. Why React Native for Games? Most mobile games are built with Unity or native code. But for a 2D puzzle game, React Native is surprisingly capable. The game doesn't need 60fps 3D rendering — it needs gesture handling, state management, and smooth animations. React Native handles all three well. The key stack: Expo SDK 54 — managed workflow, over-the-air updates, zero native config react-native-reanimated — 60fps drag animations react-native-gesture-handler — PanResponder for drag-and-drop react-native-svg — block rendering AsyncStorage — game state persistence The Puzzle Engine The core of any block puzzle is the board state. I used a flat 64-element array for the 8x8 grid: const BOARD = 8 ; const CELLS = BOARD * BOARD ; // 64 type Board = number []; // 0 = empty, 1-7 = block colors Piece placement is straightforward: check if all target cells are empty, fill them, then scan for complete rows and columns to clear. The interesting part was the "greedy solver" I built for the auto-play bot. It tries every piece in every position and picks the move that clears the most lines: for ( const piece of tray ) { for ( let r = 0 ; r <= BOARD - piece . h ; r ++ ) { for ( let c = 0 ; c <= BOARD - piece . w ; c ++ ) { if ( ! canPlace ( board , piece , r , c )) continue ; const score = simulateClear ( board , piece , r , c ); if ( score > bestScore ) { /* pick this move */ } } } } Drag and Drop with PanResponder The trickiest part was the drag mechanic. Each tray piece has a PanResponder that tracks touch position and renders a floating ghost. On release, it calculates the nearest cell position: const anchor = { col : M
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How Anthropic may have talked itself into an AI export ban
The company warned about dangers of advanced AI far more than rival OpenAI.
AI 资讯
Kotlin Compiler Plugin Cuts Android Startup Time by 30% in Expo SDK 56
Expo SDK 56 ships with a custom Kotlin compiler plugin that eliminates reflection from Expo Modules on Android. The result: 70% faster module initialization and a 30% reduction in time to first render. The plugin runs during compilation, so app developers get these performance gains automatically without changing any code. Module authors can unlock even bigger wins with a single annotation. This post walks through how we built it and why this approach succeeded where previous attempts failed. For the Swift side where we now talk to JSI directly, check out our companion post Talking to JSI in Swift . The reflection problem we inherited Before Expo Modules, we had Unimodules. They worked like old React Native bridge modules: you'd sprinkle annotations across methods you wanted to expose, and the runtime would discover everything through reflection. class ClipboardModule ( context : Context ) : ExportedModule ( context ) { override fun getName () = "ExpoClipboard" @ExpoMethod fun getStringAsync ( promise : Promise ) { val clip = clipboardManager . primaryClip ?. getItemAt ( 0 ) promise . resolve ( clip ?. text ?. toString () ?: "" ) } @ExpoMethod fun setStringAsync ( content : String , promise : Promise ) { clipboardManager . setPrimaryClip ( ClipData . newPlainText ( null , content )) promise . resolve ( true ) } } Reflection made sense when we needed metadata about our own code. What methods does this module export? What arguments do they accept? The JVM could answer those questions. But reflection costs time, and on Android that time comes straight out of your startup budget. Every module the runtime introspects adds milliseconds before users see your app. Building the Expo Modules API gave us a chance to fix this. We wanted better ergonomics and less reflection. The Kotlin DSL delivered both in one move, removing most reflection while making modules easier to write. But we couldn't eliminate all of it. Type information for function arguments and Record properties s
AI 资讯
Claude Fable 5 Pulled by US Export Order — 72 Hours After Launch
Three days. Claude Fable 5 — Anthropic's most capable model ever shipped to the public, posting 95% on SWE-bench Verified — was live for exactly 72 hours before the US government issued an export control directive on June 12 that forced Anthropic to pull it globally. For everyone. Including US users. Including Anthropic employees who hold foreign passports. Here is what Fable 5 actually is, what the government directive says, what Anthropic says about it, and what developers building on Claude should do while this gets resolved. What Claude Fable 5 Is Anthropic launched Claude Fable 5 on June 9, 2026, alongside Claude Mythos 5, its restricted sibling for government-adjacent cybersecurity work. Fable 5 is the first publicly available model in Anthropic's new "Mythos-class" tier — a category above the previous frontier that Claude Opus 4.8 (released May 28) occupied. The benchmark gap is not close. Fable 5 posted 95.0% on SWE-bench Verified and 80.3% on SWE-bench Pro. The next best competitor on SWE-bench Pro is GPT-5.5, sitting at 58.6%. That is a 21.7-point gap — roughly twice the margin by which Claude Opus 4.8 led its generation. Across all eight coding benchmarks Anthropic published at launch, Fable 5 led with an average margin of 11.8 points: Benchmark Claude Fable 5 Next Best Gap | SWE-bench Verified | 95.0% | ~74% | +21 | | SWE-bench Pro | 80.3% | 58.6% (GPT-5.5) | +21.7 | | FrontierCode Diamond | leads | baseline | +23.6 | | HLE (no tools) | leads | baseline | +13.7 | | Terminal-Bench | leads | baseline | +4.6 | Beyond static benchmarks, Anthropic ran a long-horizon game-playing evaluation using Slay the Spire with persistent file-based memory. Fable 5 improved three times faster than Opus 4.8 as memory accumulated, and reached the final act three times as often. The large-context reasoning advantage — the same capability that powered the 8x engineering productivity multiplier at Anthropic — is structurally more pronounced in Fable 5 than in any previous publ
安全
ServiceNow tells customers a bug left some of their data exposed to the internet
ServiceNow is used by thousands of enterprises to automate their internal processes, but says several customers had data accessed because of a security bug.
开发者
Expo Router vs React Navigation: Which One Should You Use in 2026?
If you've spent any time building React Native apps, you've already bumped into the question. You're setting up a new project, you need to move users between screens, and suddenly you're 40 minutes deep in a documentation rabbit hole wondering whether to go with the familiar React Navigation setup or take the leap to Expo Router. This article is going to break it all down, no hype, no fanboy energy, just an honest look at both options so you can make the call that actually fits your project. First, What Does "Routing" Even Mean in a Mobile App? On the web, routing is pretty intuitive. You type a URL, the browser goes to a page. Simple. In mobile apps, there's no URL bar, no browser history button, nothing like that. But users still need to move between screens, go back to where they came from, open modals, tab between sections, and all of that has to feel smooth and natural. So in mobile development, routing is basically the system you use to manage how screens stack on top of each other, how state is preserved when you go back, how deep links work, and how the app knows which screen to show based on where the user is in the flow. Think of it like this: routing is "moving between screens while keeping your app's memory intact." When someone logs in, fills out a form, gets distracted and opens a modal, then comes back, the app should remember all of that. Routing is the machinery underneath that makes it happen. In React Native, this doesn't come out of the box. The framework gives you the building blocks, but you have to wire up the navigation yourself. That's where libraries come in. Why Navigation Is Such a Big Deal in React Native React Native apps are essentially single-page applications. Everything runs in one JavaScript thread, rendered to native views. There's no browser doing the heavy lifting of managing history or transitions. You're responsible for it all. Bad navigation kills good apps. A janky transition, a broken back button, a modal that doesn't dismi
创业投融资
UK Visa Portal exposed thousands of applicants’ passports and selfies — then called the lawyers on us
The third-party website exposed passports, selfies, and the location data of applicants who submitted their documents as part of the U.K. visa application process. Instead of fixing the issue, the website sent attorneys.