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What I Learned From DEV Challenges About Winning and Community!

I thought DEV Challenges were about winning. What participating in DEV Challenges taught me. A few months ago, I joined DEV. I didn't know many people. I wasn't well known. I simply wanted to become a better developer. Like many newcomers, I believed something very simple. "If I can win a challenge, maybe that means I'm becoming a real developer." So I kept participating. Sometimes I built retro games. Sometimes I experimented with AI. Sometimes I simply challenged myself to finish something before the deadline. Every challenge taught me something. Every badge made me smile. But after several months, I realized something unexpected. The biggest prize wasn't the badge. I started asking myself... What happens after the contest ends? The badge stays on my profile. The project goes to GitHub. Then... What's next? That question stayed with me for a long time. Then I realized something. I had been focusing on the contest. But the real value wasn't the contest. It was the community. Without DEV... I would never have discussed ideas with developers from around the world. I would never have received reactions from people I had admired. I would never have met developers with completely different ways of thinking. The challenge wasn't just building software. The challenge was becoming part of a community. Something I had rarely experienced before. Most communication happens inside companies. DEV felt different. It gave me a place to keep showing up. To keep learning. To keep improving. That matters more than I realized. The hardest part isn't building software. This surprised me. As I kept building apps, I realized something. Building an app is difficult. But building a place where people discover that app... is much harder. That's when I started appreciating communities like DEV even more. Someone had to build this place. Someone had to create a market where beginners and experienced developers could stand on the same stage. That's an incredible achievement. My goal changed.

2026-06-21 原文 →
AI 资讯

How My First Claude Code on AWS Bedrock Experiment Cost Me $8.43 in Just One Day

My AWS Bedrock Experiment Cost Me $8.43 in Just One Day What I learned about AWS Bedrock pricing the hard way, and why budget alerts saved me Why I Even Tried Claude Code on Bedrock I have been using Claude Code for a while now, connected to Anthropic directly. It works well. But two things were bothering me. First, the usage limits. Claude Code on Anthropic's native setup has 5hours session limit and a weekly usage cap. Once you hit it, you have to wait. If you are in the middle of something or just want to experiment freely, that gets frustrating fast. Second, billing. I already manage everything on AWS. I'm very familiar with it, the invoices go to one place, and I understand how to track and control costs there. Adding a separate Anthropic subscription meant one more billing account, one more credit card charge, one more thing to track. I just wanted everything under one roof. So I thought, why not try Claude Code connected to Amazon Bedrock? Same tool, runs on AWS, billed through AWS. Seemed like a clean solution to both problems. What happened next is why I am writing this post. The Two Ways to Run Claude Code Most people do not realise Claude Code can be configured to run in two different ways. Option 1: Claude Code via Anthropic directly You connect Claude Code to Anthropic's API or use it under your Claude subscription. Billing goes through Anthropic. If you are on a subscription plan, you pay a flat monthly fee and the usage limits apply to how much you can do within that. Option 2: Claude Code via Amazon Bedrock You connect Claude Code to AWS Bedrock as the backend. Same Claude models, but now AWS is your provider. Billing goes through your AWS account. No Anthropic subscription needed. From the outside, it looks and feels the same. But the billing model underneath is completely different, and that is where things get interesting. What Happened When I Tried It I set up Claude Code to use Bedrock and gave it a prompt. A fairly detailed one, nothing unusual

2026-06-16 原文 →
AI 资讯

Why the Game Community Manager Role Is Harder Than It Looks

If you've ever worked on a live game, you've probably watched this happen: an update ships, something feels off, the forums light up, and within an hour the community manager is in the middle of a fire they didn't start and can't immediately put out. And here's the thing most people get wrong about that person's job. "They just post updates, right?" That's the assumption. A game community manager writes patch notes, posts announcements, answers a few questions on Discord, drops the occasional meme, and keeps the social feeds warm. That's the visible 10%. The other 90% is harder, quieter, and almost invisible when it's done well. A community manager sits at a collision point. On one side: players who are frustrated because something broke, a balance change feels unfair, compensation feels insulting, or an update slipped. On the other side: a dev team that's heads-down debugging, prioritizing, and sometimes wrestling with problems that genuinely can't be fixed fast. The community manager has to talk to both sides at once — without sounding cold, defensive, fake, or corporate. That's not a "soft skill." That's translation under pressure, and it's hard. The real role: a two-way translator Strip away the memes and the role is basically two jobs sharing one desk. Job one is outward. Translate the studio to players: acknowledge the actual pain, explain what's known and unknown, hold boundaries without being defensive, and come back with real updates. Job two is inward. Translate players to the studio: take a pile of angry, contradictory, emotional posts and turn them into categorized, prioritized, actionable feedback the team can build from. Most people only ever see job one. Job two — the research half — is usually what decides whether the game actually improves. We'll get to it. Why players hate "we hear you" Players can smell a script instantly. These phrases aren't wrong , but they're hollow: "We hear you." "We value your feedback." "Please be patient." "We apologize f

2026-06-15 原文 →
AI 资讯

Virtual Coffee Needs Your Help

Virtual Coffee has always been a free, volunteer-led developer community supporting the tech community since 2020. We host small-group coffees, challenges, learning opportunities, and community spaces where folks can ask questions, find encouragement, share job leads, get support, and build relationships with other people in tech. For many members, Virtual Coffee has been more than another Slack group or online event. It has been a place to feel less alone while learning, job searching, changing careers, growing as a developer, or navigating the tech industry. And we want to always keep it free. That matters to us because our members are in many different seasons of life, employment, financial security, energy, and capacity. We never want cost to be the reason someone cannot participate. Right now, though, Virtual Coffee is struggling to cover the basic costs that keep the community available. Over time, sponsorships and individual contributions have declined. We have reached out to people and companies, covered costs ourselves when needed, and worked to reduce expenses by lowering tool costs, reviewing what we can remove or replace, and building more of our own infrastructure. We are close to covering the basics, but not quite there. We are also being realistic about capacity. Virtual Coffee is volunteer-led, and we are very aware of volunteer burnout. We are not promising a big relaunch, a burst of extra programming, or a sudden expansion. Our immediate goal is simpler: stabilize the basics so Virtual Coffee has room to thoughtfully plan for a sustainable future. If you believe free, welcoming developer communities matter, we would be grateful for your support. You can help by sponsoring Virtual Coffee through GitHub Sponsors . Even a small monthly contribution helps. One-time contributions help too. You can also help by sharing our GitHub Sponsors page with someone at your company who supports developer communities, open source, learning, DevRel, or community pro

2026-06-11 原文 →
开发者

Who's Going To RubyConf 2026?

RubyConf holds a special place in my heart. It was the very first tech conference I attended after receiving a scholarship fresh out of Flatiron School back in 2017 (you can read about my experience here ), and then in 2021, it was the stage for my first conference talk in Denver. Now, in another first, I joined the Program Committee for RubyConf 2026 to help put the program together, and what a program it is! We have an absolutely amazing lineup this year, and I'm so excited to see it come to life! Who else is planning on attending? Let's make plans to meet up and say hi!

2026-06-10 原文 →
AI 资讯

[FOR HIRE] Front-End Developer | 4.5+ Years Experience | Next.js /React / TypeScript / JavaScript | Open to Full-Time/PartTime Remote Positions

Hey everyone! I'm a Front-End developer with over 4.5 years of hands-on experience building scalable, performant web applications. I'm currently looking for a full-time remote opportunity. i could make modern web applications using Next.js or React.js & fueled by a passion for solving complex problems, diving into intricate challenges, and crafting clean, scalable solutions that deliver seamless user experiences. 🛠 Tech Stack: React.js & Next.js (SSR, SSG, App Router) TypeScript & JavaScript (ES6+) - Node.js - Express.js REST APIs & state management (Zustand, React Query) CSS/Tailwind/Styled Components , many Animation packages Git, CI/CD basics, Docker performance-optimization & SEO friendly Application Time Management – Responsible – Open mind – Team work – Attention to detail Commitment to work – Continuous learning 💼 What I bring: 4.5+ years building production-grade UIs Strong focus on performance, accessibility, and clean code Experience working in agile, remote-friendly teams Good communication and ability to work independently across time zones 🌍 Availability: Full-time/Part-time remote | Open to companies worldwide 🌐 My Portfolio ⬇️⬇️ https://pouyaazhkan.vercel.app/ 👨🏻‍💻My GitHub ⬇️⬇️ https://github.com/PouyaAzhkan 📩 Email Me ⬇️⬇️ codpoya.azhkan@gmail.com Feel free to DM me or drop a comment — happy to share my portfolio and discuss further! forhire #frontend #react #nextjs #typescript #remotework #webdeveloper #developer #Front_End #hiredeveloper #hire

2026-06-09 原文 →
AI 资讯

Return to the Planet of the Autistics

Field journal of Dr. E. Rempel, Department of Minority Neurological Studies, University of New Carthage (A work of fiction. "Allism" is a real term used by some autistic people to describe the neurological profile of the non-autistic majority.) March 3, 2089 I have now spent three months embedded with an allistic community in the outer provinces. Allism, for those unfamiliar, is a rare neurological variant affecting approximately 1% of our population. My colleagues at the University have long debated its origins and persistence. After direct observation, I am no more certain of the answers, but I have accumulated a remarkable set of field notes. The allistic subjects I have observed appear, on the surface, entirely functional. They hold jobs, maintain relationships, raise children. And yet their neurological profile diverges from the norm in ways that are at once fascinating and bewildering. March 11, 2089 The most immediately striking feature of the allistic profile is their relationship with information. Where a typical individual experiences the sharing of useful knowledge as a basic social reflex, the allistic subject appears to require an elaborate ritual before any information exchange can occur. Approach an allistic subject directly with a piece of useful data and observe what happens. Rather than receiving it, they freeze. A threat-assessment process appears to engage, entirely pre-consciously, before the content of the communication can be evaluated at all. One subject described it to me as feeling "strange" when a stranger approached with unsolicited information, though she could not articulate why. I have learned to preface all information exchanges with what my translator calls "the preamble ritual" — a sequence of social signals that appears to deactivate the threat response and allow communication to proceed. The exact form varies, but typically involves eye contact, a softening of posture, and verbal acknowledgment that one is about to speak. Only the

2026-06-08 原文 →
AI 资讯

The repo that became its own good-first-issue

I've always loved teaching and helping others achieve things. There is a huge sense of accomplishment leveraging someone else's abilities. Not only telling them "you can!", but rather help them feel "I can". I was working as a developer for some time when I decided it was time to contribute to other projects. But, honestly, finding the right project, the right issue, and having the right timing was much harder than what I expected initially. I decided to create something that could help me out: scrape some orgs, find good-first-issue labels, and aggregate them together in a README file. Contributing to Open Source isn't easy for many reasons: The obvious, the technical: finding your first technically possible contribution is a combination of the right language, the right depth, and knowing which repo to search in. good-first-issues tackled that by scraping the language and the issue title to somewhat give me a little of context to start with. The not so obvious, the human side of it. My first contribution(s) were hard because I felt exposed, my weaknesses were in the wild for everyone to see and point them out to me. At least that was how I felt. And once I found the right issue, and I decided to give that step forward, many times I didn't get an answer back. That kills any motivation left. Probably PR ghosting is the biggest reason why someone quits their willingness to contribute to OSS. At first, good-first-issues was just a place others could come to find issues. But I realised it could be that issue. There were functionalities I wanted to bring and either I didn't have the time, or didn't have on the top of my head how to do them. "I can kill two birds with one stone" I thought. I knew where I wanted the repo to go, and I wanted it to be community-driven. Creating good self-contained, clear and approachable issues is an art in itself: I didn't want to create the obvious "Fix this typo" (which I did initially) or "Add your name as a contributor" issues. But I di

2026-06-05 原文 →
AI 资讯

My Days at Laravel Live Japan 2026

Japanese version available on note . Hi, I'm chatii @chatii . I recently attended Laravel Live Japan 2026. Here's what inspired me and what I took home from the conference. Profile Organizer of PHP Conference Kagawa Encountered PHP back in the 4.x era Freelancer English level: "Can read reasonably well," "Can write a little," "Can listen a bit," "Cannot speak at all." 5/23 PHP×Tokyo - Laravel Live Japan PRE-PARTY PHP×Tokyo - Laravel Live Japan PRE-PARTY - connpass (English follows Japanese) PHP×Tokyoは、PHPやLaravelが好きなエンジニアのためのインターナショナルなミートアップです。 日英のライブ翻訳付きなので、英語が得意でなくても大丈夫です!言語の壁を越えて、PHP/Laravelについて語り合いましょう! 登壇者も募集中です!登壇を希望する方はこちらからご応募ください。 登壇は日本語・英語どちらでも大丈夫です。 #### タイムテーブル * 13:00 - 13:30 受付 & ネットワーキング * 13:30 - 13:40 オープニング * 13:40 - 14:10 "Man... phpxtky.connpass.com I first participated in "PHP×Tokyo March 2026." It was my first time attending a meetup with international participants. I couldn't speak English, but I hoped to be able to communicate somehow. Back in March, David helped me immensely with translation, which made me feel a bit apologetic... At the PRE-PARTY, I took the plunge. During the networking session, I managed to approach Victor Ukam , who gave the talk "Manage AI Prompts as Versioned Files in PHP," and said in English, "I have a question...!" Well... communication after that relied on Google Translate, but I was able to overcome the "first hurdle." You could say I successfully executed <?= "Hello, World" ?> . Also, it was great to see Ivan again, who came from Russia. I first met him in March, and I was so happy he came over to say hello! 5/25 Eve of the Conference, Gyoza Restaurant Zumi organized an unofficial pre-party via the laravel-live-jp channel on the "Laravel Japan" Discord. Participating in these "fringe events" around a conference is always fun. I had booked a hotel from the day before, so I joined in. The real-time translation app that Albert Chen built was incredibly high-performance... 5/26 Day 1 ...Actually, I couldn't sleep at

2026-06-02 原文 →