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What I Learned From DEV Challenges About Winning and Community!

I thought DEV Challenges were about winning. What participating in DEV Challenges taught me. A few months ago, I joined DEV. I didn't know many people. I wasn't well known. I simply wanted to become a better developer. Like many newcomers, I believed something very simple. "If I can win a challenge, maybe that means I'm becoming a real developer." So I kept participating. Sometimes I built retro games. Sometimes I experimented with AI. Sometimes I simply challenged myself to finish something before the deadline. Every challenge taught me something. Every badge made me smile. But after several months, I realized something unexpected. The biggest prize wasn't the badge. I started asking myself... What happens after the contest ends? The badge stays on my profile. The project goes to GitHub. Then... What's next? That question stayed with me for a long time. Then I realized something. I had been focusing on the contest. But the real value wasn't the contest. It was the community. Without DEV... I would never have discussed ideas with developers from around the world. I would never have received reactions from people I had admired. I would never have met developers with completely different ways of thinking. The challenge wasn't just building software. The challenge was becoming part of a community. Something I had rarely experienced before. Most communication happens inside companies. DEV felt different. It gave me a place to keep showing up. To keep learning. To keep improving. That matters more than I realized. The hardest part isn't building software. This surprised me. As I kept building apps, I realized something. Building an app is difficult. But building a place where people discover that app... is much harder. That's when I started appreciating communities like DEV even more. Someone had to build this place. Someone had to create a market where beginners and experienced developers could stand on the same stage. That's an incredible achievement. My goal changed.

2026-06-21 原文 →
AI 资讯

How My First Claude Code on AWS Bedrock Experiment Cost Me $8.43 in Just One Day

My AWS Bedrock Experiment Cost Me $8.43 in Just One Day What I learned about AWS Bedrock pricing the hard way, and why budget alerts saved me Why I Even Tried Claude Code on Bedrock I have been using Claude Code for a while now, connected to Anthropic directly. It works well. But two things were bothering me. First, the usage limits. Claude Code on Anthropic's native setup has 5hours session limit and a weekly usage cap. Once you hit it, you have to wait. If you are in the middle of something or just want to experiment freely, that gets frustrating fast. Second, billing. I already manage everything on AWS. I'm very familiar with it, the invoices go to one place, and I understand how to track and control costs there. Adding a separate Anthropic subscription meant one more billing account, one more credit card charge, one more thing to track. I just wanted everything under one roof. So I thought, why not try Claude Code connected to Amazon Bedrock? Same tool, runs on AWS, billed through AWS. Seemed like a clean solution to both problems. What happened next is why I am writing this post. The Two Ways to Run Claude Code Most people do not realise Claude Code can be configured to run in two different ways. Option 1: Claude Code via Anthropic directly You connect Claude Code to Anthropic's API or use it under your Claude subscription. Billing goes through Anthropic. If you are on a subscription plan, you pay a flat monthly fee and the usage limits apply to how much you can do within that. Option 2: Claude Code via Amazon Bedrock You connect Claude Code to AWS Bedrock as the backend. Same Claude models, but now AWS is your provider. Billing goes through your AWS account. No Anthropic subscription needed. From the outside, it looks and feels the same. But the billing model underneath is completely different, and that is where things get interesting. What Happened When I Tried It I set up Claude Code to use Bedrock and gave it a prompt. A fairly detailed one, nothing unusual

2026-06-16 原文 →
AI 资讯

Why the Game Community Manager Role Is Harder Than It Looks

If you've ever worked on a live game, you've probably watched this happen: an update ships, something feels off, the forums light up, and within an hour the community manager is in the middle of a fire they didn't start and can't immediately put out. And here's the thing most people get wrong about that person's job. "They just post updates, right?" That's the assumption. A game community manager writes patch notes, posts announcements, answers a few questions on Discord, drops the occasional meme, and keeps the social feeds warm. That's the visible 10%. The other 90% is harder, quieter, and almost invisible when it's done well. A community manager sits at a collision point. On one side: players who are frustrated because something broke, a balance change feels unfair, compensation feels insulting, or an update slipped. On the other side: a dev team that's heads-down debugging, prioritizing, and sometimes wrestling with problems that genuinely can't be fixed fast. The community manager has to talk to both sides at once — without sounding cold, defensive, fake, or corporate. That's not a "soft skill." That's translation under pressure, and it's hard. The real role: a two-way translator Strip away the memes and the role is basically two jobs sharing one desk. Job one is outward. Translate the studio to players: acknowledge the actual pain, explain what's known and unknown, hold boundaries without being defensive, and come back with real updates. Job two is inward. Translate players to the studio: take a pile of angry, contradictory, emotional posts and turn them into categorized, prioritized, actionable feedback the team can build from. Most people only ever see job one. Job two — the research half — is usually what decides whether the game actually improves. We'll get to it. Why players hate "we hear you" Players can smell a script instantly. These phrases aren't wrong , but they're hollow: "We hear you." "We value your feedback." "Please be patient." "We apologize f

2026-06-15 原文 →
AI 资讯

Virtual Coffee Needs Your Help

Virtual Coffee has always been a free, volunteer-led developer community supporting the tech community since 2020. We host small-group coffees, challenges, learning opportunities, and community spaces where folks can ask questions, find encouragement, share job leads, get support, and build relationships with other people in tech. For many members, Virtual Coffee has been more than another Slack group or online event. It has been a place to feel less alone while learning, job searching, changing careers, growing as a developer, or navigating the tech industry. And we want to always keep it free. That matters to us because our members are in many different seasons of life, employment, financial security, energy, and capacity. We never want cost to be the reason someone cannot participate. Right now, though, Virtual Coffee is struggling to cover the basic costs that keep the community available. Over time, sponsorships and individual contributions have declined. We have reached out to people and companies, covered costs ourselves when needed, and worked to reduce expenses by lowering tool costs, reviewing what we can remove or replace, and building more of our own infrastructure. We are close to covering the basics, but not quite there. We are also being realistic about capacity. Virtual Coffee is volunteer-led, and we are very aware of volunteer burnout. We are not promising a big relaunch, a burst of extra programming, or a sudden expansion. Our immediate goal is simpler: stabilize the basics so Virtual Coffee has room to thoughtfully plan for a sustainable future. If you believe free, welcoming developer communities matter, we would be grateful for your support. You can help by sponsoring Virtual Coffee through GitHub Sponsors . Even a small monthly contribution helps. One-time contributions help too. You can also help by sharing our GitHub Sponsors page with someone at your company who supports developer communities, open source, learning, DevRel, or community pro

2026-06-11 原文 →
开发者

Who's Going To RubyConf 2026?

RubyConf holds a special place in my heart. It was the very first tech conference I attended after receiving a scholarship fresh out of Flatiron School back in 2017 (you can read about my experience here ), and then in 2021, it was the stage for my first conference talk in Denver. Now, in another first, I joined the Program Committee for RubyConf 2026 to help put the program together, and what a program it is! We have an absolutely amazing lineup this year, and I'm so excited to see it come to life! Who else is planning on attending? Let's make plans to meet up and say hi!

2026-06-10 原文 →
AI 资讯

[FOR HIRE] Front-End Developer | 4.5+ Years Experience | Next.js /React / TypeScript / JavaScript | Open to Full-Time/PartTime Remote Positions

Hey everyone! I'm a Front-End developer with over 4.5 years of hands-on experience building scalable, performant web applications. I'm currently looking for a full-time remote opportunity. i could make modern web applications using Next.js or React.js & fueled by a passion for solving complex problems, diving into intricate challenges, and crafting clean, scalable solutions that deliver seamless user experiences. 🛠 Tech Stack: React.js & Next.js (SSR, SSG, App Router) TypeScript & JavaScript (ES6+) - Node.js - Express.js REST APIs & state management (Zustand, React Query) CSS/Tailwind/Styled Components , many Animation packages Git, CI/CD basics, Docker performance-optimization & SEO friendly Application Time Management – Responsible – Open mind – Team work – Attention to detail Commitment to work – Continuous learning 💼 What I bring: 4.5+ years building production-grade UIs Strong focus on performance, accessibility, and clean code Experience working in agile, remote-friendly teams Good communication and ability to work independently across time zones 🌍 Availability: Full-time/Part-time remote | Open to companies worldwide 🌐 My Portfolio ⬇️⬇️ https://pouyaazhkan.vercel.app/ 👨🏻‍💻My GitHub ⬇️⬇️ https://github.com/PouyaAzhkan 📩 Email Me ⬇️⬇️ codpoya.azhkan@gmail.com Feel free to DM me or drop a comment — happy to share my portfolio and discuss further! forhire #frontend #react #nextjs #typescript #remotework #webdeveloper #developer #Front_End #hiredeveloper #hire

2026-06-09 原文 →