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AI 资讯

I Launched an AI-Built Board Game — Here's What Happened Next

Not long ago I wrote about how I built a browser-based board game called "Growing City" in three days using AI — and how the hardest part wasn't the code at all. Some time has passed, and I wanted to share what happened next. Layout Bugs While vibe-coding solo, I only tested on my own screen, resolution, and browser. The problem surfaced as soon as real users joined with different setups: some people saw everything misaligned, some things got clipped, some cards overlapped each other. This is how it looked on some screens I had to rewrite the layout to use adaptive sizing so the game looks correct regardless of screen resolution. It should work now — but if something still looks off on your end, let me know and I'll fix it. Bots Started Talking Another change, unrelated to bugs. The service started feeling more alive. Previously, bots just played: rolled dice, bought cards, said nothing. Now they react in the chat to what's happening in the game — if someone's building gets taken, if someone buys an expensive card or runs out of money. It's a small thing, but the game feels noticeably more lively. An empty game with silent bots versus a session where someone's commenting on what's happening in chat — it's a meaningfully different experience, even though the game itself is the same. Thank You to Early Players A special thanks to everyone who tried the game after my first article. And extra thanks to a user with the nickname SHAM, who pointed out that the game rules never said you can't buy multiple purple cards in a row — even though the game itself has that restriction. Fixed! What's Next The project is still going. I'm thinking about ads and other ways to bring in players. Without new users, it's hard to get feedback — and without feedback, it's hard to know what to fix or improve first. The unit economics don't quite work out yet: paid acquisition costs more than I'm willing to invest at this stage. I'll keep figuring it out. If you have ideas on how to find playe

2026-07-03 原文 →
AI 资讯

Achieving operational excellence with AI

Frameworks like Lean Six Sigma and business process management (BPM) first gained traction because they promised clarity in the chaos—a structured way to bring order to messy, sprawling operations. Lean Six Sigma emphasized statistical rigor and quality control; BPM created end-to-end maps of how work should flow across departments. Both offered a repeatable way to…

2026-07-02 原文 →
AI 资讯

Teaching AI to run with the turbines

Artificial intelligence may have captured the public imagination through chatbots and image generators, but some of its most consequential use cases are unfolding far from consumer-facing tools. In industries where physical infrastructure, operational continuity, and safety are paramount, AI is becoming a core operating layer. With its sprawling industrial systems and constant stream of operational…

2026-07-02 原文 →
AI 资讯

SaaS Pricing Strategy Playbook: From Free to Revenue

Pricing is the single most powerful lever you have for growing SaaS revenue — yet most founders treat it as an afterthought. A 1% price increase can yield an 8-12% increase in operating profit, far more than acquiring the same revenue through new customers. This playbook covers the five core decisions every SaaS company must make: monetization model, value metric, tier structure, psychological pricing tactics, and pricing page optimization. Introduction: Why Pricing Is Your Most Important Growth Lever When founders think about growth, they typically reach for familiar levers: more marketing spend, bigger sales teams, viral features. But pricing is the one lever that touches every single customer interaction — and it costs nothing to change. Consider this: if you raise prices by 1% and lose 1% of customers, your net revenue still increases. The math works because the lost customers are often your least price-sensitive ones. In practice, companies that run pricing experiments typically find they can increase prices by 5-15% before seeing any meaningful impact on conversion. Yet pricing is also where most SaaS companies are at their most irrational. We underprice out of fear, copy competitors without understanding why, and avoid changes because we're afraid of customer backlash. Freemium vs Free Trial vs Paid-First Freemium Freemium offers a permanently free tier with limited features. It's a top-of-funnel machine — but it requires low marginal cost per user and a clear upgrade path. Aspect Freemium Best for Products with viral loops, network effects Conversion rate Typically 2-5% free-to-paid Risk High support cost for free users Example Slack, Notion, Canva Free Trial (Time-Limited) Time-limited trials give full access for 7-30 days, then require payment. Aspect Free Trial Best for Products with immediate value delivery Conversion rate Typically 10-25% trial-to-paid Risk Users forget to use the trial Example GitHub, Figma, Intercom The biggest mistake teams make: tre

2026-07-02 原文 →