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Flutter Midsommer Madnesss

This is a submission for the June Solstice Game Jam When you have a hammer- everything is a nail! This installment brings a Flutter build to Midsommer Madness via Antigravity. A complete Android APK is built with Flutter and some Joystick bugs are fixed! What I Built When it comes to Summar Solstace - the place to be is Sweden. It is one of the highlights of the calendar. This project aimed to recreate some of the mystique around the event- just in time for some fresh surestromming! Now you can get it on the GO! Midsommer Madness now in as an Android APK! Code GitHub repo is here: https://github.com/xbill9/midsommer-flutter xbill9 / midsommer-flutter Midsommer Madness game in Flutter / Web view Midsommer Madness 🇸🇪 Midsommer Madness is a Swedish-themed action retro arcade game inspired by Redneck Rampage and the Swedish Midsummer holiday. Help Sven race against the solar timer to reach the Maypole ( midsommarstång ) before sundown! If you fail, the solstice is lost, you trigger a meltdown, and you are sacrificed to the Wicker Man. 📸 Screen Gallery Title Screen Game Over Screen Victory Screen 🎮 Level Sequence The game features ten distinct thematic levels: IKEA Warehouse: Battle crowded, flatpack-carrying shoppers who throw box projectiles at you. Systembolaget: The state-owned liquor shop crowded with drunk Swedes stumbling and lobbing green beer bottles. Lördagsgodis: Sugar rush Saturday! Dodge hyperactive, strung-out Swedish kids throwing sweet candy projectiles. The Swedish Pub: Sing along with Frank Zappa fans singing "Bobby Brown" (shouting and firing glowing letters B , O , B , B , Y ). Volvo Highway: A survival lane-crossing level where… View on GitHub My Lingonberries are ripening- get to work! Appreciating Procedural Creation Midsommer Madness is a Swedish-themed retro action-arcade game built as a hybrid mobile/web application. The codebase combines a Flutter wrapper (serving as the native shell) with a Vanilla Web App (implementing the core game loop, vis

2026-06-10 原文 →
AI 资讯

I Built a VS Code Extension for Google's Antigravity CLI (Because I Refuse to Leave My Editor)

There's a pattern I've noticed with every new AI coding tool that comes out: they all want you to switch editors. Or open a new terminal. Or context-switch into some standalone app. I DON'T WANT TO DO THAT My entire dev workflow lives in VS Code. My keybindings, my split panes, my snippets, my extensions — all of it. When Google released the Antigravity CLI ( agy ), an agentic coding assistant, I genuinely liked what it could do. But to use it properly, I had to live in a terminal window, manually managing sessions, typing slash commands from memory, and losing my editor context entirely. So I built a VS Code extension for it instead. What is Antigravity? Google Antigravity is Google's agentic coding CLI — think of it as a Gemini-powered dev assistant that can read your project, run tools, execute terminal commands, and help you build. It's the kind of tool that can handle complex multi-step tasks, not just autocomplete. The CLI is called agy , and it's genuinely capable. The problem was the workflow: terminal-first, session management by hand, and no visual layer over the context you're already in. The Extension: Antigravity for VS Code Install it on the VS Code Marketplace Source on GitHub The core idea is simple: the extension is a UI layer. It never bundles or replaces the agy binary — it shells out to whichever version you have installed locally. Same philosophy as the Claude Code VS Code extension: the editor provides the surface, the CLI does the work. Here's what it actually does: Sessions List The sidebar panel opens to all your saved sessions. You can open an existing one, delete it, or start fresh. New sessions can be launched in sandboxed mode or with permissions bypassed — accessible right from the "New Session" overflow menu, without memorizing CLI flags. Any session with an active turn shows a loading indicator in its row, so you always know what's in flight. Chat Panel (Material 3 Expressive) This is the main surface. Each session runs its own live,

2026-06-07 原文 →