AI 资讯
Logitech’s new Mobi Fold squeezes a lot of functionality into a tiny folding mouse
Logitech finally announced its new ultraportable travel mouse following leaked marketing images that spoiled the surprise last month. As the name implies, the Mobi Fold is a compact mouse that can fold in half using a hinge that can pivot about 130 degrees. At $79.99 in graphite, off-white, lilac, and sand color options, the Mobi […]
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Cache Deep Dive IV — TLB, Huge Pages, and Memory-Level Parallelism
Earlier parts examined the performance characteristics of sequential and random access under single-threaded execution, and noted in passing the destructive effect of random access on the TLB. This part devotes full attention to the TLB: what it is, why a TLB miss is more severe than a cache miss, why a page table walk constitutes one of the longest dependency chains a CPU can encounter, how huge pages fundamentally alter TLB reach, and where memory-level parallelism falters in the face of TLB misses. Page Boundaries: Where the Prefetcher Halts Part III, in its discussion of prefetchers, noted a hard constraint: a prefetcher must not cross page boundaries on its own authority. The operating system manages virtual memory in units of pages (typically 4 KB, i.e., 64 cache lines). When a program reaches the end of one page and is about to step into the next, the prefetcher cannot proceed. The reason is that the next page may not reside in physical memory (it may have been swapped out to disk), or it may be an entirely invalid virtual address — if the prefetcher were to speculatively initiate an access to the next page, it would trigger a page fault: the OS would have to suspend the process and swap the page in from disk; in the case of an invalid address, the OS would terminate the process outright. From a security standpoint, the prefetcher neither can nor is permitted to autonomously cross page boundaries without TLB approval. Hence a performance brake appears every 4 KB — even when traversing an array sequentially, after every 64 cache line accesses the prefetch pipeline must pause and await confirmation of an address translation. This is not to say that modern CPU prefetchers are completely unable to cross pages. Intel's Next Page Prefetcher and AMD's equivalent mechanism can consult the TLB when approaching a page boundary — if the address mapping for the next page is already registered in the TLB, the prefetcher receives clearance to continue prefetching across th
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Claude Fable 5 for Developers: API Changes, Pricing, Migration Notes
Anthropic shipped Claude Fable 5 on June 9, 2026 — its first generally available Mythos-class model, priced at $10 per million input tokens and $50 per million output. That is exactly double Claude Opus 4.8, and the benchmark deltas are real: SWE-Bench Pro 80.3% vs 69.2%, FrontierCode 29.3% vs 13.4%. But the price is not the migration story. The API behavior is. Fable 5 ships three breaking changes that will silently misbehave in any integration that assumes Opus-era semantics. This post covers what actually changes in your code, what the bill looks like, and where the traps are. I run model intelligence at TokenMix , where we track pricing and API behavior across 300+ models. Everything below is sourced from Anthropic's launch docs, migration guide, and pricing page — verified June 10, 2026. The 60-second version Price: $10/$50 per MTok. Every rate is exactly 2× Opus 4.8 — cache reads $1, 5-min cache writes $12.50, 1-hour writes $20, batch $5/$25. Specs: 1M context, 128K max output, no long-context surcharge. Model ID: claude-fable-5 on the Claude API; anthropic.claude-fable-5 on Bedrock; anthropic/claude-fable-5 on OpenRouter. Breaking change 1: Adaptive thinking is always on. thinking: {"type": "disabled"} returns an error. Breaking change 2: Refusals are HTTP 200 responses with stop_reason: "refusal" — not error codes. Breaking change 3: Safety classifiers reroute flagged requests to Opus 4.8 (under 5% of sessions), and rerouted requests bill at Opus rates. No ZDR: 30-day data retention is mandatory. Zero-data-retention accounts don't see the model at all. Breaking change 1: thinking is no longer optional On Opus 4.8 you could disable thinking to trade quality for latency. On Fable 5 you cannot — adaptive thinking is permanently on, and the model decides how much to think per request. Your replacement lever is the effort parameter: { "model" : "claude-fable-5" , "max_tokens" : 16000 , "effort" : "high" , "messages" : [ ... ] } Five levels: low , medium , high ,
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What is Redis? The In-Memory Data Store That Makes Your App Faster
🎬 This article is a companion to my YouTube video. Watch it here: Introduction In this video we are going to talk about Redis — what it is, what it does, and why it is an important part of my back-end stack. What is Redis? Redis is a free, open-source, in-memory data store. Unlike PostgreSQL which stores data on disk, Redis stores data entirely in memory — in RAM. This makes it extremely fast. Redis can handle millions of operations per second with sub-millisecond response times. Redis is most commonly used as a cache, a session store, a message broker, and a real-time data store. What is Caching? When your application queries a database, that query takes time — it reads from disk, processes the query, and returns the result. If the same query is made thousands of times per second, you are hitting the database thousands of times unnecessarily. Caching solves this by storing the result of a query in memory. The first request hits the database and the result is stored in Redis. Every subsequent request gets the result from Redis — which is in memory and therefore much faster — instead of hitting the database again. Think of it like a shortcut. Instead of driving the long route to the database every time, you take the shortcut through Redis. What Does Redis Do? Caching Store frequently accessed data in memory for fast retrieval. Database query results, API responses, computed values — anything that is expensive to compute and accessed frequently is a good candidate for caching. Session Storage Store user session data in Redis instead of the database. Since sessions are read on every request, having them in memory is significantly faster than a database lookup. Rate Limiting Track how many requests a user or IP address has made in a given time window. Redis's atomic increment operations make it perfect for implementing rate limiting. Message Queues and Pub/Sub Redis supports publish/subscribe messaging and message queues. Applications can publish messages to a channel a
创业投融资
Top Lucid Motors executive departs amid new CEO’s leadership shakeup
The exec, Emad Dlala, has left just a few months after being promoted to SVP of engineering and digital, TechCrunch has learned.
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I tried Siri AI, and so far it actually works
Parents want one thing, and one thing only, out of AI: to add a list of soccer games or "spirit week" theme days from an email or a poorly formatted flyer onto their calendar in one shot. And I have good news for parents with iPhones - the new Siri can finally do this. After […]
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How Justin Ernest invested nearly $500M into hot startups without a traditional VC fund
Instead of spending a year raising a formal venture fund, the Sabertooth VC founder used a captive network of LPs to invest in startups like Anthropic, Anduril, and SpaceX.
科技前沿
Great White Sharks Have Been in the Mediterranean Sea for Millions of Years—but Sightings Are Incredibly Rare
A recent video of a great white shark in the Mediterranean Sea offers the possibility of deriving valuable information for conservation strategies.
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Claude Fable 5 Is Two Models Wearing One Name
On June 9, 2026, Anthropic shipped the most capable model it has ever released to the public. The most interesting thing about it is the part that sometimes refuses to talk to you. Claude Fable 5 is the first model from what Anthropic calls its Mythos class, a tier that now sits above Opus. It launched as a pair. Fable 5 is the public version. Claude Mythos 5 is the same underlying model with its guardrails loosened, and it is not for sale to most of us. It goes only to vetted cyberdefenders and infrastructure providers through a program called Project Glasswing, in collaboration with the US government. Two names, one brain. The thing that separates them is a set of classifiers. That detail is the whole story, and almost every launch-day write-up buried it under the benchmark chart. So let me start there instead. One Model, Two Names, One Classifier in Between Fable 5 ships with three classifiers running alongside it. They watch for requests about offensive cybersecurity, about biology and chemistry that edge toward weapons, and about distillation, which is using the model to train a competitor. When a classifier fires, Fable 5 does not answer. The request gets handed to Claude Opus 4.8, the model that was the top of the public stack until that morning, and Opus answers in Fable's place. For anyone building on the API, this is not an abstract safety story. It is a response shape you have to handle. A refused request comes back as stop_reason: "refusal" with a normal HTTP 200, not an error, and it tells you which classifier tripped. You can have the API retry on another model with a fallbacks parameter, or do it client side with the SDK middleware. You are not billed for a request that is refused before it generates output. { "stop_reason" : "refusal" , "stop_sequence" : null , "content" : [] } Anthropic says this is rare. Its early numbers put at least 95 percent of Fable sessions running entirely on Fable's own answers. I believe that for general work. But "rare on
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Flutter Midsommer Madnesss
This is a submission for the June Solstice Game Jam When you have a hammer- everything is a nail! This installment brings a Flutter build to Midsommer Madness via Antigravity. A complete Android APK is built with Flutter and some Joystick bugs are fixed! What I Built When it comes to Summar Solstace - the place to be is Sweden. It is one of the highlights of the calendar. This project aimed to recreate some of the mystique around the event- just in time for some fresh surestromming! Now you can get it on the GO! Midsommer Madness now in as an Android APK! Code GitHub repo is here: https://github.com/xbill9/midsommer-flutter xbill9 / midsommer-flutter Midsommer Madness game in Flutter / Web view Midsommer Madness 🇸🇪 Midsommer Madness is a Swedish-themed action retro arcade game inspired by Redneck Rampage and the Swedish Midsummer holiday. Help Sven race against the solar timer to reach the Maypole ( midsommarstång ) before sundown! If you fail, the solstice is lost, you trigger a meltdown, and you are sacrificed to the Wicker Man. 📸 Screen Gallery Title Screen Game Over Screen Victory Screen 🎮 Level Sequence The game features ten distinct thematic levels: IKEA Warehouse: Battle crowded, flatpack-carrying shoppers who throw box projectiles at you. Systembolaget: The state-owned liquor shop crowded with drunk Swedes stumbling and lobbing green beer bottles. Lördagsgodis: Sugar rush Saturday! Dodge hyperactive, strung-out Swedish kids throwing sweet candy projectiles. The Swedish Pub: Sing along with Frank Zappa fans singing "Bobby Brown" (shouting and firing glowing letters B , O , B , B , Y ). Volvo Highway: A survival lane-crossing level where… View on GitHub My Lingonberries are ripening- get to work! Appreciating Procedural Creation Midsommer Madness is a Swedish-themed retro action-arcade game built as a hybrid mobile/web application. The codebase combines a Flutter wrapper (serving as the native shell) with a Vanilla Web App (implementing the core game loop, vis
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Building a Four-Bar Linkage Mechanism Simulator in Haskell
Most developers know Haskell as a language for functional programming, type safety, compilers, parsers, and beautiful mathematical abstractions. But can Haskell also be used to build an interactive engineering simulator? That was the motivation behind my project: Four-Bar Mechanism Haskell Simulator Repository: https://github.com/mohammadijoo/Four-Bar-Mechanism-Haskell This project is a browser-backed desktop-style GUI application written in Haskell. It visualizes, classifies, and animates a planar four-bar linkage mechanism, which is one of the most classical mechanisms in mechanical engineering, kinematics, and machine design. The GUI is built with Threepenny-GUI , so the interface runs in a local browser window, while the mathematical model and mechanism logic remain written in Haskell. For me, the interesting part was not only drawing a moving linkage. It was about connecting mechanism design theory , computational geometry , and functional programming in one small educational simulator. What is a four-bar linkage? A four-bar linkage is a closed-loop mechanical system made from four rigid links connected by four revolute joints. In this project, the four links are: Symbol Name Description g Ground link Fixed distance between pivots A and B a Input link Rotating link from A to moving pivot C b Output link Link from fixed pivot B to moving pivot D f Floating link / coupler Link connecting moving pivots C and D The fixed pivots are placed at: A = ( 0 , 0 ) , B = ( g , 0 ) The input link rotates by angle α . Therefore, point C can be computed directly as: C = ( a cos α ,; a sin α ) Point D is more interesting. It must satisfy two geometric distance constraints: ∣ D − C ∣ = f ∣ D − B ∣ = b So the simulator solves the position of point D using a circle-intersection method. One circle is centered at C with radius f . The other circle is centered at B with radius b . Where those two circles intersect, the mechanism can close. That is the basic geometric heart of the sim
科技前沿
GM Wants Your Electric Car to Power Your House—and Your Neighborhood
The automaker today is turning on vehicle-to-grid charging for its GM Energy customers. Will people actually use it?
科技前沿
GM's EVs will soon support more kinds of public chargers
EVs from GM will soon be able to top up at more kinds of public chargers.
AI 资讯
GM joins race to build batteries for AI data centers and the grid
GM is developing an entirely new sodium-ion battery chemistry for use in everything from data centers to its own factories.
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Anthropic’s Fable 5 can make weirdly fun video games with the click of a button
Anthropic's Claude Fable 5 is going to be a big hit with the web's vibe coders.
科技前沿
Three key vital signs make up the "urban pulse" of a city
Cities are dynamic, not static grids, and urbanization is a "spiky," cyclical, and asynchronous process.
AI 资讯
Microsoft AI head calls out Anthropic for acting like Claude is conscious
Microsoft AI CEO Mustafa Suleyman says it's "really, really dangerous" for Anthropic to speculate about Claude's consciousness inside its "constitution," or the instructions that tell the model how to behave. During an episode of Decoder, Suleyman argues that this kind of speculation may have set up the chatbot to act as though it's conscious: I […]
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Anthropic says these topics are too dangerous to let its Fable 5 model talk about
New frontier model refuses cybersecurity, biology, and chemistry queries.
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Google announces Gemini 3.5 Live Translate for instant voice-to-voice translation
Voice translations preserve speaker's tone, pacing, pitch—with SynthID watermarks for security.
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Can tech companies learn to love cheaper AI models?
If those same AI workloads can be handled by cheaper models without affecting quality, it would mean a massive shift in the economics of AI.