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Presentando Fitz LiveViews: UI en tiempo real en un solo lenguaje, sin build de JS

TL;DR — Fitz LiveViews es un framework de UI en tiempo real para Fitz , un lenguaje compilado y de tipado gradual donde HTTP, WebSockets, auth y un ORM son parte de la sintaxis. Escribís componentes de un solo archivo ( .fitzv ) con state / event / <template> , y el servidor renderiza HTML, lo diffea y parchea el browser por WebSocket — sin paso de build de JavaScript, sin framework de cliente . El mismo .fitzv puede además compilar a WebAssembly para widgets offline sin round-trip. Ya hay una galería de componentes en vivo, un curso, y una app flagship completa (un panel de administración con auth + Postgres + Docker) construida con esto. Repo : github.com/Thegreekman76/fitz-liveviews · Docs : thegreekman76.github.io/fitz-liveviews Este es el primer post de la serie FitzLiveViews . Arranco con el pitch y el setup; los siguientes construyen cosas. El problema Armar una UI web moderna normalmente implica dos lenguajes, dos sistemas de tipos, y un pipeline de build: un backend (Python / Node / Go) más un framework de frontend (React / Vue / Svelte) más su toolchain (Vite / Webpack / Babel). Duplicás tus tipos de un lado al otro del cable, mantenés dos modelos mentales en sync, y node_modules desarrolla personalidad propia. Phoenix LiveView (Elixir) mostró que hay otra forma: renderizar en el servidor, empujar diffs por WebSocket, y dejar que el browser quede tonto. Sin framework de cliente, sin API que escribir a mano, sin la danza de serializar JSON. Fitz LiveViews trae ese modelo a Fitz — y suma una vuelta de tuerca: el mismo componente puede además compilar a WebAssembly cuando querés interactividad puramente client-side y offline. Cómo se ve Fitz LiveViews Un componente es un solo archivo .fitzv — state, event handlers y template, como Vue o Svelte: component Counter { state { count : Int = 0 } event increment () { count = count + 1 } event decrement () { count = count - 1 } event reset () { count = 0 } < template > < div id = " counter-app " > < p > Count : { cou

2026-08-01 原文 →
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100 Days of Solana: What I Actually Learned (Not What I Expected to Learn)

One hundred days ago, I had no idea this challenge would become one of the most rewarding technical journeys I've taken. There were days when everything clicked, and there were days when nothing compiled. I celebrated successful deployments, stared at cryptic errors for hours, rewrote programs that weren't good enough, and learned that understanding Solana has far less to do with memorizing APIs than changing how you think about state, ownership, and security. Looking back now, I realize I didn't just complete 100 challenges; I built a completely different mental model of software. Where I started I came in with a biochemistry degree I never used, a self-taught engineering career I built in public, and a GitHub full of Rust and Python work. I co-maintain statix, a Nix linter that ended up in the canonical NixOS/nixpkgs upstream. I had shipped real software before. What I did not have was any intuition for how Solana actually works. I knew the buzzwords. I had the mental model of "it's fast and cheap." I did not know what an account was. I did not know what a program was. I did not know why those two things were different. That gap, between knowing the words and understanding the model, is what these 100 days actually closed. What I expected I expected Solana to feel like a database with extra steps. In Web2, you have a server that holds state. You call an API. The server reads from the database, does something, writes back. I expected a blockchain to be the same thing, just slower and decentralized. The first thing that broke that model: accounts. On Solana, an account is not a row in your database. It is the database. Every piece of state, your wallet balance, a token you hold, the program you deployed, is an account. Programs are accounts. Data is accounts. Everything is an account. That sounds obvious written down. It took me until around Day 15 to actually feel it, when I was staring at a getAccountInfo call wondering why the program I deployed was also an accou

2026-07-31 原文 →
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[Advanced Rust] 1.14. Memory Types Pt.2 - Dynamically Sized Types and Wide Pointers, Packed Layouts, Larger Alignment for Speci…

Full title: [Advanced Rust] 1.14. Memory Types Pt.2 - Dynamically Sized Types and Wide Pointers, Packed Layouts, Larger Alignment for Specific Fields or Types, Memory Representation of Complex Types, and Repr Rust 1.14.1. repr(Rust) Remember the example in the previous article? That example used repr(C) , and the limitation of the C representation is that all fields must be placed in the same order as they are defined in the original struct. repr(Rust) is the default representation. It intentionally provides fewer layout guarantees than repr(C) : the compiler may reorder fields, and two types with the same fields in the same order are still not guaranteed to share a layout. Because the compiler may reorder fields (for example, placing larger fields first), padding can often be reduced. In the Foo example from the previous article, one possible optimized layout needs no padding. With fewer guarantees about layout, the compiler has room to rearrange things and produce efficient code. If repr(Rust) is used, then one possible memory layout of the Foo struct from above is: Code Field Type Size Default Representation Padding Final Alignment #[repr(Rust)] struct Foo { long: u64, 8 bytes 8-byte aligned 8 bytes normal: u32, 4 bytes 4-byte aligned short: u16, 2 bytes 2-byte aligned small: u8, 1 byte 1-byte aligned tiny: bool, 1 byte 1-byte aligned } Total 16 bytes The compiler first orders the fields by size, putting the largest first so that it can determine what alignment the struct should use. In this example, u64 is the largest and takes 8 bytes, so the struct is aligned to 8 bytes The compiler then looks at the remaining fields and sees that their total size is exactly 8 bytes, so it can place them together and avoid padding In the end, this struct only needs 16 bytes, which saves half the memory compared with repr(C) This is more efficient, but compilation time may be a little longer 1.14.2. Packed Layouts You can tell the compiler that no padding is needed between fiel

2026-07-30 原文 →
开发者

RustForge: A Modular, Adoptable Rust Test-Suite Template

Hey everyone, Whenever I start scaling out a new Rust service or protocol, I always find myself hitting the same wall: testing gets messy fast. You end up juggling basic cargo test unit checks, hacking together ad-hoc integration scripts, and manually setting up coverage tools every single time. I put together RustForge to solve that headache for my own projects, and figured it might save a few of you some time too. It’s a clean, zero-bloat starter template designed to take you from simple unit tests all the way to compiler-style UI snapshots and coverage tracking without having to reinvent the harness every project. https://github.com/rwilliamspbg-ops/RustForge

2026-07-29 原文 →
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Why We Built Bitweave: Sub-Millisecond Hybrid Retrieval in <1.1 MB RSS Memory

When building local RAG (Retrieval-Augmented Generation) applications, edge agents, or serverless AI pipelines, developers usually hit a wall with standard vector stores: memory overhead. Running a dedicated vector database locally often demands hundreds of megabytes—or gigabytes—of RAM just to keep indices warm. On the flip side, lightweight local options like scanning raw JSON files or querying SQLite don't scale well when vector dimensions climb into the thousands (1536d+). We built Bitweave to solve this exact trade-off: a zero-copy, SIMD-accelerated hybrid retrieval engine in Rust (with Python bindings) that handles categorical filtering and vector search while locking its active heap footprint under 1.1 MB RSS. The Architecture: How Bitweave Achieves Sub-Millisecond Speed at <1.1 MB RAM Bitweave relies on a 3-part design to maximize search speed while keeping memory consumption negligible: [ Categorical Filters ] ---> Bit-Sliced Bitmaps │ ▼ [ Query Vector (1536d) ] --> 1-Bit SIMD Pre-Filtering (Hamming Distance) │ (Top K Candidates) ▼ [ Raw Embeddings Buffer ] -> Zero-Copy Float32 Rescoring (exact_rescore=True) │ ▼ Top-K Results Array (NumPy) Zero-Copy Memory Mapping (memmap2) Instead of deserializing index files into Python RAM or Rust heap space, Bitweave uses memory-mapped files (.bweave). The operating system's page cache handles lazy loading of index segments directly from disk into virtual address space. As a result, the active RSS memory footprint remains static around 1.1 MB, whether your index holds 5,000 or 200,000 records. 1-Bit Vector Quantization & SIMD Hamming Distance High-dimensional float32 vectors (1536d) are quantized down to 1-bit sign masks (where values > 0 map to 1 and <= 0 map to 0). During pre-ranking, Bitweave uses SIMD bitwise XOR and POPCNT operations to compute Hamming distances across candidate vectors in microseconds. Zero-Copy 2-Pass Float32 Rescoring (exact_rescore=True) Quantization speeds up initial candidate selection, but f

2026-07-29 原文 →
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[Advanced Rust] 1.13. Memory Types Pt.1 - Alignment, Layout, and the Repr Attribute

1.13.1. The Basic Responsibility of Types Every Rust value has a type, and the responsibility of that type is to tell you how to interpret the bits in memory. For example, the bit pattern 0b10111101 has no meaning by itself, but: Interpreted as u8 , it becomes the number 189 Interpreted as i8 , it becomes the number -67 When you define a custom type, the compiler decides where each part of that type is placed in memory. 1.13.2. Alignment Alignment determines where a type’s bytes may be stored. Once a type’s representation is determined, you might think it can be stored anywhere in memory. In theory that is possible, but in practice computer hardware places constraints on where a given type can live. The most typical example is a pointer. A pointer points to bytes, not bits; one byte equals 8 bits. In other words, it does not point to an individual bit. So if a value of some type were placed at bit index 4 in memory, you would not be able to address it, because pointers address bytes rather than specific bits. That is why alignment is done at the byte level — that is, at 8-bit boundaries. For this reason, all values, regardless of type, must begin on a byte boundary . All types must be at least byte-aligned. In other words, the storage address must be a multiple of 8 bits. 1.13.3. Stricter Alignment Rules Some types have alignment requirements stricter than byte alignment. In CPU and memory systems, memory is often accessed in blocks larger than a single byte. For example, on a 64-bit CPU, most values are accessed in 8-byte blocks, and each operation begins at an address that is 8-byte aligned . This is also called the CPU word size. Of course, CPUs can also handle reads and writes of smaller values, as well as values that cross block boundaries. But as developers, we should try our best to ensure that hardware operates at its native alignment. For example, if the i64 value you want to read begins in the middle of an 8-byte block, then reading it requires at least tw

2026-07-29 原文 →
AI 资讯

The Bug I Never Wrote: What Testing Failure Taught Me About Solana

100 Days of Solana, Day 100 Where I started I'd built REST APIs for years but had never touched a blockchain, or written a line of Rust. The curiosity how blockchain works, started my curiosity. What I expected I came in with a Web2 instinct: tests exist to prove your code does what it's supposed to do. Write the function, write a test that calls it, watch it pass, move on. A "failing test" was something you fixed, not something you shipped on purpose. What changed my understanding The moment this cracked open was building the capstone: a small Anchor program called proof-of-ship that lets a wallet permanently record, on chain, that it shipped something. The rule is simple — one ship record per wallet, forever. The rule lives entirely in the account's seeds: seeds = [ b"ship" , builder .key () .as_ref ()], bump Each wallet's record lives at one deterministic address. Try to create a second one, and init refuses, because an account already exists there. I wrote two tests. The first proved the happy path: call ship() , fetch the record, confirm the name and builder match. The second test is the one that changed how I think about testing: it ( " only lets each wallet ship once " , async () => { let rejected = false ; try { await program . methods . ship ( " Second try " , " This should never land " ). rpc (); } catch ( _err ) { rejected = true ; } assert . isTrue ( rejected , " second ship should have been rejected " ); }); This test isn't checking for a bug. It's checking that a rule holds. There's no function in my program called preventDuplicateShip() . There's no if statement rejecting the second attempt. The rule "one ship per wallet" isn't enforced by logic I wrote — it's enforced by the Solana runtime itself, because the PDA's address already has data in it. My job wasn't to write the rejection. My job was to prove the rejection actually happens. What I understand now On Web2 systems I controlled the whole stack, so "does it work" mostly meant "does the happy pa

2026-07-28 原文 →
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I Tried Topcoat: Rust’s New Full-Stack Web Framework

Rust web development just got more interesting. If you prefer a video version: A few days ago, I spoke with Carl Lerche and Julien Scholz about Topcoat , a new batteries-included framework for building full-stack reactive web applications with Rust. Now I have finally tried it myself. Topcoat comes from the ecosystem behind Tokio and Axum, but it aims to provide a very different experience: routing, server-side rendering, reactive components, UI tooling, asset bundling, and hot reload in one framework. A simple Topcoat application This is what a basic application looks like: use topcoat ::{ Result , router ::{ Router , RouterBuilderDiscoverExt , page }, view ::{ component , view }, }; #[tokio::main] async fn main () { topcoat :: start ( Router :: builder () .discover () .build ()) .await .unwrap (); } #[page( "/" )] async fn home () -> Result { view! { <! DOCTYPE html > < html > < body > hello ( name : "World" ) </ body > </ html > } } #[component] async fn hello ( name : & str ) -> Result { view! { < h1 > "Hello, " ( name ) "!" </ h1 > } } The syntax feels surprisingly familiar if you have used server-rendered frameworks before. Pages and components are written in Rust, while the view! macro keeps the HTML structure easy to understand. What surprised me My first experience was better than expected. The setup was simple, the basic example was actually basic, and the development server provided working hot reload. That last part may sound normal to JavaScript developers, but it makes a huge difference for the Rust developer experience. Topcoat includes or plans to support: Server-side rendering Reactive components Module-based routing Tailwind integration Reusable UI components Asset bundling Fonts and icons Cookies and sessions Database integrations The experience feels closer to frameworks such as Laravel, Django, Rails, or Next.js, while allowing developers to build the application in Rust. Is Topcoat ready for production? Topcoat is still at an early stage. Break

2026-07-28 原文 →
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[Advanced Rust] 1.12. Lifetimes (Advanced) Pt.2 - Lifetime Variance, Covariance, Invariance, Contravariance

1.12.1. Lifetime Variance Variance is a concept in Rust’s type system. It describes how generic parameters — especially lifetime parameters — relate to one another in the type hierarchy. We can think of it simply as variance describes which types are “subtypes” of other types , where “subtype” is somewhat similar to the concept used in Java and C#. In addition, variance also cares about when a “subtype” can replace a “supertype” and vice versa . In general, if A is a subtype of B, then A is at least as useful as B. Here is a Rust example: if a function takes &'a str , then &'static str can be passed in. Because 'static is a subtype of 'a , 'static lives at least as long as any 'a (and 'static can remain valid for the entire program). 1.12.2. Three Kinds of Lifetime Variance All types have variance. The variance associated with each type defines which similar types can be used in that type’s position. Note: the following content is fairly difficult. It is recommended that you first recall the ideas of sufficient conditions and necessary conditions from high school math. 1. Covariant Covariant means that a type can be replaced only by a “subtype.” Covariance means: if A <: B (A is a subtype of B), then F<A> <: F<B> (F<A> is also a subtype of F<B>) This is a transitive inheritance relationship from smaller to larger , similar to reasoning from a sufficient condition : if A holds, then B must also hold (A is a sufficient condition for B). For example, &'static T can replace &'a T , because &T is covariant over the lifetime 'a , so 'a can be replaced by one of its subtypes, such as 'static . 2. Invariant Invariant means that you must provide the exact specified type. Invariance means: A <: B cannot imply F<A> <: F<B>, and F<B> <: F<A> also cannot be inferred This means there is not enough relationship between F<A> and F<B> to derive one from the other, so they are neither sufficient conditions nor necessary conditions ; they are independent. For example, the mutable refe

2026-07-28 原文 →
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[Advanced Rust] 1.11. Lifetimes (Advanced) Pt.1 - Review, Borrow Checker, Generic Lifetimes

1.11.1. Review In the beginner tutorial, we mentioned that every reference in Rust has a lifetime. A lifetime is the scope in which the reference remains valid, and in most cases it is implicit and inferred by the compiler. When you take a reference to a variable, the lifetime begins. When the variable is moved or goes out of scope, the lifetime ends. In other words, for a reference, a lifetime is the name of the code region in which it must remain valid. Lifetimes usually overlap with scopes, but not always. 1.11.2. Borrow Checker Whenever a reference with some lifetime 'a is used, the borrow checker checks whether 'a is still alive. The process is: Trace the path back to where 'a began — that is, where the reference was obtained From there, check whether there are conflicts along that path Ensure that the reference points to a value that can be accessed safely This example uses the rand crate. Add the following dependency to Cargo.toml : [dependencies] rand = "0.8" Consider this example: use rand :: random ; fn main () { let mut x = Box :: new ( 42 ); let r = & x ; if random :: < f32 > () > 0.5 { * x = 84 ; } else { println! ( "{}" , r ); } } x is of type Box<i32> Declaring r as a reference to x means the reference’s lifetime begins on that line (line 5) On line 7, the value of x is modified through dereferencing. That requires a mutable reference to x . At this point, the borrow checker looks for a mutable reference to x and checks whether its use conflicts with anything else. In this example there is no conflict, so the code is valid You may ask: line 7 is inside the scope of r . Since *x needs a mutable reference to x , shouldn’t having both the immutable reference r and the mutable reference *x in the same scope violate the borrowing rules and produce an error? In fact, Rust is smart enough to know that if the if branch is taken, the else branch cannot be taken. r is never used in the if branch at all, so using the mutable reference *x in the if branch is fine

2026-07-28 原文 →